Marcus_Cassius wrote: »Marcus_Cassius wrote: »@Chrlynsch Thanks man! Good write up. The PVP section is what I was sadly expecting. I think my WW in PvP may be retired for a bit.
Haink, I may be worth giving Blood Moon a go on your werewolf in PVP, it really is a satisfying set to use for a werewolf as you overwhelm your opponent with a hail of slaps.
Seriously ?
I guess most of us run heavy x 5 + sustain set , can you still 1 vs about 3 - 4 at the same time with blood moon ?
I dont think so .
Who said anything about solo werewolf? That died with Scalebreaker, because people didn't want to L2P....
Get yourself a guard-bot and off you go
Lol... you're right !
TBH , I never play with other WW ... I lost control when Im in BG or cyrodiil
One of my least favorite sights in PvP has been seeing the large wolfpacks that occasionally pop up (community events, guilds, etc.). Absolutely terrifying and often results in instant death.
Tell me that was an ironic comment please...
How are picked class representatives ? I feel some disturbance in the force.
I think he just went back in time cause that hasn't been a sight in cyrodiil in a while.
yeah but as class rep he could had least feign better ignorance
liningtonsweldingb16_ESO wrote: »Wws need serious help. Damage and healing needs a boost
So would anyone else like to be able to have an arena set weapon that could work on ww? We can't currently use any of the arena weapons (maelstrom, asylum, dsa, brp) while in werewolf form. They all require a skill that we can't use while transformed.
Maybe just change a weapon so that it procs when you cast a class skill every x seconds rather than a specific skill.
Tommy_The_Gun wrote: »Just a short question, because I already got confused...
https://forums.elderscrollsonline.com/en/discussion/496654/pts-patch-notes-v5-2-3#latest
Werewolf:
- Infectious Claws: Increased the Damage over Time portion of this ability and its morphs by 50%.
But it seems that they have left changes other changes from PTS 5.2.0 to this skill as the were:
- Claws of Life (morph): This morph now heals for 100% of the damage caused, instead of 50%.
Does that mean that this skill will actually have decent heal over time ? Can some one test it how it is on PTS vs Live server ? Is the *new* heal smaller or bigger ?
Tommy_The_Gun wrote: »Just a short question, because I already got confused...
https://forums.elderscrollsonline.com/en/discussion/496654/pts-patch-notes-v5-2-3#latest
Werewolf:
- Infectious Claws: Increased the Damage over Time portion of this ability and its morphs by 50%.
But it seems that they have left other changes from PTS 5.2.0 to this skill as they were:
- Claws of Life (morph): This morph now heals for 100% of the damage caused, instead of 50%.
Does that mean that this skill will actually have decent heal over time ? Can some one test it how it is on PTS vs Live server ? Is the *new* heal smaller or bigger ?
Tommy_The_Gun wrote: »Just a short question, because I already got confused...
https://forums.elderscrollsonline.com/en/discussion/496654/pts-patch-notes-v5-2-3#latest
Werewolf:
- Infectious Claws: Increased the Damage over Time portion of this ability and its morphs by 50%.
But it seems that they have left other changes from PTS 5.2.0 to this skill as they were:
- Claws of Life (morph): This morph now heals for 100% of the damage caused, instead of 50%.
Does that mean that this skill will actually have decent heal over time ? Can some one test it how it is on PTS vs Live server ? Is the *new* heal smaller or bigger ?
And the Deadly Strike set will increase the damage/heal 14%.
Tommy_The_Gun wrote: »Just a short question, because I already got confused...
https://forums.elderscrollsonline.com/en/discussion/496654/pts-patch-notes-v5-2-3#latest
Werewolf:
- Infectious Claws: Increased the Damage over Time portion of this ability and its morphs by 50%.
But it seems that they have left other changes from PTS 5.2.0 to this skill as they were:
- Claws of Life (morph): This morph now heals for 100% of the damage caused, instead of 50%.
Does that mean that this skill will actually have decent heal over time ? Can some one test it how it is on PTS vs Live server ? Is the *new* heal smaller or bigger ?
Some testing from the 5.2.3 pts the math behind what has changed can be misleading.
5.2.0
Infectious Claws:
This ability and its morphs now immediately apply the Diseased status effect to enemies hit, and do Disease Damage rather than a hybrid of Physical and Disease Damage.
Decreased the damage per tick of these abilities by approximately 60%.
Claws of Life (morph): This morph now heals for 100% of the damage caused, instead of 50%. This will still result in an overall reduction, since the base damage has been reduced.
