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[Class Rep] Dragonknight Feedback Thread

  • JumpmanLane
    JumpmanLane
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    PVE:

    I have been making and testing builds non stop on high elf DK since the release of elsweyr.

    My highest dps is with spamming elemental weapon 3 times, then use one whip to get the empowerd whip before the seething fury stack runs out. Then reapply dots EARLY to do the same thing again. This is due to seething fury stack being more worth than letting the dots run out fully, also due to the awkward rotation with flames of oblivion's 15 sec.

    So, DK's have to use a non class ability as spammable, and their actually spammable have to be DOUBLE BARRED and not used as a spammable to be most effective. Then you have to reapply dots too early on purpose to get up seething fury passive. Then you have to use meta sets because mag DK identity sets like spellweave and elf bane can't compete with other sets. Also due to elemental weapon being range, it's actually at this point more dmg from range than melee, which doesn't sound right at all. The DK identity is getting worse and worse.

    You’re playing MagDk funny. BSW...uh maybe. But Elf Bane is trash.
  • OrphanHelgen
    OrphanHelgen
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    PVE:

    I have been making and testing builds non stop on high elf DK since the release of elsweyr.

    My highest dps is with spamming elemental weapon 3 times, then use one whip to get the empowerd whip before the seething fury stack runs out. Then reapply dots EARLY to do the same thing again. This is due to seething fury stack being more worth than letting the dots run out fully, also due to the awkward rotation with flames of oblivion's 15 sec.

    So, DK's have to use a non class ability as spammable, and their actually spammable have to be DOUBLE BARRED and not used as a spammable to be most effective. Then you have to reapply dots too early on purpose to get up seething fury passive. Then you have to use meta sets because mag DK identity sets like spellweave and elf bane can't compete with other sets. Also due to elemental weapon being range, it's actually at this point more dmg from range than melee, which doesn't sound right at all. The DK identity is getting worse and worse.

    You’re playing MagDk funny. BSW...uh maybe. But Elf Bane is trash.

    Yes I play mag dk because after 4 years of stam dk, im tired of casting hail and caltrops :). My point with my comment wasn't to say how trash elf bane is, but the fact that the identity is completely gone.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Asmael
    Asmael
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    To address the Molten Whip issue, a simple fix would be to make it so that it gives WD/SP for 5s after using it, all while keeping the stacking mechanic.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • JumpmanLane
    JumpmanLane
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    ✭✭
    PVE:

    I have been making and testing builds non stop on high elf DK since the release of elsweyr.

    My highest dps is with spamming elemental weapon 3 times, then use one whip to get the empowerd whip before the seething fury stack runs out. Then reapply dots EARLY to do the same thing again. This is due to seething fury stack being more worth than letting the dots run out fully, also due to the awkward rotation with flames of oblivion's 15 sec.

    So, DK's have to use a non class ability as spammable, and their actually spammable have to be DOUBLE BARRED and not used as a spammable to be most effective. Then you have to reapply dots too early on purpose to get up seething fury passive. Then you have to use meta sets because mag DK identity sets like spellweave and elf bane can't compete with other sets. Also due to elemental weapon being range, it's actually at this point more dmg from range than melee, which doesn't sound right at all. The DK identity is getting worse and worse.

    You’re playing MagDk funny. BSW...uh maybe. But Elf Bane is trash.

    Yes I play mag dk because after 4 years of stam dk, im tired of casting hail and caltrops :). My point with my comment wasn't to say how trash elf bane is, but the fact that the identity is completely gone.

    I agree. Identity is gone. You’re absolutely right about that. I get your point. ZOS has made it so playing sets like BSW, Sun, and yes even Elf Bane aren’t the very best things to run on a fire damage based class. Totally agree.
    Edited by JumpmanLane on July 5, 2019 9:30PM
  • Xvorg
    Xvorg
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    PVE:

    I have been making and testing builds non stop on high elf DK since the release of elsweyr.

    My highest dps is with spamming elemental weapon 3 times, then use one whip to get the empowerd whip before the seething fury stack runs out. Then reapply dots EARLY to do the same thing again. This is due to seething fury stack being more worth than letting the dots run out fully, also due to the awkward rotation with flames of oblivion's 15 sec.

    So, DK's have to use a non class ability as spammable, and their actually spammable have to be DOUBLE BARRED and not used as a spammable to be most effective. Then you have to reapply dots too early on purpose to get up seething fury passive. Then you have to use meta sets because mag DK identity sets like spellweave and elf bane can't compete with other sets. Also due to elemental weapon being range, it's actually at this point more dmg from range than melee, which doesn't sound right at all. The DK identity is getting worse and worse.

