Do you really want an entire expansion of swamps? *snip*
The only place in Argonia that non Argonians can't reach is their cultural capital of Helstrom. Everywhere else is practically accessible. There's many misconceptions about Argonia because most people honestly can't be bothered to read about a province that at the surface appears uninteresting. That's the idea of the place though, to look deeper. Argonia is definitely a dangerous place, especially after leaving Shadowfen and going South. The Drome of Toxic Shock and the Umbrage levels really exemplify those dangers. The adventure zone layout for Murkmire would've fit the region perfectly as it would've legit taken 4 players to traverse to survive. Obviously all that is gone now, thanks to the solo play purists. We probably won't get the same Murkmire in appearance, but in my view that's a good thing, despite the fact that I was enchanted with the images presented at Quakecon. I'm just interested to see how they approach the zone. All the other zones presented have been complete, with Mephala's realm probably dropping later this year, unless it was just a part of the expansion. Given CWC, I doubt that.
KyleTheYounger wrote: »The only place in Argonia that non Argonians can't reach is their cultural capital of Helstrom. Everywhere else is practically accessible. There's many misconceptions about Argonia because most people honestly can't be bothered to read about a province that at the surface appears uninteresting. That's the idea of the place though, to look deeper. Argonia is definitely a dangerous place, especially after leaving Shadowfen and going South. The Drome of Toxic Shock and the Umbrage levels really exemplify those dangers. The adventure zone layout for Murkmire would've fit the region perfectly as it would've legit taken 4 players to traverse to survive. Obviously all that is gone now, thanks to the solo play purists. We probably won't get the same Murkmire in appearance, but in my view that's a good thing, despite the fact that I was enchanted with the images presented at Quakecon. I'm just interested to see how they approach the zone. All the other zones presented have been complete, with Mephala's realm probably dropping later this year, unless it was just a part of the expansion. Given CWC, I doubt that.
I think you missed the part a lot of folks don't care to play a map that's 99.9999% swap.
Vanthras79 wrote: »I wonder if we will ever see where Raz came from? His hometown.
Seraphayel wrote: »Vanthras79 wrote: »I wonder if we will ever see where Raz came from? His hometown.
Isn't he from Dune?
Vanthras79 wrote: »Seraphayel wrote: »Vanthras79 wrote: »I wonder if we will ever see where Raz came from? His hometown.
Isn't he from Dune?
Where does he say that?
CardboardedBox wrote: »Argonians and Khajiit (and orcs) are my favorite races. I don't know which homeland I would like to see more. Just flip a coin I guess.
the looks of Elsweyr we already know, it is like A´lakir desert, sand, bones and nothing
will never come, because it is BORING!
Taleof2Cities wrote: »There are two Khajiit themed zones in the game already ... versus only one for Argonians. The answer is obvious.