As someone who hasn't played this game in a year and a half, how are Dragonknights (both Mag and Stam) doing in PvE and PvP nowadays? What have been the changes?
In pvp Stamdks, outside of 7th-fury-SnB + Corrosive armor are still a joke. They are barely above viable for general pvp and good at 1v1 with that setup, but at that point why not use literally any other class with 7th-fury? They're going to do better in everything, outside of 1v1 fights. There's no point in using the class, especially now that it's even more forced to run SnB or DW cause Uppercut got nerfed.
As someone who hasn't played this game in a year and a half, how are Dragonknights (both Mag and Stam) doing in PvE and PvP nowadays? What have been the changes?
In pvp Stamdks, outside of 7th-fury-SnB + Corrosive armor are still a joke. They are barely above viable for general pvp and good at 1v1 with that setup, but at that point why not use literally any other class with 7th-fury? They're going to do better in everything, outside of 1v1 fights. There's no point in using the class, especially now that it's even more forced to run SnB or DW cause Uppercut got nerfed.
lol...
no.
i don't think my medium build is a joke. works fine last night. spent couple hours at Kalgrontiid. 95k AP just spamming Dizzying and fooling around the map.
As someone who hasn't played this game in a year and a half, how are Dragonknights (both Mag and Stam) doing in PvE and PvP nowadays? What have been the changes?
In pvp Stamdks, outside of 7th-fury-SnB + Corrosive armor are still a joke. They are barely above viable for general pvp and good at 1v1 with that setup, but at that point why not use literally any other class with 7th-fury? They're going to do better in everything, outside of 1v1 fights. There's no point in using the class, especially now that it's even more forced to run SnB or DW cause Uppercut got nerfed.
lol...
no.
i don't think my medium build is a joke. works fine last night. spent couple hours at Kalgrontiid. 95k AP just spamming Dizzying and fooling around the map.
There's no reason to use a medium dk, ever. Everything you did could have been done better on any other class, especially Stamplar, Stamden and Stamblade.
There's no skills or passives in the entire dk kit that encourages using anything other else other than Heavy Snb/DW +2h.
We have nothing to capitalize on the crit passive, no use for stealth and once again no mobility or regen to make effective use of the dodge roll/sprint passive. The only thing we get out of medium that actually makes a difference for stamdk is weapon damage and it's still less useful compared to other classes since we have no burst ability in our entire kit (No shalks, no grim focus, no power of the light)
Until this class gets an entire rework (Which, btw, is never going to happen) this class is going to be pigeonholed into using the same 7th-fury SnB we've been using for the past 2 years.
If you haven't tried, i suggest you try that same build on a stamblade or a stamplar and see how much difference there is between those classes and stamdk in medium.
Ragnarock41 wrote: »As someone who hasn't played this game in a year and a half, how are Dragonknights (both Mag and Stam) doing in PvE and PvP nowadays? What have been the changes?
In pvp Stamdks, outside of 7th-fury-SnB + Corrosive armor are still a joke. They are barely above viable for general pvp and good at 1v1 with that setup, but at that point why not use literally any other class with 7th-fury? They're going to do better in everything, outside of 1v1 fights. There's no point in using the class, especially now that it's even more forced to run SnB or DW cause Uppercut got nerfed.
lol...
no.
i don't think my medium build is a joke. works fine last night. spent couple hours at Kalgrontiid. 95k AP just spamming Dizzying and fooling around the map.
There's no reason to use a medium dk, ever. Everything you did could have been done better on any other class, especially Stamplar, Stamden and Stamblade.
There's no skills or passives in the entire dk kit that encourages using anything other else other than Heavy Snb/DW +2h.
We have nothing to capitalize on the crit passive, no use for stealth and once again no mobility or regen to make effective use of the dodge roll/sprint passive. The only thing we get out of medium that actually makes a difference for stamdk is weapon damage and it's still less useful compared to other classes since we have no burst ability in our entire kit (No shalks, no grim focus, no power of the light)
Until this class gets an entire rework (Which, btw, is never going to happen) this class is going to be pigeonholed into using the same 7th-fury SnB we've been using for the past 2 years.
If you haven't tried, i suggest you try that same build on a stamblade or a stamplar and see how much difference there is between those classes and stamdk in medium.
Thats a specific issue to medium armor. Dk always had a better synergy with heavy armor. Problem with medium is that on paper it should give you sustain, damage and mobility but it fails at all of those things.
As for pve, you're forced to double bar the new whip to increase your weapon damage and use noxious breath as your spammable... That should tell you how much of a clown fiesta this class has become. The dps isn't horrible, but i honestly refuse to play using a double barred mag spammable.
As someone who hasn't played this game in a year and a half, how are Dragonknights (both Mag and Stam) doing in PvE and PvP nowadays? What have been the changes?
In pvp Stamdks, outside of 7th-fury-SnB + Corrosive armor are still a joke. They are barely above viable for general pvp and good at 1v1 with that setup, but at that point why not use literally any other class with 7th-fury? They're going to do better in everything, outside of 1v1 fights. There's no point in using the class, especially now that it's even more forced to run SnB or DW cause Uppercut got nerfed.
lol...
no.
i don't think my medium build is a joke. works fine last night. spent couple hours at Kalgrontiid. 95k AP just spamming Dizzying and fooling around the map.
There's no reason to use a medium dk, ever. Everything you did could have been done better on any other class, especially Stamplar, Stamden and Stamblade.
There's no skills or passives in the entire dk kit that encourages using anything other else other than Heavy Snb/DW +2h.
We have nothing to capitalize on the crit passive, no use for stealth and once again no mobility or regen to make effective use of the dodge roll/sprint passive. The only thing we get out of medium that actually makes a difference for stamdk is weapon damage and it's still less useful compared to other classes since we have no burst ability in our entire kit (No shalks, no grim focus, no power of the light)
Until this class gets an entire rework (Which, btw, is never going to happen) this class is going to be pigeonholed into using the same 7th-fury SnB we've been using for the past 2 years.
If you haven't tried, i suggest you try that same build on a stamblade or a stamplar and see how much difference there is between those classes and stamdk in medium.
