Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
ZOS_BrianWheeler
Regarding the credit per battle can you give us a bit more in-depth about how the credit system works. I get that it is over-written based on battle of the same structure aka If I push Aleswell then sprint and help finish Chalman, my progress will be over written and I will receive credit for Chalman only.
So I was wondering how long would I receive my tick for offensive/defensive? Based on the wording it dictates that I won't receive the tick for a the defensive/offensive participation for quite a while since I'm somehow able to get to another keep before awarded the AP.
ZOS_BrianWheeler wrote: »
Server Performance: Several requirements that were part of ability passives have been converted to server side encoded checks, which will cut down on requirements ran per ability use.
Client Performance: We have increased the amount of cpu cores used by the client which should improve framerate for players on mid to high end CPU's on PC platforms. On consoles and PC we have improved how characters are composited resulting in faster character loads and less framerate spikes.
ZOS_BrianWheeler wrote: »As it's almost midnight and this is the last post in the thread currently...yes Yoda. That would be a legit scenario to get an O and D tick in close proximity to each other.
Joy_Division wrote: »ZOS_BrianWheeler wrote: »Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.
It will be great if you would implement a campaign alliance lock(account based) so we will once again have more alliance loyalty and less treason/plays all sides kind of gameplay.
I would suggest the following:
Char example 1 joins campaign 1. Char example 1 Alliance: AD
Char example 2 can't join campaign 1 for the duration of the campaign. Char example 2 Alliance: EP
Char example 3 can't join campaign 1 for the duration of the campaign. Char example 3 Alliance: DC
*If char example 1 abandoned campaign 1(penalty of ap, 500K-1M/other AP), only then it is possible to join campaign 1 with other alliance chars(only if they are all same alliance) and only after 24-72 hours have passed since char 1 abandoned the campaign.
*Once the campaign has ended, all players will receive a campaign reset(free of charge) so they may choose with which alliance to play(Only one alliance, AD/EP/DC). This reset will encourage to play until the end of campaign and not use the above option.
There's no compromising with some of you people.
So let me see if I am understanding you correctly. You want to lock one of my characters into a campaign, pay 1 million AP penalty to take them out of it, and then wait 3 days before I can play on another toon?
ZOS_BrianWheeler wrote: »As it's almost midnight and this is the last post in the thread currently...yes Yoda. That would be a legit scenario to get an O and D tick in close proximity to each other.Joy_Division wrote: »ZOS_BrianWheeler wrote: »Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.
It will be great if you would implement a campaign alliance lock(account based) so we will once again have more alliance loyalty and less treason/plays all sides kind of gameplay.
I would suggest the following:
Char example 1 joins campaign 1. Char example 1 Alliance: AD
Char example 2 can't join campaign 1 for the duration of the campaign. Char example 2 Alliance: EP
Char example 3 can't join campaign 1 for the duration of the campaign. Char example 3 Alliance: DC
*If char example 1 abandoned campaign 1(penalty of ap, 500K-1M/other AP), only then it is possible to join campaign 1 with other alliance chars(only if they are all same alliance) and only after 24-72 hours have passed since char 1 abandoned the campaign.
*Once the campaign has ended, all players will receive a campaign reset(free of charge) so they may choose with which alliance to play(Only one alliance, AD/EP/DC). This reset will encourage to play until the end of campaign and not use the above option.
There's no compromising with some of you people.
So let me see if I am understanding you correctly. You want to lock one of my characters into a campaign, pay 1 million AP penalty to take them out of it, and then wait 3 days before I can play on another toon?
Yes, a penalty of 500k-1m ap(something in between this range).
A time penalty between 1-3 days.
If there will be no high ap and time penalties, many players will just switch when they feel their alliance is losing or they want to play all sides for ap(guild groups switching) etc.
Let's encourage alliance loyalty!
Traitors and deserters will have to pay for their crimes
Agrippa_Invisus wrote: »
All these appear to be positive changes.
Please replace the Rewards of the Worthy at the same time! They're a chore, not a reward!
About the credit lists, what about the following scenario @ZOS_BrianWheeler ?:
Will it be now possible to receive AP for a keep defense if my game crashes and I'm offline at the moment that the d-tick would occur in the current system?
Let's say I help kill a lot of invaders, but all of a sudden my game crashes, and after I log back in a couple minutes later, the battle's over and the keep we were defending is unflagged? Will my character have received the d-tick AP while he/she was offline?
Thank you,
@ckbud
Vilestride wrote: »ZOS_BrianWheeler wrote: »As it's almost midnight and this is the last post in the thread currently...yes Yoda. That would be a legit scenario to get an O and D tick in close proximity to each other.Joy_Division wrote: »ZOS_BrianWheeler wrote: »Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.
It will be great if you would implement a campaign alliance lock(account based) so we will once again have more alliance loyalty and less treason/plays all sides kind of gameplay.
I would suggest the following:
Char example 1 joins campaign 1. Char example 1 Alliance: AD
Char example 2 can't join campaign 1 for the duration of the campaign. Char example 2 Alliance: EP
Char example 3 can't join campaign 1 for the duration of the campaign. Char example 3 Alliance: DC
*If char example 1 abandoned campaign 1(penalty of ap, 500K-1M/other AP), only then it is possible to join campaign 1 with other alliance chars(only if they are all same alliance) and only after 24-72 hours have passed since char 1 abandoned the campaign.
