I highly suggest to read some lore about Black Marsh. Swamps are only in some external parts of Black Marsh - and they serve as a natural "cover" & protection. Besides - look at some concept arts for Murkmire:Do you really want an entire expansion of swamps? Elsweyr is a far more varied landscape
Narvuntien wrote: »Elsweyr... but it might be the setting of TES VI.
I expect black marsh to be next years chapter though. Unfortunately DC has a small land mass and most of it is already explored.
Unless its like more of Hammerfel like we are constantly referring to but never visiting in Hew's Bane. The Alikir we visited was Forebear controlled zones while there is a lot more of the desert that is under Crown control.
@DanteYoda
No thanks
ESO should never add more playable races.
Skill lines sure why not. But races? No, not necessary. There's a good reason ESO is avoiding that pit.
Disagree completely but thanks for your insight.. Games first and foremost a story driven questing experience, new races and world adds to that.. PvP and Dungeon meta in niche at best..
@DanteYoda
No thanks
ESO should never add more playable races.
Skill lines sure why not. But races? No, not necessary. There's a good reason ESO is avoiding that pit.
Disagree completely but thanks for your insight.. Games first and foremost a story driven questing experience, new races and world adds to that.. PvP and Dungeon meta in niche at best..
There is plenty of story with the 10 playable races.
Expand on them. What would be a good idea for a future Elder Scrolls game (or even in ESO) would be creating sub groups for each of the races that the player can join.
Essentially different factions/cultures that players can choose among to bring further variety to the playable races.
For example: If the player picked a Dark Elf they could pick between the Tribunal or Ashlander factions.
Murkmire is adding two argonian factions that are in conflict with eachother.
According to the lore there are various kinds of Khajiit. Imagine if in character creation players could choose a Khajiit that looked like the ones in Skyrim
Don't copy WoW with adding new races, now Blizzard has to keep doing that with expansions in order to hold interest.
Zenimax and Bethesda have stated multiple times that 10 races is enough. Keep it simple.
If you think about it there are only really 3 groups in Elder Scrolls; Men, Mer, Beast
Humans: Nord, Imperial, Breton, Redguard
Mer: Altmer, Bosmer, Dunmer, Orsimer
Beast: Argonian, Khajiit
Tommy_The_Gun wrote: »I highly suggest to read some lore about Black Marsh. Swamps are only in some external parts of Black Marsh - and they serve as a natural "cover" & protection. Besides - look at some concept arts for Murkmire:Do you really want an entire expansion of swamps? Elsweyr is a far more varied landscape
Does it really look like a swamp ? More like a grassy plateau or valley. So I am pretty sure that Murkmire will not be all swamps. Just like Wrothgar is not all 100% Snowy mountains (map): But we already have some concept art for map:
As you can see the "swamp" areas will be only this bottom part that is maybe like 25 - 35 % of the map.
This is how (most likely) this bottom "swamp" part might look like:
So even though it will be a swamp it will be much better designed than what we can see in Shadowfen. Making assumption based on what we can see in game that new content will be "the same" is just wrong.
As for the Elsweyr - I wait for that content too. After Murkmire DLC we will have either a DC zone or AD zone. I am counting for this to be Elsweyr.
Beast: Argonian, Khajiit
But if we speak of the next chapter after Summerset*:
It can't be Elsweyr since "Aldmeri Dominion chapter" called Summerset was recently released, it is a bit illogical that a second "Aldmeri Dominion chapter" will be released right after Summerset.