Werewolf Transformation: Fixed many issues where this ability could persist without meeting the proper requirements.
Werewolf Berserker (morph): Decreased the damage per tick of the bleed applied from this morph by approximately 48%.
5.2.3
Infectious Claws: Increased the Damage over Time portion of this ability and its morphs by 50%.
Werewolf Transformation
Werewolf Berserker (morph): Increased the Damage over Time from this morph’s bleed by approximately 24%.
What it really means from live to Dragonhold
Infectious Claws:
This ability and its morphs now immediately apply the Diseased status effect to enemies hit, and do Disease Damage rather than a hybrid of Physical and Disease Damage.
Decreased the damage per tick of these abilities by approximately 40%.
Claws of Life (morph): This morph now heals for 100% of the damage caused, instead of 50%. This will still result in an overall reduction, since the base damage has been reduced.
(Slight healing increase over live)
Werewolf Transformation: Fixed many issues where this ability could persist without meeting the proper requirements.
Werewolf Berserker (morph): Decreased the damage per tick of the bleed applied from this morph by approximately 35.52%.
Parses
Werewolf DPS with sorc orc on 5.2.3 pts;
Slime, Perfected Rele, BM: 49k on 6mil
Kena, Perfected Rele, BM: 81k on 21mil (Iron)
Notes: Keeping Claws up does give a slight DPS increase this patch, this means you can keep self heals coming in while doing optimal dps.
Some testing from the 5.2.3 pts the math behind what has changed can be misleading.
5.2.0
Infectious Claws:
This ability and its morphs now immediately apply the Diseased status effect to enemies hit, and do Disease Damage rather than a hybrid of Physical and Disease Damage.
Decreased the damage per tick of these abilities by approximately 60%.
Claws of Life (morph): This morph now heals for 100% of the damage caused, instead of 50%. This will still result in an overall reduction, since the base damage has been reduced.
Werewolf Transformation: Fixed many issues where this ability could persist without meeting the proper requirements.
Werewolf Berserker (morph): Decreased the damage per tick of the bleed applied from this morph by approximately 48%.
5.2.3
Infectious Claws: Increased the Damage over Time portion of this ability and its morphs by 50%.
Werewolf Transformation
Werewolf Berserker (morph): Increased the Damage over Time from this morph’s bleed by approximately 24%.
What it really means from live to Dragonhold
Infectious Claws:
This ability and its morphs now immediately apply the Diseased status effect to enemies hit, and do Disease Damage rather than a hybrid of Physical and Disease Damage.
Decreased the damage per tick of these abilities by approximately 40%.
Claws of Life (morph): This morph now heals for 100% of the damage caused, instead of 50%. This will still result in an overall reduction, since the base damage has been reduced.
(Slight healing increase over live)
Werewolf Transformation: Fixed many issues where this ability could persist without meeting the proper requirements.
Werewolf Berserker (morph): Decreased the damage per tick of the bleed applied from this morph by approximately 35.52%.
Parses
Werewolf DPS with sorc orc on 5.2.3 pts;
Slime, Perfected Rele, BM: 49k on 6mil
Kena, Perfected Rele, BM: 81k on 21mil (Iron)
Notes: Keeping Claws up does give a slight DPS increase this patch, this means you can keep self heals coming in while doing optimal dps.
Some testing from the 5.2.3 pts the math behind what has changed can be misleading.
5.2.0
Infectious Claws:
This ability and its morphs now immediately apply the Diseased status effect to enemies hit, and do Disease Damage rather than a hybrid of Physical and Disease Damage.
Decreased the damage per tick of these abilities by approximately 60%.
Claws of Life (morph): This morph now heals for 100% of the damage caused, instead of 50%. This will still result in an overall reduction, since the base damage has been reduced.
Werewolf Transformation: Fixed many issues where this ability could persist without meeting the proper requirements.
Werewolf Berserker (morph): Decreased the damage per tick of the bleed applied from this morph by approximately 48%.
5.2.3
Infectious Claws: Increased the Damage over Time portion of this ability and its morphs by 50%.
Werewolf Transformation
Werewolf Berserker (morph): Increased the Damage over Time from this morph’s bleed by approximately 24%.
What it really means from live to Dragonhold
Infectious Claws:
This ability and its morphs now immediately apply the Diseased status effect to enemies hit, and do Disease Damage rather than a hybrid of Physical and Disease Damage.
Decreased the damage per tick of these abilities by approximately 40%.
Claws of Life (morph): This morph now heals for 100% of the damage caused, instead of 50%. This will still result in an overall reduction, since the base damage has been reduced.
