yeah but ... Not from PVP leaderboard, sorry but except " how much wall you repared " and " how much time you passed there taking ressource again and again" this don't mean anything ....
Maybe a weapons that you could buy with Telvar or Ap, or a Chest asking you for 600 key fragment.
100% agree. These types of weapons alone would be enough to incentivize people to PvP more (especially in IC).
yeah but ... Not from PVP leaderboard, sorry but except " how much wall you repared " and " how much time you passed there taking ressource again and again" this don't mean anything ....
Maybe a weapons that you could buy with Telvar or Ap, or a Chest asking you for 600 key fragment.
yeah but ... Not from PVP leaderboard, sorry but except " how much wall you repared " and " how much time you passed there taking ressource again and again" this don't mean anything ....
Maybe a weapons that you could buy with Telvar or Ap, or a Chest asking you for 600 key fragment.
Yup. Can’t be leaderboard-based. Buying for Tel Var would probably be a perfect way to go about it tbh.
yeah but ... Not from PVP leaderboard, sorry but except " how much wall you repared " and " how much time you passed there taking ressource again and again" this don't mean anything ....
Maybe a weapons that you could buy with Telvar or Ap, or a Chest asking you for 600 key fragment.
Yup. Can’t be leaderboard-based. Buying for Tel Var would probably be a perfect way to go about it tbh.
Imo, an weapon set that matches emperor costumes would look awesome and be elegant as far as artwork goes
yeah but ... Not from PVP leaderboard, sorry but except " how much wall you repared " and " how much time you passed there taking ressource again and again" this don't mean anything ....
Maybe a weapons that you could buy with Telvar or Ap, or a Chest asking you for 600 key fragment.
Yup. Can’t be leaderboard-based. Buying for Tel Var would probably be a perfect way to go about it tbh.
Savos_Saren wrote: »yeah but ... Not from PVP leaderboard, sorry but except " how much wall you repared " and " how much time you passed there taking ressource again and again" this don't mean anything ....
Maybe a weapons that you could buy with Telvar or Ap, or a Chest asking you for 600 key fragment.
Yup. Can’t be leaderboard-based. Buying for Tel Var would probably be a perfect way to go about it tbh.
There's no way that you can base a weapon set as a reward for PVP that doesn't include a leaderboard or that won't be available to the masses. Anyone can grind Tel Var Stones, AP, and Key Fragments. You can accumulate masses of Tel Var Stones and AP over time without being skilled. Hell, you can buy Key Fragments.
I don't think there's any way to reward someone in PVP that solely attributes to their skill. The Emperor was supposed to do that- but as we can see- people repair walls.
I think it would have to go off of Battlegrounds Leaderboards. There's no walls to fix in BGs. Though, playing there is toxic if you're PUGing. Still, though, you'd have a chance every week to earn the PVP Master Weapon.
Savos_Saren wrote: »yeah but ... Not from PVP leaderboard, sorry but except " how much wall you repared " and " how much time you passed there taking ressource again and again" this don't mean anything ....
Maybe a weapons that you could buy with Telvar or Ap, or a Chest asking you for 600 key fragment.
Yup. Can’t be leaderboard-based. Buying for Tel Var would probably be a perfect way to go about it tbh.
There's no way that you can base a weapon set as a reward for PVP that doesn't include a leaderboard or that won't be available to the masses. Anyone can grind Tel Var Stones, AP, and Key Fragments. You can accumulate masses of Tel Var Stones and AP over time without being skilled. Hell, you can buy Key Fragments.
I don't think there's any way to reward someone in PVP that solely attributes to their skill. The Emperor was supposed to do that- but as we can see- people repair walls.
I think it would have to go off of Battlegrounds Leaderboards. There's no walls to fix in BGs. Though, playing there is toxic if you're PUGing. Still, though, you'd have a chance every week to earn the PVP Master Weapon.
Savos_Saren wrote: »yeah but ... Not from PVP leaderboard, sorry but except " how much wall you repared " and " how much time you passed there taking ressource again and again" this don't mean anything ....
Maybe a weapons that you could buy with Telvar or Ap, or a Chest asking you for 600 key fragment.
Yup. Can’t be leaderboard-based. Buying for Tel Var would probably be a perfect way to go about it tbh.
There's no way that you can base a weapon set as a reward for PVP that doesn't include a leaderboard or that won't be available to the masses. Anyone can grind Tel Var Stones, AP, and Key Fragments. You can accumulate masses of Tel Var Stones and AP over time without being skilled. Hell, you can buy Key Fragments.
I don't think there's any way to reward someone in PVP that solely attributes to their skill. The Emperor was supposed to do that- but as we can see- people repair walls.
I think it would have to go off of Battlegrounds Leaderboards. There's no walls to fix in BGs. Though, playing there is toxic if you're PUGing. Still, though, you'd have a chance every week to earn the PVP Master Weapon.
IMO PVP should have PVP rewards (e.g. sets that do bonus damage / healing / defensive against other players and / or are the best gear for PVP content) while PVE should have PVE rewards (e.g. sets that do bonus damage / healing / defensive against mobs and / or are the best gear for PVE content).
What we don't need are more 'incentives' for each side to hate spending time in the other simply for the rewards - players should play the content they enjoy, and the content they play should provide access to the very best gear and all the skill they need to succeed and excel in their chosen content.
An no, players don't need to be bribed into playing IC - if the content is engaging and enjoyable, players will play it...if players instead ignore the content, then content itself must be lacking, so sticking more rewards on it would be like putting lipstick on a pig.
^^ yup. Play the content if you want gear for the content.IMO PVP should have PVP rewards (e.g. sets that do bonus damage / healing / defensive against other players and / or are the best gear for PVP content) while PVE should have PVE rewards (e.g. sets that do bonus damage / healing / defensive against mobs and / or are the best gear for PVE content).
What we don't need are more 'incentives' for each side to hate spending time in the other simply for the rewards - players should play the content they enjoy, and the content they play should provide access to the very best gear and all the skill they need to succeed and excel in their chosen content.
Savos_Saren wrote: »I don't think there's any way to reward someone in PVP that solely attributes to their skill.
An no, players don't need to be bribed into playing IC - if the content is engaging and enjoyable, players will play it...if players instead ignore the content, then content itself must be lacking, so sticking more rewards on it would be like putting lipstick on a pig.
Reason I say is all weapon sets so far that have been released have been pve content oriented and has a pvper do pve. A weapon set being added for pvp exclusively can benifit content like ic of implemented there and breath life to ic.
Reason I say is all weapon sets so far that have been released have been pve content oriented and has a pvper do pve. A weapon set being added for pvp exclusively can benifit content like ic of implemented there and breath life to ic.
Not out fault did refuses to balance pve/pvp separately