WillhelmBlack wrote: »Dead skills, dead passives, dead class next patch.
/thread
rocc
irstarkey57 wrote: »ERUPTION NEEDS AN AUDIT. Why on earth does this skill cost 5k and hit like a wet noodle. Compared to Templar’s ritual that cleanses 5 negative effects, snares, heals, and does damage. Like. Wtf. Shards and liquid lightning also way better. Not sure why you guys keep fuxking with eruption. It was damn near useless as it was. You all finally had it in a good spot the patch where you buffed shards, LL, eruption all together. Then you did all the weird audit bs and eruption got left behind the other ones. It needs help. Useless skill atm for the cost. Garbage damage. No use whatsoever in pvp either. Class identity....
BlackMadara wrote: »How many synergies do other classes have in non ultimate skills?
BlackMadara wrote: »@BNOC Do not spread misinformation. RoR is a much more efficient and impactful spell than cinder storm.
@Iskiab @the1andonlyskwex
I feel that ash cloud should get a radius increase to 8m with a snare reduction to 50%. This is the same size as Standard, which is still small enough that it can be dodge rolled out of, but large enough to kite around for the user. Then some type of buff for allies standing in it. I feel the existence of a synergy on talons is why ash cloud doesn't have a synergy. How many synergies do other classes have in non ultimate skills?
BlackMadara wrote: »@BNOC Do not spread misinformation. RoR is a much more efficient and impactful spell than cinder storm.
@Iskiab @the1andonlyskwex
I feel that ash cloud should get a radius increase to 8m with a snare reduction to 50%. This is the same size as Standard, which is still small enough that it can be dodge rolled out of, but large enough to kite around for the user. Then some type of buff for allies standing in it. I feel the existence of a synergy on talons is why ash cloud doesn't have a synergy. How many synergies do other classes have in non ultimate skills?
BlackMadara wrote: »@BNOC Do not spread misinformation. RoR is a much more efficient and impactful spell than cinder storm.
@Iskiab @the1andonlyskwex
I feel that ash cloud should get a radius increase to 8m with a snare reduction to 50%. This is the same size as Standard, which is still small enough that it can be dodge rolled out of, but large enough to kite around for the user. Then some type of buff for allies standing in it. I feel the existence of a synergy on talons is why ash cloud doesn't have a synergy. How many synergies do other classes have in non ultimate skills?
What misinformation? I was correcting someone else for doing that exact thing, muddling up 2 Templar morphs into one to push the Cinder Storm agenda and a part from the damage component which I got wrong (and had corrected long before your response), the rest is right.
Nobody cares about RoR and it's pure pish, if Cinder is worse then it's in a bad place, but difference is, you can play a DK without Cinder (as most do), go try play a Templar without Ritual.
On another note, you're probably talking about PvE and I'm not.
BlackMadara wrote: »@BNOC Do not spread misinformation. RoR is a much more efficient and impactful spell than cinder storm.
@Iskiab @the1andonlyskwex
I feel that ash cloud should get a radius increase to 8m with a snare reduction to 50%. This is the same size as Standard, which is still small enough that it can be dodge rolled out of, but large enough to kite around for the user. Then some type of buff for allies standing in it. I feel the existence of a synergy on talons is why ash cloud doesn't have a synergy. How many synergies do other classes have in non ultimate skills?
What misinformation? I was correcting someone else for doing that exact thing, muddling up 2 Templar morphs into one to push the Cinder Storm agenda and a part from the damage component which I got wrong (and had corrected long before your response), the rest is right.
Nobody cares about RoR and it's pure pish, if Cinder is worse then it's in a bad place, but difference is, you can play a DK without Cinder (as most do), go try play a Templar without Ritual.
On another note, you're probably talking about PvE and I'm not.
Two points:
1. Ritual is an iconic class ability for Templars, so in my opinion should always be the best
2. Cinder is that bad
BlackMadara wrote: »@BNOC Do not spread misinformation. RoR is a much more efficient and impactful spell than cinder storm.
@Iskiab @the1andonlyskwex
I feel that ash cloud should get a radius increase to 8m with a snare reduction to 50%. This is the same size as Standard, which is still small enough that it can be dodge rolled out of, but large enough to kite around for the user. Then some type of buff for allies standing in it. I feel the existence of a synergy on talons is why ash cloud doesn't have a synergy. How many synergies do other classes have in non ultimate skills?
What misinformation? I was correcting someone else for doing that exact thing, muddling up 2 Templar morphs into one to push the Cinder Storm agenda and a part from the damage component which I got wrong (and had corrected long before your response), the rest is right.
Nobody cares about RoR and it's pure pish, if Cinder is worse then it's in a bad place, but difference is, you can play a DK without Cinder (as most do), go try play a Templar without Ritual.
On another note, you're probably talking about PvE and I'm not.
Two points:
1. Ritual is an iconic class ability for Templars, so in my opinion should always be the best
2. Cinder is that bad
I never said it wasn't better, I was just replying to the guy who was combining perks from both morphs into one as an argument for Cinder when he didn't need to.
I agree that Ritual is iconic but it has been nerfed so much over the years and still, Templar's can't afford to not run it otherwise they'll just die.
That's for Templar threads anyway.
BlackMadara wrote: »@BNOC Do not spread misinformation. RoR is a much more efficient and impactful spell than cinder storm.
@Iskiab @the1andonlyskwex
I feel that ash cloud should get a radius increase to 8m with a snare reduction to 50%. This is the same size as Standard, which is still small enough that it can be dodge rolled out of, but large enough to kite around for the user. Then some type of buff for allies standing in it. I feel the existence of a synergy on talons is why ash cloud doesn't have a synergy. How many synergies do other classes have in non ultimate skills?
