Though I agree, Nocturnal is rather unimpressive to look at. I do hope that skin is a place holder.
Though I have a question about the final boss in the MQ:I have a bit of OCD and have played my characters through the game's content in order of release. But what happens to people who chose to do Summerset first? I know the Golden Knight issue is addressed above... but the Earl of Nocturnal? That's going to be rather difficult to get around for those who do Summersert before Morrowind. Is there something I am missing?
Anyone have a pic of nocturnal in her current incarnation?
SilverIce58 wrote: »
LadyNerevar wrote: »Since we're talking about continuity - Iacheris mentions that Sotha Sil warned them about the Daedric invasion, but the character I'm playing on has not played Clockwork City. Is that a continuity error or a quest conditions bug? Or is there an explanation for it (I've not yet completed the main quest, but don't care about spoilers)
SilverIce58 wrote: »
Pretty underwhelming, she looks like a budget cosplayer. She would look best as she did in skyrim
SilverIce58 wrote: »
Pretty underwhelming, she looks like a budget cosplayer. She would look best as she did in skyrim
Much of Nocturnal's appearance in Skyrim is down to lighting, I feel.
I don't have an issue with Nocturnal being black in ESO (in fact, making her the blackest black could be kinda neat), but she doesn't really look .. sinister enough. She's almost too adorable. The blue silk doesn't help either, maybe at least her robe could have the proper ebony black? Her stance is also probably a bit too "human", not alien and seductive enough.
It's a pity I don't have a closeup from the boss fight, but I think if we're sticking with Redguard, something like this would fit her better.
Regardless, I think most agree that she deserves another pass.
I've been binging the Main quest and I finally get to the crystal tower... only to have the entire instance have a melt down, I'll attach an image of what I see. basically, I went through and killed all the mobs that Nocturnal throws at you, I then get the prompt to reforge the crystal only to discover that whatever I need to reforge the crystal heart isn't present and whatever button I need to push isn't displaying. I've been seeing a flash of a golden pillar and after it's third spawn over the course of 10 minutes, I investigated it and saw the Dawnbreaker... it cannot be picked up and vanishes within seconds of appearing. I'm unable to complete the quest currently. I've already reloaded the UI twice now and left and re-entered the area. I'm gonna quit the quest and try again to see if that does anything. I'm using a template toon and used my werewolf form to fight the mobs.
I also can no longer walk up the stairs to the crystal as if the barrier was reactivated but completely invisible
below is what I am seeing after leaving and returning.. I'm unable to get a picture of the sword's spawn light since it keeps vanishing so quickly
-Tangurple
SilverIce58 wrote: »
Pretty underwhelming, she looks like a budget cosplayer. She would look best as she did in skyrim
Much of Nocturnal's appearance in Skyrim is down to lighting, I feel.
I don't have an issue with Nocturnal being black in ESO (in fact, making her the blackest black could be kinda neat), but she doesn't really look .. sinister enough. She's almost too adorable. The blue silk doesn't help either, maybe at least her robe could have the proper ebony black? Her stance is also probably a bit too "human", not alien and seductive enough.
It's a pity I don't have a closeup from the boss fight, but I think if we're sticking with Redguard, something like this would fit her better.
Regardless, I think most agree that she deserves another pass.
Not against nocturnal being a redguard but honestly I'm just waiting for someone to claim that a thief diety being a redguard offends them lol.
I think one of the weak points in this incarnation is that she looks too human. Give her blue or purple eyes that scream she's the prince of the night and have crows flock all around her. Give her a slim figure that a thief would likely have. Also remove the glossy look off the dress and give her long dark hair that comes out of her hood.
LadyNerevar wrote: »Since we're talking about continuity - Iacheris mentions that Sotha Sil warned them about the Daedric invasion, but the character I'm playing on has not played Clockwork City. Is that a continuity error or a quest conditions bug? Or is there an explanation for it (I've not yet completed the main quest, but don't care about spoilers)
There was a confused reaction from a player after that in dialogue, so it’s kind of not a bug then? The Golden Knight mentions that his future appearance in new players’ past is because of the fact that time flows differently in Oblivion, but I’m not sure if it works for this issue specifically. CWC had no such issues with time. Or does it now?
