charley222 wrote: »IZZEFlameLash wrote: »charley222 wrote: »i play dk from 2004 and both stam and magicka have very poor playing style for pvp
playing magicka you only have to Petrify your enemy to dead and spam Lava Whip this is effective
playing stam dk is very bad you have to choice
1- to be a meat shield take a huge amount of damage and return any damage and die good to push the front line in cyrodiil
2- dps choice are very bad because all sacrifice you need to do to gain dps
2-1-because dk have any Burst damage, yes dk have strong DoT but have anything to reduce healing so your DOT is useless your enemy will heal back easy compare( NB have Major Defile and is also a only 70 point ultimate Death Stroke /facepalm to balance ) , so DK dps melee rely on bow (Lethal Arrow) mean range attack , /facepalm do you think this make sense to use and rely on a range attack for a melee dps this is so bad and broken just there this show how poor the class is fix
how to start fixing this issue simple fix start give them a Minor Defile now the next question on what skill , this open the door to some very kool concep in my opinion melee stam dk suffer to dont have Minor Defile or major Defile , so for now the melee stam DK is good to be a meat shield or rely on a range attack Oo
You mean 2014? Lol, the game did not even exist in 2004. Well, I think DKs need some form of sustain buff. Almost all DK problems basically come from sustain as none of our passives are good at sustaining except situationally (e.g burning /poisoned status effect for Combustion, needing ult for Battle Roar while we crawl our way to the ult with slow ultgen for a class dependent on ult for sustain). I don't know, maybe Major Defile might help but I think as soon as sustaining is not a minigame, DKs will be whole lot better.
yea your right my mistake, 2004 is the time i start playing wow yea i understand player have the feeling dk always run short to sustain but also having Minor Defile or major Defile this will increase the cost to sustaining to other class
also this make any sense for a melee to back off and using bow to have Major Defile
100% agree the sad part your limited to stick with S&B to have Major defile , because is not a class skillcharley222 wrote: »IZZEFlameLash wrote: »charley222 wrote: »i play dk from 2004 and both stam and magicka have very poor playing style for pvp
playing magicka you only have to Petrify your enemy to dead and spam Lava Whip this is effective
playing stam dk is very bad you have to choice
1- to be a meat shield take a huge amount of damage and return any damage and die good to push the front line in cyrodiil
2- dps choice are very bad because all sacrifice you need to do to gain dps
2-1-because dk have any Burst damage, yes dk have strong DoT but have anything to reduce healing so your DOT is useless your enemy will heal back easy compare( NB have Major Defile and is also a only 70 point ultimate Death Stroke /facepalm to balance ) , so DK dps melee rely on bow (Lethal Arrow) mean range attack , /facepalm do you think this make sense to use and rely on a range attack for a melee dps this is so bad and broken just there this show how poor the class is fix
how to start fixing this issue simple fix start give them a Minor Defile now the next question on what skill , this open the door to some very kool concep in my opinion melee stam dk suffer to dont have Minor Defile or major Defile , so for now the melee stam DK is good to be a meat shield or rely on a range attack Oo
You mean 2014? Lol, the game did not even exist in 2004. Well, I think DKs need some form of sustain buff. Almost all DK problems basically come from sustain as none of our passives are good at sustaining except situationally (e.g burning /poisoned status effect for Combustion, needing ult for Battle Roar while we crawl our way to the ult with slow ultgen for a class dependent on ult for sustain). I don't know, maybe Major Defile might help but I think as soon as sustaining is not a minigame, DKs will be whole lot better.
yea your right my mistake, 2004 is the time i start playing wow yea i understand player have the feeling dk always run short to sustain but also having Minor Defile or major Defile this will increase the cost to sustaining to other class
also this make any sense for a melee to back off and using bow to have Major Defile
The best way to play stamdk is with S&B as your main damage weapon, reverb as your stun + Major defile and Heroic slash as your great damage spammable + minor main, minor heroism, 60% snare and the way to use bash that doesn't cost much and that deal ton of damage.
