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Will pvpers get a weapon set? vma,sa

Aliyavana
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Reason I say is all weapon sets so far that have been released have been pve content oriented and has a pvper do pve. A weapon set being added for pvp exclusively can benifit content like ic of implemented there and breath life to ic.
  • Vaoh
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    100% agree. These types of weapons alone would be enough to incentivize people to PvP more (especially in IC).
  • Apherius
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    yeah but ... Not from PVP leaderboard, sorry but except " how much wall you repared " and " how much time you passed there taking ressource again and again" this don't mean anything ....

    Maybe a weapons that you could buy with Telvar or Ap, or a Chest asking you for 600 key fragment.
  • Vaoh
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    Apherius wrote: »
    yeah but ... Not from PVP leaderboard, sorry but except " how much wall you repared " and " how much time you passed there taking ressource again and again" this don't mean anything ....

    Maybe a weapons that you could buy with Telvar or Ap, or a Chest asking you for 600 key fragment.

    Yup. Can’t be leaderboard-based. Buying for Tel Var would probably be a perfect way to go about it tbh.
  • Aliyavana
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    Vaoh wrote: »
    100% agree. These types of weapons alone would be enough to incentivize people to PvP more (especially in IC).

    Agreed, ic eso needs some more life into it
    Apherius wrote: »
    yeah but ... Not from PVP leaderboard, sorry but except " how much wall you repared " and " how much time you passed there taking ressource again and again" this don't mean anything ....

    Maybe a weapons that you could buy with Telvar or Ap, or a Chest asking you for 600 key fragment.

    This weapon should be available to the majority. I'd prefer it to be ic related tho as it's dieing content
    Edited by Aliyavana on December 30, 2017 1:27PM
  • Aliyavana
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    Vaoh wrote: »
    Apherius wrote: »
    yeah but ... Not from PVP leaderboard, sorry but except " how much wall you repared " and " how much time you passed there taking ressource again and again" this don't mean anything ....

    Maybe a weapons that you could buy with Telvar or Ap, or a Chest asking you for 600 key fragment.

    Yup. Can’t be leaderboard-based. Buying for Tel Var would probably be a perfect way to go about it tbh.

    Imo, an weapon set that matches emperor costumes would look awesome and be elegant as far as artwork goes
  • Solariken
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    I was super surprised we didn't see weapons added with battlegrounds, but doing so now would definitely boost participation. B)
  • Vaoh
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    aliyavana wrote: »
    Vaoh wrote: »
    Apherius wrote: »
    yeah but ... Not from PVP leaderboard, sorry but except " how much wall you repared " and " how much time you passed there taking ressource again and again" this don't mean anything ....

    Maybe a weapons that you could buy with Telvar or Ap, or a Chest asking you for 600 key fragment.

    Yup. Can’t be leaderboard-based. Buying for Tel Var would probably be a perfect way to go about it tbh.

    Imo, an weapon set that matches emperor costumes would look awesome and be elegant as far as artwork goes

    We can always hope lol. I’d welcome it. These are the sorts of things we need more of in ESO. No matter which game you play the most interesting sets are those that alter/add abilities.

    ESO’s equivalent are Master/Maelstrom/Asylum weapons, though it’d be much cooler if 3-piece sets were created that similarly altered class-based abilities. Maybe a set that adds new effects to every Ardent Flame ability and changes them into Cold Damage? Would be amazing imo.
  • Aliyavana
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  • Taylor_MB
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    Guys no.

    They need to give PvP'ers a reason to buy PvE content.

    Unfortunately they would never do this :(.
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  • Aliyavana
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    Taylor_MB wrote: »
    Guys no.

    They need to give PvP'ers a reason to buy PvE content.

    Unfortunately they would never do this :(.

    Yah, 2 weapon sets released so far have been pve oriented tho
  • Maulkin
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    Anything that brings some people into IC is a great idea. The first couple of months after IC released was probably the most fun I’ve had in the game.

