Anotherone773 wrote: »10 million accounts... 150mil/month.Just think ,,,,all those "whales" buying the crates are helping fund this game so you can play. Subs alone can't pay for everything so to get extra revenue the crown shop is needed. Beside no one can tell me how I can spend my money that I earn through work
Pretty sure subs could cover the cost of ESO if everyone paid them and kept playing.
They use the WOW method, which is misleading. The game has had 10 million copies sold. That is not the number of people that play. A realistic number of unique accounts that login per month is probably in the neighborhood of 500k across all platforms. That will drop to somewhere between 150k-250k, so we will say somewhere between $2 and $4 million a month.
On another note for those that think that these games are cheap to run and companies are just super greedy for trying to get you to open your wallet:
Just to operate 1000 servers can cost $300k plus a month alone just for electricity. ESO will have far more than a thousand servers. Here is an example of what it took to run WoW long before ESO was made..."WoW’s infrastructure includes 13,250 server blades, 75,000 CPU cores, and 112.5 terabytes of blade RAM." That was from somewhere in 2006-2008 era.
ESO is far more complex game world that requires far more processing power. More processing power means more electric. It takes massive amounts of electric just to run the servers and their cooling fans. Then you have bandwidth. First the servers require a backbone link. They dont just call up the local cable provider and order 10 packages and call it a day. They need Tbps of bandwidth.
Then you have the hardware itself. A lowend server is still 6 figures just for the hardware. They will have millions and million of dollars just in hardware. Eve upgraded some of their servers a few years ago, the upgrades cost half a million dollars. Thats not to replace them, just upgrade them and they didnt upgrade all of their servers.
Then you have the room the servers are contained in. They arent in someones basement. Servers generate a lot of heat. They will likely be in a subterranean room that is basically a climate controlled clean room. A little bit of static electricity can destroy millions of dollars worth of equipment. The room will have the humidity controlled, have a large amount of ventilation and have its own HVAC systems to keep the room cool and remove the massive amount of heat the servers produce.
All of those costs and we didnt even make it out of the server room. MMOs are high risk and require a lot of capital. They have a very high daily operating cost.
And its all so we can sit on the forums and complain about how unfair it is we cant get the horsy we want because its in a chance crate and we dont want to play a game of chance and its not fair and predatory and greedy.
You know whats greedy? People expecting others to provide them services for free especially when those services cost a lot of money to produce. Thats greedy.
A little more food for thought. The cost to produce a game has went up 500% or more( depending on the type of game) in the last 15 years. The cost to operate one has also increased by magnitudes more in the same time period. The average sub fee in 2003 was $15, the average sub fee in 2018 was $15. The average cost of an AAA game in 2003 was $60. The average cost of an AAA game in 2018 is $60. Wages have increased ~50% since 2003 but we still expect to pay 2003 prices for games and subs. Wait... who are the greedy ones again?
And then someone goes and looks up how much the company is worth.....they are NOT hurting for money. This game is turning a profit.
Shouldn't the low odds teach people not to gamble, either in game or in real life?
Pretty eye opening statistics that makes me never want to support this game ever again. I'll just leave this here and before all the you don't have to buy them comments. There is no defending this. I’m pretty sure they only give free crates out to trigger people to buy more once they’ve opened them. Didn’t get something you wanted? Maybe you’re more likely to get it next time. Got something good? Well why not just buy a few more in case you get something else you might like.
https://www.reddit.com/r/elderscrollsonline/comments/8dasjl/crown_crate_statistical_analysis_how_much_do/
[minor edit for bait in title]
DieAlteHexe wrote: »Istoppucks wrote: »Pretty eye opening statistics that makes me never want to support this game ever again. I'll just leave this here and before all the you don't have to buy them comments. There is no defending this. I’m pretty sure they only give free crates out to trigger people to buy more once they’ve opened them. Didn’t get something you wanted? Maybe you’re more likely to get it next time. Got something good? Well why not just buy a few more in case you get something else you might like.
https://www.reddit.com/r/elderscrollsonline/comments/8dasjl/crown_crate_statistical_analysis_how_much_do/
Not eye opening at all.
Gambling is an addiction that will, in time, take everything from you. If you are an adult, you should know this. If you are a kid you should not be participating (hence all the legal hullabaloo going on right now.)
Eso is rated "M" if a kid is playing and spending his parents money Thats an issue for the parents not ZOS.
I like how people completely and utterly ignore that there is a world outside of the US. The rating for ESo in a lot of countries is 16. So there is that.