You don't need a bow for major defile.
i try it again before replying and is badcharley222 wrote: »IZZEFlameLash wrote: »charley222 wrote: »i play dk from 2004 and both stam and magicka have very poor playing style for pvp
playing magicka you only have to Petrify your enemy to dead and spam Lava Whip this is effective
playing stam dk is very bad you have to choice
1- to be a meat shield take a huge amount of damage and return any damage and die good to push the front line in cyrodiil
2- dps choice are very bad because all sacrifice you need to do to gain dps
2-1-because dk have any Burst damage, yes dk have strong DoT but have anything to reduce healing so your DOT is useless your enemy will heal back easy compare( NB have Major Defile and is also a only 70 point ultimate Death Stroke /facepalm to balance ) , so DK dps melee rely on bow (Lethal Arrow) mean range attack , /facepalm do you think this make sense to use and rely on a range attack for a melee dps this is so bad and broken just there this show how poor the class is fix
how to start fixing this issue simple fix start give them a Minor Defile now the next question on what skill , this open the door to some very kool concep in my opinion melee stam dk suffer to dont have Minor Defile or major Defile , so for now the melee stam DK is good to be a meat shield or rely on a range attack Oo
You mean 2014? Lol, the game did not even exist in 2004. Well, I think DKs need some form of sustain buff. Almost all DK problems basically come from sustain as none of our passives are good at sustaining except situationally (e.g burning /poisoned status effect for Combustion, needing ult for Battle Roar while we crawl our way to the ult with slow ultgen for a class dependent on ult for sustain). I don't know, maybe Major Defile might help but I think as soon as sustaining is not a minigame, DKs will be whole lot better.
yea your right my mistake, 2004 is the time i start playing wow yea i understand player have the feeling dk always run short to sustain but also having Minor Defile or major Defile this will increase the cost to sustaining to other class
also this make any sense for a melee to back off and using bow to have Major Defile
The best way to play stamdk is with S&B as your main damage weapon, reverb as your stun + Major defile and Heroic slash as your great damage spammable + minor main, minor heroism, 60% snare and the way to use bash that doesn't cost much and that deal ton of damage.
You don't need a bow for major defile.
charley222 wrote: »i try it again before replying and is badcharley222 wrote: »IZZEFlameLash wrote: »charley222 wrote: »i play dk from 2004 and both stam and magicka have very poor playing style for pvp
playing magicka you only have to Petrify your enemy to dead and spam Lava Whip this is effective
playing stam dk is very bad you have to choice
1- to be a meat shield take a huge amount of damage and return any damage and die good to push the front line in cyrodiil
2- dps choice are very bad because all sacrifice you need to do to gain dps
2-1-because dk have any Burst damage, yes dk have strong DoT but have anything to reduce healing so your DOT is useless your enemy will heal back easy compare( NB have Major Defile and is also a only 70 point ultimate Death Stroke /facepalm to balance ) , so DK dps melee rely on bow (Lethal Arrow) mean range attack , /facepalm do you think this make sense to use and rely on a range attack for a melee dps this is so bad and broken just there this show how poor the class is fix
how to start fixing this issue simple fix start give them a Minor Defile now the next question on what skill , this open the door to some very kool concep in my opinion melee stam dk suffer to dont have Minor Defile or major Defile , so for now the melee stam DK is good to be a meat shield or rely on a range attack Oo
You mean 2014? Lol, the game did not even exist in 2004. Well, I think DKs need some form of sustain buff. Almost all DK problems basically come from sustain as none of our passives are good at sustaining except situationally (e.g burning /poisoned status effect for Combustion, needing ult for Battle Roar while we crawl our way to the ult with slow ultgen for a class dependent on ult for sustain). I don't know, maybe Major Defile might help but I think as soon as sustaining is not a minigame, DKs will be whole lot better.
yea your right my mistake, 2004 is the time i start playing wow yea i understand player have the feeling dk always run short to sustain but also having Minor Defile or major Defile this will increase the cost to sustaining to other class
also this make any sense for a melee to back off and using bow to have Major Defile
The best way to play stamdk is with S&B as your main damage weapon, reverb as your stun + Major defile and Heroic slash as your great damage spammable + minor main, minor heroism, 60% snare and the way to use bash that doesn't cost much and that deal ton of damage.
You don't need a bow for major defile.
