But, the story doesn't really make it clear if Meridia and Azura are okay? I mean it's kind of implied that Meridia doesn't fare well given Darien's whole being 'the last light of Meridia' thing. But it would be a shame if two of the nice Daedric Princes got wiped out.
It's not possible to kill a Daedric Prince, so both of them will bounce back eventually. Besides, both of them are very important to specific storylines again in about 800 years' time.But, the story doesn't really make it clear if Meridia and Azura are okay? I mean it's kind of implied that Meridia doesn't fare well given Darien's whole being 'the last light of Meridia' thing. But it would be a shame if two of the nice Daedric Princes got wiped out.
WhiteCoatSyndrome wrote: »Too much of the plot hinges on the Psijic Order being helpless and grabbing the idiot ball. This wouldn't be so grating if the Psijic Order wasn't supposed to be thousands of years old and supposedly one of the most advanced magical orders in existence.
WhiteCoatSyndrome wrote: »(...) but it's nevertheless a problem that we were given a red-text choice, told that it mattered, and then it doesn't end up mattering at all. Don't bother giving a choice in that case!
WhiteCoatSyndrome wrote: »Meridia ruined Darien's reveal by telling me who the Golden Knight is before I meet him. And then, in spite of the fact that I've been flat-out told who he is, my character acts surprised when we meet him after rescuing him.
WhiteCoatSyndrome wrote: »Agree with the general consensus that the final fight at the top of the tower is...corny. In addition to Nocturnal floating in the background like a cartoon character, her idea of a bossfight is 'Oh, you killed my champion twice already? I'll just bring her back a third time with even more arms!' Recycling Veya-as-a-multiarmed-monstrosity for the same fight was just lazy.
WhiteCoatSyndrome wrote: »The Sea Sload got a depressingly small part in the plot given that they set large parts of it off.
WhiteCoatSyndrome wrote: »Too much of the plot hinges on the Psijic Order being helpless and grabbing the idiot ball. This wouldn't be so grating if the Psijic Order wasn't supposed to be thousands of years old and supposedly one of the most advanced magical orders in existence.
I know how do you feel, but remember, Bethesda never stated that Psijiic are OP and unstoppable. It was just fan's imaginations. We were wrong just like little Ani in TPM. Also, there are clearly intentional parallels between Greybeards and Psijiics. Old and wise Orders, but in fear of interfering the secluded themselves and that's why they don't catch up to changes and seems clumsy in time of intervention. But to cheer you up I'll notice that in fact only one Monk looked bad in Summerset.
WhiteCoatSyndrome wrote: »(...) but it's nevertheless a problem that we were given a red-text choice, told that it mattered, and then it doesn't end up mattering at all. Don't bother giving a choice in that case!
Yeah... but notice you were running on defaults. PTS doesn't remember your choices. For it, you've started game on Summerset without engaging in Planemeld, Vvardenfel or CWC. There was even Darien's quote explaining that. Time works different in Oblivion, so his past is our future, but I believe when we replay Summerset on our Home Servers we will got different dialogs.
WhiteCoatSyndrome wrote: »Meridia ruined Darien's reveal by telling me who the Golden Knight is before I meet him. And then, in spite of the fact that I've been flat-out told who he is, my character acts surprised when we meet him after rescuing him.
Well, you should realive before that who is he. I was few missions ahead of my friend and I just told him "it seems that this Golden Knight dude is using Dawnbreaker" and it was enough for him to guess who he was. But you have right, that's kind-a odd, that Meridia delivered that reveal. But maybe it would look different when you play with completed vanilla game?
WhiteCoatSyndrome wrote: »Agree with the general consensus that the final fight at the top of the tower is...corny. In addition to Nocturnal floating in the background like a cartoon character, her idea of a bossfight is 'Oh, you killed my champion twice already? I'll just bring her back a third time with even more arms!' Recycling Veya-as-a-multiarmed-monstrosity for the same fight was just lazy.
I have no problems with final fight. For me it was damn good fight. Also, who you wanted to fight with? Nocturnal herself? I believe we aren't on Prince, especially Ur-Dra, level... yet.
WhiteCoatSyndrome wrote: »The Sea Sload got a depressingly small part in the plot given that they set large parts of it off.
Small? Half of Summerset delve's are about Sloads. In fact I have problem with them as too common foe. Sload, Maormers, Sload, Maormers, Sloads... again. Summerset's dungeons are rotating around those two enemies.
