John_Falstaff wrote: »@Maulkin , magblades, way more than stamblades, are more likely to stand outside of Combat Prayer, so the Minor Berserk uptime would definitely be lower on them. I would argue that if ZOS wanted to target stamblades, then they've missed and hit the wrong spec.
Well you said it your self nb will be so weak it be unplayable unless u zerg no class should be tht weak thank you for pointing this out 😂Just read the PTS patch notes 5.0.0 on class balance and it's totally great. Finally NB's got nerfed to the ground and forced to run Mark, as the cheesy class they are. Finally ZOS understood there is absolutely no reason why a NB could run solo in PVP. The only solo classes in PVP should be Sorc, DK, Templar, Warden and Necro. NB's can stay at the back of large groups and siege.
At last some sense was put into this game. Finally!!
Did the class reps also die from the nerf hammer?
John_Falstaff wrote: »@Maulkin , magblades, way more than stamblades, are more likely to stand outside of Combat Prayer, so the Minor Berserk uptime would definitely be lower on them. I would argue that if ZOS wanted to target stamblades, then they've missed and hit the wrong spec.
Nothing stops a magblade slotting Zaan and going in with all the other melee dps and getting near-100% uptime on Minor Berserk and the highest possible DPS.
I feel ya m8 nb all I ever played and ever will play let’s hope thy listen 😔I bought this game because I liked the stealth system in this game. I like rogue classes. Rouges can kill fast but also they can be killed fast too. This is their uniqueness in most games
I like this class. Maybe NB must be nerfed but this is too much
Minor Berserk
Minor Endurance
Major Fracture
Major Defile
Nerf Snipe. Snipe is the most reason why all hates nightblades in PVP.
Also in your running to nerf stamblade you nerf mageblade, even now they don't feel good in PVP.
I'm playing for 2 years and this my first post here because this patch is very disappointed me
Magblade is decent this patch(PVE BG CYRO),because of the new racial passives.I think people are over reacting on the dmg nerf when magblade is going to have acces to shields ( best defense ig atm) cloak and snare immunity. Also, Soul Harvest remains unchanged.
I feel ya m8 I love nb to I say nb because I love both magblade and stamblade I personally believe thy should make mirage a blood shield and return health to us when being hit and I love your idea with merciless resolve give major sorcery a spot on idea this would give me hope and I wouldn’t be so salty about the nerfsI've been testing out these changes in PTS with my mag blade and brought my character into environment, where I play most:
Cyrodiil. There I did several kind of testings regarding Merciless Resolve changes and looked for several encounters of different classes with different playstyles.After all of this testing it does not matter from which perspective I look at PTS version of Merciless resolve, this new way how the skill functions is very bad, no matter from which perspective I view at it:
Perspective 1: Ranged Magicka Nightblade playstyle
This is the one which I'm familiar with, I've been doing solo for years as mag NB with ranged attacks.
This playstyle supports the opportunity of staying at range and avoiding closer range fights by pushing melee characters back to distance with fire reach, meanwhile I have opportunity fight against other ranged specs like Magicka Sorcerers, which are often excellent in keeping their distance. Especially on these fights against ranged opponents that Assassin's will bow heal was non-existant. Also the bow proc is so LOUD and the projectile is so SLOW!
In PTS it felt like ringing the doorbell of opponent: "HEY YOU THERE! Dodge this projectile or let me heal a bit and damage you!!"
Not to mention that we have to spend resources to cast it just in order to have a possibility to proc the bow with light attacks.
That makes this skill borderline almost useless. Too bad the burst is still needed in order to actually combo skills and kill competitive opponent, so right now I have love/hate relationship with Merciless. I hate it, but I need it.
Perspective 2: Short range Magicka Nightblade playstyle
This is the playstyle which I don't personally play, but I do know how technically such playstyle functions.
Melee Nightblades takes a giant risk in order to go close to their enemies, because mBlade defensive kit is not too wonderful:
Healing is heavily HoT related and if enemies gives a lot pressure with burst, struggles are getting real.
(Mag blades are at most popular builds tied to light armor shield and unreliable healing ward, which they may not get the ward when they need it and it might go to ally instead.)
Before Dark Cloack was a candidate to cover some lack in survival tool kit, but even that skill went towards chopping block.
Why in earth would you make 7 metres range requirement to bow proc heal, if you will not give proper defensive tool kit to survive at close range? I know that some slippery playstyles rely on cloack & shade for avoiding damage, but good luck for any Nightblade when they get taken out of cloack by potions/Aoes.
How this situation could be changed to be better then?
- Give additional bonus to Merciless resolve, which both ranged playstyles could use.
Assassin's Will is important part of bursting enemies on both playstyles, so for build variety sake make Merciless more viable for both types, without forcing us to walk into fossilize range and risk our heal/damage being entirely missed by dodging opponent. Replacement buff candidates which I liked are Major Sorcery and/or Major Prophecy. By this way both playstyles would benefit and build variety would not suffer. Entropy is often clunky to use and can't be activated in cloack without revealing ourselves, so it would be wonderful if we could buff up before we start the fight. That's why Major Prophecy/Major Sorcery for example would be fantastic due it would free us some bar space, so we could slot something else what we would need.
- Let us slot more class skills without gimping our builds seriously. Personally I think it would be giant improvement in magblade survival, if we could get a class shield which would return HP back to us, while the shield is being damaged.
This would give us useful reliable shield which we get every time. This change alone would improve build variety and let us select other weapons outside of restoration staff pigeonhole.
- And if all these feedback above will go to deaf ears, please at least revert the Major Protection removal from Light's Champion restoration staff ultimate. If we are so badly tied on hugging restoration staves, at least give us ultimate which can help us to remain alive. That nerf was totally uncalled for.