1- S&B very low damage
2- dk have no execute and Major defile
everything is for NB Major defile execute athe broken cloak to spam to zone and heal dodge
Minor Maim is just useless nb just cloak also dk dont sustain=dead vs nb just spam cloak and zone
DK is just no match and garbage vs all dps nb burst in a few sec and on fail nb just have tp cloak and zone
https://www.youtube.com/watch?v=m8YZ8yzhnoc&t=388s funny on this channel you dont see 1 dk stam build
because the class run short , anyway thx for trying to help but is not working to my satisfaction , vs pro this will fail
charley222 wrote: »i try it again before replying and is badcharley222 wrote: »IZZEFlameLash wrote: »charley222 wrote: »i play dk from 2004 and both stam and magicka have very poor playing style for pvp
playing magicka you only have to Petrify your enemy to dead and spam Lava Whip this is effective
playing stam dk is very bad you have to choice
1- to be a meat shield take a huge amount of damage and return any damage and die good to push the front line in cyrodiil
2- dps choice are very bad because all sacrifice you need to do to gain dps
2-1-because dk have any Burst damage, yes dk have strong DoT but have anything to reduce healing so your DOT is useless your enemy will heal back easy compare( NB have Major Defile and is also a only 70 point ultimate Death Stroke /facepalm to balance ) , so DK dps melee rely on bow (Lethal Arrow) mean range attack , /facepalm do you think this make sense to use and rely on a range attack for a melee dps this is so bad and broken just there this show how poor the class is fix
how to start fixing this issue simple fix start give them a Minor Defile now the next question on what skill , this open the door to some very kool concep in my opinion melee stam dk suffer to dont have Minor Defile or major Defile , so for now the melee stam DK is good to be a meat shield or rely on a range attack Oo
You mean 2014? Lol, the game did not even exist in 2004. Well, I think DKs need some form of sustain buff. Almost all DK problems basically come from sustain as none of our passives are good at sustaining except situationally (e.g burning /poisoned status effect for Combustion, needing ult for Battle Roar while we crawl our way to the ult with slow ultgen for a class dependent on ult for sustain). I don't know, maybe Major Defile might help but I think as soon as sustaining is not a minigame, DKs will be whole lot better.
yea your right my mistake, 2004 is the time i start playing wow yea i understand player have the feeling dk always run short to sustain but also having Minor Defile or major Defile this will increase the cost to sustaining to other class
also this make any sense for a melee to back off and using bow to have Major Defile
The best way to play stamdk is with S&B as your main damage weapon, reverb as your stun + Major defile and Heroic slash as your great damage spammable + minor main, minor heroism, 60% snare and the way to use bash that doesn't cost much and that deal ton of damage.
You don't need a bow for major defile.
1- S&B very low damage
2- dk have no execute and Major defile
everything is for NB Major defile execute athe broken cloak to spam to zone and heal dodge
Minor Maim is just useless nb just cloak also dk dont sustain=dead vs nb just spam cloak and zone
DK is just no match and garbage vs all dps nb burst in a few sec and on fail nb just have tp cloak and zone
https://www.youtube.com/watch?v=m8YZ8yzhnoc&t=388s funny on this channel you dont see 1 dk stam build
because the class run short , anyway thx for trying to help but is not working to my satisfaction , vs pro this will fail
Dk isn't NB. Just accept it. S&B is very good damage since bash does a lot of damage.
Dk isn't garbage at all. Stam dk are strong. Different and probably a bit less powerfull from NB, but strong.
charley222 wrote: »charley222 wrote: »i try it again before replying and is badcharley222 wrote: »IZZEFlameLash wrote: »charley222 wrote: »i play dk from 2004 and both stam and magicka have very poor playing style for pvp
playing magicka you only have to Petrify your enemy to dead and spam Lava Whip this is effective
playing stam dk is very bad you have to choice
1- to be a meat shield take a huge amount of damage and return any damage and die good to push the front line in cyrodiil
2- dps choice are very bad because all sacrifice you need to do to gain dps
2-1-because dk have any Burst damage, yes dk have strong DoT but have anything to reduce healing so your DOT is useless your enemy will heal back easy compare( NB have Major Defile and is also a only 70 point ultimate Death Stroke /facepalm to balance ) , so DK dps melee rely on bow (Lethal Arrow) mean range attack , /facepalm do you think this make sense to use and rely on a range attack for a melee dps this is so bad and broken just there this show how poor the class is fix
how to start fixing this issue simple fix start give them a Minor Defile now the next question on what skill , this open the door to some very kool concep in my opinion melee stam dk suffer to dont have Minor Defile or major Defile , so for now the melee stam DK is good to be a meat shield or rely on a range attack Oo
You mean 2014? Lol, the game did not even exist in 2004. Well, I think DKs need some form of sustain buff. Almost all DK problems basically come from sustain as none of our passives are good at sustaining except situationally (e.g burning /poisoned status effect for Combustion, needing ult for Battle Roar while we crawl our way to the ult with slow ultgen for a class dependent on ult for sustain). I don't know, maybe Major Defile might help but I think as soon as sustaining is not a minigame, DKs will be whole lot better.
