The comment about sorcerer barspace and use of darkdeal in pve has destroyed every last bit of hope i had that we´d see something good happening.
Honestly it´s baffling how the lead dev can be so disconnected from one of the classes he should be knowing inside out because that´s his job.
Not only is the thought of using darkdeal in pve absolutely unrealistic in it´s current state because it returns to few resources for one cast, has 1.2s casttime + 0.2s animation delay which disrupts rotation - no most importantly it costs stamina which you don´t have in pve builds and makes no sense to gear for to use a lackluster mechanic in the first place.
That he thinks sorc has too many good abilities is just the mindboggling cherry on top of the cake here. Doublebar magelight + aegis and or pets.
What a freaking sad joke.
I´m hugely disappointed.
Very good information and points listed here.
@Masel92 for FYI sake, what will be the informaiton source of your pie charts?
DeathStalker wrote: »
greenmachine wrote: »ZOS_GinaBruno wrote: »[*] Sustain in PvE is a pain point. Dark Deal is hard to fit on a sorcerer bar for to remain competitive DPS
- Wrobel questioned “Is lack of bar space because Sorcerer has too many good abilities?”
I've got a bad feeling about this
In what aspect? I highly doubt they will add more slots as controllers are used to their full potential as is. Everything is mapped.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
ZOS_GinaBruno wrote: »[*] More uptime in werewolf form. Potentially a way to add time to their werewolf form actively, such as by dealing damage or casting werewolf abilities. This might enable werewolf dps in trials where tanks hold aggro, werewolf RP, and running for long distances between fights. When asked if werewolves being able to permawolf would necessarily be perceived as a bad thing, I didn’t really get pushback from werewolves or non-werewolf players alike. Many were unsure if they would like werewolves maintaining werewolf form outside of combat, though. Werewolves want to play as werewolves without necessarily having to worry about taking damage, pouncing on things, or looking for Devour synergies.
Yes please!! I, for one, am very sure that I would like werewolves maintaining werewolf form outside of combat. For werewolf RP that's a must. Since they can't do most emotes, even role-players would break form every so often to use those, but it would definitely "feel more werewolfy".
I would also love to see some moon-based passives. We have moon phases in the game, I think it would be neat if a passive got stronger with the full moon(s).
ZOS_GinaBruno wrote: »[*] More uptime in werewolf form. Potentially a way to add time to their werewolf form actively, such as by dealing damage or casting werewolf abilities. This might enable werewolf dps in trials where tanks hold aggro, werewolf RP, and running for long distances between fights. When asked if werewolves being able to permawolf would necessarily be perceived as a bad thing, I didn’t really get pushback from werewolves or non-werewolf players alike. Many were unsure if they would like werewolves maintaining werewolf form outside of combat, though. Werewolves want to play as werewolves without necessarily having to worry about taking damage, pouncing on things, or looking for Devour synergies.
Yes please!! I, for one, am very sure that I would like werewolves maintaining werewolf form outside of combat. For werewolf RP that's a must. Since they can't do most emotes, even role-players would break form every so often to use those, but it would definitely "feel more werewolfy".
I would also love to see some moon-based passives. We have moon phases in the game, I think it would be neat if a passive got stronger with the full moon(s).
I can imagine Cyro on a full moon.
The comment about sorcerer barspace and use of darkdeal in pve has destroyed every last bit of hope i had that we´d see something good happening.
Honestly it´s baffling how the lead dev can be so disconnected from one of the classes he should be knowing inside out because that´s his job.
Not only is the thought of using darkdeal in pve absolutely unrealistic in it´s current state because it returns to few resources for one cast, has 1.2s casttime + 0.2s animation delay which disrupts rotation - no most importantly it costs stamina which you don´t have in pve builds and makes no sense to gear for to use a lackluster mechanic in the first place.
That he thinks sorc has too many good abilities is just the mindboggling cherry on top of the cake here. Doublebar magelight + aegis and or pets.
What a freaking sad joke.
I´m hugely disappointed.
Wrobel didnt say that sorcerer has to many good abilities. After discussing the bar slots he asked if not slotting anything else is because of to many good abilities or if sorcerer just doesnt have enough barslots
Thinking about the cloak being either too strong or too weak comment; how would you go about changing that? Make cloak require a cast time but yet have it more gauranteed when it goes off? Have mark/detect pots/ whatever just make the cast time longer?
The comment about sorcerer barspace and use of darkdeal in pve has destroyed every last bit of hope i had that we´d see something good happening.
Honestly it´s baffling how the lead dev can be so disconnected from one of the classes he should be knowing inside out because that´s his job.