    You’re playing MagDk funny. BSW...uh maybe. But Elf Bane is trash.

    Yes I play mag dk because after 4 years of stam dk, im tired of casting hail and caltrops :). My point with my comment wasn't to say how trash elf bane is, but the fact that the identity is completely gone.

    I agree. Identity is gone. You’re absolutely right about that. I get your point. ZOS has made it so playing sets like BSW, Sun, and yes even Elf Bane aren’t the very best things to run on a fire damage based class. Totally agree.

    During some time I used Livewire and a shock staff to proc off balance through blockade so my Flame lash wasn't dodged
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
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    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Lokey0024
    Lokey0024
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    I'd rather elfbane lower the dot duration for the same damage. As now Rattlecage is better, basically making it obsolete.
  • Xvorg
    Xvorg
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    Lokey0024 wrote: »
    I'd rather elfbane lower the dot duration for the same damage. As now Rattlecage is better, basically making it obsolete.

    Elf bane only decent use is to help Zan proc. But using one set just to proc another each 18 secs doesn't sound as a good trade
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Lokey0024
    Lokey0024
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    Xvorg wrote: »
    Lokey0024 wrote: »
    I'd rather elfbane lower the dot duration for the same damage. As now Rattlecage is better, basically making it obsolete.

    Elf bane only decent use is to help Zan proc. But using one set just to proc another each 18 secs doesn't sound as a good trade

    Decent, but another ability would next more dmg overall, wouldn't it?

  • StShoot
    StShoot
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    Soooo patchnotes are out and we have no rampange in this thread ? xD dont tell me you actual like the changes we have got :|

    Edit: could someone pls finaly explain Zos that, combustion is to unreliable to be a good for sustain ? There is a whole race out there who is imune against that thing ...
    Edited by StShoot on July 7, 2019 12:31PM
  • Dont_do_drugs
    Dont_do_drugs
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    StShoot wrote: »
    Soooo patchnotes are out and we have no rampange in this thread ? xD dont tell me you actual like the changes we have got :|

    well......i am most likely to disband my 2 guilds on u23 and didnt take part with my main mag dk in pve content quite a long time already, so what am i supposed to rampage on.

    Get Stuff like this (but not this stuff)


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  • TrinityBreaker
    TrinityBreaker
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    Taking a long time coming break from ESO. Cant take the crap from ZoS any longer.
    They throw mag DK a bone last patch and stam DK continues to be an afterthought or completely ignored as per usual. This break is what I need right now.
    Ebonheart for life.
    Xbox NA
    I am Dog Star.

    Khajiit Stam Sorc - Ji'saad Ranajiradh AR 30
    Khajiit Mag DK - Kesjhad
    Khajiit Magblade - Ji'sava Ak'nir
    Fat Khajiit Stamplar - Dro'haniAk'nir - AR 36
    Khajiit Stam Dk - Diego Ri'jhad - AR 49
    Khajiit Magplar - Dro'nara Ak'nir
    Khajiit StamBlade - Ri'artharr Ak'nir
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    Khajiit Stamplar - Diëgo Ri'jhad
    Fat Khajiit Stam DK - Drö'hani Ak'nir/Dances-With-Alkosh
    Khajiit Magden - Arctic Mayhem


  • Arzharo
    Arzharo
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    Just read the PTS. Time to quit this game because I can see the direction ZoS is going.
  • JumpmanLane
    JumpmanLane
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    Everyone is quitting and calling it “taking a break.” Me personally, I don’t care to rage because 5 days out of 7 I can’t get my MagDk to do anything reliably in Cyro because of bugs, lag and dcs.

    I wish Gta6 was out...
  • Davadin
    Davadin
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    what patch notes? link?

    honestly, 2h and dw getting a buff, and as it's stamDK only means of damage, this should be good news
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Beffagorn
    Beffagorn
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    StShoot wrote: »
    Soooo patchnotes are out and we have no rampange in this thread ? xD dont tell me you actual like the changes we have got :|

    Any reaction (even being mad and making a salty thread) is better than no reaction and this thread just shows DK players are just apathetic to everything.

    I used to have a reaction about the changes to DK (And get salty sometimes), give feedback in this thread on what i thought were the "pain points" of this class. Now i just don't care anymore and reading this thread makes me feel i'm part of the vast, vast majority of DKs.

    What use is the point in giving feedback if nothing is ever going to happen? I'm just going to wait for Classic. This clown fiesta has gone on far too long.
  • Onefrkncrzypope
    Onefrkncrzypope
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    There won't be a classic. The original game was terrible. This patch will be just like morrowind. The new timers wil make every rotation dynamic(which is super fun!!!/s) damage that will be very low. What the major problem with this patch in the dk aspect is its again over punishing to the sDK and it removes more toys from the mdk.

