The 1 Second on shadow cloak makes it completely useless if you want to use the veiled strike skill until you get the passive at lvl 39. the animation to stealth is basically the same and makes using the veiled strike skill a high gamble if you can pull it of by mashing the skill button and pray you get it off.
Same here except my nb since eso release on console bk in 2015 game ruined for me as I don’t care about the other classes.Not to QQ, but it needs to be said.
I have been playing since 2018, and my main character is a Night blade. Most of the story, quests, delves, dungeons, trials, achievements have been with my Night blade. It is my favorite toy, and you have broken it. I can't play with it anymore, because you broke it.
Just hope Elsweyr takes its time coming to console.Not to QQ, but it needs to be said.
I have been playing since 2018, and my main character is a Night blade. Most of the story, quests, delves, dungeons, trials, achievements have been with my Night blade. It is my favorite toy, and you have broken it. I can't play with it anymore, because you broke it.
I'm not too happy about Nightblade changes. Once again.
Somebody pointed elswhere that now, in pvp, unavoidable cc on 6 players instantly is "insane". Allright, fine.
Obviously, for those who don't play PvP, this change is of little significance. The removal of major buffs from the skills means you either must do without or find them elsewhere. As of today, Nightblades can no longer gain minor brutality, and the only way to apply fracture is through mark target.
While that is probably rather inconsequential in group content, especially, of course, PvP and raids, it is a major annoyance for those of us who play small group / duo / solo content. When you're in a 12 person group, you can have someone providing the buff for everyone else, your buff monkey of sort if you will, but when playing duo or solo ? You now have to chose between having the tools of the trade OR the damage bonus that this debuff incured. Deal more damage or have some variety in what you can do. With most mechanics geared toward dishing more punishgment faster, this is a hindrance for sure.
Once again, the class rework is tailored towards the minority that cares only about large group content. Well at least it's an improvement from the racial patch which was geared toward PvP only. Maybe next patch will do something for us non-raid players, eh ? We still are the vast majority of the players, you know.
Let's laugh a bit too at the "relentless focus" skill, shall we ? Last skill in assassination. Keep that in mind : assassination. What does this skill do now ? Buff defense. And heal. Yeah, sure, I can see the value of this skill, even though it has zero value for me, but... What the heck is it doing in assassination ? The shade, the 5th skill from the shadow line, which is something of the tank-ish line, is more of an assassin skill than this one. "Oh, look, I have this lone target to stab quickly and efficiently, let's buff my defense and prepare to heal", said no assassin ever.
And finally, let's talk about your proof-reading. Sap essence : "... If an enemy is hit, you gain and major sorcery". You removed "major brutality" but didn't even bother correct the rest of the description. You said something about "a pass on every Class ability looking for errant or missing data", @ZOS_BrianWheeler ?
And finally, shadowy cloak. ONE freaking second of invisibility ? At this point, change the name and remove cloaking entirely, this is stupid. I mean, I used to play a Bosmer thief in solo PvE content, and that was good. Then I was turned into a guard because apparently Bosmers are not supposed to be stealthy, and to hell with 25 years of lore... But at least I could cloak a few seconds to help sneaking in tight hallways and corridors. Now I have a whopping 1 second cloaking. Good thing I am a master alchemist, because class skill is now entirely useless. Sure, sure, a crit guaranteed for the next 3 seconds is cool. Great. But what does it have to do with "shadowy cloak" ? Rename it "assassin's eye" and remove cloaking entirely at this point. The effect and the name are entirely disconnected and the 1 secod cloaking is here only to somewhat justify the name. That, or maybe it could be reworked to do what the name actually implies and fits the class' stealthy theme, you know.
Nightblade is the only class I enjoy playing I hope Elsweyr takes its time coming to console these nerfs will ruin eso for me when Elsweyr comes to console I am cancelling my eso plus I won’t support this class butchering.I'm not too happy about Nightblade changes. Once again.
Somebody pointed elswhere that now, in pvp, unavoidable cc on 6 players instantly is "insane". Allright, fine.
Obviously, for those who don't play PvP, this change is of little significance. The removal of major buffs from the skills means you either must do without or find them elsewhere. As of today, Nightblades can no longer gain minor brutality, and the only way to apply fracture is through mark target.
While that is probably rather inconsequential in group content, especially, of course, PvP and raids, it is a major annoyance for those of us who play small group / duo / solo content. When you're in a 12 person group, you can have someone providing the buff for everyone else, your buff monkey of sort if you will, but when playing duo or solo ? You now have to chose between having the tools of the trade OR the damage bonus that this debuff incured. Deal more damage or have some variety in what you can do. With most mechanics geared toward dishing more punishgment faster, this is a hindrance for sure.
Once again, the class rework is tailored towards the minority that cares only about large group content. Well at least it's an improvement from the racial patch which was geared toward PvP only. Maybe next patch will do something for us non-raid players, eh ? We still are the vast majority of the players, you know.
