Sloads is that set does weak damage compared to the other proc sets, and that hardly anyone uses. And yet is QQ'd about constantly.
Some people just hate slotting a heal that much eh?
sloads has become the great divide between experienced and inexperienced players. Those defending use weak arguments and propose sets and builds that would only work in a zerg, or, in their infinite wisdom, tell people to slot heals. They tell you to stop trying to 1vX. Sloads is the “flag” of a new generation of PvPers who think balance means you can’t fight more than one person at a time if you’re solo. I fear that what ZOS decides to do about this set will inficate once and for all whether they’re dedicated to balance or catering to the masses who don’t want skill to be a part of PvP.
@Daus if Sloads is so weak and no one uses it as you say, then why do you care if it gets nerfed further since it’s obviously of no use to you.
Actually I don't care whether or not it gets nerfed. It would honestly just *** me off if they nerf such a weak set because a bunch of magSorcs and cloak dependent Nightblades whine about it when you have Zaan, Caluurion, and Skoria which are by far worse. Truthfully I think they all should get gutted. Proc sets are terrible for PvP, and have always been.
Skoria isn’t worse.
It is against medium armor builds. 4k instant burst is much more detrimental that 6k over 6-7 seconds.
Sloads is that set does weak damage compared to the other proc sets, and that hardly anyone uses. And yet is QQ'd about constantly.
Some people just hate slotting a heal that much eh?
sloads has become the great divide between experienced and inexperienced players. Those defending use weak arguments and propose sets and builds that would only work in a zerg, or, in their infinite wisdom, tell people to slot heals. They tell you to stop trying to 1vX. Sloads is the “flag” of a new generation of PvPers who think balance means you can’t fight more than one person at a time if you’re solo. I fear that what ZOS decides to do about this set will inficate once and for all whether they’re dedicated to balance or catering to the masses who don’t want skill to be a part of PvP.
@Daus if Sloads is so weak and no one uses it as you say, then why do you care if it gets nerfed further since it’s obviously of no use to you.
Actually I don't care whether or not it gets nerfed. It would honestly just *** me off if they nerf such a weak set because a bunch of magSorcs and cloak dependent Nightblades whine about it when you have Zaan, Caluurion, and Skoria which are by far worse. Truthfully I think they all should get gutted. Proc sets are terrible for PvP, and have always been.
Skoria isn’t worse.
It is against medium armor builds. 4k instant burst is much more detrimental that 6k over 6-7 seconds.
jasonthorpeb14_ESO wrote: »Sloads isnt an issue 1v1. Its just getting hit by 4 people using this set is a death sentence. I'm sick of seeing it on my death recap from a bunch of no skill zergling idiots.
jasonthorpeb14_ESO wrote: »Sloads isnt an issue 1v1. Its just getting hit by 4 people using this set is a death sentence. I'm sick of seeing it on my death recap from a bunch of no skill zergling idiots.
Exactly. What we have is a divide between the people who don't think you should be able to survive (or emerge victorious from) a 1v4, and the people who actually have experience in PvP and have become successful at it who know that it is and should be possible in a skill based game. Sloads is a major weight on that scale towards the people who don't think it should be possible. When people say "Sloads doesnt bother me" or "it never shows up in my death recap" it indicates basically one thing at that is that they stick to large groups primarily in Cyrodiil and probably mostly engage in large groups running over keeps or defending keeps with little open world play in between, because even a magicka templar will get ripped by a few sloads users 1vX. The constant purging needed would almost certainly be an end to their resource pool. In other words, the people who say Sloads isn't an issue are pretty much engaging in PvP on a one dimensional level, which leaves no room for veteran players to push themselves or find new ways to enjoy the game other than zerging down keeps. Sloads defenders can't understand why this set needs to be nerfed because they have not yet (and may never) reach a place where they want to branch out.
TheDoomsdayMonster wrote: »jasonthorpeb14_ESO wrote: »Sloads isnt an issue 1v1. Its just getting hit by 4 people using this set is a death sentence. I'm sick of seeing it on my death recap from a bunch of no skill zergling idiots.
