MAGPLAR PVP build advice.

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  • WhompO
    WhompO
    Soul Shriven
    Hey I'm a little late on this boat but I wanted to share my new setup.

    5 shackle; heavy chest, med legs, light arms. Duel wield (1 nirn 1 sharp) sword and board (defending + sturdy)
    5 amber plasm; light remaining armor pieces, jewelry 2 spell damage 1 recovery)
    2 lord warden light

    Spell damage is around 3.3k with major sorcery
    resistances on backbar are 33k spell 29k phsyical (it's around 3.8k less without lord warden proccing 50% of the time i'm damaged.

    I like it because I sit over 1k stam recovery, 2k magicka recovery. 40k max mag. 13k stam. 23k health.
    I went with this because after trying to make brass fortress work I gave up and hit the same resistances with a *** load of regen, max stats, and spell damage with this setup.

    Mist forming is nice because after the duration I'm back up to full max stam and can survive a bit on my sword and board until I get my *** together.

    When I'm running with my guild I change it up a bit with 5 spinners, jewelry and two swords. spinners frost staff on back bar so I don't lose the spell damage (just make sure I do my killing on the front bar). I change out warden to skoria, and shackle body. Ideally I'd like to run shackle heavy with this setup, but right now it's penetration overkill and I love it.
    Edited by WhompO on March 28, 2018 5:04PM
  • Checkmath
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    hihi nice setup, pretty mach the same as mine and LegendaryMage's. amberplasm always was strong on magplar;)
  • Joy_Division
    Joy_Division
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    So I'm making the switch back to magplar soon on my main. I'm considering the following build for BG:

    5/1/1 light
    5 Riposte
    5 Overwhelming
    2 Skoria or Zaan
    Mostly impen cause squishy
    Duel wield front bar, SnB back bar
    Witches brew and Tri-pots
    Melee build with enough mag regen to spam heal while waiting for procs to break the ice.

    I can't decide which monster set to use. This is already going to be DPS heavy and I might be forced to use something more defensive like Chudan or Troll King or Pirate. But then again, they say the best defense...

    Any thoughts?

    Edit: here is the link http://en.uesp.net/wiki/Special:EsoBuildData?id=50887

    Added Empowering Sweep for an extra cheap 15%+ damage reduction cause I won't need the burst with Zaan.

    Something isn't right with the stats. I run the same sets and I got like 6-7K more magicka on a crappy Nord. I bet you don;t have any CPs looking at your spell pen.

    Other things I would think about
    • Infused "off hand" on duel wield I think is a waste because that glyph doens't proc a lot. I'd defentely go sharpened.
    • I love magicka recovery more than the next person, though I'd probably get a bit more damage.
    • In a 1v1 Zaan >>>>>> all. I like Skoria if versatility is your goal.
    • I dislike Empowering Sweeps. I'd only ever use this in conjunction with Zaan in the scenario you lay out, but even then you only have a dodgable stun (rolly pollys will dodge when Zaaned) so that makes Dawnbreaker really attractive.
    • IMHO there are so many debuffs reuning out there that Extended is almost a must have for PvP. If you get Incapped, you're basically praying to Zos coders that the defile gets cleansed.
  • WhompO
    WhompO
    Soul Shriven
    Checkmath wrote: »
    hihi nice setup, pretty mach the same as mine and LegendaryMage's. amberplasm always was strong on magplar;)

    Do either of you do anything differently with it? I just tried the combo out and I'm always looking for ways to improve it.
  • Checkmath
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    its a good setup, i run it since morrowind is out. the stam allows a lot of blocking and dodging. one thing to improv is always going for more damage, probably you have a bit too much recovery, then you may change a bit there. or paly around with the mosnterset

  • Datolite
    Datolite
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    Something isn't right with the stats. I run the same sets and I got like 6-7K more magicka on a crappy Nord. I bet you don;t have any CPs looking at your spell pen.

    Other things I would think about
    • Infused "off hand" on duel wield I think is a waste because that glyph doens't proc a lot. I'd defentely go sharpened.
    • I love magicka recovery more than the next person, though I'd probably get a bit more damage.
    • In a 1v1 Zaan >>>>>> all. I like Skoria if versatility is your goal.
    • I dislike Empowering Sweeps. I'd only ever use this in conjunction with Zaan in the scenario you lay out, but even then you only have a dodgable stun (rolly pollys will dodge when Zaaned) so that makes Dawnbreaker really attractive.
    • IMHO there are so many debuffs reuning out there that Extended is almost a must have for PvP. If you get Incapped, you're basically praying to Zos coders that the defile gets cleansed.

