Tommy_The_Gun wrote: »Imho the biggest flaw of ww, if I were to point 3.. or hell, only 1, biggest WW flaw, that would be:
1. Lack of Snare removal / immunity. Without it there is no way to use WW as devs described it:"A fast paced thread that is a terrifying foe on the battlefield."
It is not fast. There is no way to play fast and move fast. You have to constantly spam CC-break in order to move at all...
If I were to point 2nd biggest flaw it would be:
2. Lack of negative effects removal. Without this, every dot or de-buff is basically either a death-sentence for you or means that you have no sustain / recover or dmg. Sure, you can out-heal the dmg, but it will burn through your resources, meaning that you basically have no sustain. As for the de-buffs (reducing dmg/crit/resistance) - there is nothing you can do.
If I were to point 3rd biggest flaw it would be:
3. Healing. WW healing is almost non-existent, since you have to build for magincka sustain on a stamina build. Basically - you have to hybridize - to have either larger magicka pool or magicka recovery. Also the heal is way to expensive for what it does.
"We're also aware of some Werewolf abilities feeling "bare" in nature"
Devs themselves have said it. WW skills should have more effects on them.
I can see a solution:
Hircine's Bounty - magicka burst heal
1 Morph - adds negative effect removal.
2 Morph - converts to stamina ability, and heal is converted to dot-heal (basically vigor for ww).
Pounce (they even mentioned it is bare lol):
This is the perfect "candidate" for a skill granting snare removal / immunity buff. I don't know if it should be added to base morph or the one of 2 morphs - but either way it would be unique, because in order to remove snare - you would have to play aggressive. You would have to deal dmg with this skill (it needs a target) for the snare removal to work. So risk - reward would still be there.
Tommy_The_Gun wrote: »Imho the biggest flaw of ww, if I were to point 3.. or hell, only 1, biggest WW flaw, that would be:
1. Lack of Snare removal / immunity. Without it there is no way to use WW as devs described it:"A fast paced thread that is a terrifying foe on the battlefield."
It is not fast. There is no way to play fast and move fast. You have to constantly spam CC-break in order to move at all...
If I were to point 2nd biggest flaw it would be:
2. Lack of negative effects removal. Without this, every dot or de-buff is basically either a death-sentence for you or means that you have no sustain / recover or dmg. Sure, you can out-heal the dmg, but it will burn through your resources, meaning that you basically have no sustain. As for the de-buffs (reducing dmg/crit/resistance) - there is nothing you can do.
If I were to point 3rd biggest flaw it would be:
3. Healing. WW healing is almost non-existent, since you have to build for magincka sustain on a stamina build. Basically - you have to hybridize - to have either larger magicka pool or magicka recovery. Also the heal is way to expensive for what it does.
"We're also aware of some Werewolf abilities feeling "bare" in nature"
Devs themselves have said it. WW skills should have more effects on them.
I can see a solution:
Hircine's Bounty - magicka burst heal
1 Morph - adds negative effect removal.
2 Morph - converts to stamina ability, and heal is converted to dot-heal (basically vigor for ww).
Pounce (they even mentioned it is bare lol):
This is the perfect "candidate" for a skill granting snare removal / immunity buff. I don't know if it should be added to base morph or the one of 2 morphs - but either way it would be unique, because in order to remove snare - you would have to play aggressive. You would have to deal dmg with this skill (it needs a target) for the snare removal to work. So risk - reward would still be there.
@ZOS_BrianWheeler @ZOS_RichLambert
Seams like players are echoing the same feedback over and over.
<turn on sad emotional music>
Werewolves are growing fewer and fewer every day. But it isn't from lack of effort on their part or reduction of their natural habitat. Patch after patch of direct and indirect nerfs, standards are set and are not brought up to the very standards that are placed upon them (25% for 25%).
