Remove double click cast to spear shards as well so you don't even see the circle where you want to drop it and it just goes where the cursor is pointing at. This whole laggy function was totally removed from ultimate abilities but skills still have this functionality and it makes combat incredibly laggy, you almost always ruin a rotation by double casting spear shards because of it.
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Remove double click cast to spear shards as well so you don't even see the circle where you want to drop it and it just goes where the cursor is pointing at. This whole laggy function was totally removed from ultimate abilities but skills still have this functionality and it makes combat incredibly laggy, you almost always ruin a rotation by double casting spear shards because of it.
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Turn on automatic ground casting. Game changer.
That doesn't change anything to what I am talking about, it is still technically a double click just that the game does it automatically, and it can still cause a double cast, the skill is way too clunky for it with it's travel time.
Remove double click cast to spear shards as well so you don't even see the circle where you want to drop it and it just goes where the cursor is pointing at. This whole laggy function was totally removed from ultimate abilities but skills still have this functionality and it makes combat incredibly laggy, you almost always ruin a rotation by double casting spear shards because of it.
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Turn on automatic ground casting. Game changer.
DeadlyRecluse wrote: »
For real, the "house" mentality needs to be rethought. It's impossible to be successful in PvP or PvE while standing still, and our house isn't very good anymore anyway.
DeadlyRecluse wrote: »For real, the "house" mentality needs to be rethought. It's impossible to be successful in PvP or PvE while standing still, and our house isn't very good anymore anyway.
I'm still confused about what the "house" is supposed to be, at it's core.
Ritual of retribution+channeled focus+spear shards? A few moderate dots, hots and an armor buff?
It's a great, compelling metaphor that doesn't map to game mechanics in any way. It doesn't hurt anyone to stand in my rune. standing in my ritual doesn't save me--I have to recast it constantly to get any kind of real defensive utility out of it.
It's laughable. Is a light snare meant to be some major deterrent? It just makes no sense. It would have to be something dramatic (major maim on enemies in the rune, or some OP nonsense like that) to really make people stay out of templar "houses."
wardens have more kind of a house with corrupt pollen....major defile on every enemy in it....
Not only is their damage low but magplars can barely sustain a thing, they really need their ability cost looked at.
What I worry about is healbots. A typical pvp player needs two things: to kill and to survive, so he forced to split his resources between. A healbot needs only to survive, that's why he can run 3 defensive sets + 3 CP stars in healing + recovery from mundus, enchants and skill slots.
Any buff will make this lazy gameplay stronger and I don't think that it is good.
Lightspeedflashb14_ESO wrote: »What I worry about is healbots. A typical pvp player needs two things: to kill and to survive, so he forced to split his resources between. A healbot needs only to survive, that's why he can run 3 defensive sets + 3 CP stars in healing + recovery from mundus, enchants and skill slots.
Any buff will make this lazy gameplay stronger and I don't think that it is good.
Keeping your friends alive is lazy now? What a world we live in.
Lightspeedflashb14_ESO wrote: »What I worry about is healbots. A typical pvp player needs two things: to kill and to survive, so he forced to split his resources between. A healbot needs only to survive, that's why he can run 3 defensive sets + 3 CP stars in healing + recovery from mundus, enchants and skill slots.
Any buff will make this lazy gameplay stronger and I don't think that it is good.
Keeping your friends alive is lazy now? What a world we live in.
wardens have more kind of a house with corrupt pollen....major defile on every enemy in it....
What I worry about is healbots. A typical pvp player needs two things: to kill and to survive, so he forced to split his resources between. A healbot needs only to survive, that's why he can run 3 defensive sets + 3 CP stars in healing + recovery from mundus, enchants and skill slots.
Any buff will make this lazy gameplay stronger and I don't think that it is good.
Yep it is. Casting several breaths of life it easy. I have to say that in pve it's much harder because all your sets and skills work not for you but for dps increase, and there are plenty of mechanics when group take massive damage and can't heal itself. Meanwhile in pvp everyone has a pretty strong heals and sustain so even blobs of destro ultimates can be survived without a dedicated healer. Friends you're talking about don't even need your healing sometimes ;D
dodgehopper_ESO wrote: »What I worry about is healbots. A typical pvp player needs two things: to kill and to survive, so he forced to split his resources between. A healbot needs only to survive, that's why he can run 3 defensive sets + 3 CP stars in healing + recovery from mundus, enchants and skill slots.
Any buff will make this lazy gameplay stronger and I don't think that it is good.
Other games solve this by making Healing and Damage two different traits. In this case spell power and magic = more damage and more heals. Its simply a matter of slotting the right skills on the bar.
Lightspeedflashb14_ESO wrote: »What I worry about is healbots. A typical pvp player needs two things: to kill and to survive, so he forced to split his resources between. A healbot needs only to survive, that's why he can run 3 defensive sets + 3 CP stars in healing + recovery from mundus, enchants and skill slots.
Any buff will make this lazy gameplay stronger and I don't think that it is good.
Keeping your friends alive is lazy now? What a world we live in.
Yep it is. Casting several breaths of life it easy. I have to say that in pve it's much harder because all your sets and skills work not for you but for dps increase, and there are plenty of mechanics when group take massive damage and can't heal itself. Meanwhile in pvp everyone has a pretty strong heals and sustain so even blobs of destro ultimates can be survived without a dedicated healer. Friends you're talking about don't even need your healing sometimes ;D