This is not a nerf other sources of healing post.
I want to compare the werewolf heal to other DD's healing capabilities. I am using Molag Kena, New Moon Acolyte, and Clever Alchemist. This will give us close to top tooltip numbers for our DD heals, while also focusing Effective damage.
Remember werewolf ability are now balanced on a 25% more powerful 25% more costly factor.
Here we are in werewolf form with the sets procced with close to 28k Health.
In pvp we are looking at a little over a 7k burst self heal.
1.1640574564 health restored/ resource spent.
Now let's look at what the human form can pull with its vigor.
12.5k health restored over 4 seconds
3.5736891095 health restored/ resource spent.
2.69 health restored/ resource spent.
7.8k health restored over 5 seconds
The next two I swap over to a magic spected toon. Using the same gear.
4.27 health restored/ resource spent.
Almost 12.5k health
7,481 health restored
1.50 health restored/ resource spent
3.77 if we use it on a target that is below 75% health
Here one of the most expensive heals in the game outpaces Hircine's fortitude in terms of healing effectiveness.
Summary:
In order for werewolf to remain competitive in pvp, the healing properties of Hircine's Heal needs to be adjusted. It is a tank heal, that does not fit into Werewolf's damage dealing archetype that ZOS has stated that werewolf is.
As other DD gain damage they also gain survival through the strength of their heal. In order for werewolf to gain survival they must sacrifice their damage by investing into Health, Magicka, and Magicka regen. This goes against their 25% more powerful abilities for 25% more cost.
@ZOS_BrianWheeler
Yep. I agree with you. WW is, and should be treated at least as "mini-class". And a "mini-class" that has serious drawback of being unable to slot any other skill, other than WW skill, and has no ulti.... yes I said class. It will always be a class to me - hopefully someday it will be to them too.
Tommy_The_Gun wrote: »The big reason imho WW is how it is now, is that they applied their "standardization" to something that is "abnormal" and works differently than anything else in the game.
I would like to see the development team do a showcase of what exactly they believe the "indented goal of the Werewolf experience" is because it contradicts everything the player base would like to see in said experience.
I would like to see the development team do a showcase of what exactly they believe the "indented goal of the Werewolf experience" is because it contradicts everything the player base would like to see in said experience.
I want to see a proper developer werewolf build in what they feel is balanced in both pve and pvp scenarios to show the players who advocate most for the werewolf play style just how wrong we are in every assumption we've made about the balance teams decisions.
as it stands now werewolves are at an all time low and such a vocal minority that we simply lack the support of a large enough player base to be noticed and it is too easy for the combat team to simply write off what feedback we give as "it's fine, we already balanced that"
With Greymoor coming up I thought I'd try WW in PvE again with the New Moon Acolyte set, because you're not using a lot of skills anyway, so it seems like a good choice to go along with Molag Kena. Besides, Blood Moon and New Moon are fitting, right?
Boy, what a disaster. I almost regretted subscribing again after seeing that parse. 30% behind other stam chars and almost no group synergy is excessively bad. Maybe I can get out more by replacing Blood Moon with Rele/Lokk, but still. It's just not there.
Tommy_The_Gun wrote: »
AmericanSpy wrote: »Tommy_The_Gun wrote: »
I agree with this 100%. I think this is a very finessed way to help keep WW relevant without affecting the overall game balance. They can even keep WW's current 25%/25% design and do all balancing through WW passives. It's more logical to balance WW based on the passives since they have a limited skill pool to pull from.
I think they need to re-approach the morphs again. They gave Pack Leader a buff because it wasn't used. With the removal of the bleed they have reverted the changes and it yet again no longer adds any benefit over the Berserker. I think a solution for this would be to add Ultimate specific morphs to the skills. Example: The pack leader could get morphs that allow them to control/coordinate the attacks of the wolf companions. This will allow the morphs to have completely unique play styles as well as put the wolf companions more in line with other summon able pets.
Ultimately, I agree that Zenimax should release a statement about what their vision of WW play style exactly is. It clearly is not aligning with player expectations.
i very much miss the pack leader morph before they ruined it.
the current combat team (which ruined much more than ww) i think needs more actual combat practice, IRL.
maybe with angry werewolves...
These Werewolf abilities are not 25% more powerful, at 25% increased cost. These werewolf abilities are under loaded and underwhelming.
These Werewolf abilities are not 25% more powerful, at 25% increased cost. These werewolf abilities are under loaded and underwhelming.
And they should add another variable to the equation = (at least) 25% more vulnerable. These other classes you reference can cleanse debuffs and crowd controls, and don't take extra damage from certain sources, like we do.
These Werewolf abilities are not 25% more powerful, at 25% increased cost. These werewolf abilities are under loaded and underwhelming.
And they should add another variable to the equation = (at least) 25% more vulnerable. These other classes you reference can cleanse debuffs and crowd controls, and don't take extra damage from certain sources, like we do.
so to recap werewolves get.
vulnerable to poisons.
vulnerable to snares.
vulnerable to fighters guild skills.
vulnerable to prismatic enchants.
handicapped in disabled weapon passives.
handicapped in 25% cost increase.
handicapped in lower tooltip damage.
apologizes if I missed anything @ZOS_BrianWheeler @ZOS_GinaBruno
@ZOS_RichLambert
it's a LONG list