Exactly. What we have is a divide between the people who don't think you should be able to survive (or emerge victorious from) a 1v4, and the people who actually have experience in PvP and have become successful at it who know that it is and should be possible in a skill based game. Sloads is a major weight on that scale towards the people who don't think it should be possible. When people say "Sloads doesnt bother me" or "it never shows up in my death recap" it indicates basically one thing at that is that they stick to large groups primarily in Cyrodiil and probably mostly engage in large groups running over keeps or defending keeps with little open world play in between, because even a magicka templar will get ripped by a few sloads users 1vX. The constant purging needed would almost certainly be an end to their resource pool. In other words, the people who say Sloads isn't an issue are pretty much engaging in PvP on a one dimensional level, which leaves no room for veteran players to push themselves or find new ways to enjoy the game other than zerging down keeps. Sloads defenders can't understand why this set needs to be nerfed because they have not yet (and may never) reach a place where they want to branch out.
Your assumptions are incorrect...
Sloads not showing up on my death recap does NOT mean that one is sticking to large groups; I personally either solo or do very small groups most of the time for example...
Sloads not showing up on my death recap is the result of me intelligently picking my battles and staying away from the zergs...
You guys and your assumptions...
TheDoomsdayMonster wrote: »jasonthorpeb14_ESO wrote: »Sloads isnt an issue 1v1. Its just getting hit by 4 people using this set is a death sentence. I'm sick of seeing it on my death recap from a bunch of no skill zergling idiots.
Exactly. What we have is a divide between the people who don't think you should be able to survive (or emerge victorious from) a 1v4, and the people who actually have experience in PvP and have become successful at it who know that it is and should be possible in a skill based game. Sloads is a major weight on that scale towards the people who don't think it should be possible. When people say "Sloads doesnt bother me" or "it never shows up in my death recap" it indicates basically one thing at that is that they stick to large groups primarily in Cyrodiil and probably mostly engage in large groups running over keeps or defending keeps with little open world play in between, because even a magicka templar will get ripped by a few sloads users 1vX. The constant purging needed would almost certainly be an end to their resource pool. In other words, the people who say Sloads isn't an issue are pretty much engaging in PvP on a one dimensional level, which leaves no room for veteran players to push themselves or find new ways to enjoy the game other than zerging down keeps. Sloads defenders can't understand why this set needs to be nerfed because they have not yet (and may never) reach a place where they want to branch out.
Your assumptions are incorrect...
Sloads not showing up on my death recap does NOT mean that one is sticking to large groups; I personally either solo or do very small groups most of the time for example...
Sloads not showing up on my death recap is the result of me intelligently picking my battles and staying away from the zergs...
You guys and your assumptions...
@TheDoomsdayMonster BS. If you truly solo or small scale, and not just zerg surf or run from resource to resource avoiding combat then there’s no way you don’t run into sloads issues, and you must never set foot in BGs. It’s just not possible. Very very few people truly run solo. Solo doesn’t mean not grouped, it means fighting without a single other faction mate in sight. Again, waiting on those “easy mode” 1vX vids.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »jasonthorpeb14_ESO wrote: »Sloads isnt an issue 1v1. Its just getting hit by 4 people using this set is a death sentence. I'm sick of seeing it on my death recap from a bunch of no skill zergling idiots.
Exactly. What we have is a divide between the people who don't think you should be able to survive (or emerge victorious from) a 1v4, and the people who actually have experience in PvP and have become successful at it who know that it is and should be possible in a skill based game. Sloads is a major weight on that scale towards the people who don't think it should be possible. When people say "Sloads doesnt bother me" or "it never shows up in my death recap" it indicates basically one thing at that is that they stick to large groups primarily in Cyrodiil and probably mostly engage in large groups running over keeps or defending keeps with little open world play in between, because even a magicka templar will get ripped by a few sloads users 1vX. The constant purging needed would almost certainly be an end to their resource pool. In other words, the people who say Sloads isn't an issue are pretty much engaging in PvP on a one dimensional level, which leaves no room for veteran players to push themselves or find new ways to enjoy the game other than zerging down keeps. Sloads defenders can't understand why this set needs to be nerfed because they have not yet (and may never) reach a place where they want to branch out.
Your assumptions are incorrect...
Sloads not showing up on my death recap does NOT mean that one is sticking to large groups; I personally either solo or do very small groups most of the time for example...
Sloads not showing up on my death recap is the result of me intelligently picking my battles and staying away from the zergs...