@ZOS_BrianWheeler @ZOS_RichLambert
Are you just going to let these beautiful majestic creatures fade into dust? Please heed the advice of players that walk this path. They know it and they know it well.
Thank you for your attention to this matter.
<turn off sad emotional music>
perditioner wrote: »You also missed that you lose access to any ultimate when transformed, and the ability to charge it.
Also increased damage taken from Fighters Guild skills and Prismatic Onslaught glyphs. Also no way to purge DOTs or remove snares.
perditioner wrote: »You also missed that you lose access to any ultimate when transformed, and the ability to charge it.
Also increased damage taken from Fighters Guild skills and Prismatic Onslaught glyphs. Also no way to purge DOTs or remove snares.
Werewolfs don’t count as Undead or Daedra though (Prismatic Onslaught).
WW is daedric "curse" (Hircine). Eso WW itself is not a "daedra" - but since it is caused by daedra - therefore it counts.perditioner wrote: »You also missed that you lose access to any ultimate when transformed, and the ability to charge it.
Also increased damage taken from Fighters Guild skills and Prismatic Onslaught glyphs. Also no way to purge DOTs or remove snares.
Werewolfs don’t count as Undead or Daedra though (Prismatic Onslaught).
Tommy_The_Gun wrote: »WW is daedric "curse" (Hircine). Eso WW itself is not a "daedra" - but since it is caused by daedra - therefore it counts.perditioner wrote: »You also missed that you lose access to any ultimate when transformed, and the ability to charge it.
Also increased damage taken from Fighters Guild skills and Prismatic Onslaught glyphs. Also no way to purge DOTs or remove snares.
Werewolfs don’t count as Undead or Daedra though (Prismatic Onslaught).
Idk. Maybe different person was writing the tooltip ? Or maybe because it is ZOS ? All I know is WWs take addition dmg from Prismatic Onslaught enchant.Tommy_The_Gun wrote: »WW is daedric "curse" (Hircine). Eso WW itself is not a "daedra" - but since it is caused by daedra - therefore it counts.perditioner wrote: »You also missed that you lose access to any ultimate when transformed, and the ability to charge it.
Also increased damage taken from Fighters Guild skills and Prismatic Onslaught glyphs. Also no way to purge DOTs or remove snares.
Werewolfs don’t count as Undead or Daedra though (Prismatic Onslaught).
Then why do the Fighters Guild passives mention Undead, Daedra OR Werewolves.
A toggle ? Wait. A TOGGLE ?! ?!If the coffin needed any more nails, vampire will probably get one or two abilities that will be BiS for stamina builds too :
Tommy_The_Gun wrote: »
If the coffin needed any more nails, vampire will probably get one or two abilities that will be BiS for stamina builds too :
Thevampirenight wrote: »Good news everyone they have listened and they are indeed buffing the werewolf and if the changes I saw go live they will be in a much better place when Greymoor goes Live.
Werewolf right now with the pounce ability as it is on live.
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds.
Greymoor Pounce Ability.
When you do it and then do it again within the next five seconds pounce will do this it will cast Carnage.
The Second cast will add a bleed effect dealing damage for ten seconds and then do 400% More damage to enemies below 100% Health by the looks of it.
Hircines Bounty- Right now it just does this Invoke the Huntsman's blessing, healing you for 45% of your Max Health.unmorphed.
Greymoor Hircines Bounty will heal up to 10k health. While Slotted gain major brutality Increasing your weapons damage by 20 percent. This is as long as its on your bar you get a slotted major brutality.
Roar right now Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds.
Greymoor- Roar will set enemies off balance for seven seconds along with fearing them.
When slotted grants major savagery increasing your weapons critical rating by 2100 something.
Peircing Howl Deals Crush enemy with a deafening howl, dealing 1139 Physical Damage Currently.
Greymoor its getting increased to 7k and while enemies are facing you it does 10% more damage.
The last one I couldn't see but it safe to assume that is getting buffed as well.
