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[Class Rep] Werewolf Feedback Thread

  • Thevampirenight
    Thevampirenight
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    I wonder how Vampire Lord/Blood Scion will compare to Werewolf will they be equal or will Vampire Lords be Superior.
    Hopefully they can fix and improve werewolves and buff them up since next chapter is supposed to have lycanthropes too.
    Otherwise I think we might see this in Eso when Greymoor Goes Live :(
    3pisf0.jpg

    I think werewolves should be stronger at dps and tanking, while Vampire Lords should be great at being more Support Role.Weaker Dps but also more utility focused that brings the bats and the other creature of the night. Both should be useful hopefully they will do that.
    Edited by Thevampirenight on February 18, 2020 6:59AM
    PC NA
    Please add Fangs to Vampires.
  • Michaelkeir
    Michaelkeir
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    $20 that Vampire Sion will outshine WW by a country mile. Then after everyone jumps on the Sion bandwagon and start coming up with awesome high dps builds it will get nerfed into the ground in 3 to 6 months after they've made all that money from it and moved on to the next big thing in the upcoming chapter.
  • Zardayne
    Zardayne
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    I had read someone's post elsewhere the other day that seemed to hint that all Werewolf skills might be going the way of Soul Trap and some ultimates (using the highest stat stam/mag). Is there any truth to that? I'd love to that happen personally, for Werewolves and Vamps.
  • Chrlynsch
    Chrlynsch
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    If I could rework werewolf here is what I would do. Abilites and costs are scaled to a 25% more powerful, 25% more costly model.

    Ultimate

    -Lycanthropy Transformation
    Cast Time: 1s
    Target: Self
    Cost: 300
    Duration: 30 sec

    Transform into a beast, fearing nearby enemies for 3 seconds.

    Caius Comment
    The 15% increase passive stam regen has been removed from this Ultimate and morphs, a Lycanthrop has a powerful sustain tool in the form of heavy attacks, these beasts are ferocious and draw their sustain from combat, this will help promote aggressive gameplay. Stamina increase has moved to Savage Strength and has been given a flat value like racial bonuses to help with server calculations.


    -Pack Leader
    Cast Time: 1s
    Target: Self
    Cost: 200 Ultimate
    Duration: 30 sec

    Transform into a beast, fearing nearby enemies for 3 seconds. Heavy Attacks deal 100% splash damage and snare opponents by 30% for 4 seconds.

    Nearby group members gain Minor Courage and the cost of their Ultimates is reduced by 10%.

    Caius Comment
    Pack Leaders use the Bohemoth model already in game, their heavy attacks provide powerful aoe damage, snaring enemies for the pack, while providing damage buffs for allies, and lowing their Ultimate costs.


    -Berserker
    Cast Time: 1s
    Target: Self
    Cost: 300 ultimate
    Duration: 30 seconds

    Transform into a beast, fearing nearby enemies for 3 seconds. While transformed, Your Light and Heavy attacks apply a stack of Bleed to your target for 5 seconds dealing X Physical Damage every 1 second. 5 stacks max.

    Caius Comment
    Berserkers specialize in tearing their prey apart, they are the apex predators when focused on their prey. Buy cutting the tooltip in half and spreading the damage over 5 seconds not 4. The initial bleed tick comes at a 60% beef to current bleed, however damage done. Splash damage has been removed from Berserker heavy attack.

    Abilities

    -Pounce
    Cast Time: Instant
    Target: Single
    Range: 22m
    Cost: 4016 Stamina

    Pounce on an enemy with primal fury, dealing X Physical Damage.

    Provides 2 seconds of snare and immobilization immunity.

    Caius Comment
    You gain snare and immobilization immunity for a short time when pouncing to an enemy, this allows you to effectively pursue your enemy while making it harder to utilize for escape. Cost is based off of Critical Charge with a 25% increase to cost


    -Brutal Pounce
    Cast Time: Instant
    Target: Ground
    Range: Maximum range: 18 meters Radius: 6 meters
    Cost: 4016 Stamina

    Provides 2 seconds of snare and immobilization immunity.

    Pounce to an area with primal fury, dealing X Physical Damage to all enemies in the area.

    Using again within 4 seconds costs 33% more Stamina.

    Caius Comment
    This morph adds some extra AOE damage to the Lycanthrop kit as well gives the the user extra mobility, however excessive use of this ability will rapidly drain the user's stamina.