As someone who hasn't played this game in a year and a half, how are Dragonknights (both Mag and Stam) doing in PvE and PvP nowadays? What have been the changes?
In pvp Stamdks, outside of 7th-fury-SnB + Corrosive armor are still a joke. They are barely above viable for general pvp and good at 1v1 with that setup, but at that point why not use literally any other class with 7th-fury? They're going to do better in everything, outside of 1v1 fights. There's no point in using the class, especially now that it's even more forced to run SnB or DW cause Uppercut got nerfed.
lol...
no.
i don't think my medium build is a joke. works fine last night. spent couple hours at Kalgrontiid. 95k AP just spamming Dizzying and fooling around the map.
There's no reason to use a medium dk, ever. Everything you did could have been done better on any other class, especially Stamplar, Stamden and Stamblade.
There's no skills or passives in the entire dk kit that encourages using anything other else other than Heavy Snb/DW +2h.
We have nothing to capitalize on the crit passive, no use for stealth and once again no mobility or regen to make effective use of the dodge roll/sprint passive. The only thing we get out of medium that actually makes a difference for stamdk is weapon damage and it's still less useful compared to other classes since we have no burst ability in our entire kit (No shalks, no grim focus, no power of the light)
Until this class gets an entire rework (Which, btw, is never going to happen) this class is going to be pigeonholed into using the same 7th-fury SnB we've been using for the past 2 years.
If you haven't tried, i suggest you try that same build on a stamblade or a stamplar and see how much difference there is between those classes and stamdk in medium.
I have a stamDen on medium and he really wrecks stuff. but my DK is my main, and he's the one i intended to keep playing on.
And say what u want, after years of swapping 7th/Fury heavy, 7th/Spriggan heavy, Agility Set (just PvP stuff, I have gold PvE stuff too), I have to say, it DOES make a difference when *I* go medium. I'm not saying DK should wear mediums, but for me, it's better than heavy. Trust me, I have couple hours on different setup, around 17 builds using Bandit's dressing room add-on just for PvP.... Skoria vs Troll King vs Bloodspawn vs Selene vs Domihouse, Earthgore, you name it....
So, while I do not claim this is IT for DK, but for me..... here's a few things:
1. DoT build and Deadly Strike.
2. I roll-dodge a lot.
3. My CP makes if I dodged an attack, dude becomes out of balance, and my attack hits 10% harder. (just put min 120 on the middle and right blue)
I'm not a good dueler (Corrosive is too slow to build, and I'm using a Nord with Bloodspawn... and I'm using Spriggan), but ever since I'm on a medium build, I won my fair share of duel/1vX against 7th/Fury Heavy DK with DoT pressure and Fossilize.
So yes, there's no skill/passive for a DK, but damage is damage. Do I hit harder when I'm on medium? Well yes.
I can't capitalize on stuff, and I'm WAY tankier when I'm on a heavy.... and yes, we don't have a spammable and we're not a burst... and YES heavy DK is more "optimized" for the class.........
....but my personal build have been proven with my playstyle that I kill more people, and faster, so I end up more effective on medium set.
Look, I run around Deadly Strike med build spin-to-win before Alcast come up with similar build.
Now, in Elsewyr, hell, I'm on 2H/2H build with Spriggan Maul on my burst bar, and Master Axe/Carve on the AoE bar.... (Have u tried Dizzying Swing in Cyrodiil now? spammable.)
TLDR; other class benefits more wearing medium, but to say "there's no reason for DK to use medium" is flat out wrong.
As for pve, you're forced to double bar the new whip to increase your weapon damage and use noxious breath as your spammable... That should tell you how much of a clown fiesta this class has become. The dps isn't horrible, but i honestly refuse to play using a double barred mag spammable.
You don't need to use Noxious as spamable. You can have a fixed rotation without gimmicks and mantain seething fury x3 95%+ uptime. You also can not slot whip on backbar and keep seething fury with extra barswaps while in bow bar, the same as wardens do with subterranian assault. It will help keeping advancing yokeda if you still use it (stil a great set).
People is allways compaining, but pve wise stamdk is back from the gutter, on par with nb and wardens when last patch was clearly worse. Its not class fault that stamnecro have an OP ultimate (will get nerfed eventually) so groups will end with 6+ necros.
Yes, i agree that seething fury should be on ardent flame passives instead of whip, but come on, stop complaining and play a bit, experiment with rotations and learn that stamdk in pve is alive and well.
As someone who hasn't played this game in a year and a half, how are Dragonknights (both Mag and Stam) doing in PvE and PvP nowadays? What have been the changes?
In pvp Stamdks, outside of 7th-fury-SnB + Corrosive armor are still a joke. They are barely above viable for general pvp and good at 1v1 with that setup, but at that point why not use literally any other class with 7th-fury? They're going to do better in everything, outside of 1v1 fights. There's no point in using the class, especially now that it's even more forced to run SnB or DW cause Uppercut got nerfed.
lol...
no.
i don't think my medium build is a joke. works fine last night. spent couple hours at Kalgrontiid. 95k AP just spamming Dizzying and fooling around the map.
There's no reason to use a medium dk, ever. Everything you did could have been done better on any other class, especially Stamplar, Stamden and Stamblade.
There's no skills or passives in the entire dk kit that encourages using anything other else other than Heavy Snb/DW +2h.
We have nothing to capitalize on the crit passive, no use for stealth and once again no mobility or regen to make effective use of the dodge roll/sprint passive. The only thing we get out of medium that actually makes a difference for stamdk is weapon damage and it's still less useful compared to other classes since we have no burst ability in our entire kit (No shalks, no grim focus, no power of the light)
Until this class gets an entire rework (Which, btw, is never going to happen) this class is going to be pigeonholed into using the same 7th-fury SnB we've been using for the past 2 years.
If you haven't tried, i suggest you try that same build on a stamblade or a stamplar and see how much difference there is between those classes and stamdk in medium.
I have a stamDen on medium and he really wrecks stuff. but my DK is my main, and he's the one i intended to keep playing on.