Thevampirenight wrote: »Good news everyone they have listened and they are indeed buffing the werewolf and if the changes I saw go live they will be in a much better place when Greymoor goes Live.
Werewolf right now with the pounce ability as it is on live.
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds.
Greymoor Pounce Ability.
When you do it and then do it again within the next five seconds pounce will do this it will cast Carnage.
The Second cast will add a bleed effect dealing damage for ten seconds and then do 400% More damage to enemies below 100% Health by the looks of it.
Hircines Bounty- Right now it just does this Invoke the Huntsman's blessing, healing you for 45% of your Max Health.unmorphed.
Greymoor Hircines Bounty will heal up to 10k health. While Slotted gain major brutality Increasing your weapons damage by 20 percent. This is as long as its on your bar you get a slotted major brutality.
Roar right now Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds.
Greymoor- Roar will set enemies off balance for seven seconds along with fearing them.
When slotted grants major savagery increasing your weapons critical rating by 2100 something.
Peircing Howl Deals Crush enemy with a deafening howl, dealing 1139 Physical Damage Currently.
Greymoor its getting increased to 7k and while enemies are facing you it does 10% more damage.
The last one I couldn't see but it safe to assume that is getting buffed as well.
Thevampirenight wrote: »Good news everyone they have listened and they are indeed buffing the werewolf and if the changes I saw go live they will be in a much better place when Greymoor goes Live.
Werewolf right now with the pounce ability as it is on live.
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds.
Greymoor Pounce Ability.
When you do it and then do it again within the next five seconds pounce will do this it will cast Carnage.
The Second cast will add a bleed effect dealing damage for ten seconds and then do 400% More damage to enemies below 100% Health by the looks of it.
Hircines Bounty- Right now it just does this Invoke the Huntsman's blessing, healing you for 45% of your Max Health.unmorphed.
Greymoor Hircines Bounty will heal up to 10k health. While Slotted gain major brutality Increasing your weapons damage by 20 percent. This is as long as its on your bar you get a slotted major brutality.
Roar right now Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds.
Greymoor- Roar will set enemies off balance for seven seconds along with fearing them.
When slotted grants major savagery increasing your weapons critical rating by 2100 something.
Peircing Howl Deals Crush enemy with a deafening howl, dealing 1139 Physical Damage Currently.
Greymoor its getting increased to 7k and while enemies are facing you it does 10% more damage.
The last one I couldn't see but it safe to assume that is getting buffed as well.
Annnd now werewolf became criminal act like what they said in live
Thevampirenight wrote: »Good news everyone they have listened and they are indeed buffing the werewolf and if the changes I saw go live they will be in a much better place when Greymoor goes Live.
Werewolf right now with the pounce ability as it is on live.
Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds.
Greymoor Pounce Ability.
When you do it and then do it again within the next five seconds pounce will do this it will cast Carnage.
The Second cast will add a bleed effect dealing damage for ten seconds and then do 400% More damage to enemies below 100% Health by the looks of it.
Hircines Bounty- Right now it just does this Invoke the Huntsman's blessing, healing you for 45% of your Max Health.unmorphed.
Greymoor Hircines Bounty will heal up to 10k health. While Slotted gain major brutality Increasing your weapons damage by 20 percent. This is as long as its on your bar you get a slotted major brutality.
Roar right now Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds.
Greymoor- Roar will set enemies off balance for seven seconds along with fearing them.
When slotted grants major savagery increasing your weapons critical rating by 2100 something.
Peircing Howl Deals Crush enemy with a deafening howl, dealing 1139 Physical Damage Currently.
Greymoor its getting increased to 7k and while enemies are facing you it does 10% more damage.
The last one I couldn't see but it safe to assume that is getting buffed as well.
https://youtu.be/TUIKGkENMK0
Here is the video he mentioned with the skill line 7:40.
So, is there actual verification? If so I would re-order the game because I cancelled mine.