The new stuff look interesting, except:
"Monsters/guards in CP Enabled campaigns have learned how to deal with CP enabled characters. They will be a bit harder to kill and hit a bit harder."
The new stuff look interesting, except:
"Monsters/guards in CP Enabled campaigns have learned how to deal with CP enabled characters. They will be a bit harder to kill and hit a bit harder."
It's either buff them or take them out of the game, since cyro guards are just in a state of where if they don't drop a nice timely negate they may as well not be there.
Not sure I understand the tick changes, but we shall see!
ZOS_BrianWheeler wrote: »Quad Cores will see a slight increase but the processors with higher cores will see a greater impact. <-- code gang confirmed 2.0
"Catapults now have their area damage stick around in the world for a period of time after impact resulting in better area denial"
anyone know what does this mean?
It's either buff them or take them out of the game, since cyro guards are just in a state of where if they don't drop a nice timely negate they may as well not be there.
The new stuff look interesting, except:
"Monsters/guards in CP Enabled campaigns have learned how to deal with CP enabled characters. They will be a bit harder to kill and hit a bit harder."
It's either buff them or take them out of the game, since cyro guards are just in a state of where if they don't drop a nice timely negate they may as well not be there.
it's not like you die to them in no cp, I have too many nightmares of bubble, stun, negate. it is just frustrating to fight. Atleast in cp you can kill them quick enough.
Vilestride wrote: »I am just going to casually slip this in here. My 2 cents. Glad to see some of the proposals align with what is coming to fruition.
jcasini222ub17_ESO wrote: »I believe the ticks change is pretty simple. I'm fighting at Aleswell, defending, we secure the keep but it's still flagged. I can now ride to the farm, defend there, and not miss out on the d-tick from the immediate keep defense.
If I ride to Bleakers before the ticks are awarded and engage I loose out and now I'm on the Bleakers credit list not the Aleswell superstructure list.
Also no more afk for AP... Pretty sweet.
umm so still able to lose def ticks if you go def another superstructure too quick? not sure why you'd want to remove players from credit listsYou can be on several credit lists for a Keep superstructure of a Keep, Mine, Lumbermill and Farm and earn Defense ticks for each of them, however if you defend or attack a new Keep superstructure, your credit will be removed.
WasteOfTime wrote: »Lost count of the PVP performance improvements that have been released, be nice if this is the first actual one,umm so still able to lose def ticks if you go def another superstructure too quick? not sure why you'd want to remove players from credit listsYou can be on several credit lists for a Keep superstructure of a Keep, Mine, Lumbermill and Farm and earn Defense ticks for each of them, however if you defend or attack a new Keep superstructure, your credit will be removed.