And say what u want, after years of swapping 7th/Fury heavy, 7th/Spriggan heavy, Agility Set (just PvP stuff, I have gold PvE stuff too), I have to say, it DOES make a difference when *I* go medium. I'm not saying DK should wear mediums, but for me, it's better than heavy. Trust me, I have couple hours on different setup, around 17 builds using Bandit's dressing room add-on just for PvP.... Skoria vs Troll King vs Bloodspawn vs Selene vs Domihouse, Earthgore, you name it....
So, while I do not claim this is IT for DK, but for me..... here's a few things:
1. DoT build and Deadly Strike.
2. I roll-dodge a lot.
3. My CP makes if I dodged an attack, dude becomes out of balance, and my attack hits 10% harder. (just put min 120 on the middle and right blue)
I'm not a good dueler (Corrosive is too slow to build, and I'm using a Nord with Bloodspawn... and I'm using Spriggan), but ever since I'm on a medium build, I won my fair share of duel/1vX against 7th/Fury Heavy DK with DoT pressure and Fossilize.
So yes, there's no skill/passive for a DK, but damage is damage. Do I hit harder when I'm on medium? Well yes.
I can't capitalize on stuff, and I'm WAY tankier when I'm on a heavy.... and yes, we don't have a spammable and we're not a burst... and YES heavy DK is more "optimized" for the class.........
....but my personal build have been proven with my playstyle that I kill more people, and faster, so I end up more effective on medium set.
Look, I run around Deadly Strike med build spin-to-win before Alcast come up with similar build.
Now, in Elsewyr, hell, I'm on 2H/2H build with Spriggan Maul on my burst bar, and Master Axe/Carve on the AoE bar.... (Have u tried Dizzying Swing in Cyrodiil now? spammable.)
TLDR; other class benefits more wearing medium, but to say "there's no reason for DK to use medium" is flat out wrong.
Let's just agree to disagree. I've tried med stamdk and i see no point in using it if i can clearly do better on med stamplar or other stams.
There's no reason to use a medium dk, ever
As for pve, you're forced to double bar the new whip to increase your weapon damage and use noxious breath as your spammable... That should tell you how much of a clown fiesta this class has become. The dps isn't horrible, but i honestly refuse to play using a double barred mag spammable.
You don't need to use Noxious as spamable. You can have a fixed rotation without gimmicks and mantain seething fury x3 95%+ uptime. You also can not slot whip on backbar and keep seething fury with extra barswaps while in bow bar, the same as wardens do with subterranian assault. It will help keeping advancing yokeda if you still use it (stil a great set).
People is allways compaining, but pve wise stamdk is back from the gutter, on par with nb and wardens when last patch was clearly worse. Its not class fault that stamnecro have an OP ultimate (will get nerfed eventually) so groups will end with 6+ necros.
Yes, i agree that seething fury should be on ardent flame passives instead of whip, but come on, stop complaining and play a bit, experiment with rotations and learn that stamdk in pve is alive and well.
I never said stamdk is dead in pve, i said that having to slot a mag spammable on a stam character for seething fury is ridicolous. Also, you can use a build without noxious as a spammable, but it's going to be weaker than one using it.
There's a limit on how much BS i can endure. A mag spammable + using a dot as spammable (after Claw got changed to not be used as one) is too much for me.
As for pve, you're forced to double bar the new whip to increase your weapon damage and use noxious breath as your spammable... That should tell you how much of a clown fiesta this class has become. The dps isn't horrible, but i honestly refuse to play using a double barred mag spammable.
You don't need to use Noxious as spamable. You can have a fixed rotation without gimmicks and mantain seething fury x3 95%+ uptime. You also can not slot whip on backbar and keep seething fury with extra barswaps while in bow bar, the same as wardens do with subterranian assault. It will help keeping advancing yokeda if you still use it (stil a great set).
People is allways compaining, but pve wise stamdk is back from the gutter, on par with nb and wardens when last patch was clearly worse. Its not class fault that stamnecro have an OP ultimate (will get nerfed eventually) so groups will end with 6+ necros.
Yes, i agree that seething fury should be on ardent flame passives instead of whip, but come on, stop complaining and play a bit, experiment with rotations and learn that stamdk in pve is alive and well.
I never said stamdk is dead in pve, i said that having to slot a mag spammable on a stam character for seething fury is ridicolous. Also, you can use a build without noxious as a spammable, but it's going to be weaker than one using it.
There's a limit on how much BS i can endure. A mag spammable + using a dot as spammable (after Claw got changed to not be used as one) is too much for me.
And what is wrong in sloting skills only for the passives? It has been done forever with inner light, bound armaments, fighter guild skills, warden wings, aedric spear skills...
Weaker how? Less dps? I very much doubt that noxious breath direct damage portion beats rapid strikes, that even benefits from execute passives in dual wield. Is there any evidence of that? Honest question because looking around for some actual tests, the best results i saw (Liko) was using vma weapons, a rotation that "spams" rapids, not noxious.
I have my own tests, some posted in this same thread too.
As someone who hasn't played this game in a year and a half, how are Dragonknights (both Mag and Stam) doing in PvE and PvP nowadays? What have been the changes?
In pvp Stamdks, outside of 7th-fury-SnB + Corrosive armor are still a joke. They are barely above viable for general pvp and good at 1v1 with that setup, but at that point why not use literally any other class with 7th-fury? They're going to do better in everything, outside of 1v1 fights. There's no point in using the class, especially now that it's even more forced to run SnB or DW cause Uppercut got nerfed.
lol...
no.
i don't think my medium build is a joke. works fine last night. spent couple hours at Kalgrontiid. 95k AP just spamming Dizzying and fooling around the map.
There's no reason to use a medium dk, ever. Everything you did could have been done better on any other class, especially Stamplar, Stamden and Stamblade.
There's no skills or passives in the entire dk kit that encourages using anything other else other than Heavy Snb/DW +2h.
We have nothing to capitalize on the crit passive, no use for stealth and once again no mobility or regen to make effective use of the dodge roll/sprint passive. The only thing we get out of medium that actually makes a difference for stamdk is weapon damage and it's still less useful compared to other classes since we have no burst ability in our entire kit (No shalks, no grim focus, no power of the light)
Until this class gets an entire rework (Which, btw, is never going to happen) this class is going to be pigeonholed into using the same 7th-fury SnB we've been using for the past 2 years.