    Everyclass has an ultimate that buffs their stats or activates passives. warden necro sorcs nightblade and templars. The stam dk has nothing. If the nerf to the flawless passive is to harsh the sdk will fall harder for no real reason. The mDK in pve was so abysmal that did Alcast even attempt to advertise? The logs showed that many stam class specs being within 1-5k dps on the iron atro. this includes 2h specs. This is quite correct with most mag classes 85- 90k was the norm on the iron.atro. the only real outliers in the pve parses was over perfomance of the stamcro the under performance of the magcro and the over performance of the pet sorc.

    This patch is far too punishing. Did they not like how the trickle of nerfs were working? I did. Slow and deliberate strokes make a painting not pouring a paint bucket on and trying to control the spill.

    This patch was way too heavy handed. SMH I hope its isn't as bad though. Numbers on monday.
    -Immortal Redeemer-
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    If I edited a post, it was for spelling. It is always because of spelling....
  • Sleep724
    Sleep724
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    I too am done. Even before these patch notes but after seeing them... nope. Nerflings got their way and with the huge 1h and shield nerf to the only play style I enjoyed. What’s the point of carrying a weapon when the shield can block and is now also your spammable? And of course Fury and 7th legion got nerfed. GG stamdDK, GG Zos, it was fun while it lasted.
  • StShoot
    StShoot
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    Sleep724 wrote: »
    I too am done. Even before these patch notes but after seeing them... nope. Nerflings got their way and with the huge 1h and shield nerf to the only play style I enjoyed. What’s the point of carrying a weapon when the shield can block and is now also your spammable? And of course Fury and 7th legion got nerfed. GG stamdDK, GG Zos, it was fun while it lasted.

    see the good side of it now you can play as captain America xD
  • JumpmanLane
    JumpmanLane
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    StShoot wrote: »
    Sleep724 wrote: »
    I too am done. Even before these patch notes but after seeing them... nope. Nerflings got their way and with the huge 1h and shield nerf to the only play style I enjoyed. What’s the point of carrying a weapon when the shield can block and is now also your spammable? And of course Fury and 7th legion got nerfed. GG stamdDK, GG Zos, it was fun while it lasted.

    see the good side of it now you can play as captain America xD

    Omg that is HILARIOUS!
  • SilverPaws
    SilverPaws
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    RiP stamina dk
  • jan.denaanb16_ESO
    jan.denaanb16_ESO
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    Magicka DK gets screwed hard...they change molten whip to boost magicka DK. Now they nerf it again... With buff to molten whip mag DK wasn't even top dps or considered for a melee spot in vet raids... Yeah better go nerf that ASAP!


    We see these changes to do abilities cos of PvP. That's it. Lame lame lame rip mag dk pve.
    Edited by jan.denaanb16_ESO on July 8, 2019 10:24AM
  • OrphanHelgen
    OrphanHelgen
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    I guess I'm stupid. Complaining about the whips needs double barred and how bad it is, and then they straight up nerf it :).
    I guess nerfing it is the answer to the double bar problem, so now it's not worth double bar anymore, got it.

    Honestly, I actually had to read that part in patch notes 3 times, I was sure I missed something. But no, just a straight up nerf. I don't pvp but isn't the 33% dmg increase on whip the broken part of it? Why was the spell dmg nerfed I don't understand. The whip in pve is already a burden and not fun.
    Edited by OrphanHelgen on July 8, 2019 10:28AM
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Zer0_CooL
    Zer0_CooL
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    Just why all these nerfs? There was no way dks were overperforming!
  • Noldornir
    Noldornir
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    I do only PvE and fail to see the need of many nerfs:

    Eruption= deals less damage than similiar skills already, very expensive to cast, tiny AoE and odd duration (you have to cast it every 2 rotation which is odd in messy environments). ---> Will deal even less damage (they buffed it in sumerset to nerf it now)

    Whip= what's the problem with this skill? Is it the one skill that bullied the devs back at school?
    Honestly, I actually had to read that part in patch notes 3 times, I was sure I missed something. But no, just a straight up nerf. I don't pvp but isn't the 33% dmg increase on whip the broken part of it? Why was the spell dmg nerfed I don't understand. The whip in pve is already a burden and not fun.

    We ALREADY have a morph that increase the base skill power which is POWER LASH and guess what? A DK has many ways to proc it alone (talons->whip - Chain->whip - Petrify->whip). Shame is that this skill will REMOVE the OFF BALANCE status from target which is not something we want in PvE.