You guys and your assumptions...
@TheDoomsdayMonster BS. If you truly solo or small scale, and not just zerg surf or run from resource to resource avoiding combat then there’s no way you don’t run into sloads issues, and you must never set foot in BGs. It’s just not possible. Very very few people truly run solo. Solo doesn’t mean not grouped, it means fighting without a single other faction mate in sight. Again, waiting on those “easy mode” 1vX vids.
Believe what you want...
I really don't care...
And no I don't do Battlegrounds...ever...if you got the option to pick your gamemode then maybe, but other than Death Match, I don't care for any of the other game modes.
I do Imperial City more often than not, so yeah, I do often fight without another faction mate in sight...
But please, keep spouting off your ignorant assumptions...
jasonthorpeb14_ESO wrote: »Sloads isnt an issue 1v1. Its just getting hit by 4 people using this set is a death sentence. I'm sick of seeing it on my death recap from a bunch of no skill zergling idiots.
Exactly. What we have is a divide between the people who don't think you should be able to survive (or emerge victorious from) a 1v4, and the people who actually have experience in PvP and have become successful at it who know that it is and should be possible in a skill based game. Sloads is a major weight on that scale towards the people who don't think it should be possible. When people say "Sloads doesnt bother me" or "it never shows up in my death recap" it indicates basically one thing at that is that they stick to large groups primarily in Cyrodiil and probably mostly engage in large groups running over keeps or defending keeps with little open world play in between, because even a magicka templar will get ripped by a few sloads users 1vX. The constant purging needed would almost certainly be an end to their resource pool. In other words, the people who say Sloads isn't an issue are pretty much engaging in PvP on a one dimensional level, which leaves no room for veteran players to push themselves or find new ways to enjoy the game other than zerging down keeps. Sloads defenders can't understand why this set needs to be nerfed because they have not yet (and may never) reach a place where they want to branch out.
jasonthorpeb14_ESO wrote: »Sloads isnt an issue 1v1. Its just getting hit by 4 people using this set is a death sentence. I'm sick of seeing it on my death recap from a bunch of no skill zergling idiots.
Exactly. What we have is a divide between the people who don't think you should be able to survive (or emerge victorious from) a 1v4, and the people who actually have experience in PvP and have become successful at it who know that it is and should be possible in a skill based game. Sloads is a major weight on that scale towards the people who don't think it should be possible. When people say "Sloads doesnt bother me" or "it never shows up in my death recap" it indicates basically one thing at that is that they stick to large groups primarily in Cyrodiil and probably mostly engage in large groups running over keeps or defending keeps with little open world play in between, because even a magicka templar will get ripped by a few sloads users 1vX. The constant purging needed would almost certainly be an end to their resource pool. In other words, the people who say Sloads isn't an issue are pretty much engaging in PvP on a one dimensional level, which leaves no room for veteran players to push themselves or find new ways to enjoy the game other than zerging down keeps. Sloads defenders can't understand why this set needs to be nerfed because they have not yet (and may never) reach a place where they want to branch out.
I haven't run in a group in cyrodil in months. I have only run solo in that time, mostly fighting outbumbered. And yet I still find zero issues with sloads.
And to someone earlier asking why does a nerf bother people who don't care about the set. I have an issue with people just calling for nerfs to everything without even trying. Because what happens is Sloads gets nerfed, and then the next most powerful set gets nerfed because it is now the top dog, and soon everyone is calling for nerfs to sets that are only performing well because all the sets before it were nerfed. In my time with the game, it is amazing how many sets were made completely useless because they were the target of the nerf crowd.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »jasonthorpeb14_ESO wrote: »Sloads isnt an issue 1v1. Its just getting hit by 4 people using this set is a death sentence. I'm sick of seeing it on my death recap from a bunch of no skill zergling idiots.
Exactly. What we have is a divide between the people who don't think you should be able to survive (or emerge victorious from) a 1v4, and the people who actually have experience in PvP and have become successful at it who know that it is and should be possible in a skill based game. Sloads is a major weight on that scale towards the people who don't think it should be possible. When people say "Sloads doesnt bother me" or "it never shows up in my death recap" it indicates basically one thing at that is that they stick to large groups primarily in Cyrodiil and probably mostly engage in large groups running over keeps or defending keeps with little open world play in between, because even a magicka templar will get ripped by a few sloads users 1vX. The constant purging needed would almost certainly be an end to their resource pool. In other words, the people who say Sloads isn't an issue are pretty much engaging in PvP on a one dimensional level, which leaves no room for veteran players to push themselves or find new ways to enjoy the game other than zerging down keeps. Sloads defenders can't understand why this set needs to be nerfed because they have not yet (and may never) reach a place where they want to branch out.
