Joy_Division wrote: »@Joy_Division
the issue with darkdeal is in my opinion that it can work within 15 to 20% of the classes theoretical top performance. However if you approach high end trials darkdeal is an ability that´s not going to see use (correct me if i´m wrong here).
The issue with the ability is:
It´s not a normal gcd ability - it has 1.2s casttime + another 0.2s animation free time for casttime skills
This means it will disrupt your rotation inevitably - lowering dps.
It does return a fair amount of resources - but still not enough compared to say siphoning attacks especially when considering that sorcerers magica drain/s is about 20% higher than nbs for most pve parses i´ve seen for summerset.
Dark deal restores less resources with higher casttime - and due to higher costs would have to be used more often. All of that while sorc dps is lower than NBs to begin with (meaning more darkdeal casts would increase dps disparity further).
Last but not least the resource to darkdeal is stamina which does not come easy for magica chars as mismanagement generally means death - contrary to stamina chars and magica where running oom generally just means that.
Not being able to dodge/ccbreak/block when needed will get you killed which makes using stamina for sustain very undesireable imo.
@Derra
OK, the very fact you have to caveat "correct me if I'm wrong" means you don't know for sure ... which is exactly what Wrobel's perspective was when he asked the question. you and others are being way too harsh.
Dark exchange is a good ability. It is for sustain. It would be irresponsible for a game designer to simply accept your or any other contention that this good ability that so many sorcerers use for PvP is all of sudden not any good for PVE - especially when people have used it to good effect in PvE: I've seen a good parse with Dark Deal sustaing a force pulse rotation after Morrowind nerfs (they drop frags) and dark exchange was one reason, among others, how for years sorcerers were considered easy mode for vet vMA farms was because they could slap this on their overload bar and trivialize sustain in a way a DK or templar could never do. You of all people should be sensitive to the perception that sorcerers are "easy mode" and now you want ZOS to not ask hard questions as to why sorcerers need further buff? That's ass backwards. It sounds like sorcerers don't want to slot Dark Deal rather than doing so would be determinant. The burden should be on sorcerers to prove why this skill we know is good and we know sorcs use in other setting is somehow not viable for this setting. That question Wrobel forwarded has to be asked and answered. It does.
In spite of all that, though our discussion we came to a tentative conclusion that you yourself agree with "it's good in theory, but not practical in that instance for reasons." And now you are disheartened? Why am I even doing this? Is this not precisely what the rep process is for? Should I just go home because the devs ask legitimate hard questions to compel me to explain my rationale beyond "buff please"?
Why must something a priori be a good thing in PVE because it is good in PVP? That makes no sence at all. The way of a fight is completly different in both cases. That means for this skill:ability that so many sorcerers use for PvP is all of sudden not any good for PVE
Thats again the different way of sustain. If there are times, when no DPS is needed(free time), dark deal is nice and performs maybe a little bit to well. BUT if you need constant DMG output it is no option. And Derra told you already here whyow for years sorcerers were considered easy mode for vet vMA farms was because they could slap this on their overload bar and trivialize sustain in a way a DK or templar could never do
It´s not a normal gcd ability - it has 1.2s casttime + another 0.2s animation free time for casttime skills
This means it will disrupt your rotation inevitably - lowering dps.
It does return a fair amount of resources - but still not enough compared to say siphoning attacks especially when considering that sorcerers magica drain/s is about 20% higher than nbs for most pve parses i´ve seen for summerset.
Dark deal restores less resources with higher casttime - and due to higher costs would have to be used more often. All of that while sorc dps is lower than NBs to begin with (meaning more darkdeal casts would increase dps disparity further).
Last but not least the resource to darkdeal is stamina which does not come easy for magica chars as mismanagement generally means death - contrary to stamina chars and magica where running oom generally just means that.
Not being able to dodge/ccbreak/block when needed will get you killed which makes using stamina for sustain very undesireable imo.
That's ass backwards. It sounds like sorcerers don't want to slot Dark Deal rather than doing so would be determinant. The burden should be on sorcerers to prove why this skill we know is good and we know sorcs use in other setting is somehow not viable for this setting. That question Wrobel forwarded has to be asked and answered.
Who made these Stamdk suggestions?
Like really noxious Breath is utter crap, the skill does crappy damage the dot is laughable, it's completely outclassed by shalks.
Also why is there no mention of a stam spammable that's like the number 1 issue that was mentioned in the DK post
I'm playing pet sorc in PvP (openworld, duels and battleground).
I want to clarify why pets are not used and hated.
First, DON'T buff pets damage, or they will be OP. DON'T make them 1 bar related or they will be OP.
Pets are not used/hated because they are unreliable.
In PvP there is few important rules to follow for being able to 1vX/ smallscale with a sorc.