    Another morph that appear directed to burst (hence PvP, bosses tends to have a LOTTA health compared to a player so burst doesn't really pay well). This morph is overperforming in PvP BECAUSE IT DOUBLES UP THE SKILL POWER while ALREADY PROVIDING A SPELLPOWER BONUS ( so it's like raising the ability power twice).

    even while playing magicka only i'd see much more point in a stamWhip instead of 2 pvp-viable morphs of the same skill (or one PvP one PvE)
  • Perashim
    Perashim
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    Been playing some magicDK lately and having a blast (Dracomancy ftw!), but so far my two pain points are:

    1. Most abilities require me to get really close to my targets, almost too close for them to work properly.
    2. Some of the passives seem like they need to be changed a little to benefit both magicka and stamina equally.
    Examples: World in Ruin increases flame and poison AoE damage, but also reduces stamina costs of poison abilities. Could it also reduce the cost of flame abilities?
    Elder Dragon Increases Health Recovery and also melee attack range. Could it also be changed to do something for ranged attacks?
    Helping Hands replenishes stamina when using Earthen Heart abilities, could it be changed to restore magicka instead if max magicka pool is higher?
    Edited by Perashim on July 8, 2019 2:25PM
    "...and storms shall sunder the skies, and war will tear the world apart, and the dead shall rule the lands."
  • OrphanHelgen
    OrphanHelgen
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    Perashim wrote: »
    Been playing some magicDK lately and having a blast (Dracomancy ftw!), but so far my two pain points are:

    1. Most abilities require me to get really close to my targets, almost too close for them to work properly.
    2. Some of the passives seem like they need to be changed a little to benefit both magicka and stamina equally.
    Examples: World in Ruin increases flame and poison AoE damage, but also reduces stamina costs of poison abilities. Could it also reduce the cost of flame abilities?
    Elder Dragon Increases Health Recovery and also melee attack range. Could it also be changed to do something for ranged attacks?
    Helping Hands replenishes stamina when using Earthen Heart abilities, could it be changed to restore magicka instead if max magicka pool is higher?

    it actually doesn't increase poison aoe dmg anymore, just wanted to mention :)
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Perashim
    Perashim
    ✭✭✭
    Perashim wrote: »
    Been playing some magicDK lately and having a blast (Dracomancy ftw!), but so far my two pain points are:

    1. Most abilities require me to get really close to my targets, almost too close for them to work properly.
    2. Some of the passives seem like they need to be changed a little to benefit both magicka and stamina equally.
    Examples: World in Ruin increases flame and poison AoE damage, but also reduces stamina costs of poison abilities. Could it also reduce the cost of flame abilities?
    Elder Dragon Increases Health Recovery and also melee attack range. Could it also be changed to do something for ranged attacks?
    Helping Hands replenishes stamina when using Earthen Heart abilities, could it be changed to restore magicka instead if max magicka pool is higher?

    it actually doesn't increase poison aoe dmg anymore, just wanted to mention :)

    Oh... That's cool.
    "...and storms shall sunder the skies, and war will tear the world apart, and the dead shall rule the lands."
  • Beffagorn
    Beffagorn
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    There won't be a classic. The original game was terrible.

    I don't think anyone means classic ESO when the word "Classic" is used, even on these forums. I meant Classic WoW.

    On topic: Just hope Power Bash is so stupid overpowered it can somehow carry Stamdks after having both 7th and Fury nerfed.

  • Davadin
    Davadin
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    SilverPaws wrote: »
    RiP stamina dk

    what the hell are people talking about? PvE?

    coz I'm laughin n rollin for PvP.

    Wep skills got buffed.
    Heal got buffed.
    DoT got buffed.
    Wep passive got buffed.

    hell, even DK passive also got a tiny buff for that poison-stam-return thing.

    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
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    Sleep724 wrote: »
    I too am done. Even before these patch notes but after seeing them... nope. Nerflings got their way and with the huge 1h and shield nerf to the only play style I enjoyed. What’s the point of carrying a weapon when the shield can block and is now also your spammable? And of course Fury and 7th legion got nerfed. GG stamdDK, GG Zos, it was fun while it lasted.

    new 7th legion can proc with Frag Shield, which also happens to proc major mending and minor savagery. and even with no heals, it has nice health regen and good wep damage for 10 sec.

    ravager can easily stack 4 to get 500 wd if u use noxious breath, which, if u got Seething Fury, brings u up 1000 wep damage synchronously...

    Fury now procs on EVERY damage, not just crit, so its easier to stack. even if it loses 150 wd, it's still good, and once maxed doubles the duration.




    u guys need to chill and test it out in PTS before saying RIP DK.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
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