    -Feral Pounce
    Cast Time: Instant
    Target: Ground
    Range: Maximum range: 15 meters
    Cost: 4016 Stamina

    Pounce on an enemy with primal fury, dealing X Physical Damage. This ability deals up to 300% more damage when attacking and enemy under 25% health.

    Provides 2 seconds of snare and immobilization immunity.

    Caius Comment
    Reworked Bloodmoon passive, time bonus removed.

    -Hircine's Bounty
    Cast Time: Instant
    Target: Self
    Cost: 3730 Stamina
    Invoke the Huntsman's blessing, healing you for X Health.

    Caius Comment
    This ability and it's morphs have been changed to cost stamina and scale off of weapon damage and stamina. Cost of ability is 25% more expensive than Vigor. This is a powerful burst heal that requires werewolf to stay quick and reactive

    -Hircine's Rage
    Cast Time: Instant
    Target: Self
    Cost: 3730 Stamina

    Invoke the Huntsman's blessing, healing you for X Health. The blessing draws out your feral rage, granting you Minor Force, increasing your critical damage by 12% for 30 seconds.

    Caius Comment
    Major Brutality, while a nice buff, is one easily obtained by a potion, for serious pve play. In pvp a choice will need to be made between damage and utility gained from other pots.

    -Hircine's Fortitude
    Cast Time: Instant
    Target: area
    Cost: 3730
    Radius:15m
    Invoke the Huntsman's blessing, healing you for X Health. Increases Health Recovery for you and your allies within 15m by 1548 for 10 seconds.

    -Roar
    Cast Time: Instant
    Target: Area
    Radius: 7m
    Cost: 4725 Magicka

    Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds.

    Caius Comment
    Cost is biased off of Mass Hysteria, range slightly increased so it is the same range as your light attacks, this makes it easier to judge when you can and can not hit an enemy with your Roar. This ability now becomes your Magicka dump.

    -Ferocious Roar
    Cast Time: Instant
    Target: Area
    Radius: 7m
    Cost: 4725 Magicka

    Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and setting them Off Balance.
    Off Balance is still applied even if the target can not be feared, off balance immunity still applies.

    -Deafening Roar
    Cast Time: Instant
    Target: Area
    Radius: 7m
    Cost: 4725 Magicka

    Roar with bloodlust to terrify up to 6 nearby enemies, fearing them for 4 seconds and applying Major Fracture and Major Breech to them, reducing their Physical and Spell Resistance by 5280 for 10 seconds.
    Also provides Breech for to aid in the damage of caster allies.

    -Piercing Howl
    Cast Time: Instant
    Target: Enemy
    Range: 14m
    Cost: 2,868.75 Stamina
    Crush enemy with a deafening howl, dealing X Physical Damage.

    Caius Comment
    Increased base range from 10m to 14m.

    -Howl of Despair
    Cast Time: Instant
    Target: Enemy
    Range: 14m
    Cost: 2,868 Stamina

    Crush enemy with a deafening howl, dealing 1176 Physical Damage. Allies targeting the enemy can activate the Feeding Frenzy synergy, which grants them unlimited uses of Empower for 8 seconds, increasing their damage done with Light Attacks by 40%.

    Caius Comment
    Increased the duration of feeding frenzy to 8 seconds

    -Howl of Agony
    Cast Time: Instant
    Target: Enemy
    Range: 28m
    Cost: 2,868 Stamina

    Crush enemy with a deafening howl, dealing 1139 Physical Damage. Doubles the range.
    Removed the compounding burst potental of this ability due.

    -Infectious Claws
    Cast Time: Instant
    Target: Cone
    Radius: 7m
    Cost: 3442

    Shred enemies in front of you with your tainted claws, dealing X Disease Damage and an additional X Disease Damage over 10 seconds. Enemies hit by the initial hit are afflicted with the diseased status effect.

    -Claws of Anguish
    Cast Time: Instant
    Target: Cone
    Radius: 7m
    Cost: 3442

    Shred enemies in front of you with your tainted claws, dealing X Disease Damage and an additional X Disease Damage over 10 seconds. Afflicts enemies with Major Defile for 4 seconds, reducing their healing received by 30% and Health Recovery by 30%. Enemies hit by the initial hit are afflicted with the diseased status effect.

