datgladiatah wrote: »Lightspeedflashb14_ESO wrote: »What I worry about is healbots. A typical pvp player needs two things: to kill and to survive, so he forced to split his resources between. A healbot needs only to survive, that's why he can run 3 defensive sets + 3 CP stars in healing + recovery from mundus, enchants and skill slots.
Any buff will make this lazy gameplay stronger and I don't think that it is good.
Keeping your friends alive is lazy now? What a world we live in.
Yep it is. Casting several breaths of life it easy. I have to say that in pve it's much harder because all your sets and skills work not for you but for dps increase, and there are plenty of mechanics when group take massive damage and can't heal itself. Meanwhile in pvp everyone has a pretty strong heals and sustain so even blobs of destro ultimates can be survived without a dedicated healer. Friends you're talking about don't even need your healing sometimes ;D
I don't see how buffing terrible damage and survival mechanics is saying buff BoL. This is a nonissue
Maybe we need a Magicka Destro Staff and a status effect for magicka damage.
If they are at it they can just change Resto Staff to Magic Staff and allow to use it in the destro line. Then extend the Resto tree into different varitions (including elemental resistance buffs? ) and make abilities so more classes can heal with different playstyles and strengths.
Lightspeedflashb14_ESO wrote: »What I worry about is healbots. A typical pvp player needs two things: to kill and to survive, so he forced to split his resources between. A healbot needs only to survive, that's why he can run 3 defensive sets + 3 CP stars in healing + recovery from mundus, enchants and skill slots.
Any buff will make this lazy gameplay stronger and I don't think that it is good.
Keeping your friends alive is lazy now? What a world we live in.
Yep it is. Casting several breaths of life it easy. I have to say that in pve it's much harder because all your sets and skills work not for you but for dps increase, and there are plenty of mechanics when group take massive damage and can't heal itself. Meanwhile in pvp everyone has a pretty strong heals and sustain so even blobs of destro ultimates can be survived without a dedicated healer. Friends you're talking about don't even need your healing sometimes ;D
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »What I worry about is healbots. A typical pvp player needs two things: to kill and to survive, so he forced to split his resources between. A healbot needs only to survive, that's why he can run 3 defensive sets + 3 CP stars in healing + recovery from mundus, enchants and skill slots.
Any buff will make this lazy gameplay stronger and I don't think that it is good.
Keeping your friends alive is lazy now? What a world we live in.
Yep it is. Casting several breaths of life it easy. I have to say that in pve it's much harder because all your sets and skills work not for you but for dps increase, and there are plenty of mechanics when group take massive damage and can't heal itself. Meanwhile in pvp everyone has a pretty strong heals and sustain so even blobs of destro ultimates can be survived without a dedicated healer. Friends you're talking about don't even need your healing sometimes ;D
If you have ever healed in PvP, you would know that if you are casting bol you will be dead soon.
In all honesty though, I really dislike PvP in this game. The only time I get any enjoyment is being a force multipler. Keep my friends and teammates alive is vastly more interesting to me then killing for myself. So much more rewarding. You get to make your friends feel good and your enemies cry, like you are doing right now.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »What I worry about is healbots. A typical pvp player needs two things: to kill and to survive, so he forced to split his resources between. A healbot needs only to survive, that's why he can run 3 defensive sets + 3 CP stars in healing + recovery from mundus, enchants and skill slots.
Any buff will make this lazy gameplay stronger and I don't think that it is good.
Keeping your friends alive is lazy now? What a world we live in.
Yep it is. Casting several breaths of life it easy. I have to say that in pve it's much harder because all your sets and skills work not for you but for dps increase, and there are plenty of mechanics when group take massive damage and can't heal itself. Meanwhile in pvp everyone has a pretty strong heals and sustain so even blobs of destro ultimates can be survived without a dedicated healer. Friends you're talking about don't even need your healing sometimes ;D
If you have ever healed in PvP, you would know that if you are casting bol you will be dead soon.
In all honesty though, I really dislike PvP in this game. The only time I get any enjoyment is being a force multipler. Keep my friends and teammates alive is vastly more interesting to me then killing for myself. So much more rewarding. You get to make your friends feel good and your enemies cry, like you are doing right now.
You miss the point. You are describing exactly what's going on in PvE: healer is a "force multiplier". If you take your Worm Cult, Spellpower cure, resto \ destro, lightning blockade, Elemental drain, crushing. etc, you as a healer will be very effective in purpose you want to reach. But described build has nothing with a tank-healbot. Your support "force multiplier" build is actually pretty vulnerable and somehow balanced, but healbots (they rarely cast Healing Springs or Orbs) are already painfull to kill. The only real conter is Befoul + major Defile which is out of control honestly.
