Twohothardware wrote: »tamrielwinner wrote: »the destro ult nerf is unwarranted
There's never been nerfs more warranted than ones applied to Destro Ult lol.
Twohothardware wrote: »tamrielwinner wrote: »the destro ult nerf is unwarranted
There's never been nerfs more warranted than ones applied to Destro Ult lol.
Only one of the morphs needed adjustment, not both.
Tommy_The_Gun wrote: »Well... that took like 1 year but still - better late than never right..?JamieAubrey wrote: »Closed the “hole” under the stairs at Aleswell.
More of that please.. more PvP fixes
elven.were_wolf wrote: »ZOS_GinaBruno wrote: »0507/uploads/editor/od/khd897t7gpyk.png[/img]
Furnishings
- The Imperial Fountain of the Bay can now be activated, and will have small streams of water pouring from its spouts while active.
Yes, finally! I won’t regret purchasing that fountain anymore!
ZOS_GinaBruno wrote: »
Outfit Styles
- Removed the Prisoner's Rags Outfit Styles from the completion rewards for "Soul Shriven in Coldharbour". They will continue to be awarded through the Level Up Advisor rewards at Level 40.
- Note: The previous patch notes noted the reward for Level 40 was the Soul Shriven Motif. This was an error in the patch notes, and should have listed the Prisoner’s Rags instead.
I would eat my pants if someday in the patch notes i would read this:
"Introducing some major Fixes and Improvement to Cyrodiil reducing the Latency Issues in prime time significantly while also increasing the Player Limit to 350 per Alliance."
Man this would be a mark in ESO history. Everybody would cry for happyness and soooo many players would come back and bring new players.
@Zeni: Don´t let me dream, make it happen
Its really sad how Cyro performance has fallen. On launch it was 600 players per alliance, torchbugs and other animals were still alive and it worked like that:
https://www.youtube.com/watch?v=64bBvOKxnVE
Now, barely 100 players per side, most animals killed off and its still insane lagfest ;/
Make Cyrodill great again!
- Fixed an issue where changing the dye applied through the outfitting system had a cost associated with it.
ZOS_GinaBruno wrote: »
Weapon
- Destruction Staff
- Elemental Storm: Reduced the radius of this ability and its morphs to 8 meters from 10 meters.
Its really sad how Cyro performance has fallen. On launch it was 600 players per alliance, torchbugs and other animals were still alive and it worked like that:
https://www.youtube.com/watch?v=64bBvOKxnVE
Now, barely 100 players per side, most animals killed off and its still insane lagfest ;/
Make Cyrodill great again!
f047ys3v3n wrote: »ZOS_GinaBruno wrote: »
Weapon
- Destruction Staff
- Elemental Storm: Reduced the radius of this ability and its morphs to 8 meters from 10 meters.
I know this is about eye of the storm groups and that it is really about 6 months late. Lowering the AOE caps in morrowind and making fire ring ranged already greatly curtailed the eye groups. I should also note that many in those groups already switched back to bat swarm with the eye damage nerf a few patches ago. Lastly, it has not escaped my attention that many who still use the eye zerg strategy are, shall we say, a little synthetically tanky, high in damage output, and hard to report to ZOS because, you know, there names have lots of characters in them that aren't on your keyboard (wonder why they do that ). Without the AOE caps this strategy is just not that effective anymore. I expect the primary effects of this change will be just to nerf PVE magica AOE and send mNB's and mTemps looking for any remotely useful ultimate.
I should also note that, given that I like playing my mNB the most this change mostly annoys me because my class ultimates are all garbage. If I was a DK I would not care because I would still have 3 useful ultimates. As a mNB I may find myself just running meteor both bars because storm is so bloody expensive and this is a reduction in area of almost half. Or, maybe I just have to be a vampire because, again, I lack access to quality ultimates. My answer to this, BTW, is to make soul harvest ranged for PVE because mNB's are ranged and this would be a useful ulti to proc the HOF magica DD set with as well as a solid ulti for sustained dps in PVE. I would also decrease the cost and increase the damage of veil for use in trash pulls as a lightweight AOE DOT and good group utility damage mitigation skill. As for soul tether, you could give it back it's damage for PVP. Bomb blades with VD are really not a thing anymore with your massive nerf to this ulti as well as sap essence (which is no longer on my bar in either PVP or PVE even though there is a slot that I could use for it in both.)
Not only is the Elemental storm change unnecessary. It is a real *** move to classes like NB and Templar, whose class ulti's you have gutted to the point that nobody uses them.
Its really sad how Cyro performance has fallen. On launch it was 600 players per alliance, torchbugs and other animals were still alive and it worked like that:
https://www.youtube.com/watch?v=64bBvOKxnVE
Now, barely 100 players per side, most animals killed off and its still insane lagfest ;/
Make Cyrodill great again!
Shh, your not supposed to know that Cyro used to hold 600 per side and now only has 100. It's a secret.
Also, I feel like the lag has been greatly reduced. I don't know that it is any better than at launch but it is certainly better than when a certain guild was commonly running DDOS attacks. During those year(s) I would log in, often encounter a slideshow when there wasn't even any combat around, and log out. It may be just that that guild quit or maybe they have actually improved something. The lag is usually not that bad for me. I can't help but notice how small the fights typically are though. 100 per side is not many and even with a full campaign there is almost never a 30+ on 30+ situation.
Due to the addition of the outfit system, more players will be searching and buying and selling motiffs. Please, either include a search bar available by default on guild traders (crucial on consoles where mods cannot compensate), AND/OR add a new drop down under motiff that allows us to search for individual motiff styles at the very least.
Should be a very simple quality of life change that would make the trader experience much easier for crafters and roleplayers alike.
ZOS_GinaBruno wrote: »
Taleof2Cities wrote: »
I would eat my pants if someday in the patch notes i would read this:
"Introducing some major Fixes and Improvement to Cyrodiil reducing the Latency Issues in prime time significantly while also increasing the Player Limit to 350 per Alliance."
Man this would be a mark in ESO history. Everybody would cry for happyness and soooo many players would come back and bring new players.
@Zeni: Don´t let me dream, make it happen
You really should've just nerfed Eye of the Storm. Elemental Rage was fine the way it was.
Destruction Staff
Elemental Storm: Reduced the radius of this ability and its morphs to 8 meters from 10 meters.
Why on earth would you nerf both morphs??? Only eye of the storm was problematic... Why nerf the PVE morph?
ztyhurstub17_ESO wrote: »Ardent Flame
Dragonknight Standard: Fixed an issue where this ability and its morphs could not be dispelled by Negate Magic or the Earthgore Item Set.
Does that mean we can't use it against the mages in VMoL anymore?
I like PvP,
I don't like someone collecting 3k+ telvar stones from me just for clicking 2 skills on his gang build.
While on the other hand if his gang attempt fails and he dies he loses 50ish tel-vars at most.
Thievery should be a risky business - it is rewording until caught but you should loose much more when being caught.
Well the second part of thievery's consequences is missing in ESO!
Oh boy, dodgeable Harvest
...waiting for the magblade riot to begin.
Twohothardware wrote: »tamrielwinner wrote: »the destro ult nerf is unwarranted
There's never been nerfs more warranted than ones applied to Destro Ult lol.
Taleof2Cities wrote: »
I like PvP,
I don't like someone collecting 3k+ telvar stones from me just for clicking 2 skills on his gang build.
While on the other hand if his gang attempt fails and he dies he loses 50ish tel-vars at most.
Thievery should be a risky business - it is rewording until caught but you should loose much more when being caught.
Well the second part of thievery's consequences is missing in ESO!