[Class Rep] Templar Feedback Thread

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
The purpose of this thread is to give you a place to post your current top two pain points with the Templar. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!
Gina Bruno
ESO Community Manager
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Staff Post
  • GreenSoup2HoT
    GreenSoup2HoT
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    Only issue i have with templars is block casting breathe of life over and over again. Breathe of life in my opinion should be a short uninterruptible channel so you cannot block while spamming it.
    PS4 NA DC
  • Joy_Division
    Joy_Division
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    Nice and focused. Keep them coming!


  • Revokus
    Revokus
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    1) Being forced to be vampire for mist form in open world pvp because we have no mobility and our house is made of paper in 2018. 2) Having to wear pirate skeleton as a templar in light armor because of the befoul major defile meta and having to spam honor the dead as our only defense.
    Playing since January 23, 2016
  • Minno
    Minno
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    OdinForge wrote: »
    Idk who is looking at PvP stamplar specifically or if stamina and magicka are being overseen by one person.

    My biggest two problems with current stamplar since picking up the class in thieves guild as a main, revolve around sustain and defense. Templar was said to be the "stand their ground", "don't come into my house" limited mobility type class. Stamplar has changed dramatically in how it played back then.

    To play stamplar you need to have exceptionally high damage output. Stamplar never had exceptional sustain options even pre-morrowind CP changes and pre-repent nerfs, even engine guardian was changed so that stamplar couldn't repent the dead bot. Stamplar always had two things going for it in the past however, strong stand your ground defense capabilities and high damage output, stay alive long enough to kill for sustain.

    I find that if I go out into PvP to play alone for a while that I'm constantly starved on sustain, without the same capability to stand my ground as stamplar used to, playing more kite heavy without actual skills designed to kite. Using things like lingering health potions to prevent my HP from staying low enough to be insta-killed, because major mending was taken away and befoul was over-buffed. When you start adding in things like earthgore carrying your targets, and cheap defensive ults it becomes more complicated.

    Both stamsorc and stamnb have ways to be played with high damage, and with the tools to supplement low sustain and defense. Stamsorc can streak away with speed pots and dark deal until a combo is ready, stamnb has a ton of class based sustain tools and reposition tools. Stamplar by comparison feels literally tethered to any form of LOS.

    The above is my observation playing stamplar in pvp from thieves guild to now.

    tl;dr
    1. Stamplar needs better classed based options to supplement sustain.
    2. Stamplar should be able to stand its ground better again, return major mending at the minimum.

    See my comment, we share similar feedback and I've recently hard swapped to stamplar :)

    I agree with this feedback here as well.
  • Doctordarkspawn
    Doctordarkspawn
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    OdinForge wrote: »
    Idk who is looking at PvP stamplar specifically or if stamina and magicka are being overseen by one person.

    My biggest two problems with current stamplar since picking up the class in thieves guild as a main, revolve around sustain and defense. Templar was said to be the "stand their ground", "don't come into my house" limited mobility type class. Stamplar has changed dramatically in how it played back then.

    To play stamplar you need to have exceptionally high damage output. Stamplar never had exceptional sustain options even pre-morrowind CP changes and pre-repent nerfs, even engine guardian was changed so that stamplar couldn't repent the dead bot. Stamplar always had two things going for it in the past however, strong stand your ground defense capabilities and high damage output, stay alive long enough to kill for sustain.

    I find that if I go out into PvP to play alone for a while that I'm constantly starved on sustain, without the same capability to stand my ground as stamplar used to, playing more kite heavy without actual skills designed to kite. Using things like lingering health potions to prevent my HP from staying low enough to be insta-killed, because major mending was taken away and befoul was over-buffed. When you start adding in things like earthgore carrying your targets, and cheap defensive ults it becomes more complicated.

    Both stamsorc and stamnb have ways to be played with high damage, and with the tools to supplement low sustain and defense. Stamsorc can streak away with speed pots and dark deal until a combo is ready, stamnb has a ton of class based sustain tools and reposition tools. Stamplar by comparison feels literally tethered to any form of LOS.

    The above is my observation playing stamplar in pvp from thieves guild to now.

    tl;dr
    1. Stamplar needs better classed based options to supplement sustain.
    2. Stamplar should be able to stand its ground better again, return major mending at the minimum.

    This, but in general.

    I play a templar tank mostly based of healing, and keep to normal, and I dont feel like I have much ability to do that. Most of my defense comes from sets and innate mitigation from CP.

    The healing from Sweep has got better but our passives do bugger all for our sustain, and our defense continues to be based on blocking. Why not bubbles? We alllready have an entire skill dedicated to barriers.
    Edited by Doctordarkspawn on May 31, 2018 6:14PM
  • Koolio
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    That’s the one lol
  • Sandman929
    Sandman929
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    Koolio wrote: »
    Cost of Nova
    Class execute is terrible now

    @Joy_Division I believe it was you with the video of terrible it has become. Can you link me that if it was. I wanted to show some friends

    I already gave two, and I like my two, but yes to these as well. Either the cost or the damage for Nova...same complaint I have with most class ultis is that there isn't much reason to not run EotS particularly in group PvP. Though the major maim extension on Nova is nice.
    Daggerfall Covenant - Xbox One NA
  • driosketch
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    I'm not really sure what templar design philosophy is currently. With each update, I feel like we've moved farther away from a "Templar House" concept. And a lot of things Templars do well have been watered down, with just a hint of class personality left. (I.E., all other things being equal, my Twilight and energy orb sorc is as proficient a healer as my BoL and spear shard Templar.)
    BohnT wrote: »
    Javalin just doesn't synergise at all with the toolkit, templar is About in your face fights but javalin knocks your enemy out of the range of your spammable and your only instant Damage ult.

    With regards to this, Aurora Javelin is useful on a ranged magicka DPS, but it's definitely the odd skill out in the Aedic Spear tree where most skills are about close quarters fighting. Javelin doesn't work too well for a stamplar or magplar melee DPS. Melee Templars are pretty starved for a zero point CC, Sweeps/Jabs sill feel too easy to avoid even with the larger conal area. (Although recent changes mean 2 slot weapons have become more viable sources of CC without losing a set bonus.)

    I'd propose turning binding javelin into a magicka based pin without the knockback, or even a root. Take one of the focus charge morphs, and convert it to a stamina gap closer with stun/interupt. That'll give dual wielding stamplars an effective pressure skill, (if it doesn't bug out.)
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
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