If you haven't tried, i suggest you try that same build on a stamblade or a stamplar and see how much difference there is between those classes and stamdk in medium.
I have a stamDen on medium and he really wrecks stuff. but my DK is my main, and he's the one i intended to keep playing on.
And say what u want, after years of swapping 7th/Fury heavy, 7th/Spriggan heavy, Agility Set (just PvP stuff, I have gold PvE stuff too), I have to say, it DOES make a difference when *I* go medium. I'm not saying DK should wear mediums, but for me, it's better than heavy. Trust me, I have couple hours on different setup, around 17 builds using Bandit's dressing room add-on just for PvP.... Skoria vs Troll King vs Bloodspawn vs Selene vs Domihouse, Earthgore, you name it....
So, while I do not claim this is IT for DK, but for me..... here's a few things:
1. DoT build and Deadly Strike.
2. I roll-dodge a lot.
3. My CP makes if I dodged an attack, dude becomes out of balance, and my attack hits 10% harder. (just put min 120 on the middle and right blue)
I'm not a good dueler (Corrosive is too slow to build, and I'm using a Nord with Bloodspawn... and I'm using Spriggan), but ever since I'm on a medium build, I won my fair share of duel/1vX against 7th/Fury Heavy DK with DoT pressure and Fossilize.
So yes, there's no skill/passive for a DK, but damage is damage. Do I hit harder when I'm on medium? Well yes.
I can't capitalize on stuff, and I'm WAY tankier when I'm on a heavy.... and yes, we don't have a spammable and we're not a burst... and YES heavy DK is more "optimized" for the class.........
....but my personal build have been proven with my playstyle that I kill more people, and faster, so I end up more effective on medium set.
Look, I run around Deadly Strike med build spin-to-win before Alcast come up with similar build.
Now, in Elsewyr, hell, I'm on 2H/2H build with Spriggan Maul on my burst bar, and Master Axe/Carve on the AoE bar.... (Have u tried Dizzying Swing in Cyrodiil now? spammable.)
TLDR; other class benefits more wearing medium, but to say "there's no reason for DK to use medium" is flat out wrong.
Let's just agree to disagree. I've tried med stamdk and i see no point in using it if i can clearly do better on med stamplar or other stams.
nothing to disagree there. other class do med better. that's a fact.
but like hell im creating a new char and build up all the gears all over again JUST so i can... use med armor? lol
no, seriously. i dont understand ur logic - nothing's wrong with it, u play how u want it - but what do u mean if u can do better on med stamplar/stamden, then stamDK... have no point using med?
sure i suppose if u have other toons and want ur DK to use the "BiS" set.
only thing i disagree is ur claiming that every DK should use heavy.There's no reason to use a medium dk, ever
i hope u'd consider making that claim for everyone.
because there is at least one reason. and that is to hit harder. with a bit of practice, med stamDK can take on heavy ones, no problem.
There's a difference between using something like Bound Armaments or Expert Hunter or Magelight for the passives and using a magicka spammable for a buff, a big difference. One is supposed to be used like that, the other not so much... if they wanted to give a passive component to dks, that should've been on a passive skill, not a mag spammable.
I'm not that much experienced in pve, but last i checked, using obnoxious breath as spammable resulted in the best dps and better sustain due to combustion and world in ruin. The parses were being discussed on the forums around the time of the 2nd PTS cycle. After that, i stopped caring completely.
How people are defending the use of a *** AOE debuffing dot as a pseudo-spammable because of Molten Whip truly astounds me.
There is no efective diference. Treat the skills by what they are not by what they are "suposed" to be, and whip right now is a 375 weapon dmg buf for stam dk.
How people are defending the use of a *** AOE debuffing dot as a pseudo-spammable because of Molten Whip truly astounds me.
Too many players can't see the big picture. This is especially true with pve dds, going full tunnel vision on their dps when it comes to balance changes.
Molten whip is indeed a buff to stamdk dps, but is it a buff to class identity and general class structure? No, it's the exact opposite and it shows how either clueless or apathetic the devs are when it comes to stamdk and the issues this class is facing
The same can be said about obnoxious breath. I'd like everyone to remember Claw was nerfed because IT'S NOT supposed to be used as a spammable, just like Molten Whip is NOT supposed to be used as a passive buff.
I've said this immediatly after reading the PTS notes: this is NOT going to end well for stamdks. Molten Whip and Obnoxious breath will get nerfed or Stamdk will get ignored once again and remain in this trainwreck status. Which one is worse? hard to tell.There is no efective diference. Treat the skills by what they are not by what they are "suposed" to be, and whip right now is a 375 weapon dmg buf for stam dk.
This statement is the perfect example of what i've just written. No big picture, pure tunnel vision on that phat 375 weapon damage.
As for pve, you're forced to double bar the new whip to increase your weapon damage and use noxious breath as your spammable... That should tell you how much of a clown fiesta this class has become. The dps isn't horrible, but i honestly refuse to play using a double barred mag spammable.
You don't need to use Noxious as spamable. You can have a fixed rotation without gimmicks and mantain seething fury x3 95%+ uptime. You also can not slot whip on backbar and keep seething fury with extra barswaps while in bow bar, the same as wardens do with subterranian assault. It will help keeping advancing yokeda if you still use it (stil a great set).
People is allways compaining, but pve wise stamdk is back from the gutter, on par with nb and wardens when last patch was clearly worse. Its not class fault that stamnecro have an OP ultimate (will get nerfed eventually) so groups will end with 6+ necros.
Yes, i agree that seething fury should be on ardent flame passives instead of whip, but come on, stop complaining and play a bit, experiment with rotations and learn that stamdk in pve is alive and well.
I never said stamdk is dead in pve, i said that having to slot a mag spammable on a stam character for seething fury is ridicolous. Also, you can use a build without noxious as a spammable, but it's going to be weaker than one using it.
There's a limit on how much BS i can endure. A mag spammable + using a dot as spammable (after Claw got changed to not be used as one) is too much for me.
