dodgehopper_ESO wrote: »the feedback we got so far is very diverse and i would say, that we got as much feedback about magplars as we got about stamplars. atm very serious concerns are about the lack of sustain for stamplars, meanwhile magplars have more problme swith the clunky skills, channels and dps. also a top concern are the passives, which for example are mostly unusable for stamplars. last huge pain point seems to be the defence of templars, especially rune focus was mentioned very often. also a second source of defense mechanic was wished for by many players. most feedback was centered around those points and therefore those are the things we will definitely look at next meeting.
I hope that consideration includes more than StamDDPlar and MagDDPlar. There are Tanks as well. Healer is fairly well included in the MagDDPlar distinction so I suppose that goes without saying. The game focuses far too much on damage dealers now as it is in many ways. Lets not keep pushing that forward unless the developers some day offer us a convenient build-swapping mechanic.
@dodgehopper_ESO a major point of consensus (I think) in the various recent discussions about fixing templar has been that we need better stamina sustain and better area control abilities, as well as an update of some kind to Radiant Ward. To my mind, fixing those issues would go a long way toward addressing the major tankplar pain points. Do you think there are other issues that tankplars would like to see addressed?
Templar airforce
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »the feedback we got so far is very diverse and i would say, that we got as much feedback about magplars as we got about stamplars. atm very serious concerns are about the lack of sustain for stamplars, meanwhile magplars have more problme swith the clunky skills, channels and dps. also a top concern are the passives, which for example are mostly unusable for stamplars. last huge pain point seems to be the defence of templars, especially rune focus was mentioned very often. also a second source of defense mechanic was wished for by many players. most feedback was centered around those points and therefore those are the things we will definitely look at next meeting.
I hope that consideration includes more than StamDDPlar and MagDDPlar. There are Tanks as well. Healer is fairly well included in the MagDDPlar distinction so I suppose that goes without saying. The game focuses far too much on damage dealers now as it is in many ways. Lets not keep pushing that forward unless the developers some day offer us a convenient build-swapping mechanic.
@dodgehopper_ESO a major point of consensus (I think) in the various recent discussions about fixing templar has been that we need better stamina sustain and better area control abilities, as well as an update of some kind to Radiant Ward. To my mind, fixing those issues would go a long way toward addressing the major tankplar pain points. Do you think there are other issues that tankplars would like to see addressed?
No, I think those do speak to the concerns. I just want to make sure when they discuss the class it is not forgotten. Damage Dealers have had way too much voice on the forums as it is in my view. Damage dealing has warped this game. It is called power creep and we've all felt it. It isn't just the CP either. Power Creep comes in the form of gear. It comes in the form of lifting damage caps. I'm not against damage dealers but I do think this is a pinch point for all classes, and I just wanted to make sure our representative keeps all of the angles in mind. I'm not suggesting they aren't or wouldn't. I just want to make sure it is thought of.
Templar airforce
lol I really want to know what ability you're talking about heredodgehopper_ESO wrote: »dodgehopper_ESO wrote: »the feedback we got so far is very diverse and i would say, that we got as much feedback about magplars as we got about stamplars. atm very serious concerns are about the lack of sustain for stamplars, meanwhile magplars have more problme swith the clunky skills, channels and dps. also a top concern are the passives, which for example are mostly unusable for stamplars. last huge pain point seems to be the defence of templars, especially rune focus was mentioned very often. also a second source of defense mechanic was wished for by many players. most feedback was centered around those points and therefore those are the things we will definitely look at next meeting.
I hope that consideration includes more than StamDDPlar and MagDDPlar. There are Tanks as well. Healer is fairly well included in the MagDDPlar distinction so I suppose that goes without saying. The game focuses far too much on damage dealers now as it is in many ways. Lets not keep pushing that forward unless the developers some day offer us a convenient build-swapping mechanic.
@dodgehopper_ESO a major point of consensus (I think) in the various recent discussions about fixing templar has been that we need better stamina sustain and better area control abilities, as well as an update of some kind to Radiant Ward. To my mind, fixing those issues would go a long way toward addressing the major tankplar pain points. Do you think there are other issues that tankplars would like to see addressed?