If Templar gets any defensive buff, it could make lazy healbot undeservedly stronger.
I ended up rage-quitting a vet dungeon yesterday on my Templar (whom I mostly PVP with, but have been tanking with lately to get my last three points of Undaunted). I felt bad after the fact, but it was unbearable: THREE Templars in the group, including another stamplar who needed Repentance as much as I did. The magplar healer was using Repentance as well, so the dungeon became an exercise in seeing who could activate the skill first.
I shouldn't have to fight with my team mates to be able to properly use a class skill. ZOS, if there's only ONE Templar problem you fix, please let it be Repentance.
Lightspeedflashb14_ESO wrote: »I ended up rage-quitting a vet dungeon yesterday on my Templar (whom I mostly PVP with, but have been tanking with lately to get my last three points of Undaunted). I felt bad after the fact, but it was unbearable: THREE Templars in the group, including another stamplar who needed Repentance as much as I did. The magplar healer was using Repentance as well, so the dungeon became an exercise in seeing who could activate the skill first.
I shouldn't have to fight with my team mates to be able to properly use a class skill. ZOS, if there's only ONE Templar problem you fix, please let it be Repentance.
I have had this happen to me, except it was just another stamplar. She voted me out as soon as I used repentance. Didn't even give me a chance to be like, you go ahead and use it. She was wearing 2 damage sets. I can have 1.6k regen on my stamplar if I switched food, I use a off meta build, so all I need to do is switch food to not have to use repentance but nope. My but is still sore from that boot.
More to the point, I would have asked the healer to stop using repentance in that group. There is absolutely no reason to use it on a healer these days and especially with 2! Stamplars in the group.
I ended up rage-quitting a vet dungeon yesterday on my Templar (whom I mostly PVP with, but have been tanking with lately to get my last three points of Undaunted). I felt bad after the fact, but it was unbearable: THREE Templars in the group, including another stamplar who needed Repentance as much as I did. The magplar healer was using Repentance as well, so the dungeon became an exercise in seeing who could activate the skill first.
I shouldn't have to fight with my team mates to be able to properly use a class skill. ZOS, if there's only ONE Templar problem you fix, please let it be Repentance.
. I didn't feel comfortable asking the magplar to not use Repentance, because she had every right to use it if she wanted to.
It used to be that Repentance was a really neat skill that rewarded success by infusing allies with a nice heal and a welcome boost of stamina. It was, in short, an excellently designed support skill. Now? Templars in the same group fight over who gets to use this ability because it has become a selfish skill. This is a terrible mechanic. Allies should not be fighting over who gets to use what, period.
dodgehopper_ESO wrote: »
This problem is very infuriating and part of what makes it so disturbing is that they had to know how infuriating this change would be.
tinythinker wrote: »dodgehopper_ESO wrote: »
This problem is very infuriating and part of what makes it so disturbing is that they had to know how infuriating this change would be.
Wouldn't be so sure...
Lightspeedflashb14_ESO wrote: »There is absolutely no reason to use it on a healer these days.
Lightspeedflashb14_ESO wrote: »and especially with 2! Stamplars in the group.
FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »There is absolutely no reason to use it on a healer these days.
Slightly overstated. It's nice to have a zero-cost heal in your pocket for emergencies.Lightspeedflashb14_ESO wrote: »and especially with 2! Stamplars in the group.
Hard to argue with that part.
Does the heal scale with stamina just as it does with magicka?
Lightspeedflashb14_ESO wrote: ». I didn't feel comfortable asking the magplar to not use Repentance, because she had every right to use it if she wanted to.
I don't see it that way and I don't believe you ought to feel uncomfortable saying anything. Part of being a good healer is supporting your team, not hurting them. Using repentance on a healer hurts your team. The only good thing about it for a healer is it is "free". You can get the other morph and still get the regen so those are no excuses. It is a bad healer that uses the skill these days and you are not at fault for that. Chances are that the healer in question simply didn't know that they were screwing you the other stamplar over. The is pretty clear that only the caster get the Stam but some people have difficulty reading.
I guess that summerset preview kind of goes in the opposite direction of what is asked here. A damage oriented skill line accessible to all classes, that will further "water down" the experience instead of highlighting the individualistic parts of each class.