I agree with needing frags back. I hate to be the one crying about this nerf but I'm rethinking my abilities because of it, it sucks.
Drummerx04 wrote: »
I'm against the frags losing the knockdown, but I get why they did it. Any time someone lists out EVERYTHING frags did (high damage, instant cast, 20% damage boost, 50% cost reduction, 2 second CC) it sounds pretty broken... until you realize that's basically the backbone of the entire sorc rotation for 3 years in pvp.
Alas, I've pretty much come to terms with it. Noobs still die easily to it, pros still dodge/reflect/block it.
I do think they could add a buff in a cool gameplay mechanic to cfrag. The hard cast frag gets the stun back, the instant cast frag is cheaper and more damaging (but no CC).
Drummerx04 wrote: »
I'm against the frags losing the knockdown, but I get why they did it. Any time someone lists out EVERYTHING frags did (high damage, instant cast, 20% damage boost, 50% cost reduction, 2 second CC) it sounds pretty broken... until you realize that's basically the backbone of the entire sorc rotation for 3 years in pvp.
Alas, I've pretty much come to terms with it. Noobs still die easily to it, pros still dodge/reflect/block it.
I do think they could add a buff in a cool gameplay mechanic to cfrag. The hard cast frag gets the stun back, the instant cast frag is cheaper and more damaging (but no CC).
Narvuntien wrote: »The problem with Sorcs is all they are good at is damage.
They have too many skills that are very similar, some CC and a little damage. The biggest offender of that is the dark magic tree that needs more varitey and honestly I'd rework it to be the tanking/ultility tree.
Other than twlight all thier healing is self healing and all thier tankiness seems to come with damage or pets (which die when tanking) or costs a lot of resources a tank doesn't have.
A bunch of skills and morphs and perhaps even passives, (Looking at you useless rebate passive) really need an update.
Having to have everything double barred is a huge restriction particularly for tanks and healers who might need some situational skills. Sorcs need an update to work more like Wardens. Perhaps not every pet skill but a bunch of them (maybe even morphs) should be more one shot effects rather than perminate.
As for weaknesses I think a suitable class weakness would be cast times, having to double bar some skills and well the derpiness of pets. whille I think they already have these weaknesses I'd like thier importance be shifted around a bit.
I_killed_Vivec wrote: »
All they are good at is damage...
Oh, and self-heals.... and tankiness... let's not forget shields... oh, and an escape mechanism that is so effective people use it to race around between mat nodes...
The problem with nerf/anti-nerf posts is that people are never honest about what they have. And usually throw in a few complaints against nerfs that affect all classes.
They are neither particlularly tanky nor do they have good self heals outside of pets. They have one good shield.