yea your right my mistake, 2004 is the time i start playing wow yea i understand player have the feeling dk always run short to sustain but also having Minor Defile or major Defile this will increase the cost to sustaining to other class
also this make any sense for a melee to back off and using bow to have Major Defile
The best way to play stamdk is with S&B as your main damage weapon, reverb as your stun + Major defile and Heroic slash as your great damage spammable + minor main, minor heroism, 60% snare and the way to use bash that doesn't cost much and that deal ton of damage.
You don't need a bow for major defile.
1- S&B very low damage
2- dk have no execute and Major defile
everything is for NB Major defile execute athe broken cloak to spam to zone and heal dodge
Minor Maim is just useless nb just cloak also dk dont sustain=dead vs nb just spam cloak and zone
DK is just no match and garbage vs all dps nb burst in a few sec and on fail nb just have tp cloak and zone
https://www.youtube.com/watch?v=m8YZ8yzhnoc&t=388s funny on this channel you dont see 1 dk stam build
because the class run short , anyway thx for trying to help but is not working to my satisfaction , vs pro this will fail
Dk isn't NB. Just accept it. S&B is very good damage since bash does a lot of damage.
Dk isn't garbage at all. Stam dk are strong. Different and probably a bit less powerfull from NB, but strong.
this is only your opinion and your opinion are not back up with anything , you already say dk have less dps , mean enemy will just heal back because dk have any Major Defile to the class skill mean you are limited to some build , i make amost all build this game have to offer from day 1 this game is release , and now dk are just so under power 1-, NB are able to be full medium and sustain so much more stamina vs dk
2- nb gank for the first attack and having to take the first burst + the Major Defile your already amost dead nb just have to cloak again and you are dead ,
3- dk can not cloak mean dk can not affort to be gank in full medium because the bust dps and the Major Defile , already this video explain everything very well
4- nb control the paste of the fight in anytime they just have to cloak heal and comeback to burst you down , on you side you can not disengage or zone
this is the damage i take in less of 2 sec after get Unbreakable Fear if i`m not dead the guy cloak and gank me again and i`m dead i can not heal back , and have any control because this stupid combat every damage i make allow the nb to cloak back and my DOT is useless and Petrify just not working vs high level nb i just get rush down and can not recouver
i got 60% critical resistance 33k health and around 30% physical resistance
i got 60% critical resistance 33k health and around 30% physical resistance and are hopeless vs nb to much dps burst and Unbreakable Fear 70 point ultimate and Major Defile+Major Fracture= dead , not dead np just cloak spam and make it again Oo
prove your claim is easy to make some blabla and back up anything i`m going to msg some nb and let see how you do vs them ?? i will make 1 video and show on this forum how you do well ?? soung good ?
charley222 wrote: »charley222 wrote: »i try it again before replying and is badcharley222 wrote: »IZZEFlameLash wrote: »charley222 wrote: »i play dk from 2004 and both stam and magicka have very poor playing style for pvp
playing magicka you only have to Petrify your enemy to dead and spam Lava Whip this is effective
playing stam dk is very bad you have to choice
1- to be a meat shield take a huge amount of damage and return any damage and die good to push the front line in cyrodiil
2- dps choice are very bad because all sacrifice you need to do to gain dps
2-1-because dk have any Burst damage, yes dk have strong DoT but have anything to reduce healing so your DOT is useless your enemy will heal back easy compare( NB have Major Defile and is also a only 70 point ultimate Death Stroke /facepalm to balance ) , so DK dps melee rely on bow (Lethal Arrow) mean range attack , /facepalm do you think this make sense to use and rely on a range attack for a melee dps this is so bad and broken just there this show how poor the class is fix
how to start fixing this issue simple fix start give them a Minor Defile now the next question on what skill , this open the door to some very kool concep in my opinion melee stam dk suffer to dont have Minor Defile or major Defile , so for now the melee stam DK is good to be a meat shield or rely on a range attack Oo
You mean 2014? Lol, the game did not even exist in 2004. Well, I think DKs need some form of sustain buff. Almost all DK problems basically come from sustain as none of our passives are good at sustaining except situationally (e.g burning /poisoned status effect for Combustion, needing ult for Battle Roar while we crawl our way to the ult with slow ultgen for a class dependent on ult for sustain). I don't know, maybe Major Defile might help but I think as soon as sustaining is not a minigame, DKs will be whole lot better.