- Sorc open playstyle is divided into 2 parts :
1) Spreading & Kitting : Sorc will streak away and kite people until they are out of ennemy attack range (kitting with rocks/landscape) or until ennemies are in a reasonable number to kill them.
Problem : When you streak away, pets don't follow => Unreliable
When you kite into rocks/landscape, pets will not follow => Unreliable
2) Fighting : You are in a good position to kill ennemies and actually truely fight.
Problem : You can't take adventage of landscape cuz pet will be stuck and you will need 3s to recast your main damage skill and your main heal. => Unreliable.
---
In group : pets will die to any ennemy siege/destro or to any coordinated AoE ultimate (downbreaker/leap) : When you are the most pressured, your heal is behind a 1.5s cooldown. You can't heal you and when u survive coordinated ultimate, ur often in execute range, meaning you will be reverse slice/fury/jesus beam to dealth without being able to heal you (OR an ally).
---
For battleground :
Each time to need to jump from A (upstair) to B (downstair), pets will be stuck/away : count the number of time you jump in a BG and feel sad about pet sorc life.
You can't kite in battlegroung with pets => Unreliable
As well as you can't follow people kitting when you have pets => unreliable.
The 2 sorcs strengh aren't possible to use proprely for pet sorc :
You don't really benefit from range adventage since ur pets need to be close the ennemy, and you will not be able to chase someone or to fight someone taking adventage of landscape because pets will either be stuck or won't follow.
You don't really benefit from streak kitting "hit and go" playstyle cuz pets doesn't follow.
There is one simple and easy (and lazy) solution to all pets problem
When you ask to pets to come back with the command (Y+right click), pets should PORT to you.
It solve all the problems of "pets being stuck" "pets not following" "pets refuse to move" "where are my pets ?".
NB : The command NEED to be added on console, actually pvp pet sorc doesn't exist there because you can't controll the pet at all.
Time to start window shopping for a new MMO.
Can’t see this ending well
Why so negative? The devs apparently didnt know these pain points and now they do. You can chose to be disappointed in that or you can chose to be happy that they finally do and a dialogue has been started. Im sure we wont ever get exactly what we want and even some things we really don't; but we are in a better spot today than a week ago.
Ragnarock41 wrote: »''Burning Breath cone also misses target. Noxious breath (stam morph) good for PvP, not as much for PvE''
I believe this is probably said for the utility part of this ability or this is a typo error.(N.Breath provides aoe major fracture, good for providing utility to your stamina buddies, but done better by stamdens, so there is no point) ,and it does really underwhelming damage.
underwhelming to the point that I don't even remember seeing this ability in my recap since forever.
Wrobel, if you're reading this, please compare this ability to sub assault and ask yourself, are you really happy with how this ability performs in PvP? Because sadly I'm not. And while I realize my opinion does not even matter, reading this just made me sad.
Great, my only wish is for zos to really revamp or change the way defile works atm, its way, way too strong atm and rly needs rebalanced. Its gonna be hard tho, because defile might be the only thing that gets that magplar spamming BoL to die, but then again defile could completely shut down a stamina players healing.
Who made these Stamdk suggestions?
Like really noxious Breath is utter crap, the skill does crappy damage the dot is laughable, it's completely outclassed by shalks.
Also why is there no mention of a stam spammable that's like the number 1 issue that was mentioned in the DK post
Hey, @BohnT.
We did discuss that. While we did get mixed feedback on a proper stamDK spammable, the fact that stamDKs have to seek so much utility out of their own class to be effective was a point I really tried to develop and build on during the discussion, as this fact got a lot of feedback from the community!
Keep in mind this list only shows the title of the topics discussed, but we talked more in depth on each point.
Ragnarock41 wrote: »''Burning Breath cone also misses target. Noxious breath (stam morph) good for PvP, not as much for PvE''
I believe this is probably said for the utility part of this ability or this is a typo error.(N.Breath provides aoe major fracture, good for providing utility to your stamina buddies, but done better by stamdens, so there is no point) ,and it does really underwhelming damage.
underwhelming to the point that I don't even remember seeing this ability in my recap since forever.
Wrobel, if you're reading this, please compare this ability to sub assault and ask yourself, are you really happy with how this ability performs in PvP? Because sadly I'm not. And while I realize my opinion does not even matter, reading this just made me sad.
Sorry, @Ragnarock41 , its really difficult to develop and accurately transmit what we said through a resume and list. When nox breath was brought up a being gold, that was a reference to it’s core idea. Adding an AoE major breach. The skill is underwhelming as a whole, very lackluster and we generally agreed on that and rarely used in PvP due this. Im pretty sure most of us can agree on this.
Hopefully I could clarify somethings.