And what is wrong in sloting skills only for the passives? It has been done forever with inner light, bound armaments, fighter guild skills, warden wings, aedric spear skills...
Weaker how? Less dps? I very much doubt that noxious breath direct damage portion beats rapid strikes, that even benefits from execute passives in dual wield. Is there any evidence of that? Honest question because looking around for some actual tests, the best results i saw (Liko) was using vma weapons, a rotation that "spams" rapids, not noxious.
I have my own tests, some posted in this same thread too.
There's a difference between using something like Bound Armaments or Expert Hunter or Magelight for the passives and using a magicka spammable for a buff, a big difference. One is supposed to be used like that, the other not so much... if they wanted to give a passive component to dks, that should've been on a passive skill, not a mag spammable.
I'm not that much experienced in pve, but last i checked, using obnoxious breath as spammable resulted in the best dps and better sustain due to combustion and world in ruin. The parses were being discussed on the forums around the time of the 2nd PTS cycle. After that, i stopped caring completely.As someone who hasn't played this game in a year and a half, how are Dragonknights (both Mag and Stam) doing in PvE and PvP nowadays? What have been the changes?
In pvp Stamdks, outside of 7th-fury-SnB + Corrosive armor are still a joke. They are barely above viable for general pvp and good at 1v1 with that setup, but at that point why not use literally any other class with 7th-fury? They're going to do better in everything, outside of 1v1 fights. There's no point in using the class, especially now that it's even more forced to run SnB or DW cause Uppercut got nerfed.
lol...
no.
i don't think my medium build is a joke. works fine last night. spent couple hours at Kalgrontiid. 95k AP just spamming Dizzying and fooling around the map.
There's no reason to use a medium dk, ever. Everything you did could have been done better on any other class, especially Stamplar, Stamden and Stamblade.
There's no skills or passives in the entire dk kit that encourages using anything other else other than Heavy Snb/DW +2h.
We have nothing to capitalize on the crit passive, no use for stealth and once again no mobility or regen to make effective use of the dodge roll/sprint passive. The only thing we get out of medium that actually makes a difference for stamdk is weapon damage and it's still less useful compared to other classes since we have no burst ability in our entire kit (No shalks, no grim focus, no power of the light)
Until this class gets an entire rework (Which, btw, is never going to happen) this class is going to be pigeonholed into using the same 7th-fury SnB we've been using for the past 2 years.
If you haven't tried, i suggest you try that same build on a stamblade or a stamplar and see how much difference there is between those classes and stamdk in medium.
I have a stamDen on medium and he really wrecks stuff. but my DK is my main, and he's the one i intended to keep playing on.
And say what u want, after years of swapping 7th/Fury heavy, 7th/Spriggan heavy, Agility Set (just PvP stuff, I have gold PvE stuff too), I have to say, it DOES make a difference when *I* go medium. I'm not saying DK should wear mediums, but for me, it's better than heavy. Trust me, I have couple hours on different setup, around 17 builds using Bandit's dressing room add-on just for PvP.... Skoria vs Troll King vs Bloodspawn vs Selene vs Domihouse, Earthgore, you name it....
So, while I do not claim this is IT for DK, but for me..... here's a few things:
1. DoT build and Deadly Strike.
2. I roll-dodge a lot.
3. My CP makes if I dodged an attack, dude becomes out of balance, and my attack hits 10% harder. (just put min 120 on the middle and right blue)
I'm not a good dueler (Corrosive is too slow to build, and I'm using a Nord with Bloodspawn... and I'm using Spriggan), but ever since I'm on a medium build, I won my fair share of duel/1vX against 7th/Fury Heavy DK with DoT pressure and Fossilize.
So yes, there's no skill/passive for a DK, but damage is damage. Do I hit harder when I'm on medium? Well yes.
I can't capitalize on stuff, and I'm WAY tankier when I'm on a heavy.... and yes, we don't have a spammable and we're not a burst... and YES heavy DK is more "optimized" for the class.........
....but my personal build have been proven with my playstyle that I kill more people, and faster, so I end up more effective on medium set.
Look, I run around Deadly Strike med build spin-to-win before Alcast come up with similar build.
Now, in Elsewyr, hell, I'm on 2H/2H build with Spriggan Maul on my burst bar, and Master Axe/Carve on the AoE bar.... (Have u tried Dizzying Swing in Cyrodiil now? spammable.)
TLDR; other class benefits more wearing medium, but to say "there's no reason for DK to use medium" is flat out wrong.
Let's just agree to disagree. I've tried med stamdk and i see no point in using it if i can clearly do better on med stamplar or other stams.
nothing to disagree there. other class do med better. that's a fact.
but like hell im creating a new char and build up all the gears all over again JUST so i can... use med armor? lol
no, seriously. i dont understand ur logic - nothing's wrong with it, u play how u want it - but what do u mean if u can do better on med stamplar/stamden, then stamDK... have no point using med?
sure i suppose if u have other toons and want ur DK to use the "BiS" set.
only thing i disagree is ur claiming that every DK should use heavy.There's no reason to use a medium dk, ever
i hope u'd consider making that claim for everyone.
because there is at least one reason. and that is to hit harder. with a bit of practice, med stamDK can take on heavy ones, no problem.
If i can use the exact same build and have far more success with one class (And said class being one i have much less experience with) over the other, i consider using that build on the class with weaker result pointless, hence why i think using medium on stamdk is useless.
I like minmaxing my builds for my playstyle and very rarely play with BiS or what is considered BiS, (My build is far from being BiS, but it works best on Stamdk) but i hate using a build that is clearly weaker on a character compared to another.
Also, i've never said every stam should run heavy, i said i consider medium stamdks pointless. There's a difference between claiming every Stamdk should play heavy and being realistic and knowing Stamdks are clearly inferior in medium compared to other classes.
How people are defending the use of a *** AOE debuffing dot as a pseudo-spammable because of Molten Whip truly astounds me.
Too many players can't see the big picture. This is especially true with pve dds, going full tunnel vision on their dps when it comes to balance changes.