StormRaven wrote: »One last request on a long standing issue my wife has had with the Controls, particularly if using the X-Box One controller (both on pc or x-bone). Players don't necessarily need to have quick slots on the dpad for the following: Emotes, Quest changing, or Perspective changing, (Default D-pad Right for Emotes & Quest and D-Pad Down for Perspective). For players that find the 3 default templates don't suit them, would it be possible to allow players to have full controller customization where players can set the buttons to a setup that works for their ability?
- the elegant outfit in MQ "The Queen's Decree" hides vampirism
WhiteCoatSyndrome wrote: »I'm not asking for them to be all-powerful, I'm asking for them to be knowledgeable, because that's supposed to be their whole gimmick! (...)
WhiteCoatSyndrome wrote: »They've got a whole basement full of major artifacts and yet they never bothered to learn how to hack the keys to the Crystal Tower?
WhiteCoatSyndrome wrote: »No, I'm NA. Which means I'm on my own characters right now, not templates. And as I said there were bits of dialog acknowledging it, they just ignored the actual choice, namely, Veya should be dead, not shoe-horned into the current plotline.
WhiteCoatSyndrome wrote: »Then with respect, your standards are low. It's recycling itself as far as boss monster goes and is otherwise uninspiring. And it sounds like you haven't beaten the vanilla main questline.
WhiteCoatSyndrome wrote: »But the delves are delves, not part of the main questline, which is my complaint.
WhiteCoatSyndrome wrote: »No, I'm NA. Which means I'm on my own characters right now, not templates. And as I said there were bits of dialog acknowledging it, they just ignored the actual choice, namely, Veya should be dead, not shoe-horned into the current plotline.
How it's possible? I had to download PTS client to play Summerset beta. Even in mail from ZOS it was described as steps necessary to play it. So how could you possibly access this Chapter through NA?
Every few weeks / patches the live characters of either PC NA or PC EU are copied to PTS. The firsts weeks of this PTC cycle the copies were from PC NA, since patch 4.0.3 the characters from PC EU are copied. So whenever your live characters are copied you can play on the PTS continuing from where they left of at live.
SilverIce58 wrote: »Though I agree, Nocturnal is rather unimpressive to look at. I do hope that skin is a place holder.
I'm pretty sure that her voice is the same as several Redguards' voices, or at least sounds the same. Mephala got this AWESOME character model, and Clavicus Vile got an okay one too (can you tell I'm biased?), so why does Nocturnal just look like a giant version of a female Redguard? She's supposed to be fair-skinned and slim-skinny, but from where I was standing, she looked pretty thick. You guys couldn't have used a Breton model at least?
Quest dialogue conditions from copied characters vs template characters are one of the things that it is necessary to test. If a copied character is not recognised as different from a new or template character on PTS, they won't be recognised as different on Live either.That's quite intriguing... but also kind-a annoying. How I could test this game if every patch endanger my account with dropping all my progress? I'm playing PTS from 16 April and it's second time when they reset me. I would really appreciate if they stop meddling and just let me play.Every few weeks / patches the live characters of either PC NA or PC EU are copied to PTS. The firsts weeks of this PTC cycle the copies were from PC NA, since patch 4.0.3 the characters from PC EU are copied. So whenever your live characters are copied you can play on the PTS continuing from where they left of at live.
Anyway, if even so, you're still playing on PTS, not NA or EU. Of course, you're running on copy of your live character, but still... it's test server on test settings. So we cannot tell if Summerset won't acknowledge your choices or for beta purposes we are running on defaults. Time will show, but I hope we'll got adequate dialogues. It would be odd if not...
WhiteCoatSyndrome wrote: »I'm not asking for them to be all-powerful, I'm asking for them to be knowledgeable, because that's supposed to be their whole gimmick! (...)
Once more, that's fan interpretation. Bethesda never stated they have complex knowledge in every topic. They ain't Tony Stark.
Ancient and mysterious scholars, it is said the Psijic Order were the first in Tamriel to study the secrets of Mysticism or the “Old Ways". This study has allowed the Order to develop knowledge and power not found anywhere else in Tamriel, and there are rumors that they have obtained the ability to manipulate the flow of time itself.
“The Psijic Order have stated that they are primarily interested in learning the fundamental basics of the world and universe, what holds it together, and what could threaten it," explains Lawrence Schick, The Elder Scrolls Online's Loremaster. “They are dedicated to knowledge and study for its own ends, and to them, knowledge is its own reward."