    -Claws of Life
    Cast Time: Instant
    Target: Cone
    Radius: 7m
    Cost: 3442

    Shred enemies in front of you with your tainted claws, dealing X Disease Damage and an additional X Disease Damage over 10 seconds. Enemies hit by the initial hit are afflicted with Major Life steal for 10 seconds and the diseased status effect for 4 seconds.

    Passives

    -Devour:
    Crouching no longer puts you in stealth but now allows you to devour corpses. Every second you spend devouring a corpse adds 3 seconds to the duration of your Werewolf Transformation and restores 5% of your Health, Magicka, and Stamina. Each corpse can be devoured for up to 4 seconds.

    Caius Comment
    Changing devour to the crouch function allows werewolves reliably use allies synergies. It should provide something other than time.

    -Pursuit:
    Increases your Movement Speed by 30%. Increases the Stamina your Heavy Attacks restore by 50%.

    -Blood Rage:
    When you deal damage with a Light Attack, you gain a stack of Blood Rage for 8 seconds. When you gain 5 stacks, you gain Major Berserk increasing your damage done by 25% for 5 seconds. This effect can occur every 15 seconds.

    -Bloodmoon:
    Allows you to infect another player with Lycanthropy once every 7 days by returning to the Werewolf ritual site. Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy.

    When you use a Lycanthropy ability, the duration of your Transformation is increased by 4 seconds.

    -Savage Strength:
    Increases your Armor and Stamina 10000.

    -Call of the Pack:
    Reduces the cost of remaining in your Transformation by 20% for each transformed Lycanthrop in your group, including yourself, up to a maximum of 80%.


    @Nefas @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno
    Edited by Chrlynsch on February 18, 2020 11:35PM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Ishkaral
    Ishkaral
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    Chrlynsch wrote: »
    -Pursuit:
    Increases your Movement Speed by 30%. Increases the Stamina your Heavy Attacks restore by 50%.

    I would love to add current blood rage's effect [increase werewolf timer by 4 seconds while dealing any damage every 5 seconds] into this passive to help sustain werewolf timer and it does sounds make sense by the passive theme that while you are hunting you have adrenaline rush, you are so excited that you can't just let target slip away or revert back mid hunt.

    Imagine in trials in the boss phases that not spawning many adds/have to take a while until boss summon them and very a few like Sunspire last boss [and other place].

    In my opinion without this passive it's totally impossible to stay in werewolf form without forced to revert back to humanoid form mid combat from don't have anything to feed or while waiting for dead air changing phase *long and nice wink wink* animations that eating timer every seconds, this passive totally have played a big role for werewolf form up time from can get nothing to feed and helping us from worrying to stop for feed mid way combat that cause dps loss.

    Removed sustain timer passive doesn't make playing as werewolf sounds fun to play and cause revert form back mid combat which have to collect more 300 ulti points again to transform back to get a only nice juicy dps that can only be done in this werewolf form because of our limited equipment builds while humanoid form's damage kinda eeh, in addition without this passive I don't think we can even have 100% up time on 21m parse sounds like a nerf and less fun to me.

    Angriest angry werewolf of all those exist in the world.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Tbh. If I were to change something, I would not mind if WW ulti was more expensive (300 -> 400 ulti) in exchange for 1 or 2 additonal effects. I may be wrong but as far as I know WW ulti gets cheaper as You level up. How about making WW skills cheaper the more you level up the ulti ? Idk up 10% maybe ?

    In case of Werewolf Berserker this one additonal bonus could be phisical penetration.

    As for the Pack Leader morph, the main problem is it does not do what devs said they wanted it to do - utility. It is 100% pet based and as a result - beyond unreliable. Imho it should be focused on survival instead of utility. So it could have:
    - Health bonus (10 - 15%) or maybe minor thaughness.
    - Instead of spalsh dmg bonus - small "splash" aoe taunt.
    - Pets could keep minor maim, but other attack will give you block cost reduction (something like 5% per pet's attack, stacking up to 20 - 30%).

    As for the skills, WW inho lacks 2 very important tools. Snare removal / immunity and negative effects removal.
    Negative effects removal can be added to one of Hircine's Bounty morphs. Hircine's Rage will give weapon dmg buff and Hircine's Fortitude will remove negative effects (insted of stronger healing).

