Inb4 Incap buff
If you'd have taken a look into the discord channels, i posted summary statistics in all of them where i list the major points for all classes under the "feedback form" threads
If you'd have taken a look into the discord channels, i posted summary statistics in all of them where i list the major points for all classes under the "feedback form" threads
anitajoneb17_ESO wrote: »If you'd have taken a look into the discord channels, i posted summary statistics in all of them where i list the major points for all classes under the "feedback form" threads
I did take a look at the Discord channels. With the best will on Earth, there's nothing to find there, it's just a mess for the outsider's eye.
Please all call reps, stop considering the discords as a normal extension of these forums. It may be handy for you but it definitely isn't for most of us.
anitajoneb17_ESO wrote: »If you'd have taken a look into the discord channels, i posted summary statistics in all of them where i list the major points for all classes under the "feedback form" threads
I did take a look at the Discord channels. With the best will on Earth, there's nothing to find there, it's just a mess for the outsider's eye.
Please all call reps, stop considering the discords as a normal extension of these forums. It may be handy for you but it definitely isn't for most of us.
anitajoneb17_ESO wrote: »If you'd have taken a look into the discord channels, i posted summary statistics in all of them where i list the major points for all classes under the "feedback form" threads
I did take a look at the Discord channels. With the best will on Earth, there's nothing to find there, it's just a mess for the outsider's eye.
Please all call reps, stop considering the discords as a normal extension of these forums. It may be handy for you but it definitely isn't for most of us.
I was never a fan of the discords because of exactly that, which is why i introduced the standardised feedback form where you can categorise your feedback so it is a lot easier to compile and oversee.
I was never a fan of the discords because of exactly that, which is why i introduced the standardised feedback form where you can categorise your feedback so it is a lot easier to compile and oversee.
anitajoneb17_ESO wrote: »I was never a fan of the discords because of exactly that, which is why i introduced the standardised feedback form where you can categorise your feedback so it is a lot easier to compile and oversee.
So why did you create the discords in the first place ? You just decided to add yet another thing ?
Is it so hard to understand that multiplying the channels will add to confusion instead of sorting stuff out ?
Do you realize that feedback channels (and their clarity) are more important to the feedback provider than to the feedback receiver ?
Guys, you want us to trust you, but when you show such lackings in basic methodology...
Anyway, sorry for the rant, let's see what happens next.
Exactly what anja said, the discord was a disaster, for those interested in looking at structure can you post a summary here?
Nightblades still ahve a lot of skills that they feel are not worth using (debilitate, power extraction, malevolent offering), they feel that the class is too dependent on cloak, so they want another defensive ability that lets them use different strategies
Then, especially incapacitatign strike was mentioned to be too strong by over 10% of posts
Most fo the CC related posts also refer to incap as the major source of issues
The focus on light attacks makes them hard to play for many people with either high ping or handicaps
(I didn't see a text summary for this.)
Templars have similar issues with mobility as dragonknights do, in both PvP and PvE, their "stand your ground" and "house" concepts do nit suit the fast paced gameplay. templars have little to no mobility nbecasue they have stationary buffs that bind them to a certain spot (16%)
also, they feel that their passives are weak and situational compared to others (26%)
Over 34% of replies said they want a better CC-kit than tehy currently have, after the removal of blazing spear stun
Additionally, their sustain (especially on stamina templars) was amin focus of feedback (25%)
repentance is counterintuitive: you compete with allies over corpses, because only one can restore resources for him/herself
stamplars have no way to passively restore stamina, similar to stamsorcs, making light attack rotations a lot more difficult to maintain on these
Warden issues were mostly concerning the bear pet, their passives, the lack of possibilities for ice mage builds & the lack of a class-based hard CC in PvP. that deep fissure change was very negatively received by many players
And they miss abilities taht actually do damage in comparison to others, many abilities only provide buffs that you get from other sources (looking at you falcon)
Sorcerers' biggest concern are pets (who wouldve seen that coming), over 46% of replies were criticising pet behaviour in trials, pvp and in general how pets interact. Then, many players deem the crytsal fragment CC change unjustified and want the hard CC back. Stamina Sorcerers in PvE and PvP feel liek they dont contribute to group play and miss interesting passives
Also, sorcerers are omne of the mobile classes, but have no reliable way to get rid of snares and prevent being CCed
Another big piece of feedback (22%) pointed out that sorcerer sustain is worse than on other classes, which is justifiably correct (based on combat metrics data of drain/regen)
they miss a passive way to restore stamina/magicka, and have no room to slot an active skill without giving up crucial skills
So...
67.12% Nightblade total?
96.05% DK
114.47% Templar
97.38% Warden
122.37% Sorc
What is the remaining percentage? The ones above 100% are mathematically sound assuming an overlap of two options or more. Being under 100%, however, is mathematically impossible unless the data is wrong.
Also I'd like to point out that this doesn't show whether issues are a 'needs a buff' or 'needs a nerf' which are hugely important factors. On top of this, it doesn't differentiate between magicka and stamina.
Do you have a written summary of the MAIN issues specifically for each class? e.g. Cloak is heavily overperforming and allows a fight reset far too easily OR Cloak is buggy and unreliable to use.
PS: If you seriously buff petsorcs (as much of the sorc discussion was about) you need to understand how broken this is. This is coming from somebody who mains a petsorc as his Sorc playstyle and has a deep understanding of how to use it.
So...
67.12% Nightblade total?
96.05% DK
114.47% Templar
97.38% Warden
122.37% Sorc
What is the remaining percentage? The ones above 100% are mathematically sound assuming an overlap of two options or more. Being under 100%, however, is mathematically impossible unless the data is wrong.
Also I'd like to point out that this doesn't show whether issues are a 'needs a buff' or 'needs a nerf' which are hugely important factors. On top of this, it doesn't differentiate between magicka and stamina.
Do you have a written summary of the MAIN issues specifically for each class? e.g. Cloak is heavily overperforming and allows a fight reset far too easily OR Cloak is buggy and unreliable to use.
PS: If you seriously buff petsorcs (as much of the sorc discussion was about) you need to understand how broken this is. This is coming from somebody who mains a petsorc as his Sorc playstyle and has a deep understanding of how to use it.
the charts are from the feedback form, where it was possible to not mark a topic to a comment, so basic feedback about a class without mentioning a topic results in less than 100% cake, meanwhile a feedback can include several topics and therefore counts for both, which is the reason to get more than 100%.
the charts dont show about what the feedback was specifically. the charts were only for the discords to show to the people, where to pain points are lying, not for showing what exactly the problem is. about the summary, i said 10 mins ago that Gina will post it later this day. the feedback we handed in to the devs was very precise including problems of stamina toons, magicka toons, the roles of tanks, healers and damage dealers. in most of the discords a summary of discussed things are already present. about sorc and pets, we never said we wanted to buff them, we want to change them.