Still waiting on a DLC Dungeon that i finish and say "That was so cool, i wanna do it again".
Most of the time is more like "Oh no, im slowed again, im gonna lay down here next to the statue and die. Pls dont rezz me." or "Lets get done with the achievs so we never have to go there again".
Making them fun and rewarding would be preferable, but until than, yeah plox let me opt out w/o cancelling sub.
Splitting up all vet dungeons like you suggested in 3 levels would cause the queues for dps to become hours and hours because cp 1-160 would only have access to a limited portion of the dungeons while the others would never find a tank/healer in time. Eventually as most level past cp160 they in turn become the extinct category that never finds people...think about it
i better option would be to add premade groups where players can sign up for spec. dungeon groups...like WoW
profundidob16_ESO wrote: »i better option would be to add premade groups where players can sign up for spec. dungeon groups...like WoW
I'm not sure I understand you correctly but I thought this functionality is already present currently. 2,3 or 4 people can currently form a pre-made party and queue random finder or queue for a specific dungeon of choice as pre-made group and the group finder will add the missing people.
profundidob16_ESO wrote: »i better option would be to add premade groups where players can sign up for spec. dungeon groups...like WoW
I'm not sure I understand you correctly but I thought this functionality is already present currently. 2,3 or 4 people can currently form a pre-made party and queue random finder or queue for a specific dungeon of choice as pre-made group and the group finder will add the missing people.
no need to que u list your party and w8 for players to sign up and then u can /w them if they know the mechanics, they was there before etc etc and inv only who know what to do in the specific dungeon !
SquareSausage wrote: »Id say no as it wont happen, as they will be the deadest of all dungeons and ZoS wants people to run all content.
Why run random vet anyway? Surely random normal is the obz choice for a randeo dungeo?
Normal gives same XP bonus, and a Geode, and is like so much easier to complete, cant see any reason other than 'I just wanna do random Vet' for choosing it.
And I subsribed again after two months and FIRST RANDOM PREMIUM DAILY is, guess what, Scalecaller Peak!!! Suprise.Fully support separation.I tried ESO Plus for one month and that thing drove me crazy as the new player. I would constantly get into DLC dungeons and especially I was getting into WGT days after days (Random Premium Daily) and I hate that dungeon the most!-Some people have canceled their ESO plus in order to be able to queue for "random VET but not DLC". This solution would give them that button regardless of being eso plus or not.
What happened next?No ESO Plus so no more worring about it.-Many people leave instantly upon arriving in a vet DLC dungeon because they are gambling (hoping) not to get a vet DLC dungeon.
I say, splitting wouldn't change a thing.
Instead, group tool should have extra filters, such as role, level, cp level, dps/heal/tank check + eligible dungs; extra option, letting ppl to know about forming groups, just like the groups open/pass protected in TS/Discord...
https://www.reddit.com/r/elderscrollsonline/comments/8bpvz8/i_wish_you_could_disable_dlc/When I didn’t have ESO+ I could queue for random dungeons without worrying about getting one that most pugs fail at or leave instantly making me wait 15 more minutes to queue and I could quest through entire zones without having a ton of “go take the boat/caravan to X” markers on my maps.
If I could just turn the DLCs off until I was ready that would be great. Or at the very least let me “ban” 2-3 dungeons from my queue so I can still do random dungeons with a select few removed from the list.
Not a huge deal, just would be nice.
https://www.reddit.com/r/elderscrollsonline/comments/8bpvz8/i_wish_you_could_disable_dlc/Not a huge deal, just would be nice.
That reddit thread is gold. No need for separate DLC Dungeon Finder as that is probably too much coding.profundidob16_ESO wrote: »With summerset in sight and balancing coming I'm sure there must at least be awareness now within the random finder design team.
I have to believe that they are aware of the opinions and results here but choose not to officially acknowledge it here by replying.
The fact that it's in our face and annoying us every day and people keep coming back to this issue on the forums speaks for itself...
Don't lose your hope guys !
SquareSausage wrote: »Id say no as it wont happen, as they will be the deadest of all dungeons and ZoS wants people to run all content.
Why run random vet anyway? Surely random normal is the obz choice for a randeo dungeo?
Normal gives same XP bonus, and a Geode, and is like so much easier to complete, cant see any reason other than 'I just wanna do random Vet' for choosing it.
That reddit thread is gold. No need for separate DLC Dungeon Finder as that is probably too much coding.profundidob16_ESO wrote: »With summerset in sight and balancing coming I'm sure there must at least be awareness now within the random finder design team.
I have to believe that they are aware of the opinions and results here but choose not to officially acknowledge it here by replying.
The fact that it's in our face and annoying us every day and people keep coming back to this issue on the forums speaks for itself...
Don't lose your hope guys !
Just give us option to disable DLCs we don't want to play like on Steam you can disable every DLC for every Steamworks game.
For example, we enter into DLC Collection and disable what we want. Simple and effective and no separation of Dungeon Finder. I can't wait to disable:
1) Imperial City
2) Shadows of the Hist
3) Horns of the Reach
4) Dragon Bones
and any future Dungeon DLC.
redspecter23 wrote: »If I can turn off DLC dungeons by cancelling my sub, there should also be a way to do it without cancelling my sub. As long as there is an advantage to not subbing vs subbing then ZOS is encouraging at least some number of players to NOT sub, which should never be encouraged. A sub should be all benefit with no downside and this has been one glaring exception for quite some time, only becoming more of a hindrance as more DLC dungeons are added.
redspecter23 wrote: »If I can turn off DLC dungeons by cancelling my sub, there should also be a way to do it without cancelling my sub. As long as there is an advantage to not subbing vs subbing then ZOS is encouraging at least some number of players to NOT sub, which should never be encouraged. A sub should be all benefit with no downside and this has been one glaring exception for quite some time, only becoming more of a hindrance as more DLC dungeons are added.
Yes, it should be if we include the DLC dungeons we get the full reward for doing a random daily dungeon. If we deselect the DLC dungeons we get the blue quality reward.
It is a fair tradeoff and grants the better rewards for including a chance at a greater challenge.
Of course Zos could create a gold quality reward for the random for including the DLC dungeons.