No, I think those do speak to the concerns. I just want to make sure when they discuss the class it is not forgotten. Damage Dealers have had way too much voice on the forums as it is in my view. Damage dealing has warped this game. It is called power creep and we've all felt it. It isn't just the CP either. Power Creep comes in the form of gear. It comes in the form of lifting damage caps. I'm not against damage dealers but I do think this is a pinch point for all classes, and I just wanted to make sure our representative keeps all of the angles in mind. I'm not suggesting they aren't or wouldn't. I just want to make sure it is thought of.
I agree with all this (for PVE). Damage dealing is clearly the spec they have put the most thought and effort into designing, and with all the power creep we're really feeling how out of whack that has made PVE nowadays.
Templar airforce
lol I really want to know what ability you're talking about heredodgehopper_ESO wrote: »dodgehopper_ESO wrote: »the feedback we got so far is very diverse and i would say, that we got as much feedback about magplars as we got about stamplars. atm very serious concerns are about the lack of sustain for stamplars, meanwhile magplars have more problme swith the clunky skills, channels and dps. also a top concern are the passives, which for example are mostly unusable for stamplars. last huge pain point seems to be the defence of templars, especially rune focus was mentioned very often. also a second source of defense mechanic was wished for by many players. most feedback was centered around those points and therefore those are the things we will definitely look at next meeting.
I hope that consideration includes more than StamDDPlar and MagDDPlar. There are Tanks as well. Healer is fairly well included in the MagDDPlar distinction so I suppose that goes without saying. The game focuses far too much on damage dealers now as it is in many ways. Lets not keep pushing that forward unless the developers some day offer us a convenient build-swapping mechanic.
@dodgehopper_ESO a major point of consensus (I think) in the various recent discussions about fixing templar has been that we need better stamina sustain and better area control abilities, as well as an update of some kind to Radiant Ward. To my mind, fixing those issues would go a long way toward addressing the major tankplar pain points. Do you think there are other issues that tankplars would like to see addressed?
No, I think those do speak to the concerns. I just want to make sure when they discuss the class it is not forgotten. Damage Dealers have had way too much voice on the forums as it is in my view. Damage dealing has warped this game. It is called power creep and we've all felt it. It isn't just the CP either. Power Creep comes in the form of gear. It comes in the form of lifting damage caps. I'm not against damage dealers but I do think this is a pinch point for all classes, and I just wanted to make sure our representative keeps all of the angles in mind. I'm not suggesting they aren't or wouldn't. I just want to make sure it is thought of.
I agree with all this (for PVE). Damage dealing is clearly the spec they have put the most thought and effort into designing, and with all the power creep we're really feeling how out of whack that has made PVE nowadays.
Templar airforce
lol I really want to know what ability you're talking about heredodgehopper_ESO wrote: »dodgehopper_ESO wrote: »the feedback we got so far is very diverse and i would say, that we got as much feedback about magplars as we got about stamplars. atm very serious concerns are about the lack of sustain for stamplars, meanwhile magplars have more problme swith the clunky skills, channels and dps. also a top concern are the passives, which for example are mostly unusable for stamplars. last huge pain point seems to be the defence of templars, especially rune focus was mentioned very often. also a second source of defense mechanic was wished for by many players. most feedback was centered around those points and therefore those are the things we will definitely look at next meeting.
I hope that consideration includes more than StamDDPlar and MagDDPlar. There are Tanks as well. Healer is fairly well included in the MagDDPlar distinction so I suppose that goes without saying. The game focuses far too much on damage dealers now as it is in many ways. Lets not keep pushing that forward unless the developers some day offer us a convenient build-swapping mechanic.
@dodgehopper_ESO a major point of consensus (I think) in the various recent discussions about fixing templar has been that we need better stamina sustain and better area control abilities, as well as an update of some kind to Radiant Ward. To my mind, fixing those issues would go a long way toward addressing the major tankplar pain points. Do you think there are other issues that tankplars would like to see addressed?
No, I think those do speak to the concerns. I just want to make sure when they discuss the class it is not forgotten. Damage Dealers have had way too much voice on the forums as it is in my view. Damage dealing has warped this game. It is called power creep and we've all felt it. It isn't just the CP either. Power Creep comes in the form of gear. It comes in the form of lifting damage caps. I'm not against damage dealers but I do think this is a pinch point for all classes, and I just wanted to make sure our representative keeps all of the angles in mind. I'm not suggesting they aren't or wouldn't. I just want to make sure it is thought of.
