Twenty0zTsunami wrote: »The thieves guild fence is locked behind a dlc. Even if I place her in my home, people who don't own TG, or haven't done the quests to unlock her, cannot interact with and utilize her. I fail to see how this is any different?
Oh because CWC gave us the XMUTE station and is usable without owning it? Well that's a DLC, not an expansion. There is a considerable difference in the way zos handles the two.
Damn, im sick of this posts, will they ever end? It is online game which you can play for free, know that there is equipment which takes maintenance and all this is free for you beggars without ESO+ (we pay for you here...). Now you want ZOS to just give you content which they spent time developing for free? Do you have any common sence at all?
Silver_Strider wrote: »No more P2W than needing Morrowind to get War Machine/Master Architect or Orsinium/CWC to get Maelstrom/Asylum weapons.
I mean, seriously, there's still work involved in order to utilize these stations. Just because you buy Summerset, doesn't instantly mean you'll have all 9 traits researched upon release. There's a fairly time consuming grind ahead for people wish to utilize crafted jewelry as you need to find the traits for jewelry to research. Then, you have to consider that a lot of trial sets are just better than anything you can craft. I mean, what crafted set can top War Machine/Alkosh/Mending/Vicious Ophidian/etc? You are NOT going to drop any of those sets for some crafted set because it's just not as good. In PvP, maybe you'll utilize crafted sets over trial/dropped sets but PvP is a different beast entirely. There is always a set combination that can work for 1 person that fails for another because Player Skill and Ability Selection matter just as much there as what sets you're wearing; it's literally impossible to say that using 2 crafted sets is going to outperform 2 dropped or a 1 dropped+1 crafted set there.
There is literally no basis for P2W in this topic at all. You buy the content, do the research required and reap the benefits, end of discussion.
You also don't need ANY of that to play competitively.
You can still grind for the perfect trait for your gear without Transmutation so it's not mandatory to have. None of the crafted sets available are as good as some trial sets so from a PvE stand point, it's not P2W. From a PvP standpoint, it's STILL not P2W as there are a wide variety of gear sets that can be equally viable in PvP with or without Jewelry Crafting.
Can you point out which part of my argument is wrong or make no sense?
There need to be something good in the chapter to make better sells. Its a business and for them, it's about making money and we all know it. There is nothing weird in that.
There's a difference between "Buying something you love", and "Buying something because if you don't, you'd handicap yourself"
Can you point out which part of my argument is wrong or make no sense?
DLC or expansions (i.e. chapters) are part of the mmo world since ages. They are not "pay walls" or "P2W". Since you will not agree to that point, shall we just stop the discussion?
Darkstorne wrote: »You do realize this is normal for MMOs, right? WoW has regularly done this with new crafting lines (called professions there), new races, and new classes. If you don't want to expand your game, then don't. You can keep playing exactly the same way you are now. But don't get salty when ZOS want to earn something for the ongoing work they do. I'm sure you might be tempted to answer "But they can do this free and just charge for the new zone, and trial, and storyline!" But all you're doing there is choosing the part of the package that YOU would most like to be free and creating an illogical argument to back it up. Personally, I'd like the zone to be free if we're allowed to pick a part of the package like that to suddenly become base-game. But that's not how it works.
Jewellery crafting is a part of the expansion, which is completely normal for MMO expansions. It's up to you whether you want to pay for it. If you don't, that's fine, you can easily buy the jewellery pieces you want, traits and all, from guild vendors.
Don't like that there are paid expansions for developing new content that took time to develop and you want new servers as well. Call for the game to be sub-based then to get those things. Oh, like other games that have a sub-based you still have to buy expansions. Face reality that new things cost and are not just handed out for free.
YAET: Yet Another Entitlement Thread
Don't agree with all your thoughts, but I don't like it being locked away for the same reasons I've said in other threads.
It doesn't seem right that something which seems like a base game feature isn't going to be an option to new base game players.
While I think it would be nice, if the feature was a base game addition, the fact that you can trade crafted items (let's assume crafted jewelry is not the exception and becomes bind-on-pickup *fingers crossed*) doesn't make it much of a problem.
This simply means most people don't have to farm BoP dropset jewelry anymore - which is mostly the hardest items to get. Most people run around with one BoP dropset and one crafted set or BoE set anyway, so just getting 5 non-jewelry pieces of the BoP dropset is a much better and easier alternative.
But, as mentioned before, this is under the assumption that crafted / improved jewelry isn't automatically bound. If it is, then it's really a bad decision to not have it as a base game feature.
Silver_Strider wrote: »No more P2W than needing Morrowind to get War Machine/Master Architect or Orsinium/CWC to get Maelstrom/Asylum weapons.
Damn, im sick of this posts, will they ever end? It is online game which you can play for free, know that there is equipment which takes maintenance and all this is free for you beggars without ESO+ (we pay for you here...). Now you want ZOS to just give you content which they spent time developing for free? Do you have any common sence at all?
You say this, you clearly have no idea what a "core feature" is. Also, it's not like ESO is free to play from the beginning.
Also, you want to take my money, why not make an exciting story/zone instead? I must admit, Summerset is a very good place to visit, but do you have to put in a core feature? We all have access to jewelry, but only a few can access the crafting table? It's like life gives you lemon, but forbid you from making lemonade unless you offer an arm.
rustic_potato wrote: »No. A new chapter needs to bring something to the table which would make players buy it. If jewel crafting is made available to base game why buy the chapter?
jedtb16_ESO wrote: »new land comes with new story and new features....
yup, that's all fine.
CyborgPlatypus wrote: »I've played pay to win games like Star Trek online, all the best ships there are gated and cost 20-30 pounds each. Compared to that this is just a bit of a bonus. You can still make end game builds without it.
KingYogi415 wrote: »If you think 30$ for access to content is P2W, I fear for the day you venture into any other game.
are we sure yet that jewelry crafting isnt implemented into the basegame? I mean sure we can freak out now, and then realize later that all the fuss was about nothing, because its in the base game.
MLGProPlayer wrote: »are we sure yet that jewelry crafting isnt implemented into the basegame? I mean sure we can freak out now, and then realize later that all the fuss was about nothing, because its in the base game.
https://www.elderscrollsonline.com/en-us/news/post/26347
And that's perfectly fine. There are alternative ways of obtaining jewellery in-game. If someone wants the convenience of jewellery crafting, then pay the $30. Everyone can afford the price tag. It's just a question of how cheap/entitled someone is.
Not everyone consider 30$ for a DLC cheap you know.
KingYogi415 wrote: »If you think 30$ for access to content is P2W, I fear for the day you venture into any other game.
30$ for new and exciting content, sure.
30$ for a missing feature that has been requested time and time again for 4 years, now that's a different story.