JumpmanLane wrote: »JumpmanLane wrote: »Doomstriker wrote: »For magicka DK:
1. Lack of a spammable ranged dps single target skill. I wish one is the stone fist morphs could be changed to be spammable dps. We already have a cc ability with petrify.
2. Obsidian shield is a pitiful absorb in pvp. The shield is barely 1k vs 4K from harness magicka. I wish one of the morphs would scale off of magicka instead of health and provide a higher absorb for the caster.
3. Petrify range is terrible at 8m. Rune Prison the sorcerer equivalent is 28m. And basically does the same thing.
4. Power lash takes too long to setup in pvp and is too easy to dodge. If you cc someone and use flame lash, then most players will instantly dodge roll ASAP before you can use powerlash. I wish powerlash could be changed to automatically proc when your target is stunned or off balance.
That’s silly. Range use a staff. Don’t run obsidian shield lol. Fossilize is great at 8m. Let them come to you.
As for powerlash, if you’re not animation canceling your whips you’re playing MagDk wrong. (EVEN in Lag). Whip block whip block HEAL! Lol. (Don’t run molten it’s for taters lmao).
Ranged mDK is bad. No passives contributes to the play style and the only things that makes it different are armaments (the extra dmg on full heavy attack) and stonefist. None of them will make any ranged mDK viable.
DK is melee or melee. Now with the nerfs to roots it is even less viable.
Untrue. Now I’m not saying run MagDk SOLELY at range. Yet, while you’re not in melee range ABSOLUTELY FIGHT at range with a STAFF.
Ideally you want to close on your opponent (depending on the opponent) or let them close on you. Against a magsorc you def want to close and fight in melee; but against a stamden or even a StamDK, kiting and fighting outside 8m is effective. You know Fossilize, animation cancel a few whips then “Step back Daniel-san!”
Considering all the people who take off running to reset or run for their lives a staff don’t hurt none lol.
You know that you could do much better with another class, right?
I also run with a flame staff on my mDK, but trading pew pew against a sorc or NB is a death sentence. You don't have better crits, you don't have better resource management and you lack a true burst skill. Even ranged DoT play style is much, much better on a NB because of crit (and crit chance) and because debilitate + swallow soul combo is awesome. Not only refils your health, but also your magicka. You can even combine them with quick syphon on resto staff to get an ever stronger effect. Not to mention Siphoning attacks.
As a counterpart, you beg the RGN god to proc burning status while spamming force pulse and using elemental drain.
Yes, you can go melee with a flame staff (or a lit staff + livewire to proc off balance easily). No, you cannot do more dmg at range.
Cauterize not granting Major Savagery seems like a major oversight if ZOS's intention was to give Cauterize the FOO treatment and make it equally useful for both stam and mag.
Toc de Malsvi wrote: »
You might already have an ability giving you major savagery.
Cauterize not granting Major Savagery seems like a major oversight if ZOS's intention was to give Cauterize the FOO treatment and make it equally useful for both stam and mag.
Toc de Malsvi wrote: »
You seem to be missing the point. Cauterize was changed to scale with stam, FOO scales with stam as well. Cauterize is still pretty far behind though cause it isn't a great heal for stam and it doesn't offer the passive buff FOO does.
That makes zero sense. One's a dmg morph and the other is a healing morph. They will always have their uses respectively. I still have yet to see a single good reason that Cauterize shouldn't get Major Savagery.Cauterize not granting Major Savagery seems like a major oversight if ZOS's intention was to give Cauterize the FOO treatment and make it equally useful for both stam and mag.
if Caut got Major Savagery, NOBODY wants to use FOO morph ever again........
stamDK here and I use Caut. it's great extra heal. with some tanking CP, it's like drinking a pot every 5 sec for 2000magicka cost.....