Not only is the thought of using darkdeal in pve absolutely unrealistic in it´s current state because it returns to few resources for one cast, has 1.2s casttime + 0.2s animation delay which disrupts rotation - no most importantly it costs stamina which you don´t have in pve builds and makes no sense to gear for to use a lackluster mechanic in the first place.
That he thinks sorc has too many good abilities is just the mindboggling cherry on top of the cake here. Doublebar magelight + aegis and or pets.
What a freaking sad joke.
I´m hugely disappointed.
Wrobel didnt say that sorcerer has to many good abilities. After discussing the bar slots he asked if not slotting anything else is because of to many good abilities or if sorcerer just doesnt have enough barslots
Hayden_Knight wrote: »Very pleased with the warden feedback - agree with all that - 10/10 would pay money just for a quality of life update that addressed these things
rosendoichinoveb17_ESO wrote: »I did not see any mention of pets negatively impacting mechanics in trials. There are a lot of trial boss fights where pets are not recommended.
This causes negative attitude of other players towards pet sorcerers and pushes them away from their preferred play-style.
Trial fights should be changes so that pets don't affect any of the mechanics. Please have that looked into as well.
greenmachine wrote: »greenmachine wrote: »ZOS_GinaBruno wrote: »[*] Sustain in PvE is a pain point. Dark Deal is hard to fit on a sorcerer bar for to remain competitive DPS
- Wrobel questioned “Is lack of bar space because Sorcerer has too many good abilities?”
I've got a bad feeling about this
In what aspect? I highly doubt they will add more slots as controllers are used to their full potential as is. Everything is mapped.
Concern about Magicka regen being a pain point in PvE is answered by suggesting sorcs have too many good abilities. That's what makes me uneasy, not that there aren't enough buttons on controllers.
Not much about no-pet PvE magsorcs here, I wonder how many of the class reps main a no-pet PvE magsorc? Looking through the [Class Rep] Sorcerer Feedback Thread, I see one comment by a class rep, and that's by Joy_Division. Joy knows a lot about the game and has my total respect (especially for the vMA guide), but mains a Templar, no? Maybe I'm wrong. Granted, that doesn't necessarily mean the sorc class rep isn't reading it, but I would think they would make some kind of post there.
I'm not trying to impugn anybody or throw mud. I want to be optimistic about the class rep program. I'm just voicing my apprehension based on what seems like an offhand reply to what I think is a valid question.
Also , now that you mention it, who do I talk to to get more buttons on these controllers?
GandTheImpaler wrote: »rosendoichinoveb17_ESO wrote: »I did not see any mention of pets negatively impacting mechanics in trials. There are a lot of trial boss fights where pets are not recommended.
This causes negative attitude of other players towards pet sorcerers and pushes them away from their preferred play-style.
Trial fights should be changes so that pets don't affect any of the mechanics. Please have that looked into as well.
We did touch base on those in the same section we talked about pets in pvp. The fact they take players buffs, are weird to control, etc. We talked about both ends of the game for those
GandTheImpaler wrote: »rosendoichinoveb17_ESO wrote: »I did not see any mention of pets negatively impacting mechanics in trials. There are a lot of trial boss fights where pets are not recommended.
This causes negative attitude of other players towards pet sorcerers and pushes them away from their preferred play-style.
Trial fights should be changes so that pets don't affect any of the mechanics. Please have that looked into as well.
We did touch base on those in the same section we talked about pets in pvp. The fact they take players buffs, are weird to control, etc. We talked about both ends of the game for those
The comment about sorcerer barspace and use of darkdeal in pve has destroyed every last bit of hope i had that we´d see something good happening.
Honestly it´s baffling how the lead dev can be so disconnected from one of the classes he should be knowing inside out because that´s his job.
Not only is the thought of using darkdeal in pve absolutely unrealistic in it´s current state because it returns to few resources for one cast, has 1.2s casttime + 0.2s animation delay which disrupts rotation - no most importantly it costs stamina which you don´t have in pve builds and makes no sense to gear for to use a lackluster mechanic in the first place.
That he thinks sorc has too many good abilities is just the mindboggling cherry on top of the cake here. Doublebar magelight + aegis and or pets.
What a freaking sad joke.
I´m hugely disappointed.
Wrobel didnt say that sorcerer has to many good abilities. After discussing the bar slots he asked if not slotting anything else is because of to many good abilities or if sorcerer just doesnt have enough barslots
Edited my original post due to this clarification statement.
The point on darkdeal still stands. It´s absolutely unrealistic to see this ability used in pve ever in the current state of the game.