Magblade is decent this patch(PVE BG CYRO),because of the new racial passives.I think people are over reacting on the dmg nerf when magblade is going to have acces to shields ( best defense ig atm) cloak and snare immunity. Also, Soul Harvest remains unchanged.
Magnb is...OK I guess in no cp, but once you get into high mmr bgs with nothing but sorcs dks and wardens our viability falls off fast.
Deathlord92 wrote: »I feel ya m8 I love nb to I say nb because I love both magblade and stamblade I personally believe thy should make mirage a blood shield and return health to us when being hit and I love your idea with merciless resolve give major sorcery a spot on idea this would give me hope and I wouldn’t be so salty about the nerfsI've been testing out these changes in PTS with my mag blade and brought my character into environment, where I play most:
Cyrodiil. There I did several kind of testings regarding Merciless Resolve changes and looked for several encounters of different classes with different playstyles.After all of this testing it does not matter from which perspective I look at PTS version of Merciless resolve, this new way how the skill functions is very bad, no matter from which perspective I view at it:
Perspective 1: Ranged Magicka Nightblade playstyle
This is the one which I'm familiar with, I've been doing solo for years as mag NB with ranged attacks.
This playstyle supports the opportunity of staying at range and avoiding closer range fights by pushing melee characters back to distance with fire reach, meanwhile I have opportunity fight against other ranged specs like Magicka Sorcerers, which are often excellent in keeping their distance. Especially on these fights against ranged opponents that Assassin's will bow heal was non-existant. Also the bow proc is so LOUD and the projectile is so SLOW!
In PTS it felt like ringing the doorbell of opponent: "HEY YOU THERE! Dodge this projectile or let me heal a bit and damage you!!"
Not to mention that we have to spend resources to cast it just in order to have a possibility to proc the bow with light attacks.
That makes this skill borderline almost useless. Too bad the burst is still needed in order to actually combo skills and kill competitive opponent, so right now I have love/hate relationship with Merciless. I hate it, but I need it.
Perspective 2: Short range Magicka Nightblade playstyle
This is the playstyle which I don't personally play, but I do know how technically such playstyle functions.
Melee Nightblades takes a giant risk in order to go close to their enemies, because mBlade defensive kit is not too wonderful:
Healing is heavily HoT related and if enemies gives a lot pressure with burst, struggles are getting real.
(Mag blades are at most popular builds tied to light armor shield and unreliable healing ward, which they may not get the ward when they need it and it might go to ally instead.)
Before Dark Cloack was a candidate to cover some lack in survival tool kit, but even that skill went towards chopping block.
Why in earth would you make 7 metres range requirement to bow proc heal, if you will not give proper defensive tool kit to survive at close range? I know that some slippery playstyles rely on cloack & shade for avoiding damage, but good luck for any Nightblade when they get taken out of cloack by potions/Aoes.
How this situation could be changed to be better then?
- Give additional bonus to Merciless resolve, which both ranged playstyles could use.
Assassin's Will is important part of bursting enemies on both playstyles, so for build variety sake make Merciless more viable for both types, without forcing us to walk into fossilize range and risk our heal/damage being entirely missed by dodging opponent. Replacement buff candidates which I liked are Major Sorcery and/or Major Prophecy. By this way both playstyles would benefit and build variety would not suffer. Entropy is often clunky to use and can't be activated in cloack without revealing ourselves, so it would be wonderful if we could buff up before we start the fight. That's why Major Prophecy/Major Sorcery for example would be fantastic due it would free us some bar space, so we could slot something else what we would need.
- Let us slot more class skills without gimping our builds seriously. Personally I think it would be giant improvement in magblade survival, if we could get a class shield which would return HP back to us, while the shield is being damaged.
This would give us useful reliable shield which we get every time. This change alone would improve build variety and let us select other weapons outside of restoration staff pigeonhole.
- And if all these feedback above will go to deaf ears, please at least revert the Major Protection removal from Light's Champion restoration staff ultimate. If we are so badly tied on hugging restoration staves, at least give us ultimate which can help us to remain alive. That nerf was totally uncalled for.
Magblade is decent this patch(PVE BG CYRO),because of the new racial passives.I think people are over reacting on the dmg nerf when magblade is going to have acces to shields ( best defense ig atm) cloak and snare immunity. Also, Soul Harvest remains unchanged.
Magnb is...OK I guess in no cp, but once you get into high mmr bgs with nothing but sorcs dks and wardens our viability falls off fast.
1. Cloak in pvp is to strong, not really much risk in playing the class.
2. Incap has to low of a cost and to many effects. It would be nice if we had a bit longer rotation as spamming2 skills in pvp gets old.
irstarkey57 wrote: »I mean...when can they cloak?1. Cloak in pvp is to strong, not really much risk in playing the class.
2. Incap has to low of a cost and to many effects. It would be nice if we had a bit longer rotation as spamming2 skills in pvp gets old.
Cloak is weak AF imo. Everything pulls them out of stealth. I feel bad for NB's. they cloak and I just laugh. detect pot, spin to win, volatile armor, shalks, hurricane, ritual.
John_Falstaff wrote: »@Maulkin , magblades, way more than stamblades, are more likely to stand outside of Combat Prayer, so the Minor Berserk uptime would definitely be lower on them. I would argue that if ZOS wanted to target stamblades, then they've missed and hit the wrong spec.
That's a very weird spin on things. That's not a disadvantage. It's a conscious choice to sit where they're sitting because it confers the biggest benefit, which is the survivability of being ranged and mobile with major exp. from Cripple. Nothing stops a magblade slotting Zaan and going in with all the other melee dps and getting near-100% uptime on Minor Berserk and the highest possible DPS.