I can only assume that a series of other conditions are met to put sloads as the "cherry on top" of the death of so many players. (fighting outnumbered, being defiled, poisoned, etc.)....
You just see it in the recap very often because people that chase the meta. [...]
I play sNB.
You just see it in the recap very often because people that chase the meta. [...]
I play sNB.
Nothing to do with the topic, but I just find these two sentences strung together quite funny...
You just see it in the recap very often because people that chase the meta. [...]
I play sNB.
Nothing to do with the topic, but I just find these two sentences strung together quite funny...
I think you fail to understand what concept it is that makes many people despise sload.
Sload is a set that´s only good in 1v1 or Xv1 scenarios (arguably also in 2v2 and maybe 3v3 in nonCP due to everything but being scaled down). The sole purpose of the set is to make life of players that are already disadvantaged harder.
In that regard it´s 100% like poisons.
It´s one of those things where you look at cyrodiil being a big giant steaming lagging piece o - well you get the picture - and can´t help but ask yourself:
Why would any concious human being implement mechanics/itemsets that make not running with the zerg harder?
The devs say they want people to zerg less and spread out due to performance issues.
Their actions say: Well we want you to spread out but all you can expect is to die if you meet more than 1 person
Best case scenario is our devs are not very smart.
Worst case is that they actually understand what they´re doing.
Anomanderake wrote: »I play almost only bg, sload isn’t op. isn’t even strong. You just see it in the recap very often because people that chase the meta. To slot sload you must unslot your damage set or your sustain set.
I play sNB.
I think you fail to understand what concept it is that makes many people despise sload.
Sload is a set that´s only good in 1v1 or Xv1 scenarios (arguably also in 2v2 and maybe 3v3 in nonCP due to everything but being scaled down). The sole purpose of the set is to make life of players that are already disadvantaged harder.
In that regard it´s 100% like poisons.
It´s one of those things where you look at cyrodiil being a big giant steaming lagging piece o - well you get the picture - and can´t help but ask yourself:
Why would any concious human being implement mechanics/itemsets that make not running with the zerg harder?
The devs say they want people to zerg less and spread out due to performance issues.
Their actions say: Well we want you to spread out but all you can expect is to die if you meet more than 1 person
Best case scenario is our devs are not very smart.
Worst case is that they actually understand what they´re doing.
I will say though, there is a distinction between zerging, spreading out, and playing solo. In small group play, sloads will have minimal effect. And if you are attempting to 1vx, you aren't really playing the spread out mentality correctly. Don't get me wrong, I run solo 90% of the time, but running solo isn't what they mean when they say they want players to spread out.
You can use sloads as a damage set. Pair with bone pirate and all weapon damage glyphs.
Anomanderake wrote: »
You can use sloads as a damage set. Pair with bone pirate and all weapon damage glyphs.
I tryed sload as damage set but i found that my previous build (ravager/bone pirate/selene) is still better.
@Derra at the beginning of the topic someone said that sload is terrible in bg. I mainly play bg and i actually don’t think that sload is a issue. Nor a strong set to use. In cyrodill may be another thing. I don’t play cyrodill so much because i love small scale and cyrodill’s map is terrible and Promotes zerg (the only thing that sometimes make me think to come back to unofficial warhammer online server, where open world pvp is really healthy).
I think you fail to understand what concept it is that makes many people despise sload.
Sload is a set that´s only good in 1v1 or Xv1 scenarios (arguably also in 2v2 and maybe 3v3 in nonCP due to everything but being scaled down). The sole purpose of the set is to make life of players that are already disadvantaged harder.
In that regard it´s 100% like poisons.
It´s one of those things where you look at cyrodiil being a big giant steaming lagging piece o - well you get the picture - and can´t help but ask yourself:
Why would any concious human being implement mechanics/itemsets that make not running with the zerg harder?
The devs say they want people to zerg less and spread out due to performance issues.
Their actions say: Well we want you to spread out but all you can expect is to die if you meet more than 1 person
Best case scenario is our devs are not very smart.
Worst case is that they actually understand what they´re doing.
I will say though, there is a distinction between zerging, spreading out, and playing solo. In small group play, sloads will have minimal effect. And if you are attempting to 1vx, you aren't really playing the spread out mentality correctly. Don't get me wrong, I run solo 90% of the time, but running solo isn't what they mean when they say they want players to spread out.
25% of a typical health pool in no-CP every 6 seconds. Nah, not strong...
Sure, it’s at its strongest when combined with Duroks, bleeds, etc. however, let’s not pretend it’s good alone.
I’ll say it again, in no-CP every 6 seconds you lose 25% of your health pool and there’s very little you can do about it. That’s without any other damage factored in.
WillhelmBlack wrote: »Nightblades are worse than Sloads.
You can use sloads as a damage set. Pair with bone pirate and all weapon damage glyphs.
Its 23-24k health. More health usually means you are sacrificing other stats, which results in less healing. And guess what is the only thing that can give you a chance to stay alive against sloads?
Sloads is not a problem by itself, very few things are a problem in a vacuum.
Sloads is a problem when stacked with many other sources of unmitigatable damage. The cherry on top is adding way over tuned defile into the mix.