Molten whip is indeed a buff to stamdk dps, but is it a buff to class identity and general class structure? No, it's the exact opposite and it shows how either clueless or apathetic the devs are when it comes to stamdk and the issues this class is facing
The same can be said about obnoxious breath. I'd like everyone to remember Claw was nerfed because IT'S NOT supposed to be used as a spammable, just like Molten Whip is NOT supposed to be used as a passive buff.
I've said this immediatly after reading the PTS notes: this is NOT going to end well for stamdks. Molten Whip and Obnoxious breath will get nerfed or Stamdk will get ignored once again and remain in this trainwreck status. Which one is worse? hard to tell.There is no efective diference. Treat the skills by what they are not by what they are "suposed" to be, and whip right now is a 375 weapon dmg buf for stam dk.
This statement is the perfect example of what i've just written. No big picture, pure tunnel vision on that phat 375 weapon damage.
It's not just stupid from a consistency standpoint, considering what happened this patch, it's also stupid from a gameplay standpoint, because it makes no sense for a damage-over-time skill to be a spammable, no matter how hard it hits or how well it synergises with another skill.
EDIT: Also want to point out, Noxious isn't alone in stupidity. Molten Whip is just as stupid for being a spammable, that pushes you into using other skills as spammables, to gain the secondary effect of your actual spammable. It's not a spammable, it's a *** damage proc that offers a phat passive weapon & spell damage bonus. We need to stop just drilling on Noxious being a stupid spammable, we need to drill on Molten Whip for having a stupid design that supports Noxious's stupidity.
As for pve, you're forced to double bar the new whip to increase your weapon damage and use noxious breath as your spammable... That should tell you how much of a clown fiesta this class has become. The dps isn't horrible, but i honestly refuse to play using a double barred mag spammable.
You don't need to use Noxious as spamable. You can have a fixed rotation without gimmicks and mantain seething fury x3 95%+ uptime. You also can not slot whip on backbar and keep seething fury with extra barswaps while in bow bar, the same as wardens do with subterranian assault. It will help keeping advancing yokeda if you still use it (stil a great set).
People is allways compaining, but pve wise stamdk is back from the gutter, on par with nb and wardens when last patch was clearly worse. Its not class fault that stamnecro have an OP ultimate (will get nerfed eventually) so groups will end with 6+ necros.
Yes, i agree that seething fury should be on ardent flame passives instead of whip, but come on, stop complaining and play a bit, experiment with rotations and learn that stamdk in pve is alive and well.
I never said stamdk is dead in pve, i said that having to slot a mag spammable on a stam character for seething fury is ridicolous. Also, you can use a build without noxious as a spammable, but it's going to be weaker than one using it.
There's a limit on how much BS i can endure. A mag spammable + using a dot as spammable (after Claw got changed to not be used as one) is too much for me.
And what is wrong in sloting skills only for the passives? It has been done forever with inner light, bound armaments, fighter guild skills, warden wings, aedric spear skills...
Weaker how? Less dps? I very much doubt that noxious breath direct damage portion beats rapid strikes, that even benefits from execute passives in dual wield. Is there any evidence of that? Honest question because looking around for some actual tests, the best results i saw (Liko) was using vma weapons, a rotation that "spams" rapids, not noxious.
I have my own tests, some posted in this same thread too.
There's a difference between using something like Bound Armaments or Expert Hunter or Magelight for the passives and using a magicka spammable for a buff, a big difference. One is supposed to be used like that, the other not so much... if they wanted to give a passive component to dks, that should've been on a passive skill, not a mag spammable.
I'm not that much experienced in pve, but last i checked, using obnoxious breath as spammable resulted in the best dps and better sustain due to combustion and world in ruin. The parses were being discussed on the forums around the time of the 2nd PTS cycle. After that, i stopped caring completely.As someone who hasn't played this game in a year and a half, how are Dragonknights (both Mag and Stam) doing in PvE and PvP nowadays? What have been the changes?
In pvp Stamdks, outside of 7th-fury-SnB + Corrosive armor are still a joke. They are barely above viable for general pvp and good at 1v1 with that setup, but at that point why not use literally any other class with 7th-fury? They're going to do better in everything, outside of 1v1 fights. There's no point in using the class, especially now that it's even more forced to run SnB or DW cause Uppercut got nerfed.
lol...
no.
i don't think my medium build is a joke. works fine last night. spent couple hours at Kalgrontiid. 95k AP just spamming Dizzying and fooling around the map.
There's no reason to use a medium dk, ever. Everything you did could have been done better on any other class, especially Stamplar, Stamden and Stamblade.
There's no skills or passives in the entire dk kit that encourages using anything other else other than Heavy Snb/DW +2h.
We have nothing to capitalize on the crit passive, no use for stealth and once again no mobility or regen to make effective use of the dodge roll/sprint passive. The only thing we get out of medium that actually makes a difference for stamdk is weapon damage and it's still less useful compared to other classes since we have no burst ability in our entire kit (No shalks, no grim focus, no power of the light)
Until this class gets an entire rework (Which, btw, is never going to happen) this class is going to be pigeonholed into using the same 7th-fury SnB we've been using for the past 2 years.
If you haven't tried, i suggest you try that same build on a stamblade or a stamplar and see how much difference there is between those classes and stamdk in medium.
I have a stamDen on medium and he really wrecks stuff. but my DK is my main, and he's the one i intended to keep playing on.
And say what u want, after years of swapping 7th/Fury heavy, 7th/Spriggan heavy, Agility Set (just PvP stuff, I have gold PvE stuff too), I have to say, it DOES make a difference when *I* go medium. I'm not saying DK should wear mediums, but for me, it's better than heavy. Trust me, I have couple hours on different setup, around 17 builds using Bandit's dressing room add-on just for PvP.... Skoria vs Troll King vs Bloodspawn vs Selene vs Domihouse, Earthgore, you name it....
So, while I do not claim this is IT for DK, but for me..... here's a few things:
1. DoT build and Deadly Strike.
2. I roll-dodge a lot.
3. My CP makes if I dodged an attack, dude becomes out of balance, and my attack hits 10% harder. (just put min 120 on the middle and right blue)
I'm not a good dueler (Corrosive is too slow to build, and I'm using a Nord with Bloodspawn... and I'm using Spriggan), but ever since I'm on a medium build, I won my fair share of duel/1vX against 7th/Fury Heavy DK with DoT pressure and Fossilize.