That makes zero sense. One's a dmg morph and the other is a healing morph. They will always have their uses respectively. I still have yet to see a single good reason that Cauterize shouldn't get Major Savagery.Cauterize not granting Major Savagery seems like a major oversight if ZOS's intention was to give Cauterize the FOO treatment and make it equally useful for both stam and mag.
if Caut got Major Savagery, NOBODY wants to use FOO morph ever again........
stamDK here and I use Caut. it's great extra heal. with some tanking CP, it's like drinking a pot every 5 sec for 2000magicka cost.....
Cauterize not granting Major Savagery seems like a major oversight if ZOS's intention was to give Cauterize the FOO treatment and make it equally useful for both stam and mag.
if Caut got Major Savagery, NOBODY wants to use FOO morph ever again........
stamDK here and I use Caut. it's great extra heal. with some tanking CP, it's like drinking a pot every 5 sec for 2000magicka cost.....Toc de Malsvi wrote: »
You seem to be missing the point. Cauterize was changed to scale with stam, FOO scales with stam as well. Cauterize is still pretty far behind though cause it isn't a great heal for stam and it doesn't offer the passive buff FOO does.
don't get me wrong, i WISH Caut gets Major Savage, but as of now, I got ZERO CP on healing, and in Cyrodiil i'm getting 3-5k heals every 5 sec. I've seen stamDK with heavy build with 8-10k health tick.... outside Cyro i'm getting 7.5k+ heal per tick.
that plus 10% crit chance would be crazy amazing lol
I'm not sure what you are doing, but I play in BGs all the time and do quite well on my stam DK.Stamdks are unplayable in non cp right now. Literally unplayable. Time to reroll to something slightly less useless because I can't play CP as I'm only lvl 400.
Toc de Malsvi wrote: »Cauterize not granting Major Savagery seems like a major oversight if ZOS's intention was to give Cauterize the FOO treatment and make it equally useful for both stam and mag.
if Caut got Major Savagery, NOBODY wants to use FOO morph ever again........
stamDK here and I use Caut. it's great extra heal. with some tanking CP, it's like drinking a pot every 5 sec for 2000magicka cost.....Toc de Malsvi wrote: »
You seem to be missing the point. Cauterize was changed to scale with stam, FOO scales with stam as well. Cauterize is still pretty far behind though cause it isn't a great heal for stam and it doesn't offer the passive buff FOO does.
don't get me wrong, i WISH Caut gets Major Savage, but as of now, I got ZERO CP on healing, and in Cyrodiil i'm getting 3-5k heals every 5 sec. I've seen stamDK with heavy build with 8-10k health tick.... outside Cyro i'm getting 7.5k+ heal per tick.
that plus 10% crit chance would be crazy amazing lol
I get 4k at the most in PVP. Dont get me wrong I can use another heal on my bow/bow. But lets just look at what it does.
Cauterize:
Major Prophecy
Heal 1 target every 5 sec.
FOO:
Major Prophecy
Major Savagery
Damage 2 targets every 5 Sec.
The only reason to ever take Cauterize is cause you absolutely need more healing and cannot get it anywhere else. FOO gives way more value for stam.
Stamdks are unplayable in non cp right now. Literally unplayable. Time to reroll to something slightly less useless because I can't play CP as I'm only lvl 400.
Toc de Malsvi wrote: »Cauterize not granting Major Savagery seems like a major oversight if ZOS's intention was to give Cauterize the FOO treatment and make it equally useful for both stam and mag.
if Caut got Major Savagery, NOBODY wants to use FOO morph ever again........
stamDK here and I use Caut. it's great extra heal. with some tanking CP, it's like drinking a pot every 5 sec for 2000magicka cost.....Toc de Malsvi wrote: »
You seem to be missing the point. Cauterize was changed to scale with stam, FOO scales with stam as well. Cauterize is still pretty far behind though cause it isn't a great heal for stam and it doesn't offer the passive buff FOO does.
don't get me wrong, i WISH Caut gets Major Savage, but as of now, I got ZERO CP on healing, and in Cyrodiil i'm getting 3-5k heals every 5 sec. I've seen stamDK with heavy build with 8-10k health tick.... outside Cyro i'm getting 7.5k+ heal per tick.
that plus 10% crit chance would be crazy amazing lol
I get 4k at the most in PVP. Dont get me wrong I can use another heal on my bow/bow. But lets just look at what it does.
