ZOS_BrianWheeler wrote: »Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.
thank you sir
personally - with 10 characters , i really appreciate the opportunity to keep all of them in the same campaign (it feels like home)...
however, it really upsets a lot of people - and, i'm hoping that any large issue which might be causing folks to leave pvp can be addressed...
it's no fun pvping by yourself - we're really dependent on new players and pvers to come join us in cyrodiil to keep the war alive...and, hopefully anything that can be done to keep our existing pvp player base will be looked at...
Edit: it's good to talk to the man behind the curtain...
This still presents nonsense situations though. I run with a social guild on Friday nights in Vivec on AD. But all of my characters, with the exception of that 1 AD toon are EP and I main them all in Vivec. Any temporary lockout of a campaign would pretty much ruin my ability to PVP for the weekend (or at least Saturday) on 14 of my EP toons in Vivec. If you want to talk about people leaving cyrodil, this will be the thing that does it.
you're right @jaws343 ...unfortunately, i don't think there is any possibility of finding a solution wherein everyone will be satisfied...
and yeah, it's easy to talk about sacrificing for the greater good - when you're not the one whom has to sacrifice anything...
i will say the 20 hour timer was just a number i pulled out of my butt...
personally though - i feel for the overall health of alliance war pvp, some restrictions on movement between alliances within the same campaign should be implemented...
ZOS_BrianWheeler wrote: »Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.
thank you sir
personally - with 10 characters , i really appreciate the opportunity to keep all of them in the same campaign (it feels like home)...
however, it really upsets a lot of people - and, i'm hoping that any large issue which might be causing folks to leave pvp can be addressed...
it's no fun pvping by yourself - we're really dependent on new players and pvers to come join us in cyrodiil to keep the war alive...and, hopefully anything that can be done to keep our existing pvp player base will be looked at...
Edit: it's good to talk to the man behind the curtain...
This still presents nonsense situations though. I run with a social guild on Friday nights in Vivec on AD. But all of my characters, with the exception of that 1 AD toon are EP and I main them all in Vivec. Any temporary lockout of a campaign would pretty much ruin my ability to PVP for the weekend (or at least Saturday) on 14 of my EP toons in Vivec. If you want to talk about people leaving cyrodil, this will be the thing that does it.
you're right @jaws343 ...unfortunately, i don't think there is any possibility of finding a solution wherein everyone will be satisfied...
and yeah, it's easy to talk about sacrificing for the greater good - when you're not the one whom has to sacrifice anything...
i will say the 20 hour timer was just a number i pulled out of my butt...
personally though - i feel for the overall health of alliance war pvp, some restrictions on movement between alliances within the same campaign should be implemented...
ZOS_BrianWheeler wrote: »Cold fire balista did get damage reduced vs players, but it still trucks. Also note this got buffed vs. siege so it hits for 20,800 vs. siege weapons...
Izanagi.Xiiib16_ESO wrote: »
In general there needs to be more ways to remove debuffs from your character. Especially when players can apply upwards of 5 debuffs in 1 gcd. Purge costing so much, being group locked and only removing 2 debuffs is just a little frustrating at times. Maybe a potion effect "anti poison" would be a good place to start offering players more choice.
ZOS_BrianWheeler wrote: »Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.
Glad to hear. Looking forward to seeing what you all brainstorm up for this.ZOS_BrianWheeler wrote: »Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.
ZOS_BrianWheeler wrote: »Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.
Agreed. With populations even during primetime not resulting in pop-locked campaigns, its not uncommon for 5-6 players to be tasked with defending a keep against 20 or more. As it stands now, you can hit someone square in the face with a cold fire ballista and they just shrug it off. I've seen players banging away at the front door with a ram heal their way through 4 oils pouring on them from the tower above. It's a shame siege in CP enabled campaigns don't hit players as hard as they do in non-CP.TequilaFire wrote: »Even oils don't seem to phase players the way they used to after the healbot/tank meta was introduced.
When 2 full raids of DC show up at Chalman and only a handful of EP defenders siege was all we had.
PS4 NA Vivec.