    Snare removal could be added to Pounce, as even ZOS said that it is a "bare" skill.
    Edited by Tommy_The_Gun on February 19, 2020 8:31AM
  • Chrlynsch
    Chrlynsch
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    Ishkaral wrote: »
    Chrlynsch wrote: »
    -Pursuit:
    Increases your Movement Speed by 30%. Increases the Stamina your Heavy Attacks restore by 50%.

    I would love to add current blood rage's effect [increase werewolf timer by 4 seconds while dealing any damage every 5 seconds] into this passive to help sustain werewolf timer and it does sounds make sense by the passive theme that while you are hunting you have adrenaline rush, you are so excited that you can't just let target slip away or revert back mid hunt.

    Imagine in trials in the boss phases that not spawning many adds/have to take a while until boss summon them and very a few like Sunspire last boss [and other place].

    In my opinion without this passive it's totally impossible to stay in werewolf form without forced to revert back to humanoid form mid combat from don't have anything to feed or while waiting for dead air changing phase *long and nice wink wink* animations that eating timer every seconds, this passive totally have played a big role for werewolf form up time from can get nothing to feed and helping us from worrying to stop for feed mid way combat that cause dps loss.

    Removed sustain timer passive doesn't make playing as werewolf sounds fun to play and cause revert form back mid combat which have to collect more 300 ulti points again to transform back to get a only nice juicy dps that can only be done in this werewolf form because of our limited equipment builds while humanoid form's damage kinda eeh, in addition without this passive I don't think we can even have 100% up time on 21m parse sounds like a nerf and less fun to me.
    You might have missed it but, I had made it so using any Lycanthrop ability adds 4 seconds to your transformation no cooldown. It is under Bloodmoon passive.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Ishkaral
    Ishkaral
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    Chrlynsch wrote: »
    You might have missed it but, I had made it so using any Lycanthrop ability adds 4 seconds to your transformation no cooldown. It is under Bloodmoon passive.

    You are right, looks like I skipped one line. My apologies for my carelessness
    Angriest angry werewolf of all those exist in the world.
  • Chrlynsch
    Chrlynsch
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    Ishkaral wrote: »
    Chrlynsch wrote: »
    You might have missed it but, I had made it so using any Lycanthrop ability adds 4 seconds to your transformation no cooldown. It is under Bloodmoon passive.

    You are right, looks like I skipped one line. My apologies for my carelessness

    :)
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • JusticeSouldier
    JusticeSouldier
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    Werewolf concept is absurdly broken in bad way.
    Again want to say that Beast should not be tanky af.
    Huge damage, super mobility, huge healing.
    Not tank.

    all these details about morfs, skills blabla every patch, just stealing out time and attention.
    Imho, I don't never feel werewolf in eso as a thing it was in Skyrim.
    But I want it.
    Can I?

    @ZOS_BrianWheeler Also, all these years I have a qestion why there is no Male and Female types of werewolf in eso? And real dodge roll instead that weird steps side instead... hallo designers.
    Edited by JusticeSouldier on February 21, 2020 12:32AM
    all classes. pc platform, dissapointed.
  • Aztlan
    Aztlan
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    @Chrlynsch Those are absolutely great suggestions. I hope the devs listen. I am looking forward to the day I can enjoy playing werewolf again, especially in PvP.
  • Thevampirenight
    Thevampirenight
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    Might as well make a meme so here goes. Hopefully the Boss will tell his minions to Buff werewolves!
    3pyg8h.jpg

    Or maybe not :(
    I do really hope werewolves do get some love this next chapter. Hopefully they will rebuff them.
    Edited by Thevampirenight on February 22, 2020 7:42AM
    PC NA
    Please add Fangs to Vampires.
  • Ishkaral
    Ishkaral
    ✭✭
    Might as well make a meme so here goes. Hopefully the Boss will tell his minions to Buff werewolves!
    3pyg8h.jpg

    Or maybe not :(
    I do really hope werewolves do get some love this next chapter. Hopefully they will rebuff them.

    I wish this forum have sad react button :'(
    Angriest angry werewolf of all those exist in the world.
  • ScardyFox
    ScardyFox
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    Wish the forum had a "wtf why" button.
  • ScardyFox
    ScardyFox
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    Just felt like it was time to remind lolZoS that werewolf is still trash for all the aforementioned reasons above. Also, ah hell why not, this horse never gets old: Why do we still have a timer? Sure, I can get it from before - but now that everything and everyone can buzz-saw through us (if they have a brain) we also have to try and keep attacking when we're made of tissue/have pitiful DPS?

