so I finally tried sloads!!!

  • Ender1310
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    Sharee wrote: »
    Ender1310 wrote: »
    If he can do all that and down players at that rate he shouldn't be done in by troll sets. Sorry. This kills the game.
    Also I tried out Amber Shackle on my mag sorc and I am better in a large battle/ can escape a little better and my utility is way better then sloads/Torugs. But what I cannot do is beat really good players that just flat out have a better build/spent tons of gold on immovable potions/ are just better then me. With sloads/torugs I can. This is broken.

    Have you considered that maybe he can down players at that rate because he is using a setup that is overpowered?

    I'm not saying he's not good, i'm saying that if shields were not as powerful as they are, he maybe would not have been able to do it.

    Maybe ZOS knows this, and introduced what you call "a troll set" to counteract what would otherwise have to be nerfed (and they don't like to outright nerf stuff, for obvious reasons).

    Your argument is like, "This nightblade was constantly disappearing and killing players in droves until i came along with a detect pot, and killed him. This is broken! I should not have been able to kill him!". Basically the same thing, the difference is that everyone understands cloak without counters would be overpowered AF, and because the counters have been there like forever, we don't have "nerf detect pots" threads.

    With shields, people still have to accept it.

    As a long time stamina NB I get your argument. (I mained one when they were trash) Sloads effects heavy armor dk's. It effects medium armor roll bots. All these different mitigations are nulled by sloads. All it takes is one sload user to shut down players with really good builds. I am not a good player. But I remember the days of King Richard and Sypher almost achieving celebrity status. Yes most of them were abusing Mag sorc shields and (at that time) unlimited mobility. But the game is almost balanced around those things. Meaning they are not as pronounced. It's sad to think that there will be no heroes any more as the unmitigated damage meta is introduced/40 meter stuns that require zero set up are introduced into the game. I literally cannot tank any damage any more on my Templar. Used to be able to lead battles taking damage. Between the stuns and unmitigated sloads forget it.

  • Ender1310
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    And Sharee I disagree because there is more to it than that. I have seen medium armor wearers 1 v x and heavy armor wearers 1 v x as well. There is los and rock humping while defending while healing and while killing. Quid pro quo duels. Real give and take and counters. Not just sloads ticking and finally it's just to much pressure so you succumb. That's dumb.
  • Sharee
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    I think its a matter of perspective. If Sload was there at the game's release, no-one would be throwing hissy fits today about how he can not do this and that because of Sload - it would be normal that he can not do it.

    And there still would be people excelling at the game. "Heroes", as you put it. Except people would watch with amazement how they could defeat 2 players at once or maybe 3 - not the droves you see today. Good players will always shine, no matter the environment.
  • JimmyJuJu
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    Ender1310 wrote: »
    So I made sloads and torugs for pvp to troll a bit. There was a guy 1 v x ing outside of bleakers the other day. Typical rock *** los etc. This guy was good. Whatever his build was he was downing fools left and right.
    So finally I corner him and its me and some other guy and he starts to pick on the other guy. So I went to work. Light attack skill spam. This dude didn't know what to do. Damage was going right through his shields. And his shield work was crisp. Frag la shield meteor la shield curse etc. So this guy who had 1 v x ed all these fools down gets done in by little old me and my troll build.
    Same thing with guys in heavy armor. Peeps build to mitigate damage so they can counter play and put out damage counter play etc. These sets take all that away. I killed and he rage quit and sent me a whisper and I had to ignore him. But I felt for the guy. He obviously put a lot of time in finding a build that could sustain and mitigate and damage, and yes he was a cheese sorc, but he wasn't one shotting people.
    Op your right. If that was a 1v1 he would have probably beaten me. But here's the problem. This guy was better then me. How do I know? I have max cp and have fooled around with some builds and have come up with set ups that can 1 vx a little. but not like him. If he can do all that and down players at that rate he shouldn't be done in by troll sets. Sorry. This kills the game.
    Also I tried out Amber Shackle on my mag sorc and I am better in a large battle/ can escape a little better and my utility is way better then sloads/Torugs. But what I cannot do is beat really good players that just flat out have a better build/spent tons of gold on immovable potions/ are just better then me. With sloads/torugs I can. This is broken.

    Tourg's + Queen's Elegance + Kena/Zaan = supreme light-attack cheese. Mmm...cheese.
  • Koensol
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    Sharee wrote: »
    I think its a matter of perspective. If Sload was there at the game's release, no-one would be throwing hissy fits today about how he can not do this and that because of Sload - it would be normal that he can not do it.
    Riiiight.. because no one was calling nerfs when the game just launched. That is quite a bad argument you have there.
  • Sharee
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    Koensol wrote: »
    Sharee wrote: »
    I think its a matter of perspective. If Sload was there at the game's release, no-one would be throwing hissy fits today about how he can not do this and that because of Sload - it would be normal that he can not do it.
    Riiiight.. because no one was calling nerfs when the game just launched. That is quite a bad argument you have there.

    I did not say nobody called for any nerfs when game launched.