Ragnarock41 wrote: »Ragnarock41 wrote: »''Burning Breath cone also misses target. Noxious breath (stam morph) good for PvP, not as much for PvE''
I believe this is probably said for the utility part of this ability or this is a typo error.(N.Breath provides aoe major fracture, good for providing utility to your stamina buddies, but done better by stamdens, so there is no point) ,and it does really underwhelming damage.
underwhelming to the point that I don't even remember seeing this ability in my recap since forever.
Wrobel, if you're reading this, please compare this ability to sub assault and ask yourself, are you really happy with how this ability performs in PvP? Because sadly I'm not. And while I realize my opinion does not even matter, reading this just made me sad.
Sorry, @Ragnarock41 , its really difficult to develop and accurately transmit what we said through a resume and list. When nox breath was brought up a being gold, that was a reference to it’s core idea. Adding an AoE major breach. The skill is underwhelming as a whole, very lackluster and we generally agreed on that and rarely used in PvP due this. Im pretty sure most of us can agree on this.
Hopefully I could clarify somethings.
Thanks for clarifying. It still does not change how sad this whole thing is though.
Also why is there no mention of a stam spammable that's like the number 1 issue that was mentioned in the DK post
Ragnarock41 wrote: »Ragnarock41 wrote: »''Burning Breath cone also misses target. Noxious breath (stam morph) good for PvP, not as much for PvE''
I believe this is probably said for the utility part of this ability or this is a typo error.(N.Breath provides aoe major fracture, good for providing utility to your stamina buddies, but done better by stamdens, so there is no point) ,and it does really underwhelming damage.
underwhelming to the point that I don't even remember seeing this ability in my recap since forever.
Wrobel, if you're reading this, please compare this ability to sub assault and ask yourself, are you really happy with how this ability performs in PvP? Because sadly I'm not. And while I realize my opinion does not even matter, reading this just made me sad.
Sorry, @Ragnarock41 , its really difficult to develop and accurately transmit what we said through a resume and list. When nox breath was brought up a being gold, that was a reference to it’s core idea. Adding an AoE major breach. The skill is underwhelming as a whole, very lackluster and we generally agreed on that and rarely used in PvP due this. Im pretty sure most of us can agree on this.
Hopefully I could clarify somethings.
Thanks for clarifying. It still does not change how sad this whole thing is though.
After the meeting, I have an overall positive feeling about the future of stamdk. Its just really difiicult to convey the whole meeting in a couple of paragraphs.
rosendoichinoveb17_ESO wrote: »I did not see any mention of pets negatively impacting mechanics in trials. There are a lot of trial boss fights where pets are not recommended.
This causes negative attitude of other players towards pet sorcerers and pushes them away from their preferred play-style.
Trial fights should be changes so that pets don't affect any of the mechanics. Please have that looked into as well.
It's been a long time since we had a thread like this with consistent and value points.
Good work and first edition of the rep program!!
LOL sorc isn't mobile?
Must be playing a different game
Sorc is less mobile due to the prevalence of snares, roots and ccs in pvp and they have to use expensive purge to remove them. Streak often feels less useful than not using it.
This is not my opinion, this is what players told us. People need to learn that this list is a summary of the feedback we received, not our own personal opinion.
ArvenAldmeri wrote: »From point of view of someone playing sorc for 4 years trying to compete with magblade dps in trials (vet, 40k+ dps groups). Dark deal is a no go. The cast time is too long and there is no space on top of it without losing dps. Even heavy attack makes my dps drop by 2k which is the worst because I have to do damage all the time if I want to get even close to what magblades do. While a magblade is gonna go and self sustain 6 mil dummy with 45k dps I am happy to sustain 3 mil dummy with 40kish having to still use heavy attacks which now really are weak after the nerf and its obvious dps loss.
Seing Wrobel comments make me scared for sorcs future. And the fact no mention about execute also. Its just so weak compared to any other execute in the game. Sorc recap hardest hitting skill: 30 crystal frag and maybe 28k execute. Magblade recap hardest hitting skill: spectral bow and execute both at around 50-60k. Yeah, totally balanced.*irony*
The question Wroebel made about bar space being insufficient actually brings to mind a rather important point.
There's too many skills in ESO whose value comes from being slotted, thanks to the large ammount of "When you have X ability slotted" passives so many classes have. Specially Sorcerers and Templars.
I recently started to play Magicka DD Templar after years playing healer, and the Ancient Knowledge Passive summed to the Piercing Spear, Spear Wall, and Burning Light passives makes my bar setup incredibly restricted. I rarely actually use more than two skills in my bar. I rarely even use the ultimate in my main bar since it's often just there to activate passive boosts.
Giving Templars and Sorcerers more passives that are active at all times could really help.