yea your right my mistake, 2004 is the time i start playing wow yea i understand player have the feeling dk always run short to sustain but also having Minor Defile or major Defile this will increase the cost to sustaining to other class
also this make any sense for a melee to back off and using bow to have Major Defile
The best way to play stamdk is with S&B as your main damage weapon, reverb as your stun + Major defile and Heroic slash as your great damage spammable + minor main, minor heroism, 60% snare and the way to use bash that doesn't cost much and that deal ton of damage.
You don't need a bow for major defile.
1- S&B very low damage
2- dk have no execute and Major defile
everything is for NB Major defile execute athe broken cloak to spam to zone and heal dodge
Minor Maim is just useless nb just cloak also dk dont sustain=dead vs nb just spam cloak and zone
DK is just no match and garbage vs all dps nb burst in a few sec and on fail nb just have tp cloak and zone
https://www.youtube.com/watch?v=m8YZ8yzhnoc&t=388s funny on this channel you dont see 1 dk stam build
because the class run short , anyway thx for trying to help but is not working to my satisfaction , vs pro this will fail
Dk isn't NB. Just accept it. S&B is very good damage since bash does a lot of damage.
Dk isn't garbage at all. Stam dk are strong. Different and probably a bit less powerfull from NB, but strong.
this is only your opinion and your opinion are not back up with anything , you already say dk have less dps , mean enemy will just heal back because dk have any Major Defile to the class skill mean you are limited to some build , i make amost all build this game have to offer from day 1 this game is release , and now dk are just so under power 1-, NB are able to be full medium and sustain so much more stamina vs dk
2- nb gank for the first attack and having to take the first burst + the Major Defile your already amost dead nb just have to cloak again and you are dead ,
3- dk can not cloak mean dk can not affort to be gank in full medium because the bust dps and the Major Defile , already this video explain everything very well
4- nb control the paste of the fight in anytime they just have to cloak heal and comeback to burst you down , on you side you can not disengage or zone
this is the damage i take in less of 2 sec after get Unbreakable Fear if i`m not dead the guy cloak and gank me again and i`m dead i can not heal back , and have any control because this stupid combat every damage i make allow the nb to cloak back and my DOT is useless and Petrify just not working vs high level nb i just get rush down and can not recouver
i got 60% critical resistance 33k health and around 30% physical resistance
i got 60% critical resistance 33k health and around 30% physical resistance and are hopeless vs nb to much dps burst and Unbreakable Fear 70 point ultimate and Major Defile+Major Fracture= dead , not dead np just cloak spam and make it again Oo
prove your claim is easy to make some blabla and back up anything i`m going to msg some nb and let see how you do vs them ?? i will make 1 video and show on this forum how you do well ?? soung good ?
This is a L2P issue.
He didn't gank you since you got poison injection on you, so you knew he would come.
Also, you didn't block/dodge the the spectral bow after the incap, which is a second mistake.
Finally, it didn't happened in less than 2s but in 5s : Poison injection initial tick (1s)/Fear (2s)/Incap(3s)/Assassin's courge (4s)/Suprise attack (5s). If you don't react VS a nooblade (because it was a noob that didn't even weaved light attack between skills) it's not NB being so better than your DK, but you being bad at DK.
And don't bring me your unbreakable fear argument. It's a bug that rarely happen, and you don't balance class on bug.
zParallaxz wrote: »Lol at patch notes, guys there’s no point in asking for changes they aren’t coming. Why in the hell did they reduce the range of whip and also add a cost to powerlash.
zParallaxz wrote: »Lol at patch notes, guys there’s no point in asking for changes they aren’t coming. Why in the hell did they reduce the range of whip and also add a cost to powerlash.
