NewBlacksmurf wrote: »NewBlacksmurf wrote: »Source: https://www.elderscrollsonline.com/en-us/news/post/26347?Summerset-and-Update-18-Preview
Not stating my opinion, just letting people know. What do you think?
Seems exactly the same as....
-Warden
-Imperial City crafting stations
-Orsinium (VSMA)
-Morrowind crafting stations
-CLockwork City crafting stations
--etc
It doesn't say to wear crafted items, it says to "craft/create"
Except that all the crafting stations can be attuned and people who don't own the Chapter/DLC/ESO+ can craft from them.
So the only thing in your list that's not accessible to players who bought ESO before Morrowind and don't have ESO+ is the Warden and Maelstrom weapons.ZarkingFrued wrote: »I love the amount of people who don't think ZOS should be allowed to make money off of their own game.
So you are saying that if Jewelry Crafting is a base game mechanic nobody will buy Summerset?
I don't think it's unreasonable to expect it to be part of the base game while still being excited about the expansion and more than willing to pay money for the content it will bring.
@AlnilamE
No, you’re missing it.
To get access the dlc is required, you’re trying to describe where someone who has access has unlocked access outside of the dlc which will apply here as well.
However no different than before, you can’t access a skill line or feature you have ot unlocked or paid for...period
Meaning in my examples above, features made those possible like houses and attuned crafting stations, some which were post the dlc released.
I am quite certain that people that do NOT own IC or Orsinium can craft sets at attunable crafting stations outside of those zones.
I'm fine with it. No problemo to pay 30 bucks for an expansion.
However, if the raw materials are only harvestable in summerset, THAT I will have a problem with. It's an exercise in frustration to compete with hordes of other harvesters for nodes.
s7732425ub17_ESO wrote: »It's fine. Transmutation was the same way. This is not the definition of pay2win.
actually it is, it allows you to create rings and amulets for crafted gear which means you can run 2 crafted sets for the 5 piece bonuses.
you couldnt do that before.
also it allows you to upgrade from a crappy green found ring to legendary.
not sure how you think that is not p2w
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Source: https://www.elderscrollsonline.com/en-us/news/post/26347?Summerset-and-Update-18-Preview
Not stating my opinion, just letting people know. What do you think?
Seems exactly the same as....
-Warden
-Imperial City crafting stations
-Orsinium (VSMA)
-Morrowind crafting stations
-CLockwork City crafting stations
--etc
It doesn't say to wear crafted items, it says to "craft/create"
Except that all the crafting stations can be attuned and people who don't own the Chapter/DLC/ESO+ can craft from them.
So the only thing in your list that's not accessible to players who bought ESO before Morrowind and don't have ESO+ is the Warden and Maelstrom weapons.ZarkingFrued wrote: »I love the amount of people who don't think ZOS should be allowed to make money off of their own game.
So you are saying that if Jewelry Crafting is a base game mechanic nobody will buy Summerset?
I don't think it's unreasonable to expect it to be part of the base game while still being excited about the expansion and more than willing to pay money for the content it will bring.
@AlnilamE
No, you’re missing it.
To get access the dlc is required, you’re trying to describe where someone who has access has unlocked access outside of the dlc which will apply here as well.
However no different than before, you can’t access a skill line or feature you have ot unlocked or paid for...period
Meaning in my examples above, features made those possible like houses and attuned crafting stations, some which were post the dlc released.
I am quite certain that people that do NOT own IC or Orsinium can craft sets at attunable crafting stations outside of those zones.
@AlnilamE
Only in cases where someone else OWNS the content and paid to unlock other features and placed access outside of the dlc which means no one can access it unless it’s paid for.
Specific to the skill line tho, just like the Warden, just like MSA, just like going to the new crafting stations, you have to pay for it.
You’re saying people can get access without paying......not correct. Someone had to pay for someone else to access it. Now the skill line reads in a way like the Warden.
rhapsodious wrote: »I'm withholding judgement until we get more details on PTS, but if it's simply that you can only craft the items if you own Summerset and can sell them to anyone, whatever really. If you can only use them if you own Summerset, that's muddier but if you were dealing with it before you can deal with it now. Barely anybody calls IC pay to win because of access to Spell Power Cure, or Orsinium and CWC pay to win because of Maelstrom/Asylum weapons.
But again, until we get details on PTS, it's pointless to speculate.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Source: https://www.elderscrollsonline.com/en-us/news/post/26347?Summerset-and-Update-18-Preview
Not stating my opinion, just letting people know. What do you think?
Seems exactly the same as....
-Warden
-Imperial City crafting stations
-Orsinium (VSMA)
-Morrowind crafting stations
-CLockwork City crafting stations
--etc
It doesn't say to wear crafted items, it says to "craft/create"
Except that all the crafting stations can be attuned and people who don't own the Chapter/DLC/ESO+ can craft from them.