    This is BGs, of course there are no CPs.

    The consensus seems to be that having infused offhand procs both main and off hand enchants. Unless someone can confirm otherwise, I'm just gonna go with the masses on this one.

    I am definitely gonna experiment with Zaan too. See which style I prefer more. And yeah I don't like seeps either Lol, I don't think any magplar does. It's still our bread and butter skill tho. What alternative is there for melee mag?
  • Brutusmax1mus
    Brutusmax1mus
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    Joy's point is the sharpened is always active, while sometimes when fighting a ranged build, you'll weave much less resulting in less damage output than sharpened would create with a regular glyph procing normally.

    I agree with joy, on mag temp i felt more use from sharpened than infused.
  • Minno
    Minno
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    Something isn't right with the stats. I run the same sets and I got like 6-7K more magicka on a crappy Nord. I bet you don;t have any CPs looking at your spell pen.

    Other things I would think about
    • Infused "off hand" on duel wield I think is a waste because that glyph doens't proc a lot. I'd defentely go sharpened.
    • I love magicka recovery more than the next person, though I'd probably get a bit more damage.
    • In a 1v1 Zaan >>>>>> all. I like Skoria if versatility is your goal.
    • I dislike Empowering Sweeps. I'd only ever use this in conjunction with Zaan in the scenario you lay out, but even then you only have a dodgable stun (rolly pollys will dodge when Zaaned) so that makes Dawnbreaker really attractive.
    • IMHO there are so many debuffs reuning out there that Extended is almost a must have for PvP. If you get Incapped, you're basically praying to Zos coders that the defile gets cleansed.

    Infused off hand extends the duration of the mainhand enchant with dual weld. So if you use beserker main shock on the off hand you'll consistently proc both enchants and in turn proc minor vulnerability as well.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Joy's point is the sharpened is always active, while sometimes when fighting a ranged build, you'll weave much less resulting in less damage output than sharpened would create with a regular glyph procing normally.

    I agree with joy, on mag temp i felt more use from sharpened than infused.

    Yea that's the idea. Then again it's 2% DMG boost for doing nothing while infused with shock is 8% vulnerability and gives back stamina on heavy attacks.

    You just need more passive defense to make full use of infused.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Brutusmax1mus
    Brutusmax1mus
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    Minno wrote: »

    Yea that's the idea. Then again it's 2% DMG boost for doing nothing while infused with shock is 8% vulnerability and gives back stamina on heavy attacks.

    You just need more passive defense to make full use of infused.

    The concussed status isn't 100%on that glyph is it?
  • Baz
    Baz
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    status effect has 20% proc chance on weapon glyphs.
    The thing about using Nirn + Infused is that Infused off-hand buff the CD of the main hand glyph (that's why stamina toons uses Nirn+Infused in PvE).
    I find it more efficient & get better results with this set-up (but that's not a world eh)
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
    vHRC : 155.895 DB Tank
    vMoL : 159.672 CwC Stamplar
    vHoF : 206.667 MkM StamNB
    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
  • Anazasi
    Anazasi
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    5 light 1 heavy 1 medium.
    akavari dragon
    alteration mastery
    skoria

    dual wield / destro

    good pen
    good health
    good magic
    good resists
    decent damage

    really good for group play
    great ulti cost

    not ideal for solo play.
  • Minno
    Minno
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    The concussed status isn't 100%on that glyph is it?

    This is why you run infused:
    Baz wrote: »
    status effect has 20% proc chance on weapon glyphs.
    The thing about using Nirn + Infused is that Infused off-hand buff the CD of the main hand glyph (that's why stamina toons uses Nirn+Infused in PvE).
    I find it more efficient & get better results with this set-up (but that's not a world eh)

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Vapirko
    Vapirko
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    gabormezo wrote: »
    @Kartalin If I don't have the desire to grind, what else do you suggest to use along with Transmutation instead of Rattle (or Surge)? Something buyable or craftable perhaps?

    Seducer is a decent sustain set and easily crafted. I usd this with rattle cage for a long time with decent success in heavy. Not the greatest output of damage ever but it’s a good practice setup.
  • Brutusmax1mus
    Brutusmax1mus
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    Minno wrote: »

    This is why you run infused:

    Wouldn't that be charged? Infused has nothing to do with proc chance, only frequency.
  • Joy_Division
    Joy_Division
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    So ZoS made it so Infused back bar from affecting front bar enchants but not offhand affecting main hand?