    We can't even run away from the battle to regather ourselves because we still have that particular shackle (or muzzle?) making sure we have to stay in the middle of it all. Not the best idea when we're an loljoke that people burn down like a house of cards doused in gasoline the second they see us.

    I know I've suggest this for years but... could we (in were form) regain ultimate back at a 50% slower pace and/or give us an ultimate exclusive to werewolf? Yeah? Cool thanks.

    Thanks and looking forward to being ignored along with the rest of this niche` community :)
  • Chrlynsch
    Chrlynsch
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    Could ZOS please change audio for werewolf Pounce?

    Should be more like the Mario Jumping noise to match the animation.

    Or at least give us some gliding flaps under our arms.

    Pounce: Fixed an issue where this ability would fail to properly animate the leap. This will result in more time for defenders to respond to the attack as well.

    You just "fixed" an aan ability that literally no one in the world had ever complained about.

    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    I’m loving it, just threw on some new moon acolyte, lokkestiiz and molag kena I had gathering dust in my bank. Fun times.

    Edit: just caught a glimpse of my 7647 weapon damage while in form. Factor in the 5% minor slayer and 15% major from Lokke at same aswell and my power level was over 9000!! Too bad its so slow and clunky and completely impractical...
    Edited by Bobby_V_Rockit on March 4, 2020 12:05PM
  • Kilcosu
    Kilcosu
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    @Alcast for the sake of curiosity.
    is the class rep program still running?
    does this thread even matter anymore or is it just a consolidation of mostly like minded players that is ultimately ignored.

    I ask only because I notice the other "class rep" threads have mostly gone inactive so did we not get a memo?
  • LifeIsAGrave
    LifeIsAGrave
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    I love my WW, but can't list just 2 issues.

    1. There has to be ultimate generation while in wolf form. WW needs an ultimate skill instead of just reverting form.

    2. Roll dodge needs to be faster and more responsive.

    3. Sneak. My build is for WW. Reverting form just to sneak is ridiculous. I then have to rebuild ultimate just to transform again.Example: March of Sacrifices - Tarcyr hunt phase.

    4. Heals. Heals need to be a stam skill, scaled off stam or health. Preferably stam.

    5. Devour needs to be refined. I'm tired of getting left behind to feed. Also irritating when you try feeding and the animation fails, and the corpse despawns.

    6. These random form reverts with full transformation bars really need to be fixed. It's especially bad in Malatar.
    Edited by LifeIsAGrave on March 4, 2020 7:29AM
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  • Qbiken
    Qbiken
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    Kilcosu wrote: »
    @Alcast for the sake of curiosity.
    is the class rep program still running?
    does this thread even matter anymore or is it just a consolidation of mostly like minded players that is ultimately ignored.

    I ask only because I notice the other "class rep" threads have mostly gone inactive so did we not get a memo?

    Give @Chrlynsch and hour or two with the devs and they can fix ww :)
  • Coppes
    Coppes
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    For curiosity, what set bonus and skills are you using for a Nightblade Werewolf?
  • Jaraal
    Jaraal
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    For curiosity, what set bonus and skills are you using for a Nightblade Werewolf?

    Deadly Strike is a good set for the Berserker morph, as it adds 20% damage to the light attack bleed and the DoT portion of Claws (and increases the heal returned by the Claws of Life morph). Also adds 258 weapon damage and 833 weapon crit.

    Nice buyable set for beginners, or for those who don't own DLCs or don't want to farm DLC dungeon sets.

    And not to belabor the point, but the set buffs one Pack Leader skill and two Berserker skills. On a regular build, you could run five skills plus an ultimate that can benefit from this set. It would be nice if ZOS let us have one open skill slot that we could fill with anything we already know when not transformed. It would make sense from a lore standpoint, because we are still that Argonian Nightblade/Nord Templar/whatever under our fur. It could make the transformation slightly less restrictive if we could have at least one choice from our humanoid form skill set to use.