Eh...Puritanism never quite went away in the States. I LOVED it when I first moved to the EU, the differences were marked and welcome.
if you don't mind giving up your freedom of speech and self protection, ofc.
enjoy, by all means.
Shouldn't the low odds teach people not to gamble, either in game or in real life?
Lols at folks hoping government do something and using buzzwords like predatory, addiction, etc. At the end of the day this isn’t much different from drugs or alcohol. All they will do at most is have game companies stick a label warning people of these random boxes. Even with all this we still see folks blow their entire wealth on booze and drugs. It is what it is.
Lols at folks hoping government do something and using buzzwords like predatory, addiction, etc. At the end of the day this isn’t much different from drugs or alcohol. All they will do at most is have game companies stick a label warning people of these random boxes. Even with all this we still see folks blow their entire wealth on booze and drugs. It is what it is.
Drugs, alcohol and gambling are handled a bit different than that.
For example, with alcohol or under age gambling the business who sells to a minor faces serious fines and/or jail time for selling to minors.
If Loot Crates are eventually put under US gambling laws then not only will the box contains and Adults Only rating, but game companies are going to have to have a mechanism to prevent sales to minors - otherwise they will face stiff fines or worse. Of course, having an AO rating will already hit a lot of companies hard in initial sales.
But, until or if that day ever comes, the only thing that will change things is if loot crates just plain stop selling.
Saucy_Jack wrote: »Businesses perhaps exist to make money. But game designers exist because they want to make good games.
Originally the Elder Scrolls series was created because a team got together and wanted to make some great games.
ESO was created because a team wanted to make a great game while also making some money.
At this point, it feels as though "making a great game" is too often sacrificed on the altar of profit.
I mean, they've obviously spent some time coding lots of new goodies to put in the crown store, but still haven't implemented an inventory grid view into the game code? Still haven't fixed the mail to not require a rezone/reload/relog to show up? Come on.
VaranisArano wrote: »Thing is, those odds aren't even official.
At least my state lottery has to be upfront and honest about the odds of (not) breaking even and the various levels of prizes.
rafaelcsmaia wrote: »The odds are always in favor of the house, this is true for every single gambling in the world, why rng crates would be any different?
Shouldn't the low odds teach people not to gamble, either in game or in real life?
Lols at folks hoping government do something and using buzzwords like predatory, addiction, etc. At the end of the day this isn’t much different from drugs or alcohol. All they will do at most is have game companies stick a label warning people of these random boxes. Even with all this we still see folks blow their entire wealth on booze and drugs. It is what it is.
Drugs, alcohol and gambling are handled a bit different than that.
For example, with alcohol or under age gambling the business who sells to a minor faces serious fines and/or jail time for selling to minors.
If Loot Crates are eventually put under US gambling laws then not only will the box contains and Adults Only rating, but game companies are going to have to have a mechanism to prevent sales to minors - otherwise they will face stiff fines or worse. Of course, having an AO rating will already hit a lot of companies hard in initial sales.
But, until or if that day ever comes, the only thing that will change things is if loot crates just plain stop selling.
There's no monetary gain in the instance of loot crates therefore I doubt it would be labeled as gambling.
huntgod_ESO wrote: »Shouldn't the low odds teach people not to gamble, either in game or in real life?
You clearly don't understand how an addiction or compulsion work.
The issue with the way crates are implemented in many of these game, regardless of whether the items are cosmetic, p2w or whatnot, is they use manipulative and predatory techniques to target a specific and vulnerably portion of the gaming market. Which is fine so long as they play by certain accepted rules, similar to those enforced on casinos and lotteries and that some protections are put in place to dissuade or minimize it's access to minors.
I understand some folks have issues with state intervention with these types of things, I do not.
huntgod_ESO wrote: »Shouldn't the low odds teach people not to gamble, either in game or in real life?
You clearly don't understand how an addiction or compulsion work.
The issue with the way crates are implemented in many of these game, regardless of whether the items are cosmetic, p2w or whatnot, is they use manipulative and predatory techniques to target a specific and vulnerably portion of the gaming market. Which is fine so long as they play by certain accepted rules, similar to those enforced on casinos and lotteries and that some protections are put in place to dissuade or minimize it's access to minors.
I understand some folks have issues with state intervention with these types of things, I do not.
Ah, yes, people acted irrationally. What a twist to the economic concept that people act rationally. How do we draw the line between a profitable business and exploitive behavior?
Syncronaut wrote: »