JumpmanLane wrote: »Savos_Saren wrote: »They should have picked class reps through a dueling tournament. This thread is garbage.
You definitely don't want to be represented by duelists. It's not a good representation of PVE or open-world PVP. Dueling is like .0001% of this game.
Honestly, a lot of issues could be solved by basing an ability off of max resource (stam or mag)… much like Flames of Oblivion, Domihaus, etc.
ZOS could change Molten Whip, Choking Talons, and Deep Breath to be either fire or poison damage... whichever resource was higher.Savos_Saren wrote: »Pain point #348: mDK execute (again)
From just today, alone (right after the Wolf Hunter release)
I've noticed that there are a lot more dodge builds popping up out there. I'm guessing that it's because of the change to Rune Cage and Sloads (they're now dodgable). The setup for our most powerful attack, Power Lash, is getting dodged like a mother [snip]er. The fact that it's a three part setup for Powerlash (talons, flame lash, powerlash) is really putting us at a disadvantage. I keep seeing my Burning Embers and Power Lash being dodged while my Leap and Empowering Chains keep popping up with "miss". Or even better yet- our "DOT based class" constantly has our DOTs being suppressed by Nightblades.
In the mean time- we're getting spammed by 2H Executioner, Mages Fury (and it's passive execute, mind you), Jesus Beams, cowardly poison injections from stealth, and Spin-to-Win Steel Tornados.
With our strongest defense (blocking) being nerfed and major defiles/bleeds/sloads whittling us down- we need to be able to be more on the offense against our opponents.
Can we please finally get a [snip]ing execute?
Fossilize is undodgeable and instantly procs powerlash. I DO want an execute though.
It doesn't insta proc it. Its the setup lash first, when they break free, then you powerlash and they roll to avoid it. If whip just instaproc'd on CCs and was still dodgable you could guarantee it on foss, but not guarantee both normal lash and power lash like before. And it'd still have the CD and be rollable.
That way it'd be better able to be used as a finisher.
If people break free then dodge the fossizile, just use PL after the roll dodge.
It's the same than using assassin's wll just right after incap, if the ennemy dodge it, then land the bow after the dodge roll.
Yes, that generally is how it is done, a massive pain though if they roll again or cloak or what have you. You can also talon-normlash-foss-powerlash, but that eats a chunk of magicka and isn't guaranteed because they can ignore the talons with FM or roll the setup lash. Its just such a pain in the ass to land.
Dk is in its best position it has been for a while and to see kids still complaining about buffs makes me nauseous!
dk just received what is possibly the biggest buff! Over the course of this games history, in game specific to any class.
And guys, please stop this fight between StamDK and MagDK. Both suffer form the same illness: bad passives. Yes, Whip helps a lot to mDKs regarding regen and healing, but cannot block any decently. Yes, sDK can block better than almost any class in the game, but has no way to do dmg if you go that way, neither to recover stam or build ulti...
Both specs are in the very same ship and instead of trying to sink the other we should start thinking on how we can save them both.
1) Dragonknight standard is too weak in pvp as most people can just easily move out of it.
2) Molten weapons and its morphs do not give a unique effect. major sorc/brutality can be obtained from so many other sources now. It needs its own effect that is unique (eg. making all your light attacks deal fire damage)
Savos_Saren wrote: »I wish ZOS would do something to help DKs (stam and mag) with niche sets that we're a little more disadvantaged at using. For instance: A lot of magicka-based classes benefit from Necropotence (Sorcs have pets, Wardens have pets, NBs have pets) and stamina-based classes have the option for Huntleader (even stamDKs don't have pets).
Maybe they could convert Molten Armaments to give us a buff and a pet also? Like a Flame Atronauch for the fire morph and a Poisoned Sep Adder for the stamina morph.
That way- were not constantly hoping for Engine Guardian to proc.
IZZEFlameLash wrote: ».
Outdated passives:
As explained above battle roar counteracts how you would normally use your ultimates.
Changing this into working like Balorgh( ult used rather than cost) would be a big help
Little caveat to this. I support the BR change to work like Balorgh, but change the wording slightly from "current ultimate" to "ultimate cost, including additional ultimate". Pairing sets like Alteration and Dragon with this passive is a creative manipulation of mechanics. Creativity, so long as it does not induce toxic gameplay, should be rewarded, not punished.
I agree that the creativity shouldn't be punished but I remember the Battle Roar calculates from the base cost. So, you aren't getting punished for running 2 ult cost reduction sets I believe. Could be changed this patch in a sneaky way.
Stamwhip... with a berserker type mechanic that causes it to do more damage the lower your health is
IZZEFlameLash wrote: ».
Outdated passives:
As explained above battle roar counteracts how you would normally use your ultimates.