Your assumptions are incorrect...
Sloads not showing up on my death recap does NOT mean that one is sticking to large groups; I personally either solo or do very small groups most of the time for example...
Sloads not showing up on my death recap is the result of me intelligently picking my battles and staying away from the zergs...
You guys and your assumptions...
@TheDoomsdayMonster BS. If you truly solo or small scale, and not just zerg surf or run from resource to resource avoiding combat then there’s no way you don’t run into sloads issues, and you must never set foot in BGs. It’s just not possible. Very very few people truly run solo. Solo doesn’t mean not grouped, it means fighting without a single other faction mate in sight. Again, waiting on those “easy mode” 1vX vids.
Believe what you want...
I really don't care...
And no I don't do Battlegrounds...ever...if you got the option to pick your gamemode then maybe, but other than Death Match, I don't care for any of the other game modes.
I do Imperial City more often than not, so yeah, I do often fight without another faction mate in sight...
But please, keep spouting off your ignorant assumptions...
@TheDoomsdayMonster Right so since you don’t participate in a major aspect of PvP these days, where sloads happens to be most of an issue, you shouldn’t really say anything since you’re not well informed. That’s the problem with these forums, people chime in without knowing what they’re talking about. IC is mostly dead or people skulking in the shadows or zergs so that’s not much to go off of. And FYI you can choose your mode now. I’d guess my assumptions aren’t nice that far off the mark.
jasonthorpeb14_ESO wrote: »Sloads isnt an issue 1v1. Its just getting hit by 4 people using this set is a death sentence. I'm sick of seeing it on my death recap from a bunch of no skill zergling idiots.
Exactly. What we have is a divide between the people who don't think you should be able to survive (or emerge victorious from) a 1v4, and the people who actually have experience in PvP and have become successful at it who know that it is and should be possible in a skill based game. Sloads is a major weight on that scale towards the people who don't think it should be possible. When people say "Sloads doesnt bother me" or "it never shows up in my death recap" it indicates basically one thing at that is that they stick to large groups primarily in Cyrodiil and probably mostly engage in large groups running over keeps or defending keeps with little open world play in between, because even a magicka templar will get ripped by a few sloads users 1vX. The constant purging needed would almost certainly be an end to their resource pool. In other words, the people who say Sloads isn't an issue are pretty much engaging in PvP on a one dimensional level, which leaves no room for veteran players to push themselves or find new ways to enjoy the game other than zerging down keeps. Sloads defenders can't understand why this set needs to be nerfed because they have not yet (and may never) reach a place where they want to branch out.
I haven't run in a group in cyrodil in months. I have only run solo in that time, mostly fighting outbumbered. And yet I still find zero issues with sloads.
And to someone earlier asking why does a nerf bother people who don't care about the set. I have an issue with people just calling for nerfs to everything without even trying. Because what happens is Sloads gets nerfed, and then the next most powerful set gets nerfed because it is now the top dog, and soon everyone is calling for nerfs to sets that are only performing well because all the sets before it were nerfed. In my time with the game, it is amazing how many sets were made completely useless because they were the target of the nerf crowd.
@jaws343 have you tried BGs lately? I’m asking this because it seems like a lot of people are making posts here without being truly experienced with all aspects of PvP these days. No, sloads is not as much of an issue in CP cyro unless you’re a mag sorc, but it’s a huge problem in BGs. And no, nerfing sloads is not gong to cause a nerf chain event. But it is and always has been necessary to restore balance. We saw it with selenes and vipers, we saw it with the balancing of monster sets, with the nerf to the destro ulti and so on. None of those things was made useless and none of them started a chain even of nerfs.
jasonthorpeb14_ESO wrote: »Sloads isnt an issue 1v1. Its just getting hit by 4 people using this set is a death sentence. I'm sick of seeing it on my death recap from a bunch of no skill zergling idiots.