What misinformation? I was correcting someone else for doing that exact thing, muddling up 2 Templar morphs into one to push the Cinder Storm agenda and a part from the damage component which I got wrong (and had corrected long before your response), the rest is right.
Nobody cares about RoR and it's pure pish, if Cinder is worse then it's in a bad place, but difference is, you can play a DK without Cinder (as most do), go try play a Templar without Ritual.
On another note, you're probably talking about PvE and I'm not.
BlackMadara wrote: »BlackMadara wrote: »@BNOC Do not spread misinformation. RoR is a much more efficient and impactful spell than cinder storm.
@Iskiab @the1andonlyskwex
I feel that ash cloud should get a radius increase to 8m with a snare reduction to 50%. This is the same size as Standard, which is still small enough that it can be dodge rolled out of, but large enough to kite around for the user. Then some type of buff for allies standing in it. I feel the existence of a synergy on talons is why ash cloud doesn't have a synergy. How many synergies do other classes have in non ultimate skills?
What misinformation? I was correcting someone else for doing that exact thing, muddling up 2 Templar morphs into one to push the Cinder Storm agenda and a part from the damage component which I got wrong (and had corrected long before your response), the rest is right.
Nobody cares about RoR and it's pure pish, if Cinder is worse then it's in a bad place, but difference is, you can play a DK without Cinder (as most do), go try play a Templar without Ritual.
On another note, you're probably talking about PvE and I'm not.
Allow me to correct the target of my main argument to Extended Ritual (ER.) I am speaking from a PvP perspective.
-It has a longer duration (24s vs 18s).
-Its total heal scaling (spell power scaling) is 5.06 with 12 ticks and the synergy heal, while cinder storm's is 5.15, with ER having a much larger radius (which is fine.) This is without considering any heal modifiers.
-As you corrected it does not deal damage. It doesn't help when are also combining morph effects to "push an agenda" until corrected.
Is there a problem with Templar needing Ritual? A relatively cheap cleanse is very powerful.
BlackMadara wrote: »BlackMadara wrote: »@BNOC Do not spread misinformation. RoR is a much more efficient and impactful spell than cinder storm.
@Iskiab @the1andonlyskwex
I feel that ash cloud should get a radius increase to 8m with a snare reduction to 50%. This is the same size as Standard, which is still small enough that it can be dodge rolled out of, but large enough to kite around for the user. Then some type of buff for allies standing in it. I feel the existence of a synergy on talons is why ash cloud doesn't have a synergy. How many synergies do other classes have in non ultimate skills?
What misinformation? I was correcting someone else for doing that exact thing, muddling up 2 Templar morphs into one to push the Cinder Storm agenda and a part from the damage component which I got wrong (and had corrected long before your response), the rest is right.
Nobody cares about RoR and it's pure pish, if Cinder is worse then it's in a bad place, but difference is, you can play a DK without Cinder (as most do), go try play a Templar without Ritual.
On another note, you're probably talking about PvE and I'm not.
Allow me to correct the target of my main argument to Extended Ritual (ER.) I am speaking from a PvP perspective.
-It has a longer duration (24s vs 18s).
-Its total heal scaling (spell power scaling) is 5.06 with 12 ticks and the synergy heal, while cinder storm's is 5.15, with ER having a much larger radius (which is fine.) This is without considering any heal modifiers.
-As you corrected it does not deal damage. It doesn't help when are also combining morph effects to "push an agenda" until corrected.
Is there a problem with Templar needing Ritual? A relatively cheap cleanse is very powerful.
No there's no problem with needing it, I love it; great skill. It's just not great in feedback threads that people ask for changes to their apples by comparing them to oranges and if changes were made based on feedback like that, the game would be silly.
The Ritual chat is for Templar threads as I said but either way, it's is still more expensive than free dots and effects that are applied very quickly (especially by you guys); the duration extension doesn't really matter because I'd be surprised if a single Templar is in a position in PvP where they can wait until it's expired to recast it and I personally don't dive enough in to it to know about spell power scaling.
I want to understand though so, are you saying that without the synergy being procced Cinder Storm would outheal a full duration Ritual (with smaller range ofc)? Or just that the ticks can be bigger on one of them?
Anyway, I got no complaints about either of the skills, just about the agenda.
BlackMadara wrote: »I agree that Cinder and Ritual shouldn't be considered at the same standard.
the1andonlyskwex wrote: »BlackMadara wrote: »I agree that Cinder and Ritual shouldn't be considered at the same standard.
I have a problem with this statement. ZOS has made it very clear that they're balancing everything on an ability-by-ability basis. As long as that continues to be the case, Cinder and Ritual absolutely need to be held to the same standard. If/when ZOS eventually realizes the error of their ways and starts looking at balance more holistically, then we can start talking about holding different skills to different standards.
Austinseph1 wrote: »Bad and conditional sustain linked to rng and an ulti you get to use once every 3 mins, Maybe give a good amount of resources when a fully charged whip is consumed to support the Class mechanics or maybe just a cost reduction for all flame abilities to give more flame Identity and help sustain at the same time.
juhislihis19 wrote: »How is DK performing on the new patch? Mainly interested how stamDK fares.
Kronosphere wrote: »1. Our best ult only has 1 morph. shifting standard is outdated for all uses and when it would be good eye of storm ult from destro is better
2. sustain feels rough.