For centuries, the Psijic Order conducted their studies in seclusion on their island home of Artaeum. Located just south of Summerset, it was there within the ancient halls of Ceporah Tower (a massive structure that pre-dates even the arrival of the Ancient Elves) that they explored the mysteries of the universe, rarely leaving their island home.
WhiteCoatSyndrome wrote: »They've got a whole basement full of major artifacts and yet they never bothered to learn how to hack the keys to the Crystal Tower?
Acknowledge that Nocturnal needed Heart of Transparent Law to hack herself into Tower and Mephala used both keys and help of Clavicus to get you inside. So as you can see it's not that easy and for me they are excused. Of course, it's kind-a silly that they got their grand role just to act like goofs, but well... you can't make an omelette without breaking eggs. Happily only one Psijiic was in fact ridiculed.
Also I'm not sure if you noticed, but vanilla fight was under significantly different circumstances. Vestige was empowered with Divine Energy from Chim-el Adabal. While in Summerset we were running on our own juice. Also, notice that Nocturnal is noticeably more powerful than Molag Bal.
As for fight... I've played it before nerf in patches and for me it was quite challanging. Of course, Tundilwen had several stages, but I don't understand calling it recycling.
And what? Being in delves makes them less present or what? Main questline is about Daedric Threat, so there was not that much space for Sloads, but ZOS made it up for us in dungeons
BigBadVolk wrote: »btw I totally forgot about the Veya things, just speak with Naryu in Vivec city in the Ziggurat where you can enter the Outlaw Hideout there she will mention she got another letter from the ashlander tribe who sees the future and she will say that the fire part is replaced with darkness or smth like that
BigBadVolk wrote: »btw I totally forgot about the Veya things, just speak with Naryu in Vivec city in the Ziggurat where you can enter the Outlaw Hideout there she will mention she got another letter from the ashlander tribe who sees the future and she will say that the fire part is replaced with darkness or smth like that
This sounds interesting, what does she say? Is it dialogue, or is there a letter? Do you mean inside the Outlaws Refuge or at the tunnel entrance in the ziggurat? Where is Naryu standing exactly?
BigBadVolk wrote: »BigBadVolk wrote: »btw I totally forgot about the Veya things, just speak with Naryu in Vivec city in the Ziggurat where you can enter the Outlaw Hideout there she will mention she got another letter from the ashlander tribe who sees the future and she will say that the fire part is replaced with darkness or smth like that
This sounds interesting, what does she say? Is it dialogue, or is there a letter? Do you mean inside the Outlaws Refuge or at the tunnel entrance in the ziggurat? Where is Naryu standing exactly?
Inside the ziggurat if you go into the outlaw den and go to the ladder and go up inside the ziggurat where there is a praying tribunal priest she appears (not all times sometimes she is outside with a diff dialogue) if I'll have time I'll try to upload a picture of the dialogue cant find anything on uesp or even the wiki at her dialogue part
WhiteCoatSyndrome wrote: »Wrong: (...)
WhiteCoatSyndrome wrote: »Again, it was practically in their back yard. (...), they've had centuries before this to wander over and take a look at how the things work.
WhiteCoatSyndrome wrote: »Wrong again. You've forgotten one of the main plot points of the final quest: we need an item of divine energy to restore the Heart of Transparent Law. We just got our divine juice from Meridia this time, via Dawnbreaker via Darien Gautier. And no, Nocturnal isn't; where are you getting the idea that she is?
WhiteCoatSyndrome wrote: »They used the same thing over and over. "To use again in the original form or with minimal alteration" is straight off of dictionary.com under 'recycling.'
WhiteCoatSyndrome wrote: »Being in delves does not make them show up more often in the main quest.'
You do actually use Dawnbreaker to mess up Nocturnal. It destroys her initial form, booting her outside of the Crystal Tower, and you use (or are supposed to) Dawnbreaker throughout the fight at regular intervals by pressing X.
Earlier in the main quest, Nocturnal effortlessly disbands the Psijic Ritemaster, the manifestations of two other Princes and almost Darien while fully manifested. She pulls Dawnbreaker right out of Darien's hand. There is obviously something preventing her from doing that to you in the Crystal Tower fight.
The least that could be added is intense atmospherics, more interesting mechanics, and most importantly if they neglect the former, a good reason as to why Nocturnal is so idle.