So basically you are saying they heard what the class rep said and did the exact opposite?
Dks need sustain? Let’s make their whip cost more and reduce its range while we’re at it...
Elder Dragon: This passive ability now also increases the range of all instant-cast melee abilities 1 meter per rank, in addition to granting Health Recovery for each Draconic Power ability slotted.
zParallaxz wrote: »Lol at patch notes, guys there’s no point in asking for changes they aren’t coming. Why in the hell did they reduce the range of whip and also add a cost to powerlash.
So basically you are saying they heard what the class rep said and did the exact opposite?
Dks need sustain? Let’s make their whip cost more and reduce its range while we’re at it...
Lads...Elder Dragon: This passive ability now also increases the range of all instant-cast melee abilities 1 meter per rank, in addition to granting Health Recovery for each Draconic Power ability slotted.
There's 2 ranks to Elder Dragon currently. Therefore they merely reduced Whip range from 8m to 7m while also buffing the range of Burning Embers from 5m to 7m.
Read the patch notes.
IZZEFlameLash wrote: »I think it is high time I actually really quit this game and never look back instead of long break. Seriously. MDKs clearly didn't need sustain when mDK skills cost more than their stam counterparts and yet stam loses damage for sustain help. Wtf is ZOS even doing with class reps? Just to do exact opposite? I called whip range nerf also. They'd rather nerf the range down to extend to 8m everyrthing. And Elder Dragon passive still is useless. Really... ugh.
FloppyTouch wrote: »IZZEFlameLash wrote: »I think it is high time I actually really quit this game and never look back instead of long break. Seriously. MDKs clearly didn't need sustain when mDK skills cost more than their stam counterparts and yet stam loses damage for sustain help. Wtf is ZOS even doing with class reps? Just to do exact opposite? I called whip range nerf also. They'd rather nerf the range down to extend to 8m everyrthing. And Elder Dragon passive still is useless. Really... ugh.
I agree I been through so many nerfs and I'm just sick of the dk being crapped on and making horrible changes that no one asked for. Might be time to find a new game I'm done fighting a losing fight.
Savos_Saren wrote: »I'm still trying to figure out why ZOS is handing everything to StamBlades. First- they nerfed the living *** out of blocking (the DK's main defense). Then they promoted bleeds and Sloads (which ignores our innate defenses). So, of course, we drop SnB gameplay and look into damage shields... and now they make shielding damn near impossible. Our only defense is healing now... which they also add this set to counter:
Soldier of Anguish (Medium)
2: Weapon Damage
3: Weapon Critical
4: Weapon Damage
5: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
So ZOS just wants everyone to run around on Stamblades with Master's DW, Master's 2H, Soldier of Anguish, and Sloads… just ganking people and disappearing. Completely immune to DK DoTs (conversely denying their heals as well) because they can spam cloak. Yet what's the penalty for spamming cloak? *** nothing!
You can't spam roll dodge without penalty. You can't hold block without penalty. You can't spam bolt escape without penalty. You can't spam shields without penalty. But cloak? Penalty free. #ThisGameBelongsToNightblades
Savos_Saren wrote: »I'm still trying to figure out why ZOS is handing everything to StamBlades. First- they nerfed the living *** out of blocking (the DK's main defense). Then they promoted bleeds and Sloads (which ignores our innate defenses). So, of course, we drop SnB gameplay and look into damage shields... and now they make shielding damn near impossible. Our only defense is healing now... which they also add this set to counter:
Soldier of Anguish (Medium)
2: Weapon Damage
3: Weapon Critical
4: Weapon Damage
5: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
So ZOS just wants everyone to run around on Stamblades with Master's DW, Master's 2H, Soldier of Anguish, and Sloads… just ganking people and disappearing. Completely immune to DK DoTs (conversely denying their heals as well) because they can spam cloak. Yet what's the penalty for spamming cloak? *** nothing!
