Peekachu99 wrote: »Shad0wfire99 wrote: »The practice time is nice, but the biggest advantage they get is the ability to pull whatever set piece they want out of the container of All The Sets That Exist.
Wanna try dual wielding master swords? Just pull them out of the bag. Sword and mace? In the bag. Mace and axe? In the bag. Different traits? In the bag.
They never need to farm for the items they want to use in their practice and experiences. So they never end up spending time getting items that do not work as well as expected.
The pre-release practice time already calls into question the value of “first”, but having god mode for gear makes the first clear on the test server still have a credibility issue.
You know that "god mode" bag of goodies isn't on the live server, right?
The point he was making was that it’s eliminating trial/ error and failure times. That’s why people are discrediting the declaration of “world first” when Hodor’s actual “world first” was whenever they first did it on PTS—with caveats regarding gear optimization on the fly. I mean you can do the Trial sets WITH the Trial sets on PTS without having to farm any of them, can’t you? I didn’t check it out this cycle PTS but I think that’s the case.
About being able to practice the trial with the best gear the trial drops, I forgot about that.
It was that way for clockwork. Upon login, there’s the template. Make a template character, theres all the perfected asylum weapons in all the useful traits, even though you haven’t figured out where on the map the city even was.
Put all the perfected weapons from the template into the bank, and there you go. Testing which perfected weapon worked best for your play style and rotation.
Same process for your attempt on live: make a template character and pull all the stuff you want to test from the bags marked Overland Sets or Dungeon Sets etc. Want an odd trait? Use the transmutation table with the Infinite Transmutation Crystal.
God mode for gear means having a cost-free guide to map out exactly what needs to be farmed on live. So even the first test server clear isn’t dependable because of that God Mode For Gear.
Seriously.
Betas are for testing and finding/fixing issues.
They are not for practicing your trial run for bragging rights.
If they were focused on playtesting/bugcatching, we wouldn't have the exploits problems in vAS.
They aren't focused on that at all. They just care about bragging rights.
MLGProPlayer wrote: »Peekachu99 wrote: »
Such thorough testing that at least two vet Trial bosses now can/ have been sniped with impunity. Much thorough. Much testing. Let’s not pretend they’re doing it for the “testing”, they’re doing it for the challenge and bragging rights.
You test by playing the content at the highest level possible. Very few players can complete vet HM trials. They're meant to catch any obvious bugs. Exploits are exploits because they use non-conventional strategies to break the boundaries of the game.
The salt in this thread is unreal. But then, it's the same any time a thread like this gets posted. Some people will always be jealous of the achievements of others.
as the testing environment has given Hodor an indisputable leg up on the competitors.
as the testing environment has given Hodor an indisputable leg up on the competitors.
I doubt that. You don’t need to be a high-profile player to take part in the PTS even when there is an NDA.
Whilst this is good and I respect they report the bugs, it's not good for a game when the content designed to be the new challenge can be entirely catalogued on PTS and cleared within an hour of launch into the live game.Seriously.
Betas are for testing and finding/fixing issues.
They are not for practicing your trial run for bragging rights.
What do you think they do while they practice for content that only Hodor and othe 5-6 guilds will ever see?
They'll submit feedback.
I did the same they do, back in WoW. My guild was one of the top 10 world first, we played before anyone else, we found dozens of game breaking bugs in the bosses scripts and we reported them all.
I did the same in EvE Online, when they were setting up Factional Warfare. The developers would talk with us when we found bugs in beta.
Just live with that, there are very competent and skilled people helping preparing the playing grounds for everyone else.
Seriously.
Betas are for testing and finding/fixing issues.
They are not for practicing your trial run for bragging rights.
Praetorrus wrote: »Seriously.
Betas are for testing and finding/fixing issues.
They are not for practicing your trial run for bragging rights.
And we tested a new trial from day one on PTS, reported bugs, experienced every change ZOS made inside trial, so now you guys can run a new trial on live in a relatively good state compared to some bugs we were struggling with on PTS.
LegendaryArcher wrote: »Praetorrus wrote: »Seriously.
Betas are for testing and finding/fixing issues.
They are not for practicing your trial run for bragging rights.
And we tested a new trial from day one on PTS, reported bugs, experienced every change ZOS made inside trial, so now you guys can run a new trial on live in a relatively good state compared to some bugs we were struggling with on PTS.
And you know how they could have organized in a fairer way while achieving the same result? Make PTS trial access random and put it under NDA! Then grant that random access to 10% of ESO population. This way, not more than 1 person from Hodor should get access. Then there would not only be fair competition, but the testing would be unbiased as well, because elite players would have to team up with raiders from other guilds that were lucky to receive an invite.