I agree with all this (for PVE). Damage dealing is clearly the spec they have put the most thought and effort into designing, and with all the power creep we're really feeling how out of whack that has made PVE nowadays.
Templar airforce is focused charge.
A friend of mine named it like this after he posted a video on teamspeak in which a helicopter crashes when he got a loading screen when using the ability 2 minutes later and his reaction was: it's not working just like the damn airforce.
ZOS_GinaBruno wrote: »The purpose of this thread is to give you a place to post your current top two pain points with the Templar. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!
I like how most of the complaints are in regards to PvP...
Nova is good vs Zergs, Empowering Sweep good for self for a chunk of reduced damage incoming that stacks with shields.
PvP is balanced around "I R 9 million!" -- i.e. it's not balanced, so bad thing to try to balance around.I'm playing magplar again after playing stamplar for a while and I can say that both sides, our sustain tools are poor.
Stamina is near non existent. Only available after a fight and not at all if another templar used the corpse. Magplar we have channeled focus, but 150 barely registers and you have to either be standing in a small circle or recast every 8 seconds. Buff needs to stick or last longer outside the circle.
Restoring aura also winds up with not much help being outclassed by elemental drain due to the cost. Id recommend making it free or 1/3 of what it cost now and then I'd suggest repentance to no longer restore stamina from corpses, but become the stamina steal version of the skill and keep the heal from corpses.
Our stuns and CC are terrible. We are one of 2 out of 5 classes without unblock-able CC. We used to have luminous shards for that. I would like to see javelin not knock people back but rather stagger its target for 2-3 seconds forcing them to drop block.
Our melee spammable is unreliable to land and out DPSed by ranged destro staff spammables. If you have to be in melee, I think there should be reward for the risk of being there. Damage should be raised slightly, enough to outpace a ranged counterpart. The 2 second snare should be applied on the first hit in stead of the last.
I like the idea of having sun shield and morphs scale off health but the percentage is from days past to where it is no longer relevant. When Battle Spirit got raised to 50% off shield strength, it forced it to niche troll builds. Then when some health sets were nerfed in Morrowing (i believe) it pretty much eradicated the use of this. Before either of those things, a Templar house could have been called a thing as people did not want to be on top of the templar. That's long gone. I suggest raise the percentage, and put a cap on it to prevent troll builds
Stamplar used to carry a templar flavor in that it had the best healing with major mending while in extended ritual. That has long since passed and stamplar has become almost completely generic outside of stacking the usually stamina DPS archetype with POTL. We could use some templar flavor brought back into the class. Passives have been terible so maybe something with that?
Ultimates are underwhelming. Restoring Lights ultimates seem outdone by resto staff to me due to the channel. I understand Nova has its uses in PvE and situationally in PvP but its way too expensive IMO to drop stationary and have people just easily move out of its area. . Crescent Sweep and empowering sweep should be swapped on which scales off magicka and stamina and the radius needs increased to 10 meters to match dawn breaker range.
Stamina Templar heavy weaves quite well --- so well in fact that if you are stamina starved, maybe it's your rotation, NOT the class?
Channeled Focus gives 120/0.5s --- or equivalent of 480 mag recovery -- and the circle isn't all that small, since weapons have a decent reach, as do spells. Restoring aura gives you the 10% all along with AoE magsteal, so you can steal from multiple targets when dealing with trash mobs instead of having to recast ele-drain EVERY time; Repentance as a stamina steal could be useful.
Our stuns/cc are terrible, agreed there.
Mele spammable unreliable to land -- have you tried moving your toon AND camera at the same time? you can actually spin it around a point, and destro can't spam extra hits from burning light --- pretty fair, though it could use a slight base increase.
Sun shield and morphs DO scale off of health, 37% of your max health --- I literally just finished tanking a run able to happily spam my 14k+ shield every time it dropped.
You want to stop feeling 'generic' on Stamplar? Stop playing generic, consider that there are other options and a lot of lateral moves in the supposed meta. Nova is a bit high, but 30% maim, slow field, and DoT plus burst capability is pretty strong for that cost.