Changing this into working like Balorgh( ult used rather than cost) would be a big help
Little caveat to this. I support the BR change to work like Balorgh, but change the wording slightly from "current ultimate" to "ultimate cost, including additional ultimate". Pairing sets like Alteration and Dragon with this passive is a creative manipulation of mechanics. Creativity, so long as it does not induce toxic gameplay, should be rewarded, not punished.
I agree that the creativity shouldn't be punished but I remember the Battle Roar calculates from the base cost. So, you aren't getting punished for running 2 ult cost reduction sets I believe. Could be changed this patch in a sneaky way.
That was the point I was trying to get at.
Right now, or at least last I checked, it works the way you described. But if BR is changed to resources based on current ultimate, it's actually an indirect nerf to running Alteration.
So for example, right now Leap at 120 returns 120 ultimate worth with or without Alteration.
But if changed to current ultimate, Leap would return 113 ultimate worth. Past 120 it's a non-issue. But from 113-120 it's actually a net loss.
If it's changed to base cost + additional ultimate, it works the same way except using your ultimate in that 113-120 range isn't punished.
The example seems negligible but it makes a difference for a high cost ultimate. Players shouldn't feel punished for wearing those sets.
Note* I don't run Alteration or Dragon. Just don't think it's fair.
Stamwhip... with a berserker type mechanic that causes it to do more damage the lower your health is
Savos_Saren wrote: »
Savos_Saren wrote: »Yeah... because stamina characters need MOAR executes while their magicka counter part has zero.
John_Falstaff wrote: »Savos_Saren wrote: »Yeah... because stamina characters need MOAR executes while their magicka counter part has zero.
I'm not a proponent of stamina whip (I don't think it'll solve issues with the class that needs deep overhaul), but I think that infighting between magicka and stamina DKs won't get us closer to getting out of oubliette.
Then again, we all know that ZOS has a sure way to make every class great again. Yes, you got it right. Welkynar motif. ^^
IZZEFlameLash wrote: »Savos_Saren wrote: »
You mean... Bloodthirsty doesn't execute?
As a mag dk main - Mag dks are perfectly fine right where they are PERFECT. No stronger, no weaker(for pvp that is).
stam dk just needs stam morphs. just like 2-3 more stam class abilities to choose from would suffice.
charley222 wrote: »i play dk from 2004 and both stam and magicka have very poor playing style for pvp
playing magicka you only have to Petrify your enemy to dead and spam Lava Whip this is effective
playing stam dk is very bad you have to choice
1- to be a meat shield take a huge amount of damage and return any damage and die good to push the front line in cyrodiil
2- dps choice are very bad because all sacrifice you need to do to gain dps
2-1-because dk have any Burst damage, yes dk have strong DoT but have anything to reduce healing so your DOT is useless your enemy will heal back easy compare( NB have Major Defile and is also a only 70 point ultimate Death Stroke /facepalm to balance ) , so DK dps melee rely on bow (Lethal Arrow) mean range attack , /facepalm do you think this make sense to use and rely on a range attack for a melee dps this is so bad and broken just there this show how poor the class is fix
how to start fixing this issue simple fix start give them a Minor Defile now the next question on what skill , this open the door to some very kool concep in my opinion melee stam dk suffer to dont have Minor Defile or major Defile , so for now the melee stam DK is good to be a meat shield or rely on a range attack Oo
IZZEFlameLash wrote: »charley222 wrote: »i play dk from 2004 and both stam and magicka have very poor playing style for pvp
playing magicka you only have to Petrify your enemy to dead and spam Lava Whip this is effective
playing stam dk is very bad you have to choice
1- to be a meat shield take a huge amount of damage and return any damage and die good to push the front line in cyrodiil
2- dps choice are very bad because all sacrifice you need to do to gain dps
2-1-because dk have any Burst damage, yes dk have strong DoT but have anything to reduce healing so your DOT is useless your enemy will heal back easy compare( NB have Major Defile and is also a only 70 point ultimate Death Stroke /facepalm to balance ) , so DK dps melee rely on bow (Lethal Arrow) mean range attack , /facepalm do you think this make sense to use and rely on a range attack for a melee dps this is so bad and broken just there this show how poor the class is fix
how to start fixing this issue simple fix start give them a Minor Defile now the next question on what skill , this open the door to some very kool concep in my opinion melee stam dk suffer to dont have Minor Defile or major Defile , so for now the melee stam DK is good to be a meat shield or rely on a range attack Oo
You mean 2014? Lol, the game did not even exist in 2004. Well, I think DKs need some form of sustain buff. Almost all DK problems basically come from sustain as none of our passives are good at sustaining except situationally (e.g burning /poisoned status effect for Combustion, needing ult for Battle Roar while we crawl our way to the ult with slow ultgen for a class dependent on ult for sustain). I don't know, maybe Major Defile might help but I think as soon as sustaining is not a minigame, DKs will be whole lot better.