    Roaming the sewers with a couple of buddies, turning a corner and not knowing if you’re gonna run into a solo player or 15-man pug group. Jumping on people doing Molag Ball or the District Bosses and getting jumped yourself. Farming Dark Ethers in the Zombie section near the DC base, for Willpower jewels.Always on your toes. Ah memories :'(

    Now the sets are outdated and the only thing bringing the occasional roamer there is Hakeijos. How awesome would it be (especially since we have transmutation now) if the bosses very occasionally dropped named weapons, like dungeon bosses. So people had to farm the bosses bringing people back into IC.
    EU | PC | AD
  • HairyFairy
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    Hey this is a great idea! people say they won't add PVP content because not enough people are doing PVP anymore, well then think outside the box!

    This would be a great incentive, are you guys listening?

    @ZOS_Wrobel
    Edited by HairyFairy on December 30, 2017 2:07PM
    Hello darkness my old friend

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  • Tasear
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    Imperial city could use some love. Also I wouldn't mind a bit of that kinda of sufferage for it. Leadboard is pvp is bad though.
  • RouDeR
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    Ye some unique weapons suitable for both PvP and PvE with a high cost .
    Smting like 10 000 keys or 250 000 Telvars .
  • Savos_Saren
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    Vaoh wrote: »
    Apherius wrote: »
    yeah but ... Not from PVP leaderboard, sorry but except " how much wall you repared " and " how much time you passed there taking ressource again and again" this don't mean anything ....

    Maybe a weapons that you could buy with Telvar or Ap, or a Chest asking you for 600 key fragment.

    Yup. Can’t be leaderboard-based. Buying for Tel Var would probably be a perfect way to go about it tbh.

    There's no way that you can base a weapon set as a reward for PVP that doesn't include a leaderboard or that won't be available to the masses. Anyone can grind Tel Var Stones, AP, and Key Fragments. You can accumulate masses of Tel Var Stones and AP over time without being skilled. Hell, you can buy Key Fragments.

    I don't think there's any way to reward someone in PVP that solely attributes to their skill. The Emperor was supposed to do that- but as we can see- people repair walls. :D

    I think it would have to go off of Battlegrounds Leaderboards. There's no walls to fix in BGs. Though, playing there is toxic if you're PUGing. Still, though, you'd have a chance every week to earn the PVP Master Weapon.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Aliyavana
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    Vaoh wrote: »
    Apherius wrote: »
    yeah but ... Not from PVP leaderboard, sorry but except " how much wall you repared " and " how much time you passed there taking ressource again and again" this don't mean anything ....

    Maybe a weapons that you could buy with Telvar or Ap, or a Chest asking you for 600 key fragment.

    Yup. Can’t be leaderboard-based. Buying for Tel Var would probably be a perfect way to go about it tbh.

    There's no way that you can base a weapon set as a reward for PVP that doesn't include a leaderboard or that won't be available to the masses. Anyone can grind Tel Var Stones, AP, and Key Fragments. You can accumulate masses of Tel Var Stones and AP over time without being skilled. Hell, you can buy Key Fragments.

    I don't think there's any way to reward someone in PVP that solely attributes to their skill. The Emperor was supposed to do that- but as we can see- people repair walls. :D

    I think it would have to go off of Battlegrounds Leaderboards. There's no walls to fix in BGs. Though, playing there is toxic if you're PUGing. Still, though, you'd have a chance every week to earn the PVP Master Weapon.

    If you want a skill based reward, the way asylum weapons were handeled where the perfect versions are only slightly better than the normal versions is a good model. Do the skilled really need a 10 percent difference? 2 percent is fine and negligible
    Edited by Aliyavana on December 30, 2017 3:08PM
  • killimandrosb16_ESO
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    Vaoh wrote: »
    Apherius wrote: »
    yeah but ... Not from PVP leaderboard, sorry but except " how much wall you repared " and " how much time you passed there taking ressource again and again" this don't mean anything ....

    Maybe a weapons that you could buy with Telvar or Ap, or a Chest asking you for 600 key fragment.

    Yup. Can’t be leaderboard-based. Buying for Tel Var would probably be a perfect way to go about it tbh.

    There's no way that you can base a weapon set as a reward for PVP that doesn't include a leaderboard or that won't be available to the masses. Anyone can grind Tel Var Stones, AP, and Key Fragments. You can accumulate masses of Tel Var Stones and AP over time without being skilled. Hell, you can buy Key Fragments.

    I don't think there's any way to reward someone in PVP that solely attributes to their skill. The Emperor was supposed to do that- but as we can see- people repair walls. :D

    I think it would have to go off of Battlegrounds Leaderboards. There's no walls to fix in BGs. Though, playing there is toxic if you're PUGing. Still, though, you'd have a chance every week to earn the PVP Master Weapon.