Exactly. What we have is a divide between the people who don't think you should be able to survive (or emerge victorious from) a 1v4, and the people who actually have experience in PvP and have become successful at it who know that it is and should be possible in a skill based game. Sloads is a major weight on that scale towards the people who don't think it should be possible. When people say "Sloads doesnt bother me" or "it never shows up in my death recap" it indicates basically one thing at that is that they stick to large groups primarily in Cyrodiil and probably mostly engage in large groups running over keeps or defending keeps with little open world play in between, because even a magicka templar will get ripped by a few sloads users 1vX. The constant purging needed would almost certainly be an end to their resource pool. In other words, the people who say Sloads isn't an issue are pretty much engaging in PvP on a one dimensional level, which leaves no room for veteran players to push themselves or find new ways to enjoy the game other than zerging down keeps. Sloads defenders can't understand why this set needs to be nerfed because they have not yet (and may never) reach a place where they want to branch out.
jasonthorpeb14_ESO wrote: »Sloads isnt an issue 1v1. Its just getting hit by 4 people using this set is a death sentence. I'm sick of seeing it on my death recap from a bunch of no skill zergling idiots.
Exactly. What we have is a divide between the people who don't think you should be able to survive (or emerge victorious from) a 1v4, and the people who actually have experience in PvP and have become successful at it who know that it is and should be possible in a skill based game. Sloads is a major weight on that scale towards the people who don't think it should be possible. When people say "Sloads doesnt bother me" or "it never shows up in my death recap" it indicates basically one thing at that is that they stick to large groups primarily in Cyrodiil and probably mostly engage in large groups running over keeps or defending keeps with little open world play in between, because even a magicka templar will get ripped by a few sloads users 1vX. The constant purging needed would almost certainly be an end to their resource pool. In other words, the people who say Sloads isn't an issue are pretty much engaging in PvP on a one dimensional level, which leaves no room for veteran players to push themselves or find new ways to enjoy the game other than zerging down keeps. Sloads defenders can't understand why this set needs to be nerfed because they have not yet (and may never) reach a place where they want to branch out.
I haven't run in a group in cyrodil in months. I have only run solo in that time, mostly fighting outbumbered. And yet I still find zero issues with sloads.
And to someone earlier asking why does a nerf bother people who don't care about the set. I have an issue with people just calling for nerfs to everything without even trying. Because what happens is Sloads gets nerfed, and then the next most powerful set gets nerfed because it is now the top dog, and soon everyone is calling for nerfs to sets that are only performing well because all the sets before it were nerfed. In my time with the game, it is amazing how many sets were made completely useless because they were the target of the nerf crowd.
@jaws343 have you tried BGs lately? I’m asking this because it seems like a lot of people are making posts here without being truly experienced with all aspects of PvP these days. No, sloads is not as much of an issue in CP cyro unless you’re a mag sorc, but it’s a huge problem in BGs. And no, nerfing sloads is not gong to cause a nerf chain event. But it is and always has been necessary to restore balance. We saw it with selenes and vipers, we saw it with the balancing of monster sets, with the nerf to the destro ulti and so on. None of those things was made useless and none of them started a chain even of nerfs.
Yes I have been in battlegrounds everyday. In fact BGs are the only place I have seen Sloads. On like 3 total players in 2 weeks. So no, I don't believe that it is a problem in BGs either. But decent try at attempting to diminish my PVP experience to bolster your argument.
The_Protagonist wrote: »Sload's is not as much of a problem it is thought to be, just because it's FotM people are using it, and it is an interesting set, I play BGs with my Magblade and Stamblade, but I am using Sload's only on my Magblade, my Stamblade has no need of it.
Interestingly enough I have more kills on my Stamblade (but I will admit I die a little too) than my Magblade.
I will come out with my current build for my Stamblade Bowtard, I use Sheer Venom and Marksman's Crest and honestly I have more damage and sustain with it as opposed to my Magblade, Sload's is excellent at putting pressure but does not guarantee a kill, it has no burst and I have to admit, it does gimp the user a little bit as it's more of a hybrid set than a true damage set.
TL;DR Build diversity is fine and still there, Sload's is the new FotM, that's why you see it once in a while, it will pass over except for those who have build their characters around it.