    There should be a stickied page or something documenting weird features like this.
  • Checkmath
    Checkmath
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    In a dual wield setup with jabs as main spammable, then i would go with sharpened offhand, since weaving in a pvp fight, especially between jabs isnt that easy. So i think you could benefit more from that than occassionally weaving with infused
  • Baz
    Baz
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    PvE player here, weaving is my life :D
    For Cyrodiil, why not with the with lagfest & fps drop, but in BGs (where I play 95% of my pvp), weaving is easily faisable if you have decent movement speed
    Edited by Baz on March 29, 2018 12:17PM
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
    vHRC : 155.895 DB Tank
    vMoL : 159.672 CwC Stamplar
    vHoF : 206.667 MkM StamNB
    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
  • Datolite
    Datolite
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    So I tried the Riposte/Overwhelming/Skoria build in a few BGs. Surprisingly good damage (went apprentice mundus) and passable heals. Mobility is still lacking. Also still squishy. Wondering if I should slot Harness Magicka on my back bar. Does Riposte proc if they crit on a damage shield?
  • Rianai
    Rianai
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    Does Riposte proc if they crit on a damage shield?

    Yes.
  • Datolite
    Datolite
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    Cool thanks.

    http://en.uesp.net/wiki/Special:EsoBuildData?id=50887

    This is an idealized representation of what I'm working with (haven't golded anything out yet). The numbers seem a bit askew. For instance, it has a good 4k more physical resist than mine in-game. It can't be the legendary boost, can it?

    Also this build is starting to exemplify just how tedious being a magplar can be: 3 buffs, 3 debuffs, and only then can you begin your rotation... buy hey, at least Overwhelming surge is DPSing for me while I stack buffs.
    Edited by Datolite on March 29, 2018 1:33PM
  • Minno
    Minno
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    Wouldn't that be charged? Infused has nothing to do with proc chance, only frequency.

    I'm sorry it's not chance but the frequency of getting the enchant. It will overall increase the time in which your enchants will proc and the frequency extends to your main hand enchant . So your cooldown on the beserker will be better than classes that backbar infused weapons because you can get into melee range, proc it, then have a more Fuller window to use the extra DMG for sweeps/unstable core (the later of which uses your stats at the time of casting.)

    So there's plus sides for running dual weld with this setup; especially if you are using major breach from ele drain so the extra penetration from sharpened is too little too make much difference if you are trying to peel apart 1v1 fights. AOE I can see the benefit for sharpened in PvP.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Brutusmax1mus
    Brutusmax1mus
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    So I tried the Riposte/Overwhelming/Skoria build in a few BGs. Surprisingly good damage (went apprentice mundus) and passable heals. Mobility is still lacking. Also still squishy. Wondering if I should slot Harness Magicka on my back bar. Does Riposte proc if they crit on a damage shield?

    Without vampire's mist form your mobility will always be lacking. Slotting speed pots helps but then you lose the 20% recovery and mag restore from tripots.

    Build to take a beating and stand your ground imo. Replace overwhelming with transmutation would be my advice for that.
  • Minno
    Minno
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    So ZoS made it so Infused back bar from affecting front bar enchants but not offhand affecting main hand?

    There should be a stickied page or something documenting weird features like this.

    Yea it's probably a bug but one they should keep since they already nerfed off hand DMG from effecting SD to make staffs attractive.

    You can also proc enchants/poisond anyway from the backbar if you use an ground AOE like WoE and then bar swap. So yea lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Datolite
    Datolite
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    Without vampire's mist form your mobility will always be lacking. Slotting speed pots helps but then you lose the 20% recovery and mag restore from tripots.

    Build to take a beating and stand your ground imo. Replace overwhelming with transmutation would be my advice for that.

    Yeah I'm starting to think of this as more of a flag cap build now. With shield ult's 7 sec window I can lay down defensive runes, heal up, and start going to town on the closest enemy. By the time it's up, I'll have Empowering Sweep and Riposte giving me 30% damage reduction.

    I would seriously consider transmutation but all my gear is impen and Overwhelming/Skoria are just WAY too good together to split them up.
  • Minno
    Minno
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    Without vampire's mist form your mobility will always be lacking. Slotting speed pots helps but then you lose the 20% recovery and mag restore from tripots.

