OrphanHelgen wrote: »PVE:
I have been making and testing builds non stop on high elf DK since the release of elsweyr.
My highest dps is with spamming elemental weapon 3 times, then use one whip to get the empowerd whip before the seething fury stack runs out. Then reapply dots EARLY to do the same thing again. This is due to seething fury stack being more worth than letting the dots run out fully, also due to the awkward rotation with flames of oblivion's 15 sec.
So, DK's have to use a non class ability as spammable, and their actually spammable have to be DOUBLE BARRED and not used as a spammable to be most effective. Then you have to reapply dots too early on purpose to get up seething fury passive. Then you have to use meta sets because mag DK identity sets like spellweave and elf bane can't compete with other sets. Also due to elemental weapon being range, it's actually at this point more dmg from range than melee, which doesn't sound right at all. The DK identity is getting worse and worse.
JumpmanLane wrote: »OrphanHelgen wrote: »PVE:
I have been making and testing builds non stop on high elf DK since the release of elsweyr.
My highest dps is with spamming elemental weapon 3 times, then use one whip to get the empowerd whip before the seething fury stack runs out. Then reapply dots EARLY to do the same thing again. This is due to seething fury stack being more worth than letting the dots run out fully, also due to the awkward rotation with flames of oblivion's 15 sec.
So, DK's have to use a non class ability as spammable, and their actually spammable have to be DOUBLE BARRED and not used as a spammable to be most effective. Then you have to reapply dots too early on purpose to get up seething fury passive. Then you have to use meta sets because mag DK identity sets like spellweave and elf bane can't compete with other sets. Also due to elemental weapon being range, it's actually at this point more dmg from range than melee, which doesn't sound right at all. The DK identity is getting worse and worse.
You’re playing MagDk funny. BSW...uh maybe. But Elf Bane is trash.
OrphanHelgen wrote: »JumpmanLane wrote: »OrphanHelgen wrote: »PVE:
I have been making and testing builds non stop on high elf DK since the release of elsweyr.
My highest dps is with spamming elemental weapon 3 times, then use one whip to get the empowerd whip before the seething fury stack runs out. Then reapply dots EARLY to do the same thing again. This is due to seething fury stack being more worth than letting the dots run out fully, also due to the awkward rotation with flames of oblivion's 15 sec.
So, DK's have to use a non class ability as spammable, and their actually spammable have to be DOUBLE BARRED and not used as a spammable to be most effective. Then you have to reapply dots too early on purpose to get up seething fury passive. Then you have to use meta sets because mag DK identity sets like spellweave and elf bane can't compete with other sets. Also due to elemental weapon being range, it's actually at this point more dmg from range than melee, which doesn't sound right at all. The DK identity is getting worse and worse.
You’re playing MagDk funny. BSW...uh maybe. But Elf Bane is trash.
Yes I play mag dk because after 4 years of stam dk, im tired of casting hail and caltrops . My point with my comment wasn't to say how trash elf bane is, but the fact that the identity is completely gone.
JumpmanLane wrote: »OrphanHelgen wrote: »JumpmanLane wrote: »OrphanHelgen wrote: »PVE:
I have been making and testing builds non stop on high elf DK since the release of elsweyr.
My highest dps is with spamming elemental weapon 3 times, then use one whip to get the empowerd whip before the seething fury stack runs out. Then reapply dots EARLY to do the same thing again. This is due to seething fury stack being more worth than letting the dots run out fully, also due to the awkward rotation with flames of oblivion's 15 sec.
So, DK's have to use a non class ability as spammable, and their actually spammable have to be DOUBLE BARRED and not used as a spammable to be most effective. Then you have to reapply dots too early on purpose to get up seething fury passive. Then you have to use meta sets because mag DK identity sets like spellweave and elf bane can't compete with other sets. Also due to elemental weapon being range, it's actually at this point more dmg from range than melee, which doesn't sound right at all. The DK identity is getting worse and worse.
You’re playing MagDk funny. BSW...uh maybe. But Elf Bane is trash.
Yes I play mag dk because after 4 years of stam dk, im tired of casting hail and caltrops . My point with my comment wasn't to say how trash elf bane is, but the fact that the identity is completely gone.
I agree. Identity is gone. You’re absolutely right about that. I get your point. ZOS has made it so playing sets like BSW, Sun, and yes even Elf Bane aren’t the very best things to run on a fire damage based class. Totally agree.
I'd rather elfbane lower the dot duration for the same damage. As now Rattlecage is better, basically making it obsolete.
Soooo patchnotes are out and we have no rampange in this thread ? xD dont tell me you actual like the changes we have got
Soooo patchnotes are out and we have no rampange in this thread ? xD dont tell me you actual like the changes we have got
I too am done. Even before these patch notes but after seeing them... nope. Nerflings got their way and with the huge 1h and shield nerf to the only play style I enjoyed. What’s the point of carrying a weapon when the shield can block and is now also your spammable? And of course Fury and 7th legion got nerfed. GG stamdDK, GG Zos, it was fun while it lasted.
I too am done. Even before these patch notes but after seeing them... nope. Nerflings got their way and with the huge 1h and shield nerf to the only play style I enjoyed. What’s the point of carrying a weapon when the shield can block and is now also your spammable? And of course Fury and 7th legion got nerfed. GG stamdDK, GG Zos, it was fun while it lasted.
see the good side of it now you can play as captain America xD
Honestly, I actually had to read that part in patch notes 3 times, I was sure I missed something. But no, just a straight up nerf. I don't pvp but isn't the 33% dmg increase on whip the broken part of it? Why was the spell dmg nerfed I don't understand. The whip in pve is already a burden and not fun.
Been playing some magicDK lately and having a blast (Dracomancy ftw!), but so far my two pain points are:
1. Most abilities require me to get really close to my targets, almost too close for them to work properly.
2. Some of the passives seem like they need to be changed a little to benefit both magicka and stamina equally.
Examples: World in Ruin increases flame and poison AoE damage, but also reduces stamina costs of poison abilities. Could it also reduce the cost of flame abilities?
Elder Dragon Increases Health Recovery and also melee attack range. Could it also be changed to do something for ranged attacks?
Helping Hands replenishes stamina when using Earthen Heart abilities, could it be changed to restore magicka instead if max magicka pool is higher?
OrphanHelgen wrote: »Been playing some magicDK lately and having a blast (Dracomancy ftw!), but so far my two pain points are:
1. Most abilities require me to get really close to my targets, almost too close for them to work properly.
2. Some of the passives seem like they need to be changed a little to benefit both magicka and stamina equally.
Examples: World in Ruin increases flame and poison AoE damage, but also reduces stamina costs of poison abilities. Could it also reduce the cost of flame abilities?
Elder Dragon Increases Health Recovery and also melee attack range. Could it also be changed to do something for ranged attacks?
Helping Hands replenishes stamina when using Earthen Heart abilities, could it be changed to restore magicka instead if max magicka pool is higher?
it actually doesn't increase poison aoe dmg anymore, just wanted to mention
Onefrkncrzypope wrote: »There won't be a classic. The original game was terrible.
SilverPaws wrote: »RiP stamina dk
I too am done. Even before these patch notes but after seeing them... nope. Nerflings got their way and with the huge 1h and shield nerf to the only play style I enjoyed. What’s the point of carrying a weapon when the shield can block and is now also your spammable? And of course Fury and 7th legion got nerfed. GG stamdDK, GG Zos, it was fun while it lasted.