So yes, there's no skill/passive for a DK, but damage is damage. Do I hit harder when I'm on medium? Well yes.
I can't capitalize on stuff, and I'm WAY tankier when I'm on a heavy.... and yes, we don't have a spammable and we're not a burst... and YES heavy DK is more "optimized" for the class.........
....but my personal build have been proven with my playstyle that I kill more people, and faster, so I end up more effective on medium set.
Look, I run around Deadly Strike med build spin-to-win before Alcast come up with similar build.
Now, in Elsewyr, hell, I'm on 2H/2H build with Spriggan Maul on my burst bar, and Master Axe/Carve on the AoE bar.... (Have u tried Dizzying Swing in Cyrodiil now? spammable.)
TLDR; other class benefits more wearing medium, but to say "there's no reason for DK to use medium" is flat out wrong.
Let's just agree to disagree. I've tried med stamdk and i see no point in using it if i can clearly do better on med stamplar or other stams.
nothing to disagree there. other class do med better. that's a fact.
but like hell im creating a new char and build up all the gears all over again JUST so i can... use med armor? lol
no, seriously. i dont understand ur logic - nothing's wrong with it, u play how u want it - but what do u mean if u can do better on med stamplar/stamden, then stamDK... have no point using med?
sure i suppose if u have other toons and want ur DK to use the "BiS" set.
only thing i disagree is ur claiming that every DK should use heavy.There's no reason to use a medium dk, ever
i hope u'd consider making that claim for everyone.
because there is at least one reason. and that is to hit harder. with a bit of practice, med stamDK can take on heavy ones, no problem.
If i can use the exact same build and have far more success with one class (And said class being one i have much less experience with) over the other, i consider using that build on the class with weaker result pointless, hence why i think using medium on stamdk is useless.
I like minmaxing my builds for my playstyle and very rarely play with BiS or what is considered BiS, (My build is far from being BiS, but it works best on Stamdk) but i hate using a build that is clearly weaker on a character compared to another.
Also, i've never said every stam should run heavy, i said i consider medium stamdks pointless. There's a difference between claiming every Stamdk should play heavy and being realistic and knowing Stamdks are clearly inferior in medium compared to other classes.
ok we agree then.
I agree other class works with medium much better. But I want to play as a DK as its my most invested toon. And for this particular stamDK, medium works better than heavy. So I'm sticking with that.
It's clearly inferior to other class, but it's not inferior to a Heavy of the same class.How people are defending the use of a *** AOE debuffing dot as a pseudo-spammable because of Molten Whip truly astounds me.
Too many players can't see the big picture. This is especially true with pve dds, going full tunnel vision on their dps when it comes to balance changes.
Molten whip is indeed a buff to stamdk dps, but is it a buff to class identity and general class structure? No, it's the exact opposite and it shows how either clueless or apathetic the devs are when it comes to stamdk and the issues this class is facing
The same can be said about obnoxious breath. I'd like everyone to remember Claw was nerfed because IT'S NOT supposed to be used as a spammable, just like Molten Whip is NOT supposed to be used as a passive buff.
I've said this immediatly after reading the PTS notes: this is NOT going to end well for stamdks. Molten Whip and Obnoxious breath will get nerfed or Stamdk will get ignored once again and remain in this trainwreck status. Which one is worse? hard to tell.There is no efective diference. Treat the skills by what they are not by what they are "suposed" to be, and whip right now is a 375 weapon dmg buf for stam dk.
This statement is the perfect example of what i've just written. No big picture, pure tunnel vision on that phat 375 weapon damage.
It's not just stupid from a consistency standpoint, considering what happened this patch, it's also stupid from a gameplay standpoint, because it makes no sense for a damage-over-time skill to be a spammable, no matter how hard it hits or how well it synergises with another skill.
EDIT: Also want to point out, Noxious isn't alone in stupidity. Molten Whip is just as stupid for being a spammable, that pushes you into using other skills as spammables, to gain the secondary effect of your actual spammable. It's not a spammable, it's a *** damage proc that offers a phat passive weapon & spell damage bonus. We need to stop just drilling on Noxious being a stupid spammable, we need to drill on Molten Whip for having a stupid design that supports Noxious's stupidity.
I don't get the hate with using Nox as spammable (other than it looks like vomit...). If it hits hard, it's cheap, then it's good spammable.
The fact it's AoE is a bonus.
The fact it has a bleed is another bonus.
But molten whip tho... that's kinda stupid. Sure it works well for PvE MagDK (do they even exist?), but for PvP it won't work. For stamDK is just as useless.
HONESTLY, the way I look at it, it's a buff to Molten Whip morph. Great.
But it doesn't make it a BiS. 375 wep damage is no big deal. Any DW/Bow build without molten whip can pulls higher number.
What I like to see, honestly, at this point, a buff to green claw.
1. increase the cost to be same/closer to Nox.
2. remove the DoT.
3. double the damage.
4. ??
5. PROFIT.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
JumpmanLane wrote: »Doomstriker wrote: »For magicka DK:
1. Lack of a spammable ranged dps single target skill. I wish one is the stone fist morphs could be changed to be spammable dps. We already have a cc ability with petrify.
2. Obsidian shield is a pitiful absorb in pvp. The shield is barely 1k vs 4K from harness magicka. I wish one of the morphs would scale off of magicka instead of health and provide a higher absorb for the caster.
3. Petrify range is terrible at 8m. Rune Prison the sorcerer equivalent is 28m. And basically does the same thing.
4. Power lash takes too long to setup in pvp and is too easy to dodge. If you cc someone and use flame lash, then most players will instantly dodge roll ASAP before you can use powerlash. I wish powerlash could be changed to automatically proc when your target is stunned or off balance.
That’s silly. Range use a staff. Don’t run obsidian shield lol. Fossilize is great at 8m. Let them come to you.
As for powerlash, if you’re not animation canceling your whips you’re playing MagDk wrong. (EVEN in Lag). Whip block whip block HEAL! Lol. (Don’t run molten it’s for taters lmao).