ZOS’ answer is needed.
LadyNerevar wrote: »LadyNerevar wrote: »Since we're talking about continuity - Iacheris mentions that Sotha Sil warned them about the Daedric invasion, but the character I'm playing on has not played Clockwork City. Is that a continuity error or a quest conditions bug? Or is there an explanation for it (I've not yet completed the main quest, but don't care about spoilers)
There was a confused reaction from a player after that in dialogue, so it’s kind of not a bug then? The Golden Knight mentions that his future appearance in new players’ past is because of the fact that time flows differently in Oblivion, but I’m not sure if it works for this issue specifically. CWC had no such issues with time. Or does it now?
ZOS’ answer is needed.
It's still going to be really out of place if I finish Summerset and stop the Daedric threat, then go do Clockwork City, which ends with Sotha Sil being liberated going off to tell Summerset about the impending threat that I just stopped
I have also encountered the issue where I had to go back and now cannot get past Mephala's barrier because the option does not appear. Logging out doesn't fix it. I tried to submit an in-game bug report but the "submit" button the report isn't working either.
thetookybird wrote: »In The Tower Sentinels quest there is a invisiblity/non-interactable bug.
Upon entering the Sapiarch College Labyrinth my character is invisible, as is the quest NPC that is required to speak with to further the quest. The dialogue option is there to speak to her, but it will not respond when toggled.
I cannot interact with my combat keys, or swap weapons.
Enemies are also invisible, but can attack me. I cannot initiate combat, or attack back.
Reloading ui, leaving the area and re-entering, and fully restarting the game have not worked.
I also tried to send a ticket, but the Submitting Ticket notification window is stuck on "Submitting..."
(To add: Exiting the area, my character does reappear. It is only in the Labyrinth that this issue happens)
SilverIce58 wrote: »ZOS_JasonBarnes wrote: »SilverIce58,
Was this after the 2 Wraith of Crow (the winged skeleton bone creatures) were summoned that you hit this? Pinpointing the exact moment this occurs will help us track down where this might be breaking.
Also if you hop out of the instance area and head back to the Dreaming Cave for 15 minutes or so, it'll spin down and reset. So while you will have to run through the end instance part again, you won't have to re-do the entire quest chain. The good news is that this is what PTS is for!
As for everyone else, thank you for the feedback thus far! And to confirm as some people have called out, a large number of NPCs have several layers of various greetings and conversation options based on what your player character has done in the past.
It was right after she summoned the wraith of crows. They appeared, I took them out pretty fast, Valsirenn didn't summon a portal. And then we all stood there like dummies.
If I had known that I could reset the instance, I wouldn't have abandoned the quest, but I did. At least now I don't have to read the dialogue up til that point.
SilverIce58 wrote: »ZOS_JasonBarnes wrote: »SilverIce58,
Was this after the 2 Wraith of Crow (the winged skeleton bone creatures) were summoned that you hit this? Pinpointing the exact moment this occurs will help us track down where this might be breaking.
Also if you hop out of the instance area and head back to the Dreaming Cave for 15 minutes or so, it'll spin down and reset. So while you will have to run through the end instance part again, you won't have to re-do the entire quest chain. The good news is that this is what PTS is for!
As for everyone else, thank you for the feedback thus far! And to confirm as some people have called out, a large number of NPCs have several layers of various greetings and conversation options based on what your player character has done in the past.
It was right after she summoned the wraith of crows. They appeared, I took them out pretty fast, Valsirenn didn't summon a portal. And then we all stood there like dummies.
If I had known that I could reset the instance, I wouldn't have abandoned the quest, but I did. At least now I don't have to read the dialogue up til that point.
We went through and lost Darius on the first wraith of crow... without him, Nocturnal stands there waiting (it seems) to take his sword... and Valsirenn is also seeming waiting for that to happen to cast her portal. We went back tot he Dream Cave waited 15 minutes to reset the instance, and it worked/progressed as advertised.