    Sorry but can someone explain to me why spending a lot of time in cyrodiil to gain weapons should be different than spending time in dungeons? Ultimately you dont become emperor or top 10 if you are bad at pvp, as you wont get to the best dungeon gear if you are bad at pve....Unless you have a guild to carry you, but that goes for both game modes doesnt it. Dont believe just because you are good at ganking cavebosses you should be rewarded much more than those good at farming ap. Id even suggest the time to get a high rank at cyrodiil boards are 3 times that at least, of farming all cave bosses. And the reward comes once a month, while the pve reward you can reap several times a day. If weapons were included into leaderboards, it would probably have a very good effect on cyrodiil as a whole, and maybe repairing walls wont be enough anymore...
  • Vaoh
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    Vaoh wrote: »
    Apherius wrote: »
    yeah but ... Not from PVP leaderboard, sorry but except " how much wall you repared " and " how much time you passed there taking ressource again and again" this don't mean anything ....

    Maybe a weapons that you could buy with Telvar or Ap, or a Chest asking you for 600 key fragment.

    Yup. Can’t be leaderboard-based. Buying for Tel Var would probably be a perfect way to go about it tbh.

    There's no way that you can base a weapon set as a reward for PVP that doesn't include a leaderboard or that won't be available to the masses. Anyone can grind Tel Var Stones, AP, and Key Fragments. You can accumulate masses of Tel Var Stones and AP over time without being skilled. Hell, you can buy Key Fragments.

    I don't think there's any way to reward someone in PVP that solely attributes to their skill. The Emperor was supposed to do that- but as we can see- people repair walls. :D

    I think it would have to go off of Battlegrounds Leaderboards. There's no walls to fix in BGs. Though, playing there is toxic if you're PUGing. Still, though, you'd have a chance every week to earn the PVP Master Weapon.

    Well with leaderboard it is only accessible to a small amount of people and is significantly more time-based than skill-based. Just not good for stuff like this.

    A vendor in IC selling for Tel Var is fair for everyone and also a guaranteed, set goal of Tel Var to reach. People would flood IC again for those which the dlc itself desperately needs.

    Also to make everyone happy these new weapons could get the Asylum treatment. “Imperfect” weapons could cost like 8K stones for an rng box of any weapon with any trait, with 25K buying a specific weapon of any trait. “Perfect” weapons could cost 100K-150K for a specific weapon of any trait without a cheaper alternative. Ofc 1H/S and DW come bundled too so you don’t need to spend double for those types of weapons.

    Sounds great to me at least. I’d play in IC all day for them lol.
    Edited by Vaoh on December 30, 2017 4:37PM
  • Dawnblade
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    IMO PVP should have PVP rewards (e.g. sets that do bonus damage / healing / defensive against other players and / or are the best gear for PVP content) while PVE should have PVE rewards (e.g. sets that do bonus damage / healing / defensive against mobs and / or are the best gear for PVE content).

    What we don't need are more 'incentives' for each side to hate spending time in the other simply for the rewards - players should play the content they enjoy, and the content they play should provide access to the very best gear and all the skill they need to succeed and excel in their chosen content.

    An no, players don't need to be bribed into playing IC - if the content is engaging and enjoyable, players will play it...if players instead ignore the content, then content itself must be lacking, so sticking more rewards on it would be like putting lipstick on a pig.
    Edited by Dawnblade on December 30, 2017 4:51PM
  • Cinbri
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    Weapons that alternate 1 class skill would be fun. Like, snb alternate defensive skills, destro - offensive range skill, etc..
  • Aliyavana
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    Dawnblade wrote: »
    IMO PVP should have PVP rewards (e.g. sets that do bonus damage / healing / defensive against other players and / or are the best gear for PVP content) while PVE should have PVE rewards (e.g. sets that do bonus damage / healing / defensive against mobs and / or are the best gear for PVE content).

    What we don't need are more 'incentives' for each side to hate spending time in the other simply for the rewards - players should play the content they enjoy, and the content they play should provide access to the very best gear and all the skill they need to succeed and excel in their chosen content.