So the only thing in your list that's not accessible to players who bought ESO before Morrowind and don't have ESO+ is the Warden and Maelstrom weapons.ZarkingFrued wrote: »I love the amount of people who don't think ZOS should be allowed to make money off of their own game.
So you are saying that if Jewelry Crafting is a base game mechanic nobody will buy Summerset?
I don't think it's unreasonable to expect it to be part of the base game while still being excited about the expansion and more than willing to pay money for the content it will bring.
@AlnilamE
No, you’re missing it.
To get access the dlc is required, you’re trying to describe where someone who has access has unlocked access outside of the dlc which will apply here as well.
However no different than before, you can’t access a skill line or feature you have ot unlocked or paid for...period
Meaning in my examples above, features made those possible like houses and attuned crafting stations, some which were post the dlc released.
I am quite certain that people that do NOT own IC or Orsinium can craft sets at attunable crafting stations outside of those zones.
@AlnilamE
Only in cases where someone else OWNS the content and paid to unlock other features and placed access outside of the dlc which means no one can access it unless it’s paid for.
Specific to the skill line tho, just like the Warden, just like MSA, just like going to the new crafting stations, you have to pay for it.
You’re saying people can get access without paying......not correct. Someone had to pay for someone else to access it. Now the skill line reads in a way like the Warden.
I see what you are saying now.
But again, Jewelry crafting is not a combat skill line or a new class, so I do hope that it will be part of the base game so everybody gets to enjoy it.
Avran_Sylt wrote: »@ak_pvpAvran_Sylt wrote: »@DRAGON_KILLER_HUNTER
Greed on which side though?
The side that creates the content?
Or the side that consumes the content?
Desiring a release model that only requires a one time payment with unlimited access to any and all future endeavors doesn't sound greedy?
The price point seems fair, and the only issue I can see against the content creators is that they don't offer any sort of discount for subscribed users.
"Unlimited access to any and all future endeavors." Hardly. Its more like "access to long wanted features that affect the game as a whole, whilst paying for access to new content."
To take your tune:
"access to long wanted features that affect the game as a whole, whilst paying for access to new content." It's more like "expecting these desired features to be developed and paid for on the developer's dime for an entertainment service consumed by you"
*Facepalm*
You do realise that people still bought the base game right? You do realise that we have a thing called crown store where people buy stuff with real money right? Are you seriously implying that normal single player games are paid from developer's pocket just for our entertainment?
But these normal single player games also charge for each expansion or dlc. If I remember correctly, I had to pay for each of the Skyrim DLCs when they came out... Or the Fallout 4 DLCs. But they bought the base game, so they should just be given this additional content for free? That isn't how it works and that has never been how it has worked with mainstream titles. Addons, DLC, and Expansions have always added more to a game with additional costs. It's been like this for at least 2 decades.
P2W.
I'm very disappointed.
I hope they change their minds about this.
I'm fine with it. No problemo to pay 30 bucks for an expansion.
However, if the raw materials are only harvestable in summerset, THAT I will have a problem with. It's an exercise in frustration to compete with hordes of other harvesters for nodes.
If jewelry crafting really is restricted to Summerset, then I don't see how it would NOT be the case.
Which is another reason why I hope this is just a misreading and we can all just go to Summerset to enjoy the region.
Avran_Sylt wrote: »@ak_pvpAvran_Sylt wrote: »@DRAGON_KILLER_HUNTER
Greed on which side though?
The side that creates the content?
Or the side that consumes the content?
Desiring a release model that only requires a one time payment with unlimited access to any and all future endeavors doesn't sound greedy?
The price point seems fair, and the only issue I can see against the content creators is that they don't offer any sort of discount for subscribed users.
"Unlimited access to any and all future endeavors." Hardly. Its more like "access to long wanted features that affect the game as a whole, whilst paying for access to new content."
To take your tune:
"access to long wanted features that affect the game as a whole, whilst paying for access to new content." It's more like "expecting these desired features to be developed and paid for on the developer's dime for an entertainment service consumed by you"
*Facepalm*
You do realise that people still bought the base game right? You do realise that we have a thing called crown store where people buy stuff with real money right? Are you seriously implying that normal single player games are paid from developer's pocket just for our entertainment?
But these normal single player games also charge for each expansion or dlc. If I remember correctly, I had to pay for each of the Skyrim DLCs when they came out... Or the Fallout 4 DLCs. But they bought the base game, so they should just be given this additional content for free? That isn't how it works and that has never been how it has worked with mainstream titles. Addons, DLC, and Expansions have always added more to a game with additional costs. It's been like this for at least 2 decades.
Do you actually believe that skyrim only made money from DLCs? Yes im very sure that skyrim base game was free mate. Bethesda paid for it out of their own pockets. Thats why the game is 7 years old and Bethesda is still milking money out of it by rereleasing it again and again and again.
