GandTheImpaler wrote: »rosendoichinoveb17_ESO wrote: »I did not see any mention of pets negatively impacting mechanics in trials. There are a lot of trial boss fights where pets are not recommended.
This causes negative attitude of other players towards pet sorcerers and pushes them away from their preferred play-style.
Trial fights should be changes so that pets don't affect any of the mechanics. Please have that looked into as well.
We did touch base on those in the same section we talked about pets in pvp. The fact they take players buffs, are weird to control, etc. We talked about both ends of the game for those
In fact, the devs asked for a list of trials and mechanics where pets were undesirable to have a look at them.
rosendoichinoveb17_ESO wrote: »GandTheImpaler wrote: »rosendoichinoveb17_ESO wrote: »I did not see any mention of pets negatively impacting mechanics in trials. There are a lot of trial boss fights where pets are not recommended.
This causes negative attitude of other players towards pet sorcerers and pushes them away from their preferred play-style.
Trial fights should be changes so that pets don't affect any of the mechanics. Please have that looked into as well.
We did touch base on those in the same section we talked about pets in pvp. The fact they take players buffs, are weird to control, etc. We talked about both ends of the game for those
In fact, the devs asked for a list of trials and mechanics where pets were undesirable to have a look at them.
Thank you I hope you mentioned especially vAS+2 as we see only nightblades there and form time to time a non-pet sorc. Also vAA last boss but I think as you are class reps you already knew that.
At some point I loved playing a pet sorc but I was forced to learn and play a nightblade due to those painful mechanics (not that much the fact that pets eat buffs). Im not saying that nightblade is bad (its a cool class) but I feel that some of us pet sorc players were sort of forced to move out of playing out favorite play-style. We sohuld not be forced to play a non-pet sorc or a nightblade because of mechanics. Pets should not be a factor in this.
rosendoichinoveb17_ESO wrote: »I did not see any mention of pets negatively impacting mechanics in trials. There are a lot of trial boss fights where pets are not recommended.
This causes negative attitude of other players towards pet sorcerers and pushes them away from their preferred play-style.
Trial fights should be changes so that pets don't affect any of the mechanics. Please have that looked into as well.
LOL sorc isn't mobile?
Must be playing a different game
Bfish22090 wrote: »solid list
@Joy_Division
the issue with darkdeal is in my opinion that it can work within 15 to 20% of the classes theoretical top performance. However if you approach high end trials darkdeal is an ability that´s not going to see use (correct me if i´m wrong here).
The issue with the ability is:
It´s not a normal gcd ability - it has 1.2s casttime + another 0.2s animation free time for casttime skills
This means it will disrupt your rotation inevitably - lowering dps.
It does return a fair amount of resources - but still not enough compared to say siphoning attacks especially when considering that sorcerers magica drain/s is about 20% higher than nbs for most pve parses i´ve seen for summerset.
Dark deal restores less resources with higher casttime - and due to higher costs would have to be used more often. All of that while sorc dps is lower than NBs to begin with (meaning more darkdeal casts would increase dps disparity further).
Last but not least the resource to darkdeal is stamina which does not come easy for magica chars as mismanagement generally means death - contrary to stamina chars and magica where running oom generally just means that.
Not being able to dodge/ccbreak/block when needed will get you killed which makes using stamina for sustain very undesireable imo.
greenmachine wrote: »ZOS_GinaBruno wrote: »[*] Sustain in PvE is a pain point. Dark Deal is hard to fit on a sorcerer bar for to remain competitive DPS
- Wrobel questioned “Is lack of bar space because Sorcerer has too many good abilities?”
I've got a bad feeling about this
Thanks for everything Class Reps, y'all are doing a lot of work without getting paid for the love of the game and that's impressive. It's also nice to have some form of direct communication between the player base and the Dev team, it makes me feel like they are actively interested in their player base and their concerns. This is definitely a big step in the right direction.
Saw some great ideas/issues being talked about and others I felt weren't, but hey it's only one meeting and it's a vast amount of content to cover; and of course, you can't always get what you want.
I'm assuming we will continue using the class feedback threads to continue the discussion?
Joy_Division wrote: »@Joy_Division
the issue with darkdeal is in my opinion that it can work within 15 to 20% of the classes theoretical top performance. However if you approach high end trials darkdeal is an ability that´s not going to see use (correct me if i´m wrong here).
The issue with the ability is:
It´s not a normal gcd ability - it has 1.2s casttime + another 0.2s animation free time for casttime skills
This means it will disrupt your rotation inevitably - lowering dps.
It does return a fair amount of resources - but still not enough compared to say siphoning attacks especially when considering that sorcerers magica drain/s is about 20% higher than nbs for most pve parses i´ve seen for summerset.
Dark deal restores less resources with higher casttime - and due to higher costs would have to be used more often. All of that while sorc dps is lower than NBs to begin with (meaning more darkdeal casts would increase dps disparity further).
Last but not least the resource to darkdeal is stamina which does not come easy for magica chars as mismanagement generally means death - contrary to stamina chars and magica where running oom generally just means that.
Not being able to dodge/ccbreak/block when needed will get you killed which makes using stamina for sustain very undesireable imo.
@Derra
OK, the very fact you have to caveat "correct me if I'm wrong" means you don't know for sure ... which is exactly what Wrobel's perspective was when he asked the question. you and others are being way too harsh.
Dark exchange is a good ability. It is for sustain. It would be irresponsible for a game designer to simply accept your or any other contention that this good ability that so many sorcerers use for PvP is all of sudden not any good for PVE - especially when people have used it to good effect in PvE: I've seen a good parse with Dark Deal sustaing a force pulse rotation after Morrowind nerfs (they drop frags) and dark exchange was one reason, among others, how for years sorcerers were considered easy mode for vet vMA farms was because they could slap this on their overload bar and trivialize sustain in a way a DK or templar could never do. You of all people should be sensitive to the perception that sorcerers are "easy mode" and now you want ZOS to not ask hard questions as to why sorcerers need further buff? That's ass backwards. It sounds like sorcerers don't want to slot Dark Deal rather than doing so would be determinant. The burden should be on sorcerers to prove why this skill we know is good and we know sorcs use in other setting is somehow not viable for this setting. That question Wrobel forwarded has to be asked and answered. It does.
In spite of all that, though our discussion we came to a tentative conclusion that you yourself agree with "it's good in theory, but not practical in that instance for reasons." And now you are disheartened? Why am I even doing this? Is this not precisely what the rep process is for? Should I just go home because the devs ask legitimate hard questions to compel me to explain my rationale beyond "buff please"?
LOL sorc isn't mobile?
Must be playing a different game
I'm guessing the nox breath thing is in the wrong order. Good for PvE, not PvP.
Kinda disappointed they didn't talk about the awful state of DK "defense." Aka, block for everyone (+ a situational 5% mitigation) and wings which is near to trash as possible and the worst out of the 5 class active defenses, (ward, cloak, shimmering, purge) and laughable especially compared to the extreme mitigation of cloak, or the super strong secondary effect of shimmering for a cheap cost. (not to mention how much ignores it, effects, certain abilities etc)
2s immunity won't save it.
Time to start window shopping for a new MMO.
Can’t see this ending well