You can't spam roll dodge without penalty. You can't hold block without penalty. You can't spam bolt escape without penalty. You can't spam shields without penalty. But cloak? Penalty free. #ThisGameBelongsToNightblades
scipionumatia wrote: »Savos_Saren wrote: »I'm still trying to figure out why ZOS is handing everything to StamBlades. First- they nerfed the living *** out of blocking (the DK's main defense). Then they promoted bleeds and Sloads (which ignores our innate defenses). So, of course, we drop SnB gameplay and look into damage shields... and now they make shielding damn near impossible. Our only defense is healing now... which they also add this set to counter:
Soldier of Anguish (Medium)
2: Weapon Damage
3: Weapon Critical
4: Weapon Damage
5: When you deal damage with a melee attack, you have a 25% chance to traumatize your enemy, negating their next 5500 points of healing for 4 seconds. This effect can occur once every 4 seconds.
So ZOS just wants everyone to run around on Stamblades with Master's DW, Master's 2H, Soldier of Anguish, and Sloads… just ganking people and disappearing. Completely immune to DK DoTs (conversely denying their heals as well) because they can spam cloak. Yet what's the penalty for spamming cloak? *** nothing!
You can't spam roll dodge without penalty. You can't hold block without penalty. You can't spam bolt escape without penalty. You can't spam shields without penalty. But cloak? Penalty free. #ThisGameBelongsToNightblades
Dont forget about fear being insta cast and hard to cc break even with full stam.
I will say in cloaks defense though its super easy to counter. Theres detect potions, several AoE skills that pull them out of stealth and if they have a DoT on anyone when it deals damage they get pulled out of stealth (including from weapon enchants)
"Since when did a sharp shard of obsidian ever healed anyone?"
(Here let me jam this sharp piece of volcanic glass in your wounds.. You'll be aight.)
Thestephenmcraeub17_ESO wrote: »"Since when did a sharp shard of obsidian ever healed anyone?"
(Here let me jam this sharp piece of volcanic glass in your wounds.. You'll be aight.)
Interestingly enough (although off-topic), some scalpels are actually made with obsidian, as it can be sharpened to a ridiculously fine point. So it would make sense to say that a very sharp piece of volcanic glass can be involved in one's healing process.
Just my Friday fun fact
I have only one problem with MagDK.. "No finisher"
"Since when did a sharp shard of obsidian ever healed anyone?"
(Here let me jam this sharp piece of volcanic glass in your wounds.. You'll be aight.)
JumpmanLane wrote: »Savos_Saren wrote: »They should have picked class reps through a dueling tournament. This thread is garbage.
You definitely don't want to be represented by duelists. It's not a good representation of PVE or open-world PVP. Dueling is like .0001% of this game.
Honestly, a lot of issues could be solved by basing an ability off of max resource (stam or mag)… much like Flames of Oblivion, Domihaus, etc.
ZOS could change Molten Whip, Choking Talons, and Deep Breath to be either fire or poison damage... whichever resource was higher.Savos_Saren wrote: »Pain point #348: mDK execute (again)
From just today, alone (right after the Wolf Hunter release)
I've noticed that there are a lot more dodge builds popping up out there. I'm guessing that it's because of the change to Rune Cage and Sloads (they're now dodgable). The setup for our most powerful attack, Power Lash, is getting dodged like a mother [snip]er. The fact that it's a three part setup for Powerlash (talons, flame lash, powerlash) is really putting us at a disadvantage. I keep seeing my Burning Embers and Power Lash being dodged while my Leap and Empowering Chains keep popping up with "miss". Or even better yet- our "DOT based class" constantly has our DOTs being suppressed by Nightblades.
In the mean time- we're getting spammed by 2H Executioner, Mages Fury (and it's passive execute, mind you), Jesus Beams, cowardly poison injections from stealth, and Spin-to-Win Steel Tornados.
With our strongest defense (blocking) being nerfed and major defiles/bleeds/sloads whittling us down- we need to be able to be more on the offense against our opponents.
Can we please finally get a [snip]ing execute?
Fossilize is undodgeable and instantly procs powerlash. I DO want an execute though.
Foss do not proc Powerlash immediately. You need to land a regular lash on a stunned/immo enemy to set them off balance firts, THEN you can fire Powerlash...
I have only one problem with MagDK.. "No finisher"
Stone Fist / 4050 Magicka < Slam an enemy with solid rock, dealing 492 Magic Damage and stunning them for 3 seconds.
Deals 100% more damage if you successfully stun the target.
(Morphs)
Obsidian Shard / 4050 Magicka < Slam an enemy with solid volcanic glass, dealing 496 Magic Damage. Deals 300% more damage to targets at or below 25% Heath. (Stun has been taken away and it's converted to a finisher. Costs more but will prove beneficial.)