Then there would be no Hodor ***, boasting about completion of the hardest content, 45 min after launch, while keeping their tactics secret from the community, not uploading the full video, patting themselves on the shoulder. "Hodor is so good! Well done, guys!"
Yes, Hodor is good. But they should have started tryharding the trial as a group yesterday, like everyone else.
LegendaryArcher wrote: »Praetorrus wrote: »Seriously.
Betas are for testing and finding/fixing issues.
They are not for practicing your trial run for bragging rights.
And we tested a new trial from day one on PTS, reported bugs, experienced every change ZOS made inside trial, so now you guys can run a new trial on live in a relatively good state compared to some bugs we were struggling with on PTS.
And you know how they could have organized in a fairer way while achieving the same result? Make PTS trial access random and put it under NDA! Then grant that random access to 10% of ESO population. This way, not more than 1 person from Hodor should get access. Then there would not only be fair competition, but the testing would be unbiased as well, because elite players would have to team up with raiders from other guilds that were lucky to receive an invite.
Then there would be no Hodor ***, boasting about completion of the hardest content, 45 min after launch, while keeping their tactics secret from the community, not uploading the full video, patting themselves on the shoulder. "Hodor is so good! Well done, guys!"
Yes, Hodor is good. But they should have started tryharding the trial as a group yesterday, like everyone else.
LegendaryArcher wrote: »Praetorrus wrote: »Seriously.
Betas are for testing and finding/fixing issues.
They are not for practicing your trial run for bragging rights.
And we tested a new trial from day one on PTS, reported bugs, experienced every change ZOS made inside trial, so now you guys can run a new trial on live in a relatively good state compared to some bugs we were struggling with on PTS.
And you know how they could have organized in a fairer way while achieving the same result? Make PTS trial access random and put it under NDA! Then grant that random access to 10% of ESO population. This way, not more than 1 person from Hodor should get access. Then there would not only be fair competition, but the testing would be unbiased as well, because elite players would have to team up with raiders from other guilds that were lucky to receive an invite.
Then there would be no Hodor ***, boasting about completion of the hardest content, 45 min after launch, while keeping their tactics secret from the community, not uploading the full video, patting themselves on the shoulder. "Hodor is so good! Well done, guys!"
Yes, Hodor is good. But they should have started tryharding the trial as a group yesterday, like everyone else.
Random access to 10% of ESOs population? That’s the best way to ensure mechanics can’t be tested properly because they aren’t even displayed due to wipes...
LegendaryArcher wrote: »LegendaryArcher wrote: »Praetorrus wrote: »Seriously.
Betas are for testing and finding/fixing issues.
They are not for practicing your trial run for bragging rights.
And we tested a new trial from day one on PTS, reported bugs, experienced every change ZOS made inside trial, so now you guys can run a new trial on live in a relatively good state compared to some bugs we were struggling with on PTS.
And you know how they could have organized in a fairer way while achieving the same result? Make PTS trial access random and put it under NDA! Then grant that random access to 10% of ESO population. This way, not more than 1 person from Hodor should get access. Then there would not only be fair competition, but the testing would be unbiased as well, because elite players would have to team up with raiders from other guilds that were lucky to receive an invite.
Then there would be no Hodor ***, boasting about completion of the hardest content, 45 min after launch, while keeping their tactics secret from the community, not uploading the full video, patting themselves on the shoulder. "Hodor is so good! Well done, guys!"
Yes, Hodor is good. But they should have started tryharding the trial as a group yesterday, like everyone else.
Random access to 10% of ESOs population? That’s the best way to ensure mechanics can’t be tested properly because they aren’t even displayed due to wipes...
So you think if one person from Hodor, one from Mechanically Challenged, one from Roar of Alkosh, one from Hellfire Dominion, one from Lion's Guard, and so on, come together to test the new trial, they will have no chance just because it's not Hodor? Please...
There are tons of groups running vAS+2 without troubles. The only thing this system would do is break the closed Hodor circle on PTS. And whichever Hodor member is lucky enough to get access, will have to team up with players from other raiding guilds.
Love Wizard wrote: »Thought I'd do a little writeup since there's alot of misconceptions about how things work, and my personal opinion about how things needs to be adjusted, and addressed.
First and foremost, an incentive to do end game raiding, and most and foremost, and incentive to compete for scores.