Agreed. With populations even during primetime not resulting in pop-locked campaigns, its not uncommon for 5-6 players to be tasked with defending a keep against 20 or more. As it stands now, you can hit someone square in the face with a cold fire ballista and they just shrug it off. I've seen players banging away at the front door with a ram heal their way through 4 oils pouring on them from the tower above. It's a shame siege in CP enabled campaigns don't hit players as hard as they do in non-CP.TequilaFire wrote: »Even oils don't seem to phase players the way they used to after the healbot/tank meta was introduced.
When 2 full raids of DC show up at Chalman and only a handful of EP defenders siege was all we had.
PS4 NA Vivec.
ZOS_BrianWheeler wrote: »The character compositing should help with console crashes <-- confirmed from our coder gang.
In terms of the BRK -> Sejanus example, the two are technically different structures on the server as one is an Outpost and the other is a Keep. This means you could be on both of their credit lists, but if you pushed to Alessia and contributed to that battle, your BRK credit would be replaced with Alessia credit.
ZOS_BrianWheeler wrote: »Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.
Please no
In that very plausible situation we would get d-tick and o-tick at same time?ZOS_BrianWheeler wrote: »The character compositing should help with console crashes <-- confirmed from our coder gang.
In terms of the BRK -> Sejanus example, the two are technically different structures on the server as one is an Outpost and the other is a Keep. This means you could be on both of their credit lists, but if you pushed to Alessia and contributed to that battle, your BRK credit would be replaced with Alessia credit.
ZOS_BrianWheeler wrote: »Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.
ZOS_BrianWheeler wrote: »Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.
ZOS_BrianWheeler wrote: »Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.
ZOS_BrianWheeler wrote: »As it's almost midnight and this is the last post in the thread currently...yes Yoda. That would be a legit scenario to get an O and D tick in close proximity to each other.
ZOS_BrianWheeler wrote: »Here is some news about Cyrodiil for update 18 (the Summerset update). There are more things coming for the update besides what is listed here and we’ll detail those in the coming months, but here’s a start:
Server Performance: Several requirements that were part of ability passives have been converted to server side encoded checks, which will cut down on requirements ran per ability use.
Client Performance: We have increased the amount of cpu cores used by the client which should improve framerate for players on mid to high end CPU's on PC platforms. On consoles and PC we have improved how characters are composited resulting in faster character loads and less framerate spikes.
Defense ticks no longer require you to sit and wait in an objective for the tick. Instead, each type of objective will track whether you’ve earned credit towards a defense or offense tick. Earning the offense or defense "tick" is pretty easy, and you earn credit for pretty much everything except standing there doing nothing. Offense ticks still have a base value that will be granted regardless of being on the credit list, but any bonus AP earned by combat around and inside an objective will only be granted to players that are on the credit lists.
You can be on several credit lists for a Keep superstructure of a Keep, Mine, Lumbermill and Farm and earn Defense ticks for each of them, however if you defend or attack a new Keep superstructure, your credit will be removed.
On top of that, we've increased the amount of Alliance Points you can earn from a Keep Defense with a multiplier based on the lowest ranking Resource of that keep. This is meant to encourage defending the entire superstructure of a Keep and it's supporting structures.
Lastly regarding Keeps themselves, we’ve added a new Keep Upgrade to more defensive siege weapons. The higher the keep levels are on wood, food and ore, the more siege weapons defenders can place.
New daily quests have been added with a new quest board. These quests will grant Cyrodiil exclusive costume pieces and other goodies.
Under-population and Underdog evaluation periods have been drastically reduced. This will result in scoring adjustments being applied more frequently depending on population and scoring within shorter time periods.
Monsters/guards in CP Enabled campaigns have learned how to deal with CP enabled characters. They will be a bit harder to kill and hit a bit harder.
Catapults now have their area damage stick around in the world for a period of time after impact resulting in better area denial. Ballista have been rebalanced to do more damage vs. Siege weapons and damage vs. players has been reduced.
There is more info for Cyrodiil and update 18 coming in the next few months, but until then we will see you in the war!