    Edited by Jaraal on March 4, 2020 8:33PM
  • VoidCommander
    VoidCommander
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    1: Even with the best “meta” gear on, I still can’t exceed even 22k dps as a werewolf using the “best” builds and rotations for werewolves. This makes them crap as a dps option.
    2: Since no sensible dps will use werewolf, obviously tanks should use them for that epic heal and +10000 armor. Unfortunately, werewolves have no taunt. It would be super easy to rework any of the three skills no one uses on a werewolf (like the leap) with a taunt. Then tanks could run less armor intense sets and compensate as a werewolf.
  • LifeIsAGrave
    LifeIsAGrave
    ✭✭✭
    1: Even with the best “meta” gear on, I still can’t exceed even 22k dps as a werewolf using the “best” builds and rotations for werewolves. This makes them crap as a dps option.
    2: Since no sensible dps will use werewolf, obviously tanks should use them for that epic heal and +10000 armor. Unfortunately, werewolves have no taunt. It would be super easy to rework any of the three skills no one uses on a werewolf (like the leap) with a taunt. Then tanks could run less armor intense sets and compensate as a werewolf.

    Not an attack - Just curious what you're doing wrong -

    You say meta, but 22k using "best" rotation? There is no rotation. Just spam light attacks when Blood moon isn't procced.
    On orc with Kena or Selene's/Rele/Blood moon, you should be hitting 57-60k on the big dummy with your eyes closed.
    + Blue food

    https://gamerdvr.com/gamer/life-is-a-grave/screenshot/14645719https://gamerdvr.com/gamer/life-is-a-grave/screenshot/14645719
    Edited by LifeIsAGrave on March 6, 2020 10:33AM
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  • perditioner
    perditioner
    ✭✭✭
    There is a rotation, you utilised howl and claws whilst kena is proceed and on blood moon cooldown. You get higher dps then when just light attacking, but still nothing like as much dps I can get in human form with a rotation.
  • LifeIsAGrave
    LifeIsAGrave
    ✭✭✭
    There is a rotation, you utilised howl and claws whilst kena is proceed and on blood moon cooldown. You get higher dps then when just light attacking, but still nothing like as much dps I can get in human form with a rotation.

    It's simple but fun. You're right, non-wolf form always gets better numbers. In instances where I get the revert form bug, I swap food until I'm ready to transform again.
    CHARACTER PROGRESS
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    Coral Galedriel - Ward DD/T/H - PVP14 - 9Trait - (45,245 Ach. Pts./768Hrs)
    Tythos Andromo - Cro DD/T/H - PVP12 - 9Trait - (45,385 Ach. Pts./766Hrs)
    Divine Hammer - Temp DD/T/H PVP13 - 9Trait - (44,560 Ach. Pts./457Hrs)
    Gwydion Fidgen - Sorc -DD/T/H - PVP17 - 9Trait - (45,380 Ach. Pts./1,448Hrs)
    Astronomical Space Cat - NB DD/T/H - PVP10 - All 50s - (44,725Ach. Pts./267Hrs)
    Daily Random Normal/Transmute Farmers:
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    Azure Pearl - Sorc XP/H - PVP15 - All 50s - EP (44,910 Ach. Pts./530Hrs)
    Rhot'n G'orc - Cro XP/H - PVP9 - All 50's - EP (44,160 Ach. Pts./121Hrs)
    Aether Sands - Necro XP/H - PVP3 - All 50s - EP (43,940 Ach. Pts./71Hrs)
    Eridium Flux - Temp XP/H - PVP7 - All 0s - EP (44,110 Ach. Pts./81Hrs)
    No Small Feat (Tiny T.) - Ward XP/H - PVP 13 - All 50s - EP (44,335 Ach. Pts./292Hrs)
    Viridian Frost - H. Ward XP/H - PVP11 - All 50s - EP (44,620 Ach. Pts./443Hrs)
    Chorrol Radpants - DK XP/H - PVP11 - All 50s - EP (44,220 Ach. Pts./732Hrs)
    T'torielle - LVL20 - DK DD - PVP 0 - All 50s - EP (43,780 Ach. Pts./5 Hrs)
    Xbox NA: CP1239:
    S'riracha F'lah - LVL50 DK DD/T/H- All50s - PVP 2 - EP (19,665 Ach. Pts./300Hrs)
    And I Dig It - LVL50 Sorc - XP/H - PVP 14 - All50s - EP (19,345. Ach. Pts./227Hrs)
    Carpathian Ridge - LVL50 Temp - XP/H PVP 2 - No Craft - EP (18,185 Ach. Pts./63Hrs)
    Tythos Andromo - LVL 36 Cro XP/H - PVP 2 - No Craft - EP (18,065 Ach. Pts./1.5Hrs)
    Coral Galedriel - LVL48 Ward XP/H - PVP 2 - No Craft - EP (18,065 Ach. Pts./1Hr)
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  • VoidCommander
    VoidCommander
    ✭✭✭✭✭