&
Stone Giant / 3240 Magicka < Slam an enemy with solid rock, dealing 496 Magic Damage and stunning them for 3 seconds.
Deals 100% more damage if you successfully stun the target. (Reduces the cost. You also gain Minor Resolve, increasing your Physical Resistance.)
(See what I did there?)
"Since when did a sharp shard of obsidian ever healed anyone?"
(Here let me jam this sharp piece of volcanic glass in your wounds.. You'll be aight.)
Savos_Saren wrote: »I have only one problem with MagDK.. "No finisher"
Stone Fist / 4050 Magicka < Slam an enemy with solid rock, dealing 492 Magic Damage and stunning them for 3 seconds.
Deals 100% more damage if you successfully stun the target.
(Morphs)
Obsidian Shard / 4050 Magicka < Slam an enemy with solid volcanic glass, dealing 496 Magic Damage. Deals 300% more damage to targets at or below 25% Heath. (Stun has been taken away and it's converted to a finisher. Costs more but will prove beneficial.)
&
Stone Giant / 3240 Magicka < Slam an enemy with solid rock, dealing 496 Magic Damage and stunning them for 3 seconds.
Deals 100% more damage if you successfully stun the target. (Reduces the cost. You also gain Minor Resolve, increasing your Physical Resistance.)
(See what I did there?)
"Since when did a sharp shard of obsidian ever healed anyone?"
(Here let me jam this sharp piece of volcanic glass in your wounds.. You'll be aight.)
Hell, you could keep both Stam and Mag happy with:
Obsidian Shard (4050 Magicka): Slam an enemy with a shard of molten volcanic glass, dealing #### flame damage and healing the caster or a nearby enemy for 50% of the initial damage done and stuns them for 1.5 seconds. Deals 250% more damage to targets under 25% health.
Stone Giant (3240 Stamina): Slam an enemy with solid rock, dealing #### physical damage and stunning them for 3 seconds. Deals 100% more damage if you successfully stun the target. You also gain Minor Resolve, which increases your Physical Resistance by 1320 for 15 seconds.
That way- mDKs can still heal allies and have an execute while stamDKs can benefit from more class skills and a resistance buff.
Ragnarock41 wrote: »Savos_Saren wrote: »I have only one problem with MagDK.. "No finisher"
Stone Fist / 4050 Magicka < Slam an enemy with solid rock, dealing 492 Magic Damage and stunning them for 3 seconds.
Deals 100% more damage if you successfully stun the target.
(Morphs)
Obsidian Shard / 4050 Magicka < Slam an enemy with solid volcanic glass, dealing 496 Magic Damage. Deals 300% more damage to targets at or below 25% Heath. (Stun has been taken away and it's converted to a finisher. Costs more but will prove beneficial.)
&
Stone Giant / 3240 Magicka < Slam an enemy with solid rock, dealing 496 Magic Damage and stunning them for 3 seconds.
Deals 100% more damage if you successfully stun the target. (Reduces the cost. You also gain Minor Resolve, increasing your Physical Resistance.)
(See what I did there?)
"Since when did a sharp shard of obsidian ever healed anyone?"
(Here let me jam this sharp piece of volcanic glass in your wounds.. You'll be aight.)
Hell, you could keep both Stam and Mag happy with:
Obsidian Shard (4050 Magicka): Slam an enemy with a shard of molten volcanic glass, dealing #### flame damage and healing the caster or a nearby enemy for 50% of the initial damage done and stuns them for 1.5 seconds. Deals 250% more damage to targets under 25% health.
Stone Giant (3240 Stamina): Slam an enemy with solid rock, dealing #### physical damage and stunning them for 3 seconds. Deals 100% more damage if you successfully stun the target. You also gain Minor Resolve, which increases your Physical Resistance by 1320 for 15 seconds.
That way- mDKs can still heal allies and have an execute while stamDKs can benefit from more class skills and a resistance buff.
stamDk really doesn't need another generic CC though. It would be have to something unique and probably way overperforming to make any difference cause petrify/dizzy swing/reverb bash/scattershot are all very strong CC options.
stamDk really doesn't need stam morphs just for the sake of giving it stam morphs. We already have that and its called...
Noxious breath.. And we all know how that turned out.