*Once the campaign has ended, all players will receive a campaign reset(free of charge) so they may choose with which alliance to play(Only one alliance, AD/EP/DC). This reset will encourage to play until the end of campaign and not use the above option.
There's no compromising with some of you people.
So let me see if I am understanding you correctly. You want to lock one of my characters into a campaign, pay 1 million AP penalty to take them out of it, and then wait 3 days before I can play on another toon?
Yes, a penalty of 500k-1m ap(something in between this range).
A time penalty between 1-3 days.
If there will be no high ap and time penalties, many players will just switch when they feel their alliance is losing or they want to play all sides for ap(guild groups switching) etc.
Let's encourage alliance loyalty!
Traitors and deserters will have to pay for their crimes
This is far too harsh of a restriction. You need to encourage faction loyalty, not penalize the contrary. This is a very critical distinction to make.
What do you think about the proposal of a player 'pledging ' their account to a faction at the beginning of each home campaign .then for the duration of that campaign the player only receives campaign rewards for play time on that faction. Eg. Rewards for the worthy, leader board rewards, emperorship ect. However during the time a player is pledged to an alliance they can still swap and play on a character of any faction and earn no reward with the exception of AP.
Also note that these changes would be coupled with improvements to the rewards system such as RFTW.
Great impending changes. Be nice if the points system for keeps, resources, outposts etc was looked at too. Far too much resource capping going on.
ZOS_BrianWheeler wrote: »
Under-population and Underdog evaluation periods have been drastically reduced. This will result in scoring adjustments being applied more frequently depending on population and scoring within shorter time periods.
Praise the lord ! TY @ZOS_BrianWheeler
However we still need dynamic pop cap.
* The real evidentual EU problems will not go away until Dynamic Population Capacity is implemented, we have been calling for it for 4 years. These new changes liven Cyrodiil up a bit but all that is needed is the pop cap.
I as lead with 6 other DC can hold a Big Boss + Saras 30+ morning cap for 5 hours, it is fun but very hard work, again I could do this in Sotha but it's not rewarding. This needs to be changed so that A - AD learn to play in Vivec, B - other alliances prefer to play the map and not just troll.
When there are 6 DC on and 1 EP on there should be a cap of 10 AD on. (Well maybe 20 since they are pretty bad ;P)
LoL got bored of how easy Vivec was so went Sotha, 6 DC, 2 AD vs 50 EP 12pm UK time, reminded me of BwB 2014. Bring back Thornblade.
ZOS_BrianWheeler wrote: »
Under-population and Underdog evaluation periods have been drastically reduced. This will result in scoring adjustments being applied more frequently depending on population and scoring within shorter time periods.
Vilestride wrote: »
Yes, a penalty of 500k-1m ap(something in between this range).
A time penalty between 1-3 days.
If there will be no high ap and time penalties, many players will just switch when they feel their alliance is losing or they want to play all sides for ap(guild groups switching) etc.
Let's encourage alliance loyalty!
Traitors and deserters will have to pay for their crimes
This is far too harsh of a restriction. You need to encourage faction loyalty, not penalize the contrary. This is a very critical distinction to make.
What do you think about the proposal of a player 'pledging ' their account to a faction at the beginning of each home campaign .then for the duration of that campaign the player only receives campaign rewards for play time on that faction. Eg. Rewards for the worthy, leader board rewards, emperorship ect. However during the time a player is pledged to an alliance they can still swap and play on a character of any faction and earn no reward with the exception of AP.
Also note that these changes would be coupled with improvements to the rewards system such as RFTW.
Vilestride wrote: »
Since my post was closed for no reason i'll continue the thread here.
Can we please get a PVP update? Enough with the trash pve garbage. Its been years since Imperial City came out and due to how you connected it to Cyrodil its completely irrelevant.
Make Imperial City relevant as a PVP area again or add something to the map or give us a new map altogether. I mean seriously, Imperial city came out years ago. Pvp'ers are the ones keeping the game alive yet we can't get a friggen update.
Keep pumping out these trash updates and the game will be dead in no time.
Some people commented on who the majority of the 'loyal' ESO players were. I don't doubt that PVE players out number the PVP players but what percentage of each who are actually ESO Plus members. My bet would be the PVP players have the majority of ESO Plus yet we can't get a new map, an update, or hell just put some snow on the ground to liven things up. These silly 'fixes' are not PVP updates. They are standard maintenance and SHOULD be done each month. I love how they post these bug fixes and expect the player base to be happy with it. This is *** that should of been fixed years ago.
Instead of adding additional rewards such as mounts and cosmetics for completing alliance ranks (which would have been nice at release 4years ago), I think it would be great to give rewards for players who finish a 30days cycle campaign on the top10 of their faction on the leaderboard. The same mount or costume could be the same every campaign. It would still make it unique and special. Another idea would be to give a title such as "Commander of <Insert_name_of_campaign>".