If you switch Crescent and Empowering --- you just end up punishing magplar (where you can spam empowering to be able to melee, and get extra procs off of burning light) in exchange for frontloaded damage...and its cost is incredible low for magplar AND stamplar. Increasing the range on Crescent maybe, but on Empowering? It'd become rather overpowered when properly used.
1. Magplars just don't have the tools to put pressure on the enemy in a 1v1 scenario.
Am i the only who feels this way? When i am playing a magplar, i am nearly always on the defensive, while this is not the case with a stamplar. Eclipse can be very effective against unaware/low skilled players, but that's it.
2. All ultimates are garbage for PVP.
If you are a healer/support, the healing ulti might be an exception.
1. Magplars just don't have the tools to put pressure on the enemy in a 1v1 scenario.
Am i the only who feels this way? When i am playing a magplar, i am nearly always on the defensive, while this is not the case with a stamplar. We used to have Blazing Shield for this, but now we only have Eclipse, and while it can be very effective against a few unaware/low skilled players, it is useless against everyone else.
2. All ultimates are garbage for PVP.
If you are a healer/support, the healing ulti might be an exception.
@Hymzir
you got some good painkillers for me then?
i know that the 2 top pain points of everyone differ quite a bit from individual to individual, since templars have so many pian points. i will try to bring in all those good feedbacks step by step to the devs, since they only want to implement a few things each time.
@Hymzir
you got some good painkillers for me then?
i know that the 2 top pain points of everyone differ quite a bit from individual to individual, since templars have so many pian points. i will try to bring in all those good feedbacks step by step to the devs, since they only want to implement a few things each time.
@Hymzir
you got some good painkillers for me then?
i know that the 2 top pain points of everyone differ quite a bit from individual to individual, since templars have so many pian points. i will try to bring in all those good feedbacks step by step to the devs, since they only want to implement a few things each time.
Javalin just doesn't synergise at all with the toolkit, templar is About in your face fights but javalin knocks your enemy out of the range of your spammable and your only instant Damage ult.
Change radial sweep and both Morphs to deal 33% more Damage while reducing the extra Damage of crescent sweep to 25% (almost the same as currently) also please increase the range to 8m 6m is just too small
Fix the Bugs and give stamplar some sustain
Khivas_Carrick wrote: »ZOS_GinaBruno wrote: »The purpose of this thread is to give you a place to post your current top two pain points with the Templar. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!
Ma`am, you're gonna need a lot more than two points to describe why this class is doing so god damn poorly.
To try and follow your crudely suggested model though, the two biggest pain points with Templar is this:
1) Class Passives are kinda terrible and need a dire rework, especially if anybody wants to be a Stamina Templar.
2) Increase the range and damage of the Sweeps Ultimates. There is no reason for it to be that weak and that short of range.
Now to add properly to the real list, here are some things that y'all really ought to consider:
3) The Javelin Skills need a rework for stamina characters methinks, make one ranged and for magicka players and tanks, and make the stamina version a melee skill.
4) Focused Charge should have a Stamina variant, and should be a targeted leap instead of a targeted charge.
5) Biting Jabs as someone already mentioned should be condensed to 3 hits instead of 4, and channeled over .8 instead of 1.1 seconds. This would help greatly in PvP and help a little in PvE.
6) Blazing Spear should be a Stamina Morph.
7) This is purely me being a nerd and wanting something personally for myself so tbh disregard this entirely, but Vampire's Bane should be a melee touch spell that scales with Stamina so we get a cool as hell Anti-Vampire move lol
8) Solar Barrage should not have a cast time attached to it imho, but since you do, make it burst every second instead of every 2 seconds.
9) PotL/Purifying Light should be slightly reworked for it's damage aspect. The Breach and Fracture parts are ok on it, but the Initial Damage should be increased and there should be a hefty, semi-bursty DoT on it rather than saving up for a big burst of damage.
10) I can't believe I almost forgot this, but Burning Light should Proc off of ALL damaging skills, or at the very least all Spear skills and any and all DoT skills. This opens up a grand avenue for build variety.
11) Balanced Warrior should be reworked a bit. It should benefit both Casters and Melee equally in some way for damage, which shouldn't be hard to achieve.
12) Piercing Spear should be reworked to include passive Penetration (giggity)
I've been up since 4am, so if this is a little rough, forgive me lol I have faith that ZoS can figure this out without totally ruining the *** out of us.