Let's laugh a bit too at the "relentless focus" skill, shall we ? Last skill in assassination. Keep that in mind : assassination. What does this skill do now ? Buff defense. And heal. Yeah, sure, I can see the value of this skill, even though it has zero value for me, but... What the heck is it doing in assassination ? The shade, the 5th skill from the shadow line, which is something of the tank-ish line, is more of an assassin skill than this one. "Oh, look, I have this lone target to stab quickly and efficiently, let's buff my defense and prepare to heal", said no assassin ever.
And finally, let's talk about your proof-reading. Sap essence : "... If an enemy is hit, you gain and major sorcery". You removed "major brutality" but didn't even bother correct the rest of the description. You said something about "a pass on every Class ability looking for errant or missing data", @ZOS_BrianWheeler ?
And finally, shadowy cloak. ONE freaking second of invisibility ? At this point, change the name and remove cloaking entirely, this is stupid. I mean, I used to play a Bosmer thief in solo PvE content, and that was good. Then I was turned into a guard because apparently Bosmers are not supposed to be stealthy, and to hell with 25 years of lore... But at least I could cloak a few seconds to help sneaking in tight hallways and corridors. Now I have a whopping 1 second cloaking. Good thing I am a master alchemist, because class skill is now entirely useless. Sure, sure, a crit guaranteed for the next 3 seconds is cool. Great. But what does it have to do with "shadowy cloak" ? Rename it "assassin's eye" and remove cloaking entirely at this point. The effect and the name are entirely disconnected and the 1 secod cloaking is here only to somewhat justify the name. That, or maybe it could be reworked to do what the name actually implies and fits the class' stealthy theme, you know.
Agree with everything written, for me the feel of the class for PVE is lost. I've never been after a super powerful class, I just want to be competitive and have a unique assassin feel. I have a NB tank, NB healer, stamblade, and magblade. The tank and healer have been nerfed to the point its no longer enjoyable to play, crazy thing is these were never classes that enjoyed a prime slot in these roles to begin with.
My main has always been a stamblade but I play all classes in end game PVE content. For the NB was just fun to click relentless focus and get buffed up then start to work up your bow proc, it was enjoyable charging in with surprise attack and fracturing an enemy helping my group when the tank was holding agro on a different target. Then finishing it off with killers blade. The class was amazing designed, hats of to the original developer(s) who created it.
I know it will still perform fine in the hands of expert players (top 10%) with well organized groups. Its more the feel of the class that bothers me, its not performance. Performance being a combination of damage, healing buffing, and debuffing. And for players using regular pots and PUG groups I think the class will be sorely underperforming. For this part of the population, the bottom 90%, I think NB is performance below DK, Stam Warden, and Sorcs.
Tough decision but after 4 years of amazing times, I've decided to give it a rest so I am not planning on buying Elsweyr and I canceled my sub this morning. I will still have the base game, but it will save me a lot of coins while I figure out what I want to do with the class and my future gaming investments.
LytW8
How are NB tanks supposed to be happy ? ZOS totally removed dark cloack burst sefl - heal. How am I going to do ANY vet content if the class is missing tools that are necessary to do so ?master_vanargand wrote: »NB Tank may be happy.
ProzTh3Almighty wrote: »Been playing nightblade for 3 years now on console and pc an love the new changes. Tankier, more heals and more dmg! Major berserk uptime is great with a new thing they added im not gonna mention cuz i dont want it nerfed. 15% dmg mit is nice, duration of 30sec is bae, new NB shuffle is amazing! No complaints here
There may be a reason for Shadow Cloak to be 1 sec.TankinatorFR wrote: »The new shadowy cloak is funny. It kept disactivating itself even before the end of it's animation (on my low-level reroll).
At first, I believed that I had done a mistake, but then I realized that it came from the update and that low-level stealth is now basically a "throw your mana away and blink one time".
Great... What kind of assassin wouldn't like to blink ? Stealth is sooooo old-fashioned...
Hopefully, it still work for high levels, but it now mean that this skill will be a lost slot in your bar, at least for the time needed to level it.
master_vanargand wrote: »There may be a reason for Shadow Cloak to be 1 sec.TankinatorFR wrote: »The new shadowy cloak is funny. It kept disactivating itself even before the end of it's animation (on my low-level reroll).
At first, I believed that I had done a mistake, but then I realized that it came from the update and that low-level stealth is now basically a "throw your mana away and blink one time".
Great... What kind of assassin wouldn't like to blink ? Stealth is sooooo old-fashioned...
Hopefully, it still work for high levels, but it now mean that this skill will be a lost slot in your bar, at least for the time needed to level it.
I think it may be for balance of 1-49 Cyrodiil PvP.
It's time to stop kill to low-level Noobs.All the other changes I know lessen the burst damage which is fine, but for me the 1 second timer for Shadow cloak needs to be left where it was before for lower levels so we can get the feel and this was not an "over power" issue. Please put the timer back for lower levels as it was before. And for those that say level to 50 and play in that campaign, I like the below 50 and want to stay there with my guild.