GeorgeBlack wrote: »(StamDK)
A bunch of pages and what we got with elswhere chap is that we lost wings and got noxious breath as spammable instead of venomous claw.
Discussions need to be focused on single abilities, active an passive, 1 by 1 if we are to get changes happen slowly.
Take an ability, compared it with other classes and how it synergizes or does not in the DK toolkit and ask for a clear change.
Also call for a removal of 7th Veiled and Fury from the game. Yes it will hurt the only strong stamDK build, but then the class might be improved. Nothing to lose. It's boring at this point.
Problem is that not many people main stamDK and like having many different builds on a stamDK.
GeorgeBlack wrote: »(StamDK)
A bunch of pages and what we got with elswhere chap is that we lost wings and got noxious breath as spammable instead of venomous claw.
Discussions need to be focused on single abilities, active an passive, 1 by 1 if we are to get changes happen slowly.
Take an ability, compared it with other classes and how it synergizes or does not in the DK toolkit and ask for a clear change.
Also call for a removal of 7th Veiled and Fury from the game. Yes it will hurt the only strong stamDK build, but then the class might be improved. Nothing to lose. It's boring at this point.
Problem is that not many people main stamDK and like having many different builds on a stamDK.
There are not many different builds on a stamDK outside 7th/fury ; S/B-2H. I tried one relying on procs and, though it was fun, it was not even near as strong as a 7th/Fury ste up.
sDK cannot go ranged, that's a silly move. Yes, you get extra resources by using venom arrow... anything else? Yes, you can do extra dmg on acid spray first hit, but just a 6% extra. Any well build stamblade will do much more dmg and it's not forced to run poison skills (so he can use Bombard instead)
DW may be an option, but the fact that no passive synergizes with bleeds makes it less appealing. Sure, you can try foss + flurry/WB to get a 15% extra dmg, but any class can do that (except temps).
So the option is spamming noxious while permablocking. Maybe good old Black Rose could be an optional set with that setup, but the playing style remains the same: instead of ransack, you cast 3 noxious, then a heroic slash. Rinse and repeat.
Stam DK PvP:
Just about every single class ability that a DK can be replaced by a weapon/armor ability that functions just as well, or maybe even better.
Especially the stam spammable....
Stam DK PvP:
Just about every single class ability that a DK can be replaced by a weapon/armor ability that functions just as well, or maybe even better.
Especially the stam spammable....
agree.
but it's still a nice class. I love my leap ulti, the thing I miss the most when playing other class.
JumpmanLane wrote: »Doomstriker wrote: »For magicka DK:
1. Lack of a spammable ranged dps single target skill. I wish one is the stone fist morphs could be changed to be spammable dps. We already have a cc ability with petrify.
2. Obsidian shield is a pitiful absorb in pvp. The shield is barely 1k vs 4K from harness magicka. I wish one of the morphs would scale off of magicka instead of health and provide a higher absorb for the caster.
3. Petrify range is terrible at 8m. Rune Prison the sorcerer equivalent is 28m. And basically does the same thing.
4. Power lash takes too long to setup in pvp and is too easy to dodge. If you cc someone and use flame lash, then most players will instantly dodge roll ASAP before you can use powerlash. I wish powerlash could be changed to automatically proc when your target is stunned or off balance.
That’s silly. Range use a staff. Don’t run obsidian shield lol. Fossilize is great at 8m. Let them come to you.
As for powerlash, if you’re not animation canceling your whips you’re playing MagDk wrong. (EVEN in Lag). Whip block whip block HEAL! Lol. (Don’t run molten it’s for taters lmao).
Ranged mDK is bad. No passives contributes to the play style and the only things that makes it different are armaments (the extra dmg on full heavy attack) and stonefist. None of them will make any ranged mDK viable.
DK is melee or melee. Now with the nerfs to roots it is even less viable.
JumpmanLane wrote: »JumpmanLane wrote: »Doomstriker wrote: »For magicka DK:
1. Lack of a spammable ranged dps single target skill. I wish one is the stone fist morphs could be changed to be spammable dps. We already have a cc ability with petrify.
2. Obsidian shield is a pitiful absorb in pvp. The shield is barely 1k vs 4K from harness magicka. I wish one of the morphs would scale off of magicka instead of health and provide a higher absorb for the caster.
3. Petrify range is terrible at 8m. Rune Prison the sorcerer equivalent is 28m. And basically does the same thing.
4. Power lash takes too long to setup in pvp and is too easy to dodge. If you cc someone and use flame lash, then most players will instantly dodge roll ASAP before you can use powerlash. I wish powerlash could be changed to automatically proc when your target is stunned or off balance.
That’s silly. Range use a staff. Don’t run obsidian shield lol. Fossilize is great at 8m. Let them come to you.
As for powerlash, if you’re not animation canceling your whips you’re playing MagDk wrong. (EVEN in Lag). Whip block whip block HEAL! Lol. (Don’t run molten it’s for taters lmao).
Ranged mDK is bad. No passives contributes to the play style and the only things that makes it different are armaments (the extra dmg on full heavy attack) and stonefist. None of them will make any ranged mDK viable.
DK is melee or melee. Now with the nerfs to roots it is even less viable.
Untrue. Now I’m not saying run MagDk SOLELY at range. Yet, while you’re not in melee range ABSOLUTELY FIGHT at range with a STAFF.
Ideally you want to close on your opponent (depending on the opponent) or let them close on you. Against a magsorc you def want to close and fight in melee; but against a stamden or even a StamDK, kiting and fighting outside 8m is effective. You know Fossilize, animation cancel a few whips then “Step back Daniel-san!”
Considering all the people who take off running to reset or run for their lives a staff don’t hurt none lol.
Stam DK PvP:
Just about every single class ability that a DK can be replaced by a weapon/armor ability that functions just as well, or maybe even better.
Especially the stam spammable....
agree.
but it's still a nice class. I love my leap ulti, the thing I miss the most when playing other class.
It looks cool, but face it, it doesn't bring anything to the table. I enjoy much more dying on my melee mageblade than trying to play my DK
How people are defending the use of a *** AOE debuffing dot as a pseudo-spammable because of Molten Whip truly astounds me.