OrdoHermetica wrote: »
Then you're not looking... Outfit 1, hats... all the way to the right and 5th row down... Imperial hat 1 imperial hat 2 imperial hat 3.
Dunno where you'r elooking but it aint there. And the "application cost" is ZERO. You need to dive in a actually look. If you need help... ask. But dont spread false information.
No, I'm looking. I know what you're saying. You're just not reading what I'M saying.
An Outfit slot is not the same thing as converting an item. In the old system, if you converted an item, you ACTUALLY converted it. It became the new style. Permanently. In the new system, it just LOOKS like the new style - but that takes up an Outfit slot and is on a character-by-character basis. If you put your Breton bow that you set up to look like an Imperial bow into the bank and another character grabs it, it's back to being a Breton bow.
Again, these are fundamentally different things.
OrdoHermetica wrote: »Here's an actual working example: I have an Imperial Warden tank. He uses fancy Imperial gear. For trials, he uses S+B frontbar and backbar. Because I'm using Green Pact and Plague Doctor, that means I'm using the Outfit system to make it all look like fancy Imperial gear. However, depending on the circumstances, I sometimes switch to a Fortitude 2H greatsword or resto staff.
Under the old system, no problem: I just convert them to Imperial style, and I'm good to go. Under the new system, if I want to use these items somewhere that isn't near an Outfitting station, I'm stuck using whatever style they originally dropped in, because only my S+B/S+B can be changed to a different style in a single Outfit slot (I would need to buy another 1500 Crown Outfit slot if I wanted apply that style to more than two weapon sets, and I'd similarly need to pay to dye all the armor pieces the same color, etc.).
So, yes. This change actually does matter.
@OrdoHermetica -- Your outfit should remember any weapon types that you change, even if you switch them out later. So if you go to an outfit station, equip your 2H greatswords and resto staffs, and change them to Imperial, then those changes should be remembered later when you're swapping between sword-and-board and greatsword/staff so long as you're wearing the outfit.OrdoHermetica wrote: »Here's an actual working example: I have an Imperial Warden tank. He uses fancy Imperial gear. For trials, he uses S+B frontbar and backbar. Because I'm using Green Pact and Plague Doctor, that means I'm using the Outfit system to make it all look like fancy Imperial gear. However, depending on the circumstances, I sometimes switch to a Fortitude 2H greatsword or resto staff.
Under the old system, no problem: I just convert them to Imperial style, and I'm good to go. Under the new system, if I want to use these items somewhere that isn't near an Outfitting station, I'm stuck using whatever style they originally dropped in, because only my S+B/S+B can be changed to a different style in a single Outfit slot (I would need to buy another 1500 Crown Outfit slot if I wanted apply that style to more than two weapon sets, and I'd similarly need to pay to dye all the armor pieces the same color, etc.).
So, yes. This change actually does matter.
please show us the full text of what it actually says in the release details about what the collectors edition contains. please note, i have the collectors edition and am not upset with this change
2) it does not 'still work' in the way that we paid for ~ i enjoy running around on new chars and when i picked
up a piece of ugly crap gear in the field to put on i had the ability to change it to something less ugly and i
PAID for that ability
So... you lose a exploity way to get style mats, which was not the intent of the feature.
And you gain the flexibility of being able to finally use the feature with any item (not just items whose style was unlocked) and mixing weights. I.e., the intended use of the feature actually works now.
I don't see the problem here.
The problem here is that EVERYONE has the abilities you are describing. All they have to do is spend 50k gold to buy the motif.
We PAID MONEY for what we had, and therefore we have been ripped off. THAT IS THE PROBLEM!
The converter only let's you convert crafted armor pretty much. Anyone could buy a motif and just craft the armor in the style.
It's no different now.
I no longer have what I paid for, and believe I am entitled to a refund if the feature is not reinstated.
You have to look at their wording, though. The converter was not removed. The interface was moved (see screenshot below).
You would have to argue that core functionality was removed that makes it significantly different and inferior to the original version, based on the marketing text.
But the marketing text doesn't give you much to work with. For Imperial, the core feature was that you can, "Transform any gear you own into Imperial styled gear." For Morag Tong, it was "Flaunt your commitment to the assassins by customizing your gear with the distinct style of the Morag Tong."
While some functionality was altered, the core functionality was not; the feature as marketed was improved upon by moving it to the Outfit system. Now you can transform any gear you own into Imperial. Now you can fully customize Morag Tong.
Any perceived value in deconstructing converted gear was never advertised and is thus not a consistent feature of the converter.
You don't have to like the change, but I would side with them in that the converter move into the Outfit system did not interfere with statutory obligations.
please show us the full text of what it actually says in the release details about what the collectors edition contains. please note, i have the collectors edition and am not upset with this change
This is all I could find. The Imperial Edition info has been *tidied up* for lack of a better word.
No where does it state that 'by the way, we will be forcing you to use a station & charging you dye these items in the future'... How anyone in this community can support ZoS in this stupidity is beyond me.
So... you lose a exploity way to get style mats, which was not the intent of the feature.
And you gain the flexibility of being able to finally use the feature with any item (not just items whose style was unlocked) and mixing weights. I.e., the intended use of the feature actually works now.
I don't see the problem here.
I have had both since their respective collectors editions but never used them because they didn't work with 90% of the gear in the game.
ZOS adapted it in a way which I can now use it more and still doesn't cost me money. Converting and breaking items for trait stones (did that even work?) was a niche feature and not the main purpose of it.
I have no issues with this change.
CountEdmondDantes wrote: »its still free to convert at the costume station.
It really is. I just made an Imperial costume at the die station and only cost me 300 for the dye. Choosing the Imperial armor cost me nothing - and I was wondering why. Now I know.
So full set of Imperial costume for my tank ... for the cost of dyeing it.
With the addition of the new outfit system, the collector's editions abilities to transform items in the field that resulted in an item being changed to a different style, and said item being deconstructable resulting in the possible acquisition of style stones from said item. has been removed FOR NO REASON.
Ultravylence wrote: »All the folks defending ZOS's removal of CE Converters, question directed to the crafters among you:
Would you as well support ZOS removing styles from all gear you craft? You can simply use your single free Outfit slot to change them anytime with the same motifs, should be no problem right?
The functions that have removed from the CE Converters specifically are not related to what an Outfit can provide; an Outfit is ONLY an in-game overlay for the style of your gear on your character. Crafting gear in a specific style, or using the CE Converter to change the same gear ALSO has the following characteristics which the Outfit overlay does not:
-Converted items in your inventory will display a specific/unique icon related to the items style.
-Items converted will display the "style" text on the item when viewed - ie. Morag Tong Style.
-A conversion to Morag Tong/Imperial can be repeated on as many items as allowed. This allows the player to equip and use NO COSTUME to display the gear change in game for as many items as desired. No trip to a Outfit station to create a new overlay then having to pay gold to dye the gear when changed.
I won't argue that the Outfit system is a great addition to the game, but it in no way is equivalent to crafting or converting an item to a specific style. ZOS either needs to re-instate the function of CE Converters or at least include ONE ACCOUNT WIDE costume slot for each CE Converter owned, as well as one with future Collectors Editions which include Converters.
I imagine this will hurt sales of future CE's as many of us realized the Converter's are the sole benefit of the CE which you cannot obtain otherwise in game.
This would maybe be an issue if the converters were working on dropped sets too. They did not. I never used them for that reason, and if you don't have the motifs, you at least can use imperial and morag tong in the outfit system without obtaining the motifs first.