As it stands right now, there's a few active raiding guilds going for scores, and hardmode clears and such, on each server, and this is just simply not enough. It's been like this for a long time actually, and it's something that needs to be done something about. I personally find that ESO has alot of nice content to offer when it comes to endgame raiding, and its a shame they're not being used to their full potential. I don't care what the incentive is, but there needs to be something to get people into this. The Asylum Sanctorium extremely rare skin drop was a good incentive I feel like, and im not sure why they haven't opted for the same thing for Cloudrest. Right now in Cloudrest, after you clear it for the skin, there's NOTHING to achieve there anymore! There's some neat sets, but thats about it! I've brought this up on mulitple threads, without Zenimax even bothering, yes bothering, to give a decent reply to it.
The other issue at hand, is the PTS issues. When all of you say that its bullsh*t that the we got to practice the trial on PTS for weeks, and weeks, I completely agree with you, its a flawed system. But as it stands, I don't think ZoS has a capable QA team to do the testing themselves, to ensure that the content brought to you on live, is flawless, free of bugs. Hodor as a guild in it self, reported a huge ammount of bugs that were all fixed more or less on live, and this is important. We can look back to Maw of Lorkahj PTS, the reason it took so long for this to be cleared, was for one, it was actually a very mechanicly challenging trial back in the day, and for two, the PTS was utter chaos! We didn't have capped cp, we didnt have the best sets, we crashed ALL the time, we disconnected, and so on! The trial ended up dropping with a few bugs, but overall, Maw of Lorkahj has been ZoS best DLC trial by FAR. Im not sure what we as a community can do, and im not sure what ZoS can do to ensure that the trial doesn't get beaten on first day, to ensure that the trial is flawless in terms of bugs, and to make sure that the trial is the right difficulty.
The last issue at hand I want to bring up, is minitrials. Whilst I understand ZoS will more or less probably profit more with minitrials, you have to understand that they are just dull, boring and in give or take half a year, cloudrest will be dead content! I think I speak on the behalf of the community when I say this, and DEFINETLY on behalf of the endgame raiding scene, full scale trials are much more fun, much more challenging, and overall, the better fit. It also hinders progression for example on the PTS, as guilds will be stuck on various bosses for potential weeks, having to figure them out. Having just one boss fight, just simplifies too much. We want trashpacks, we want multiple bosses that scale in difficulty, and we don't want to be stood in a single boss room for the entirety of the trial!
For those of us that don't think our clear is worthy of being called a worlds first, you're completely entitled to having your own opinion about how rightful this clear is, whetever it being we practiced it on the PTS, our patch dropped whilst americans were working, or something else. But I want you to know, if you're angry with how things are, then please direct that anger to Zenimax, where it belongs, and lets try to fix things, and make them better.
- @IWM
The problem isn't that they get to clear the raid on PTS, this is common practice with most MMORPGs. The major problem is that the content isn't difficult enough. The top guilds in WoW spend hundreds of hours testing the raid on PTS, and it still takes the best guilds in the game 3-7 weeks to clear the last boss on the hardest difficulty. That's 3+ weeks of 12+ hours a day dying to the bosses. A boss fight (often the last few) can easily take over 10 minutes, and the best guilds commonly wipe between 200 to 500 times. This is the hardest difficulty of the raid. There are lower difficulties that are much easier, and for the more 'casual player'.
The US get to play the raid a day before the rest of the world, and it still doesn't make a difference, as it's almost always the best EU guilds that end up taking the worlds first, after weeks in the raid. You do spend some of that time to gear up the players, and this isn't needed with the gear progression we have in ESO. It still shouldn't go down within the first hour.
There is no doubt that the most hardcore players in WoW are leagues ahead of the best players in ESO, and it still takes them that long time to clear the hardest content.
If they were focused on playtesting/bugcatching, we wouldn't have the exploits problems in vAS.
They aren't focused on that at all. They just care about bragging rights.
Hodor tests game play, not against exploits. They certainly don't need nor want to spend their testing time finding the right pixel that allows unskilled cheaters to exploit a flaw.
Chicharron wrote: »I do not understand why the hate.
if it's not important to you, what are you doing here?
All i know is that thanks to this no lifers and their guides, e.g. Psijic Order Leveling Guide, and soon Cloudrest Trial guide, etc.
They save me a lot of time, and for that I will be eternally grateful.
ANGEL_BtVS wrote: »Congrats all!
As said on Twitter to Alcast though. I have a lot of respect to the dedication and effort you all put into these clears, but at the same time it's very disappointing to see content being beaten on the first day (or hour) of a new update.
I kind of agree, but then again imagine if the best players like them couldn't clear it. The vast majority of the player base still can't clear older vet trials which are easier.