    Not an attack - Just curious what you're doing wrong -

    You say meta, but 22k using "best" rotation? There is no rotation. Just spam light attacks when Blood moon isn't procced.
    On orc with Kena or Selene's/Rele/Blood moon, you should be hitting 57-60k on the big dummy with your eyes closed.
    + Blue food

    https://gamerdvr.com/gamer/life-is-a-grave/screenshot/14645719https://gamerdvr.com/gamer/life-is-a-grave/screenshot/14645719[/quote]

    22k dps on a 6 million health dummy. By comparison, I can pull over 45k with my magicka based dps classes on the same dummy. As you mentioned, I have tried the blood moon light attack build. Even tried some other variations that were not so one dimensional, but they all resulted in well below average meta dps. The thing that is sad is that 22k dps is actually just fine for most veteran content, but the gear needed to make this build pull even that pitiful dps is incredibly time consuming to farm because it is from one of the longest dungeons in the game!
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Not an attack - Just curious what you're doing wrong -

    You say meta, but 22k using "best" rotation? There is no rotation. Just spam light attacks when Blood moon isn't procced.
    On orc with Kena or Selene's/Rele/Blood moon, you should be hitting 57-60k on the big dummy with your eyes closed.
    + Blue food

    https://gamerdvr.com/gamer/life-is-a-grave/screenshot/14645719https://gamerdvr.com/gamer/life-is-a-grave/screenshot/14645719

    22k dps on a 6 million health dummy. By comparison, I can pull over 45k with my magicka based dps classes on the same dummy. As you mentioned, I have tried the blood moon light attack build. Even tried some other variations that were not so one dimensional, but they all resulted in well below average meta dps. The thing that is sad is that 22k dps is actually just fine for most veteran content, but the gear needed to make this build pull even that pitiful dps is incredibly time consuming to farm because it is from one of the longest dungeons in the game!

    An orc sorc wolf can hit 50k on a 6 mil so keep practicing. With that said ZOS needs to open up some of the damage passives on the other classes to work in wolf form to close the gap. As well as free up their unique class buffs.

    Here is my suggestion.

    Templar

    Burning Light:
    When you deal damage with an Aedric Spear or werewolf ability, you have a 25% chance to deal an additional X Physical Damage or X Magic Damage, whichever is higher. This effect can occur once every 0.5 seconds.

    Casting a Dawn's Wrath or Werewolf ability grants Minor Sorcery to you and your group for 20 seconds, increasing your Spell Damage by 5%

    Nightblade

    Hemorrhage

    With an association or Werewolf ability slotted:

    Increases damage dealt by Critical Damage done by 10%.

    Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 1320 for 20 seconds.

    Dragon Knight

    Mountains Blessing:
    When you cast an Earthen Heart or Werewolf ability, you and your group members within 30 meters gain Minor Brutality for 20 seconds, increasing your Weapon Damage by 10%

    If you are in combat, you also gain 3 Ultimate. This can only occur once every 6 seconds.

    World in Ruin:
    Increases the damage of Flame, Poison area of effect abilities and Werewolf Abilies by 6%.

    Decreases the Stamina cost of your Poison ability by 25%.

    Warden
    Piercing Cold -> Piercing

    Increase your Magic, Frost and Werewolf damage by 6%.

    Necromancer

    Increases your critical strike chance against enemies under 25% health by 10% for each Gravelord or Werewolf ability slotted.
    Edited by Chrlynsch on March 6, 2020 2:53PM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    If Chrlynsch is right, WW can still hit 50k on 3M, I dont think WW need any buffs :)

    All my dps roles hit around 30-40k,but its very good enough to clear all game contents unless specific 12 man HM.

    I had all classes flawless WW, I noticed that the nerfing started at Nerfmire and keep nerfing until today.

    What I do? I cured all my WWs, they are freaking weak nowday ;)

  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    Chrlynsch wrote: »
    -Savage Strength:
    Increases your Armor and Stamina 10000.

    @Nefas @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno


    aggree in general, but this *** should gone into oblivion.
    Beast with so great burst, mobility and healing should not be tanky. At all
    all classes. pc platform, dissapointed.
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