    Build to take a beating and stand your ground imo. Replace overwhelming with transmutation would be my advice for that.

    Well lites no mist form, but there are only two speed pots you should run:
    - immovable pots with Stam recovery. Helps offset low Stam and helps offset cc attempts which let your purge be more effective. Useless before fights when your Stam might be higher and no one to CC you but better in the middle of the fight when your Stam is struggling and your cc immunity if about to expire.
    - lingering sure pots. The hot for 40+ seconds offsets the tri pot effects; because you gain a vigor-like heal and the speed. The cheapness of the mats also let's you chug these before fights so you are running into a fight full speed and shrugging off a few bleeds/dots that are being applied when your target is buffing up/giving off their sustained pressure before you get into range.

    Mist form doesn't heal you, and you can't jab/block while in mist form. So there's benefits for going with either; I prefer non-vamp with lingering pots.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Without vampire's mist form your mobility will always be lacking. Slotting speed pots helps but then you lose the 20% recovery and mag restore from tripots.

    Build to take a beating and stand your ground imo. Replace overwhelming with transmutation would be my advice for that.

    Well lites no mist form, but there are only two speed pots you should run:
    - immovable pots with Stam recovery. Helps offset low Stam and helps offset cc attempts which let your purge be more effective. Useless before fights when your Stam might be higher and no one to CC you but better in the middle of the fight when your Stam is struggling and your cc immunity if about to expire.
    - lingering sure pots. The hot for 40+ seconds offsets the tri pot effects; because you gain a vigor-like heal and the speed. The cheapness of the mats also let's you chug these before fights so you are running into a fight full speed and shrugging off a few bleeds/dots that are being applied when your target is buffing up/giving off their sustained pressure before you get into range.

    Mist form doesn't heal you, and you can't jab/block while in mist form. So there's benefits for going with either; I prefer non-vamp with lingering pots.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Datolite
    Datolite
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    Minno wrote: »

    Well lites no mist form, but there are only two speed pots you should run:
    - immovable pots with Stam recovery. Helps offset low Stam and helps offset cc attempts which let your purge be more effective. Useless before fights when your Stam might be higher and no one to CC you but better in the middle of the fight when your Stam is struggling and your cc immunity if about to expire.
    - lingering sure pots. The hot for 40+ seconds offsets the tri pot effects; because you gain a vigor-like heal and the speed. The cheapness of the mats also let's you chug these before fights so you are running into a fight full speed and shrugging off a few bleeds/dots that are being applied when your target is buffing up/giving off their sustained pressure before you get into range.

    Mist form doesn't heal you, and you can't jab/block while in mist form. So there's benefits for going with either; I prefer non-vamp with lingering pots.

    How do you make up for the lost mag regen though? Let's say you don't run a staff build, you'd have to dump all your enchants/mundus into magicka recovery.
  • Minno
    Minno
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    How do you make up for the lost mag regen though? Let's say you don't run a staff build, you'd have to dump all your enchants/mundus into magicka recovery.

    Backbar destro let's you get ele drain which gives 300 per second if you tag the player with staggered dots. Combine that with channeled focus and you'll have Regen per second filling in with 1400 every 2 seconds. So my 1400 effective Regen feels more like 2480 (300x2, and 240x2 plus 1400). Light attacks in between spells also help upkeep ele drain and destro ranged backbar let's you do this at range while dual weld let's you pack a punch closer up.

    Edit:
    I forgot you mentioned what about non staff builds. Problem is you need a staff in this meta for mag builds. But no one said that staff has to be front bar, especially if you can backbar certain skills to benefit you while you are in your front bar. Different weapons gives you the ability to use heavy attack Regen as well, so in melee range heavy attack dual weld is great because you'll get some stamina in between being hit by CC attacks.

    If you use frost bar, frost reach is great for jabs because you can deslot a gap closer, engage at range, immobilze certain targets, and force them to dodge roll which had a separate immunity from the cc immunity your unstable core is throwing out like candy. And you get to block like it was SnB.
    Edited by Minno on March 29, 2018 2:35PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Brutusmax1mus
    Brutusmax1mus
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    @Minno i don't use mist in bgs, i don't go in solo, normally with 1 other and we don't run. That flag is mine! Or we died...

    I recently went from dw to destro front bar, no reason to go back really i love it.

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