And its not like ESO has a base game cost or also charging for a DLC every 3 months or has an optional subscription for people to pay every freaking month or even have a freaking cash shop.
We live in 2018. Please dont be so naive to think that gaming companies pay out of their own pockets for our own amusement. Especially companies of this caliber.
Avran_Sylt wrote: »@ak_pvpAvran_Sylt wrote: »@DRAGON_KILLER_HUNTER
Greed on which side though?
The side that creates the content?
Or the side that consumes the content?
Desiring a release model that only requires a one time payment with unlimited access to any and all future endeavors doesn't sound greedy?
The price point seems fair, and the only issue I can see against the content creators is that they don't offer any sort of discount for subscribed users.
"Unlimited access to any and all future endeavors." Hardly. Its more like "access to long wanted features that affect the game as a whole, whilst paying for access to new content."
To take your tune:
"access to long wanted features that affect the game as a whole, whilst paying for access to new content." It's more like "expecting these desired features to be developed and paid for on the developer's di@me for an entertainment service consumed by you"
Developers dime. Well, the dime from the players of the game, to pay for and improve the game.
You know what else isn't directly payed for, but expected. Combat and itemization balance. Which is what I consider these changes to be.
Jewelry crafting is an update to the base crafting system. Imagine if you had to pay for the latest DLC for your class to be updated. You want the new class balance buffs eh? Pay for summerset.
Source: https://www.elderscrollsonline.com/en-us/news/post/26347?Summerset-and-Update-18-Preview
Not stating my opinion, just letting people know. What do you think?
Hoarders and crafters need ESO+ same with people into houses. If you pretty much only PvP you don't need it, on the other hand you would like to craft or upgrade jewelry without having to do vet dungeons and trials, if in an raid group gold jewelry is important on group buff sets too.I have nothing against it. I know, many here feel entitled to get everything for free.
But I think it's good that they give people a good reason to buy Summerset.
I see it this way: Someone who plays every day and probably (hopefully) is an ESO+ member, won't have a problem buying at least the very cheap Summerset Upgrade. And someone, who for some reason I don't understand, isn't an ESO+ member, doesn't need golden yewelry anyway. And as for crafting yewelry, you can still have a crafter craft it for you and give it to you. The only thing you miss out, is upgrading your yewelry from purple to gold.
DRAGON_KILLER_HUNTER wrote: »Things like jewellery crafting should be added to the base game, or at least made it like the transmutation station.
Very sad to see. dislike. wont buy the expansion.
Sweetpea704 wrote: »Source: https://www.elderscrollsonline.com/en-us/news/post/26347?Summerset-and-Update-18-Preview
Not stating my opinion, just letting people know. What do you think?
Hmmmm, sounds like a smart marketing move...
P2W.
I'm very disappointed.
I hope they change their minds about this.
The important part is deconstruction and upgrading of bound items, its not something you can buy, you can buy an gold julianos ring or just an white one and upgrade yourself, same with nodes only in sommerset, you can buy itI'm fine with it. No problemo to pay 30 bucks for an expansion.
However, if the raw materials are only harvestable in summerset, THAT I will have a problem with. It's an exercise in frustration to compete with hordes of other harvesters for nodes.
I don't see this happening for two reasons. I'll explain further below.If jewelry crafting really is restricted to Summerset, then I don't see how it would NOT be the case.
Which is another reason why I hope this is just a misreading and we can all just go to Summerset to enjoy the region.
Reason 1: Just because one person cannot make use of an item, doesn't mean it's worthless. The stations are all over Tamriel, not just Summerset. Therefore I think the necessary raw materials will be found throughout the entire game. If I didn't buy Clockwork City, and didn't purchase or have access to a transmute station, does that mean my character shouldn't acquire transmutation stones? I realize that's not a completely apples to apples comparison, but it follows a similar logic.
If you don't purchase Summerset, there might still be a lucrative market selling these raw mats to people who can actually use them. In fact, the profitable dealers know you "don't get high on your own supply." The folks that can't jewelcraft will probably make a killing the first few months if they can access the raw mats.
Reason 2: I hypothesize that jewelry mats will only come from deconstruction of other jewelry. Yes, I realize this may mean deconstructing of a minimum of 8 gold rings to get the 8 required tempers to improve a purple ring to gold (assuming 100% temper return on deconstruction).
This may sound incredibly expensive and intensive, but if we hope to maintain any scarcity to gold jewelry, this is the best way to do it. I discussed this very thing in another post, but it also provides some type of vindication and financial utility to those who are skilled enough to acquire golden jewelry under the current format. This also assumes that rings will start dropping in all 9 jewelry traits with the current RNG rates that we all know and love, so I foresee a lot of sub-par jewelry whose best purpose will be served by going into the deconstruction chamber.
