Logged on this morning and all my summerset quest have gone and the story has gone back to the beginning. Why did this happen?
I've done this (sacrife) not for Meridia, but for you, my friend.
thetookybird wrote: »In The Tower Sentinels quest there is a invisiblity/non-interactable bug.
Upon entering the Sapiarch College Labyrinth my character is invisible, as is the quest NPC that is required to speak with to further the quest. The dialogue option is there to speak to her, but it will not respond when toggled.
I cannot interact with my combat keys, or swap weapons.
Enemies are also invisible, but can attack me. I cannot initiate combat, or attack back.
Reloading ui, leaving the area and re-entering, and fully restarting the game have not worked.
I also tried to send a ticket, but the Submitting Ticket notification window is stuck on "Submitting..."
(To add: Exiting the area, my character does reappear. It is only in the Labyrinth that this issue happens)
thetookybird wrote: »In The Tower Sentinels quest there is a invisiblity/non-interactable bug.
Upon entering the Sapiarch College Labyrinth my character is invisible, as is the quest NPC that is required to speak with to further the quest. The dialogue option is there to speak to her, but it will not respond when toggled.
I cannot interact with my combat keys, or swap weapons.
Enemies are also invisible, but can attack me. I cannot initiate combat, or attack back.
Reloading ui, leaving the area and re-entering, and fully restarting the game have not worked.
I also tried to send a ticket, but the Submitting Ticket notification window is stuck on "Submitting..."
(To add: Exiting the area, my character does reappear. It is only in the Labyrinth that this issue happens)
I've also run into this problem and have submitted a ticket.
It takes much longer than usual for that area to load and when it does NPCs (both friendly and enemy) are invisible. PC are all black and never fully render.
I've tried relogging, leaving then re-entering the area and so far nothing works. As such I can't continue the main quest line.
WhiteCoatSyndrome wrote: »For reference, I finished the quest on a character who beat the House Redoran questline (killed Veya) and all three Alliance quests but NOT the main quest for Vvardenfell or Clockwork City.
The Good:
- Was happy to see reference made to an otherwise-unimportant sidequest in Clockwork City (I mean the power-from-life-energy part – which we see in the Everwound Wellspring, in case that's ambiguous).
- Was pleasantly surprised to see Sotha Sil show up in general.
- I liked that the voice at the Geysers changes after you kill K'Tora.
- I'm glad a bit of the realms of all three Daedric Princes managed to be squeezed in to the plot.
- Main Quest felt nicely long.
The Bad:
- Too much of the plot hinges on the Psijic Order being helpless and grabbing the idiot ball. This wouldn't be so grating if the Psijic Order wasn't supposed to be thousands of years old and supposedly one of the most advanced magical orders in existence. I admit when their task for a new intern was 'go close rifts in time' I had gotten my hopes up that they would have been taken seriously, but they're shockingly ineffective.
- Meridia ruined Darien's reveal by telling me who the Golden Knight is before I meet him. And then, in spite of the fact that I've been flat-out told who he is, my character acts surprised when we meet him after rescuing him.
- I killed Veya. This is more a problem with the over-arching storyline than Summerset's, and her presence was handwaved ('Naryu lied and shipped me off to Summerset anyway!'), but it's nevertheless a problem that we were given a red-text choice, told that it mattered, and then it doesn't end up mattering at all. Don't bother giving a choice in that case!
- Raz's apprentice Yarmia – from the Sweetroll Killer quest – never shows up. Even if she was planned to be in a future questline rather than this one, she should have been there, or some explanation for her absence should have been given.
- Raz barely got any acknowledgment that we've met before. Naryu had gotten an optional dialog tree about our previous adventures; all Raz got was his greeting changed slightly.
- Agree with the general consensus that the final fight at the top of the tower is...corny. In addition to Nocturnal floating in the background like a cartoon character, her idea of a bossfight is 'Oh, you killed my champion twice already? I'll just bring her back a third time with even more arms!' Recycling Veya-as-a-multiarmed-monstrosity for the same fight was just lazy.
- The Sea Sload got a depressingly small part in the plot given that they set large parts of it off.
The Headscratchers:
- Alchemy didn't show up for the main quest (I'm aware of the sidequest) – I kept expecting an appearance since Alchemy's bio is on the site.
- Likewise, the Proxy Queen played such a small part (even including Rigurt's sidequest) it seems like it would have been a simpler matter to just write her out entirely and handwave that Ayrenn is around and just so busy we don't see her.
- The Sapiarchs got hit twice – at the College and the Crystal Tower. There were only two-hundred-something of them to begin with, how is there anyone left to argue with by the end???
- Maybe there's a sidequest that I'm missing, but the rivalry between the Psijic Order and the Mage's Guild never comes up at all.
I was incredibly unimpressed with the final boss design and experience. Totally boring. Giant character is baaaaaaad.
Also, v disappointed that the Crystal tower is instanced and not somewhere I can explore at any other time!
Same here. Tried almost everything I could think of. Repeated re-loading, disabling all add-ons. I still could try abandoning the quest.kakramer67 wrote: »thetookybird wrote: »In The Tower Sentinels quest there is a invisiblity/non-interactable bug.
Upon entering the Sapiarch College Labyrinth my character is invisible, as is the quest NPC that is required to speak with to further the quest. The dialogue option is there to speak to her, but it will not respond when toggled.
I cannot interact with my combat keys, or swap weapons.
Enemies are also invisible, but can attack me. I cannot initiate combat, or attack back.
Reloading ui, leaving the area and re-entering, and fully restarting the game have not worked.
I also tried to send a ticket, but the Submitting Ticket notification window is stuck on "Submitting..."
(To add: Exiting the area, my character does reappear. It is only in the Labyrinth that this issue happens)
I've also run into this problem and have submitted a ticket.
It takes much longer than usual for that area to load and when it does NPCs (both friendly and enemy) are invisible. PC are all black and never fully render.
I've tried relogging, leaving then re-entering the area and so far nothing works. As such I can't continue the main quest line.
I am hitting this too unfortunatly...
karmakazi2010 wrote: »Same here. Tried almost everything I could think of. Repeated re-loading, disabling all add-ons. I still could try abandoning the quest.kakramer67 wrote: »thetookybird wrote: »In The Tower Sentinels quest there is a invisiblity/non-interactable bug.
Upon entering the Sapiarch College Labyrinth my character is invisible, as is the quest NPC that is required to speak with to further the quest. The dialogue option is there to speak to her, but it will not respond when toggled.
I cannot interact with my combat keys, or swap weapons.
Enemies are also invisible, but can attack me. I cannot initiate combat, or attack back.
Reloading ui, leaving the area and re-entering, and fully restarting the game have not worked.
I also tried to send a ticket, but the Submitting Ticket notification window is stuck on "Submitting..."
(To add: Exiting the area, my character does reappear. It is only in the Labyrinth that this issue happens)
I've also run into this problem and have submitted a ticket.
It takes much longer than usual for that area to load and when it does NPCs (both friendly and enemy) are invisible. PC are all black and never fully render.
I've tried relogging, leaving then re-entering the area and so far nothing works. As such I can't continue the main quest line.
I am hitting this too unfortunatly...
Update: Abandoning, and picking the quest back up didn't fix the issue.
The one thing that did disappoint me (a little) is that there weren't really any hints as to where the story will be taking us next (unless I missed them?). I do enjoy a bit of foreshadowing haha (like we had in Morrowind and Clockwork City).
I am very much looking forward to seeing where the story takes us next!