Yep, at this point you would have to pay 20K to people for them to get WW, not the other way aroundSirLeeMinion wrote: »Saw an RPer offering 20K for a WW bite in The Rift last night. No takers appeared, likely because just about everyone has pulled all their skill points out of it.
Tommy_The_Gun wrote: »This time I have 3 "pain points" :
1. Patch of Exile 2 - Diablo style game, coming next year and it will have shape-shift / lycanthropy werewolf gameplay. And it is free.
2. Diablo 4 - probably also coming next year and it will also have lycanthropy werewolf gameplay.
3. Werewolf: The Apocalypse - Earthblood - cRPG (single player), also will have werewolf as a main character, and core gameplay. Coming next year, so far looks promising.
^ So basically ZOS will have to somehow change / improve werewolf, unless they want to lose the rest of ww players.
just a quick reminder that:
No werewolf player feels powerful anymore let alone 25% (why should cost reflect this)
light attacks and heavy attacks barely connect with any high ping such as cyro and the bleed is underperforming.
every player who still mains a werewolf feels like they are willingly operating with a handicap of damage/ utility / survivability compared to non werewolf mains.
not even using werewolf as a burst ultimate can compare to anything when you lose so much doing so.
this is getting ridiculous
The big thing that I feel is missing from the werewolf skill line is the ability to be a "healer." I think it would really elevate the uniqueness and coolness of werewolves to be able to run in a FULL PACK without any humanoid healbots.
A magicka werewolf could function like a shaman - maybe use the Psijic skill mechanic to toggle light/heavy attacks to convert them to conal ally heals. Another idea is to give another morph of howl to serve as an ally-directed heal like the Warden's Fungal Growth - name it Soothing Breath or something.
No werewolf player feels powerful anymore
kingsirdrmr wrote: »ZOS really needs to give werewolves a niche they can fill really well with substantial tradeoffs.
I don't know about that. The response of the werewolf community has been clear and unambiguous. The nerfs have gone too far.
The werewolf community on the forums and in game is simply too small for any feedback we give to have a meaningful impact on the direction of any changes made from the combat team.
Or maybe they could have them out begging in the streets, since they can't kill anything as WW and lost their income stream.Lughlongarm wrote: »I really hope they will do something with the Skyrim's fighter's guild being composed out of WW. Some mechanics do manage the vampire population(buff to damage vs vemps or something).
werewolf is still broken and they ignore the comments in this thread.
its literally just a section for them to make less clutter, they dont give a *** what is in this thread.