Bottom line - I don't think we'll see jewelry mats available in traditional node format. Possible reward from doing daily jewelry crafting writs (if these get implemented)... maybe. Hirelings? Not sure these will be part of the skill line either. Personally I could do without the skill point sink of the Keen Eye and Hireling passives in jewelry crafting, I'm strapped for points as it is on my crafter, lol.
LadyAstrum wrote: »
Avran_Sylt wrote: »@ak_pvpAvran_Sylt wrote: »@DRAGON_KILLER_HUNTER
Greed on which side though?
The side that creates the content?
Or the side that consumes the content?
Desiring a release model that only requires a one time payment with unlimited access to any and all future endeavors doesn't sound greedy?
The price point seems fair, and the only issue I can see against the content creators is that they don't offer any sort of discount for subscribed users.
"Unlimited access to any and all future endeavors." Hardly. Its more like "access to long wanted features that affect the game as a whole, whilst paying for access to new content."
To take your tune:
"access to long wanted features that affect the game as a whole, whilst paying for access to new content." It's more like "expecting these desired features to be developed and paid for on the developer's dime for an entertainment service consumed by you"
*Facepalm*
You do realise that people still bought the base game right? You do realise that we have a thing called crown store where people buy stuff with real money right? Are you seriously implying that normal single player games are paid from developer's pocket just for our entertainment?
But these normal single player games also charge for each expansion or dlc. If I remember correctly, I had to pay for each of the Skyrim DLCs when they came out... Or the Fallout 4 DLCs. But they bought the base game, so they should just be given this additional content for free? That isn't how it works and that has never been how it has worked with mainstream titles. Addons, DLC, and Expansions have always added more to a game with additional costs. It's been like this for at least 2 decades.
Do you actually believe that skyrim only made money from DLCs? Yes im very sure that skyrim base game was free mate. Bethesda paid for it out of their own pockets. Thats why the game is 7 years old and Bethesda is still milking money out of it by rereleasing it again and again and again.
And its not like ESO has a base game cost or also charging for a DLC every 3 months or has an optional subscription for people to pay every freaking month or even have a freaking cash shop.
We live in 2018. Please dont be so naive to think that gaming companies pay out of their own pockets for our own amusement. Especially companies of this caliber.
Wait what? I am saying that ESO is no different than previous games (and current games) that charged you a base game cost and then additional cost for DLC. The model hasn't changed in 20 years and people are expecting it to change now because they don't want to pay for something. And paying an ESO+ subscription nets you additional content as well. Not exactly sure what you are arguing for since I cannot parse the sarcasm in your comment from the serious. But the reason ESO requires Subscriptions and "cash shops" and charging for ongoing dlc/expansions is because the employees working on ESO will continue to work on ESO as long as the game is active. Skyrim charged players for the base game and additional DLC. But they are no longer making new content for the game, just repackaging/updating the same content and re-releasing it, so they do not require the same level of on-going revenue to maintain the staff to dedicate to the game. Any money they make off of the game is mostly profit at this point. ESO requires an ongoing financial stream to remain functional and to continue to invest back into the game.
And no, the base Skyrim was never free, unless you got some sort of discount. It was a 60$ title alongside every other new game on its release. Unless that was your sarcasm, you are completely mistaken on this point. And I am not sure where you are reading into my comment that I believe Skyrim only made money from DLCs. No once did I say or infer that.
You can still hire a crafter to craft the jewelry for you if you can't be bothered to buy the expansion.
Not quite sure I understand this outrage at a new feature being locked behind an expansion. What would the point of DLC and expansions be if they offer nothing for a player but new storylines? Why would anyone pay for an expansion at all if the important additions were base game additions.
Just buy the expansion. Or don't buy it and stop complaining. There is so much whining from every DLC/Expansion announcement from groups of players who probably payed 20 bucks for the game and expect to get everything handed to them for free afterwards.
DRAGON_KILLER_HUNTER wrote: »I was going to before I saw this. The greed is too much.Avran_Sylt wrote: »DRAGON_KILLER_HUNTER wrote: »Things like jewellery crafting should be added to the base game, or at least made it like the transmutation station.
Very sad to see. dislike. wont buy the expansion.
@DRAGON_KILLER_HUNTER
The question is though: If it was added to the base game, would you have bought the expansion anyway? Since you haven't already, I'm assuming not.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
FLuFFyxMuFFiN wrote: »TequilaFire wrote: »FLuFFyxMuFFiN wrote: »Thank you ZOS now I can make some serious gold selling to people who didn't buy the expansion because they think it should be included with eso+
Can you? The wording craft your own implies the jewelry will be bound.
This needs verification it will definitely suck if so.
You can also craft your own armor but that doesn't mean you can't sell it. We will find out later on when they release the full details but I think they will allow players to trade the jewelry so that everyone still has a chance to have the jewelry.