Cauterize:
Major Prophecy
Heal 1 target every 5 sec.
FOO:
Major Prophecy
Major Savagery
Damage 2 targets every 5 Sec.
The only reason to ever take Cauterize is cause you absolutely need more healing and cannot get it anywhere else. FOO gives way more value for stam.
for my CP Cyrodiil, every extra heal is desired. If Cauterize doesn't have that much heals, I'd slot an actual DPS skill, not FOO. In fact, DK Cyro "meta" now includes Cauterize simply for the heal.Stamdks are unplayable in non cp right now. Literally unplayable. Time to reroll to something slightly less useless because I can't play CP as I'm only lvl 400.
why is it unplayable? we still have our passives, and if played right, can be tanky as hell.
also, i play CP since 300-ish, it's fine. i may not duel any CP810 or do 1vX, but I am still a threat on the battlefield.
OrphanHelgen wrote: »Suggestion:
Remove the 33% increase dmg stack on molten whip, but make it so you don't lose the spell dmg after using whip.
Could potentially solve the pvp issue where whip apparently is too powerful, and PVE players would be able to keep up their spell damage in rotations.
Tell you what give me my wings back and just leave mag dk the hell alone!
Tell you what give me my wings back and just leave mag dk the hell alone!
magDK got a huge buff, and wings are fine.
what this class need is more stam options.
magDK is in a much better place in Cyrodiil, and stamDK has been in a pretty decent spot for years.
why not give us a couple stam morph, natural 2% faster walk, more class burst/execute option.
Tell you what give me my wings back and just leave mag dk the hell alone!
magDK got a huge buff, and wings are fine.
what this class need is more stam options.
magDK is in a much better place in Cyrodiil, and stamDK has been in a pretty decent spot for years.
why not give us a couple stam morph, natural 2% faster walk, more class burst/execute option.
Tell you what give me my wings back and just leave mag dk the hell alone!
magDK got a huge buff, and wings are fine.
what this class need is more stam options.
magDK is in a much better place in Cyrodiil, and stamDK has been in a pretty decent spot for years.
why not give us a couple stam morph, natural 2% faster walk, more class burst/execute option.
Mag dks got a buff yeah, but sadly that buff didnt adress any of the problems that the class has:
PvP: ( i can only talk about no cps) mag dks sustain very badly, the change zos made (bruning proccs give magica) wasnt enaugh since it îs an rng procc an its useless against dunmers. We got a nice dmg buff to taloons and inglufing flames, but again zos didnt adressed the main issue:
Taloons were underused before elsweyer (frost blockade outperformed them) , now after the changes to RaT and the intrduction of snare immunety (even in pve !!!![who asked for that ?!!]) no one uses them (outside from synergie groups).
Inglufing Flames has a realy strange hitbox that causes it do miss very often, and that didnt got adressed but dmg is always nice i guss =P
I thought the change to inhale was broken but after testing it, it feels as useless as before (its nice to leech some ap here and there)
the new whip just feels awkward its like you play without a spammable, and the changes to wings are realy bad in my opinion there were 101 way to ballance them without making them feel so awkward ( no immuenty against ranged ccs, poison/enchants etc)
The buffs i personal liked was the buff to leap ( i can finaly hit longerange shots =P) and the buff to coag ( im still jealous about WW heal tho but i guess that would be to op xD)
PvE: mag dks lack dps, but we didnt get anything, no execute, no overall dmg increase. The whip felt nice when it was bugged ( totaly broken in pvp but actual decent in pve).
So all in all we got dmg buffs for pvp where it was not necessery needed, and we got an awkward spammable for Pve (that is still no poison whip, sorry sdks =/), meanwhile we suffer from the root changes in pvp AND pve