    An no, players don't need to be bribed into playing IC - if the content is engaging and enjoyable, players will play it...if players instead ignore the content, then content itself must be lacking, so sticking more rewards on it would be like putting lipstick on a pig.

    Perfect tamriel, but zos insists on not seperating the two
    Edited by Aliyavana on December 30, 2017 4:56PM
  • Vaoh
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    Dawnblade wrote: »
    IMO PVP should have PVP rewards (e.g. sets that do bonus damage / healing / defensive against other players and / or are the best gear for PVP content) while PVE should have PVE rewards (e.g. sets that do bonus damage / healing / defensive against mobs and / or are the best gear for PVE content).

    What we don't need are more 'incentives' for each side to hate spending time in the other simply for the rewards - players should play the content they enjoy, and the content they play should provide access to the very best gear and all the skill they need to succeed and excel in their chosen content.
    ^^ yup. Play the content if you want gear for the content.

    It’s a trend they already started.
    2.jpg
    itemLinkImage.php?itemid=73935&level=66&quality=5&version=1.9pts&test.png

    These are the types of sets that need to be used as a guide to making new sets. There’s also the concept in place to do this with skills:
    Teleport-Strike-Ambush-I.jpg

    ZOS was originally against this type of PvE/PvP separation in gear but has embraced it overtime. If only they embraced the same for skills ESO would immediately become far better balanced. They could even remove Battle Spirit’s blanket nerfs.
    Edited by Vaoh on December 30, 2017 4:58PM
  • LordSemaj
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    I don't think there's any way to reward someone in PVP that solely attributes to their skill.

    Tournament of Champions.

    Scheduled regularly. Held in the glorious arena. Spectators welcome. Prove you are the best duelist in the game. Walk away with your shiny BOE gold weapon that you turn around and sell for a fortune.

    This is how many PVP games have done it for decades. With sufficient scheduling it makes for quite the esports event that anyone can find a time to participate in. Even if you miss one, more are on the way.
  • Beardimus
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    Agreed on this. At least when vMA weapons has the stat boost as well as enchant there was a reason to slot them. Now that's gone.

    Let's have PvP weapons and gold trinity jewelry in IC, BOP, for fragments / stones. Be ace :)
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  • Smmokkee
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    Ive been talking about pvp weapons for years. I hope if they are introduced they dont alter abilitites but rather add a 1 piece for stam or magicka recovery.
  • Yellow_Monolith
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    aliyavana wrote: »
    Reason I say is all weapon sets so far that have been released have been pve content oriented and has a pvper do pve. A weapon set being added for pvp exclusively can benifit content like ic of implemented there and breath life to ic.

    Akaviri artifact weapons would be awesome
  • Silver_Strider
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    Dawnblade wrote: »
    An no, players don't need to be bribed into playing IC - if the content is engaging and enjoyable, players will play it...if players instead ignore the content, then content itself must be lacking, so sticking more rewards on it would be like putting lipstick on a pig.

    While I do agree to an extent, the current implementation of IC also doesn't help to make it engaging. Since IC is currently tied in to server population, going to IC is directly hindering overworld PvP as each player in IC directly lowers the number of players in Cyrodiil, without any positive contribution being made. Personally, when I go into IC, I feel like I'm abandoning my alliance for mat farming because that's all IC is good for. If owning a district provided Alliance wide buffs (extra crit resist, more AP earned, stronger NPCs, etc) so that players in IC actually helped provide more assistance than none at all, it might be more engaging.
    Edited by Silver_Strider on December 30, 2017 8:08PM
    Argonian forever
  • Neoauspex
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    Weapons that improve alliance war skills or improve sieging would be cool.
  • Insandros
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    aliyavana wrote: »
    Reason I say is all weapon sets so far that have been released have been pve content oriented and has a pvper do pve. A weapon set being added for pvp exclusively can benifit content like ic of implemented there and breath life to ic.

    yep and you pvper made all those freaking set be nerfed, so now you skrewed up our pve environemnet and wanna bail with pvp stuff, no way, stick with your mess as it is :P
  • Aliyavana
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    Insandros wrote: »
    aliyavana wrote: »
    Reason I say is all weapon sets so far that have been released have been pve content oriented and has a pvper do pve. A weapon set being added for pvp exclusively can benifit content like ic of implemented there and breath life to ic.

    Not out fault did refuses to balance pve/pvp separately
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