OK, let’s try to get this P2W argument settled for jewelry crafting once and for all. @ZOS_GinaBruno @ZOS_JessicaFolsom, will Rolis Hlaalu or his new associate have Jewelry Crafting stations purchasable with writ vouchers?
It's kinda irrelevant, here is a quote directly from the article
Note that the Summerset Chapter is required to use the new Crafting Stations.
Even if you can get them for writ vouchers you will not be able to use them without Summerset. Still not p2w though...
rustic_potato wrote: »No. A new chapter needs to bring something to the table which would make players buy it. If jewel crafting is made available to base game why buy the chapter?
The new zone, the new story, the new guild, the new trial, the new sets? There's a lot of other thing "expansion" can add in.
Throughout Tamriel, you can find new Jewelry Crafting Stations (including set stations)
Stopnaggin wrote: »Throughout Tamriel, you can find new Jewelry Crafting Stations (including set stations)
I would assume new stations would simply be added to each craftable set location. Or has this been discussed elsewhere and I've missed it? And even if that is the case I'm sure there will be an attunables station at some point.
wenchmore420b14_ESO wrote: »Ok, I will admit that I skipped a few pages, but as far as OP,
the way I read the announcement is that it will be like Transmute from CWC and will be available to all who do the research.
Ok, lets try this for people with functioning glia. Again, since so many seem to have a hard time grasping the concepts.
ZOS doesnt have a mommy or daddy that can just give them the money they need to pay their bills, eat, pay for property, etc. Companies form at their core for ONE function: profit. If this isnt the core concern of a company, that company will fail. Period.
Now failure for a company doesnt mean that mommy or daddy hug them, tell them they are special and to use their words to express their feelings about failure. It means that the company is gone (or should, ridiculous "too big to fail" arguments aside). It means their employees are out of jobs, their families perhaps dont eat, pay bills, etc. Directly as a result for you, it means you dont get to play ESO anymore.
As someone stated, production costs, always. Beyond that keeping the lights on costs money. The substantial costs in terms of liability insurance (necessary for any game like this, and a HUGE cost many dont consider) not to mention standard legal fees for this type company are substantial (the monthly costs typically surpass what most people make annually). Long story short, games like this cost one hell of a lot more to maintain than many seem to think.
Now, because so many of today's alleged gamers wont support pay to play anymore (see I wants what I wants! statement above) ESO has embraced free to play, with real cash purchases for optional content. Again, read OPTIONAL CONTENT! THIS IS NOT PAY TO WIN. You can easily play this game and NEVER pay a dime past the pittance you pay for the core software, and many do, which is the problem. Many people do not, and even more pay next to nothing in a year. ZOS has to find new and creative ways to make money, or they shut down (google "mmo's that have shut down" for several lists of closed games).
Now, if you're thinking "Man, ZOS seems to be doing everything they can to encourage me to spend more money on their game!" you'd be right...and thats exactly what they should be doing.
zakeehamacab16_ESO wrote: »Supporting the game through getting an expansion is hardly pay to win in any sense of the word
Most other MMOs almost "demand" that you have expansions to be able to do anything from that point on (In that level caps are often increased, and you need the expansion to keep leveling, for example).
Amusing how the most vocal people in this community seem to be the "I bought the base game 4 years ago and shouldn't have to spend anything beyond that!" people...
If no-one is paying for anything, the game would not be updated ever again
Getting a feature from an expansion (Or chapter - Whatever; Same thing, different name) is not paying to win -.-
Stopnaggin wrote: »Throughout Tamriel, you can find new Jewelry Crafting Stations (including set stations)
I would assume new stations would simply be added to each craftable set location. Or has this been discussed elsewhere and I've missed it? And even if that is the case I'm sure there will be an attunables station at some point.
This is correct, however.......wenchmore420b14_ESO wrote: »Ok, I will admit that I skipped a few pages, but as far as OP,
the way I read the announcement is that it will be like Transmute from CWC and will be available to all who do the research.
Not so much...
You guys missed the line at the end of the paragraph, "Throughout Tamriel, you can find new Jewelry Crafting Stations (including set stations) that allow you to create custom jewelry for the current crafted item sets, and you will be able to complete Writs and Master Writs like any other crafting Skill Line. Note that the Summerset Chapter is required to use the new Crafting Stations."
So, yes, the jewelry stations will be all throughout the base game and probably purchasable with writ vouchers and/or achievement furnisher, but, no, it is not like Transmute where you only need to access one to use it. You HAVE to have purchased Summerset to be able to interact with any of the stations. Think thieves troves. Every player can see them, but if you don't own the Thieves Guild DLC you cannot open them.
So I've seen a lot of fuss about this topic lately, so I think I'll also drop my thought on this as well.
Before I get into this, I just want to make a quick reminder: These reasons are best suited for new players. If you're a vet players that would pay up for Summerset Isle either way (I've already pre-ordered the chapter), it's best to read these as a someone who has just decided to buy ESO for the first time.
1. This is a base game feature. Why do I claim this? Just imagine buying the new Monster Hunter World game, where crafting is a key feature, and now suddenly you realized that you can only craft 1 type of weapon only, and if you want to widen your weapon crafting ability, you must buy a *** 10% addon. If you're a Monster Hunter fans, this is a kick to the stomach.
2. "But you can have someone do it for you". Yes, but only with craftable sets. Remember that we can now transmute items, and now you realized that only paid Summerset Isle players can transmute their account bound jewelries. Not to mention we'll get 6 new jewelry traits, if 1 of them become the new meta, then RIP base game owner. Not to mention improving purple jewelries to legendary jewelry. Sure, the change isn't much, but a change non the less. Also, you doesn't want a legendary jewelry? It's so shiny
3. Base game owner will be constantly reminded how handicapped they are when they see jewelry crafting station everywhere in the world, but can't use them, and the only way they can do it is to buy a 40$ DLC, with a story they don't care, a zone they don't care, a guild that looks cool but still don't care, and they might not even care about the new trial or sets. They'll basically paying 40$ for jewelry crafting, that is anti-consumer at its best.
But hey, that's just my thought, love to hear yours below. Don't worry, I always try to read and reply them all
MLGProPlayer wrote: »are we sure yet that jewelry crafting isnt implemented into the basegame? I mean sure we can freak out now, and then realize later that all the fuss was about nothing, because its in the base game.
... Everyone can afford the price tag. It's just a question of how cheap/entitled someone is.