SUGGESTION TO DEVS: split off VET DLC dungeons in Random Group finder
My suggestion to the DEVS: create a new third category for the Random group finder next to "Random Normal" and "Random Veteran" called "Random Veteran DLC" and move the veteran versions of the DLC dungeons to this new category so that people can queue exclusively for those or for any-but-those. Assign an extra but trivial reward to this category that basically only benefits the more endgame oriented player (e.g even more useless bonus xp and some extra transfusion shards for gear collectors)
(Optional) Set a minimum cp value requirement (e.g 300?) to be able to join "Veteran DLC"
Note: the normal DLC dungeons would still be under the "normal random" category since all mechanics are trivialized or skippable there anyway
Reasoning and logic behind this suggestion:
-DLC vet difficulty is higher and longer than non-DLC. The extra but trivial reward would make up for getting one of those dungeons instead of a "fast one" without giving extra gear which would attract. The idea is that (weaker) players that want an easy run would see no absolute benefit in running the riskier (to complete) and longer DLC vet dungeons while the experienced players might actually be able to find a skilled group when joining those. Might finally make the vet DLC more popular again
-This split off is already in effect when it comes down to pledges. This would just be a logical extension of it
-The minimum cp of let's say 300 is fast enough reachable through the exponentional XP curve for the fresh that want it and an incentive for new players that just dinged 50 to work towards a nex tier. And let's be honest, all veteran DLC content is doable with 300cp, the rest is more luxury than anything else
-The minimum cp of let's say 300 guarantees that players joining a random VET DLC group at least really possess some real experience in running veteran level dungeons and have the required points to set the important champion points (dmge mitigation, buff core role of dps/healing/tanking...)
-Way too many pugs fail to complete vet DLC because weaker players queuing for random get it by accident and prevent the entire group from completing it, causing a total fail at some point before finishing it. ZOS is well aware of the failure rate numbers.
-Many people leave instantly upon arriving in a vet DLC dungeon because they are gambling (hoping) not to get a vet DLC dungeon.
-Some people have canceled their ESO plus in order to be able to queue for "random VET but not DLC". This solution would give them that button regardless of being eso plus or not.
-Yes the "Random VET DLC" queuing would indeed be a bit longer for vet DLC but after a few weeks people will get used to it and start queuing for the difficulty tier they like most, just like they do now with normal vs vet. Getting a DLC dungeon now, leaving group and being locked out for 15min takes alot longer so it would definately be an improvement. Also saves the group from having to cycle through too many new players and then finally break up because it's pointless.