    I said that if sload had been in the game right from the release then people would be used to it today, and no-one would be surprised you cannot 1vX 10 enemies, nor complain about such.
  • technohic
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    Sloads probably wouldn’t have been as focused on because cloak just didn’t work well then. NB was generally broken. People eventually would have figured it out but there was so much more wrong.

    I’m sure Sorc and NB are most affected by the set and people want to write off their complaints as a whine against some counter to their perceived OP abilities. Thing is, as a Templar there has always been complaints about BOL. Defile with befoul are considered to powerful with how much it stacks. It doesn’t completely negate my heal though. Sloads completely negates cloak. Oblivion damage completely ignores shields. It’s just too absolute of a counter. If things are op and you’d prefer to provide counters over a direct nerf, the counter being so final goes way too far.
  • Sharee
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    technohic wrote: »
    Sloads probably wouldn’t have been as focused on because cloak just didn’t work well then. NB was generally broken. People eventually would have figured it out but there was so much more wrong.

    I’m sure Sorc and NB are most affected by the set and people want to write off their complaints as a whine against some counter to their perceived OP abilities. Thing is, as a Templar there has always been complaints about BOL. Defile with befoul are considered to powerful with how much it stacks. It doesn’t completely negate my heal though. Sloads completely negates cloak. Oblivion damage completely ignores shields. It’s just too absolute of a counter. If things are op and you’d prefer to provide counters over a direct nerf, the counter being so final goes way too far.

    Sload pulls you out of cloak when it ticks, yes. But thats far from completely negating. For one, hitting cloak still removes you from enemy targeting, cancels all in-progress attacks, and makes all in-flight projectiles miss. I wish my DK's wings were that good. If all cloak did naturally was just that, it would still be a powerful ability. It also triggers passives, possibly makes other DOTs miss a tick, etc. etc.

    As for shields, it bypasses them, but again, it does not make them useless, as all other damage is still absorbed by them, so "absolute counter" is quite the hyperbole. Absolute counter would be - i put sload on you, and you lose the ability to cast shields.
  • Koensol
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    Sharee wrote: »
    Koensol wrote: »
    Sharee wrote: »
    I think its a matter of perspective. If Sload was there at the game's release, no-one would be throwing hissy fits today about how he can not do this and that because of Sload - it would be normal that he can not do it.
    Riiiight.. because no one was calling nerfs when the game just launched. That is quite a bad argument you have there.

    I did not say nobody called for any nerfs when game launched.

    I said that if sload had been in the game right from the release then people would be used to it today, and no-one would be surprised you cannot 1vX 10 enemies, nor complain about such.
    I see your point, but don't agree. It is not that hard to see which players are complete potatoes and which gear sets are obviously carrying them. Even if it was just after launch. I agree that people set standards of what is 'okay' partly by looking at what they are used to, but there are limits with that. Even a blind man can see that sloads is a 100% carry.
  • Wreuntzylla
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    Vaoh wrote: »
    Wing wrote: »
    I can only assume that a series of other conditions are met to put sloads as the "cherry on top" of the death of so many players. (fighting outnumbered, being defiled, poisoned, etc.)....

    I mean you said it here lol.

    If you are solo it means you are constantly:
    - fighting outnumbered (obviously lol. not a problem)
    - defiled (very strong due to how CP stacks with it)
    - poisoned (has been complained about since launch for good reason)

    That’s all a given. Defiles and Poisons have worked wonders in reducing the viability of solo players especially since Morrowind nerfed sustain. It’s a very bad thing for the health of the PvP because it has diminished the competitive aspect of it.

    What is a solo player supposed to do when all of their opponents are Tanks who are practically unkillable unless attacked by multiple players simultaneously? Well before the few tanks around would just get left alone since they didn’t deal much damage at all and mostly served to distract, heal, and debuff.
    Yet nowadays these tanks can still put out reasonable/high damage due to all of their procs literally doing the work for them - is that okay?

    These days you either find a group of your own or leave PvP. Hence the pitiful amount of PvPers compared even to the Homestead or Morrowind patches. Go ahead and support this direction of balancing but I hope you understand what it has done to this game over the years. Sloads is not a gamebreaker, but rather the newest addition to the game for reducing the viability of 1vX by eliminating the need for player skill as a true determining factor.

    Yes! I much preferred the highly skilled meta of running around objects and picking off enemy as they got bored!!!
  • rimmidimdim
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    I just tried sloads too, on an under 50lv in bg's, it's redonkulous how good it is. All I can say. Never tried it on my main and I won't.
    Edited by rimmidimdim on July 6, 2018 1:13AM
  • ItsNebula
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    I play almost only bg, sload isn’t op. isn’t even strong. You just see it in the recap very often because people that chase the meta. To slot sload you must unslot your damage set or your sustain set.
    I play sNB.

    Sloads is VERY strong when stacked with other sloads. sure, 6k is nothing, but try 12k.. wait, no, theyre usaully 3-4 people with sloads if youre 1vXing, try 18k, or 24k over 6 seconds with defiles on you.

    Sloads however, by itself, is trash
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