Avoid Battlegrounds, avoid 1vX, avoid this avoid that. Just pretend the problem doesnt exist. Where am I suppose to fight? In Cyrodiil villages against PVE players?
When the next DLC comes with another OP proc set will you guys tell people to avoid the surface of Cyrodiil and hope to find PVP in the dungeons?
Thank you for revealing the true underlying issue that is at the source of your nonsense. Now answer this question please: How is it easymode when I, while wearing standard issue sets, defeat multiple people wearing the same or similar sets and playing the same or similar classes?TheDoomsdayMonster wrote: »So another solution would be to simply stop trying to 1vX and just challenge no more than an opponent or two at one time max...I’ve got it, this is the reason to nerf sloads that even its defenders should be able to get behind: build diversity. Now, I know for sure (though I won’t name any names cause forum rules) that at least some people defending Sloads have ranted about build diversity this and build diversity that in the past. So answer me this, your solution to Sloads is for everyone to slot purge or use wyrd tree, ok fine. Since apparently all the Sloaders know better than the most respected content producers and theory crafters in this game, this set should be nerfed because it’s killing build diversity and forcing everyone to use one set to survive or one skill, and destroying the work ZOS has done to move away from a heavy armor meta, since health regen is the best way to counter this if you’re not a magicka build and can’t use Wyrd tree. In the name of #builddiversity nerf Sloads because ZOS says I should be able to play however I want and Sloads isn’t letting me do this.
In conclusion, build diversity is fine...
People are just mad that Sloads disrupts their easy mode, and now they actually have to defend themselves in more ways than just stacking shields or spamming cloak...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »jasonthorpeb14_ESO wrote: »Sloads isnt an issue 1v1. Its just getting hit by 4 people using this set is a death sentence. I'm sick of seeing it on my death recap from a bunch of no skill zergling idiots.
Exactly. What we have is a divide between the people who don't think you should be able to survive (or emerge victorious from) a 1v4, and the people who actually have experience in PvP and have become successful at it who know that it is and should be possible in a skill based game. Sloads is a major weight on that scale towards the people who don't think it should be possible. When people say "Sloads doesnt bother me" or "it never shows up in my death recap" it indicates basically one thing at that is that they stick to large groups primarily in Cyrodiil and probably mostly engage in large groups running over keeps or defending keeps with little open world play in between, because even a magicka templar will get ripped by a few sloads users 1vX. The constant purging needed would almost certainly be an end to their resource pool. In other words, the people who say Sloads isn't an issue are pretty much engaging in PvP on a one dimensional level, which leaves no room for veteran players to push themselves or find new ways to enjoy the game other than zerging down keeps. Sloads defenders can't understand why this set needs to be nerfed because they have not yet (and may never) reach a place where they want to branch out.
Your assumptions are incorrect...
Sloads not showing up on my death recap does NOT mean that one is sticking to large groups; I personally either solo or do very small groups most of the time for example...
Sloads not showing up on my death recap is the result of me intelligently picking my battles and staying away from the zergs...
You guys and your assumptions...
@TheDoomsdayMonster BS. If you truly solo or small scale, and not just zerg surf or run from resource to resource avoiding combat then there’s no way you don’t run into sloads issues, and you must never set foot in BGs. It’s just not possible. Very very few people truly run solo. Solo doesn’t mean not grouped, it means fighting without a single other faction mate in sight. Again, waiting on those “easy mode” 1vX vids.
Believe what you want...
I really don't care...
And no I don't do Battlegrounds...ever...if you got the option to pick your gamemode then maybe, but other than Death Match, I don't care for any of the other game modes.
I do Imperial City more often than not, so yeah, I do often fight without another faction mate in sight...
But please, keep spouting off your ignorant assumptions...
Everyone who posts Sloads Damage screens ignores the fact that if it wasn't sloads killing ya it would be something else on the damage screen instead. That's why dots themselves are very deceiving on that death recap.
Everyone who posts Sloads Damage screens ignores the fact that if it wasn't sloads killing ya it would be something else on the damage screen instead. That's why dots themselves are very deceiving on that death recap.
Maybe, but it shows it’s prevalence, and imo there are two things that I can feel eating away at my health no matter what class I play: sloads and master dw rend slashes bleeds. The master dw is worse only because you can get several bleeds to stack at once.