SIRPORKCHOPS wrote: »Khivas_Carrick wrote: »ZOS_GinaBruno wrote: »The purpose of this thread is to give you a place to post your current top two pain points with the Templar. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!
Ma`am, you're gonna need a lot more than two points to describe why this class is doing so god damn poorly.
To try and follow your crudely suggested model though, the two biggest pain points with Templar is this:
1) Class Passives are kinda terrible and need a dire rework, especially if anybody wants to be a Stamina Templar.
2) Increase the range and damage of the Sweeps Ultimates. There is no reason for it to be that weak and that short of range.
Now to add properly to the real list, here are some things that y'all really ought to consider:
3) The Javelin Skills need a rework for stamina characters methinks, make one ranged and for magicka players and tanks, and make the stamina version a melee skill.
4) Focused Charge should have a Stamina variant, and should be a targeted leap instead of a targeted charge.
5) Biting Jabs as someone already mentioned should be condensed to 3 hits instead of 4, and channeled over .8 instead of 1.1 seconds. This would help greatly in PvP and help a little in PvE.
6) Blazing Spear should be a Stamina Morph.
7) This is purely me being a nerd and wanting something personally for myself so tbh disregard this entirely, but Vampire's Bane should be a melee touch spell that scales with Stamina so we get a cool as hell Anti-Vampire move lol
8) Solar Barrage should not have a cast time attached to it imho, but since you do, make it burst every second instead of every 2 seconds.
9) PotL/Purifying Light should be slightly reworked for it's damage aspect. The Breach and Fracture parts are ok on it, but the Initial Damage should be increased and there should be a hefty, semi-bursty DoT on it rather than saving up for a big burst of damage.
10) I can't believe I almost forgot this, but Burning Light should Proc off of ALL damaging skills, or at the very least all Spear skills and any and all DoT skills. This opens up a grand avenue for build variety.
11) Balanced Warrior should be reworked a bit. It should benefit both Casters and Melee equally in some way for damage, which shouldn't be hard to achieve.
12) Piercing Spear should be reworked to include passive Penetration (giggity)
I've been up since 4am, so if this is a little rough, forgive me lol I have faith that ZoS can figure this out without totally ruining the *** out of us.
I main stamina templar for PVE and alot of your points are coming from a stance of little play with the class
SIRPORKCHOPS wrote: »Javalin just doesn't synergise at all with the toolkit, templar is About in your face fights but javalin knocks your enemy out of the range of your spammable and your only instant Damage ult.
Change radial sweep and both Morphs to deal 33% more Damage while reducing the extra Damage of crescent sweep to 25% (almost the same as currently) also please increase the range to 8m 6m is just too small
Fix the Bugs and give stamplar some sustain
sry but javelin not synergizing with the kit makes no sense its CC its does what a CC is supposed
Lightspeedflashb14_ESO wrote: »SIRPORKCHOPS wrote: »Javalin just doesn't synergise at all with the toolkit, templar is About in your face fights but javalin knocks your enemy out of the range of your spammable and your only instant Damage ult.
Change radial sweep and both Morphs to deal 33% more Damage while reducing the extra Damage of crescent sweep to 25% (almost the same as currently) also please increase the range to 8m 6m is just too small
Fix the Bugs and give stamplar some sustain
sry but javelin not synergizing with the kit makes no sense its CC its does what a CC is supposed
javelin knocks the enemy out of our house, how does that make sense?
THEDKEXPERIENCE wrote: »
Bonus ... the triple fire ball is awesome visually but could really use a damage bump.
Cage_Lizardman wrote: »Lightspeedflashb14_ESO wrote: »SIRPORKCHOPS wrote: »Javalin just doesn't synergise at all with the toolkit, templar is About in your face fights but javalin knocks your enemy out of the range of your spammable and your only instant Damage ult.
Change radial sweep and both Morphs to deal 33% more Damage while reducing the extra Damage of crescent sweep to 25% (almost the same as currently) also please increase the range to 8m 6m is just too small
Fix the Bugs and give stamplar some sustain
sry but javelin not synergizing with the kit makes no sense its CC its does what a CC is supposed
javelin knocks the enemy out of our house, how does that make sense?
Works well with crit rush.