(Slight healing increase over live)
Werewolf Transformation: Fixed many issues where this ability could persist without meeting the proper requirements.
Werewolf Berserker (morph): Decreased the damage per tick of the bleed applied from this morph by approximately 35.52%.
Parses
Werewolf DPS with sorc orc on 5.2.3 pts;
Slime, Perfected Rele, BM: 49k on 6mil
Kena, Perfected Rele, BM: 81k on 21mil (Iron)
Notes: Keeping Claws up does give a slight DPS increase this patch, this means you can keep self heals coming in while doing optimal dps.
On Console, using kena, reglar relequen, and bloodmoon I still can not approach 81k dps on Iron. 65-67k is the best I seem to be able to achieve. How frequently are you using howl? Every 1,2,3,or 4th LA?
Will try 6mil dummy tonight and see where I'm at.
FenrisWolf1136 wrote: »Some testing from the 5.2.3 pts the math behind what has changed can be misleading.
5.2.0
Infectious Claws:
This ability and its morphs now immediately apply the Diseased status effect to enemies hit, and do Disease Damage rather than a hybrid of Physical and Disease Damage.
Decreased the damage per tick of these abilities by approximately 60%.
Claws of Life (morph): This morph now heals for 100% of the damage caused, instead of 50%. This will still result in an overall reduction, since the base damage has been reduced.
Werewolf Transformation: Fixed many issues where this ability could persist without meeting the proper requirements.
Werewolf Berserker (morph): Decreased the damage per tick of the bleed applied from this morph by approximately 48%.
5.2.3
Infectious Claws: Increased the Damage over Time portion of this ability and its morphs by 50%.
Werewolf Transformation
Werewolf Berserker (morph): Increased the Damage over Time from this morph’s bleed by approximately 24%.
What it really means from live to Dragonhold
Infectious Claws:
This ability and its morphs now immediately apply the Diseased status effect to enemies hit, and do Disease Damage rather than a hybrid of Physical and Disease Damage.
Decreased the damage per tick of these abilities by approximately 40%.
Claws of Life (morph): This morph now heals for 100% of the damage caused, instead of 50%. This will still result in an overall reduction, since the base damage has been reduced.
(Slight healing increase over live)
Werewolf Transformation: Fixed many issues where this ability could persist without meeting the proper requirements.
Werewolf Berserker (morph): Decreased the damage per tick of the bleed applied from this morph by approximately 35.52%.
Parses
Werewolf DPS with sorc orc on 5.2.3 pts;
Slime, Perfected Rele, BM: 49k on 6mil
Kena, Perfected Rele, BM: 81k on 21mil (Iron)
Notes: Keeping Claws up does give a slight DPS increase this patch, this means you can keep self heals coming in while doing optimal dps.
On Console, using kena, reglar relequen, and bloodmoon I still can not approach 81k dps on Iron. 65-67k is the best I seem to be able to achieve. How frequently are you using howl? Every 1,2,3,or 4th LA?
Will try 6mil dummy tonight and see where I'm at.
Whats your class and race? On my sorc orc i max out at 73k with the same setup. 65-67k is max on my nord dragonknight. I weave the howls in every light attack, every other time after bloodmoon finishes its proc, and every 3-4 light attacks normally. "When stam isn't too low and kena is up when howling."
FenrisWolf1136 wrote: »Dual wield, 2 sharpened, shadow mundus, and all 3 bloodthirsty. No howl canceling that im aware of lol.
I have continued to spend an excessive amount of time in werewolf form this patch, almost exclusively in PVP. I have continuously adjusted my build and playstyle over the last few months. I finally feel reasonably comfortable. However, I have decided that in order to achieve a level of survivability that I am comfortable with, I have had to give up a significant amount of killing power. I assume that this was intended in the name of "balance." So, my suggestions for werewolf lie more in the utility category.
1. Make the direwolves "pulse" their debuff similar to the effect of Fasalla's Guile armor set. Also, add a buff for allies in the area, something like minor vitality for allies within 5 meters of a direwolf.
2. Give some kind of magic sustain - something simple like adding a return of 500 Magicka on heavy attacks to the Pursuit passive.
3. Give an active, non-damage ultimate ability for use in werewolf form - maybe a choice between a "buff my team" morph or a "debuff the enemy" morph. Ultimate gained in werewolf form obviously has to reset when you leave werewolf form.
SirLeeMinion wrote: »Saw an RPer offering 20K for a WW bite in The Rift last night. No takers appeared, likely because just about everyone has pulled all their skill points out of it.