TequilaFire wrote: »
LOL, maybe the opposite is true Sorcs needed to L2P without I win buttons.
Newton_FirstLaw wrote: »It has been a long time since I saw a nerf sorc thread and for good reasons. I main a sorc and always agreed on nerfing sorcs in the past but imo they overdid themselves now. I was never the best at duelling but considered myself quite a good dueller and I did perform well in these duels with my previous build. Now with all the recent nerfs I completely changed my builld and min/maxed everything. Against other sorcs I most of the time win or either tie, but compared to other classes it slightly underperforms. So this is a shoutout to stop nerfing sorcs for now, we had quite our share. A short list of what directly or inderectly affected sorcs "recently":
1) c-frags: it deserved a nerf, but maybe not 2 nerfs (removed stun, decreased damage by +- 10 %)
2) rune-cage: ok it went from disorient to stun, but the cost increased quite a bit
3) dark deal: increased the cast time
4) completely made the maelstrom destro staff useless in solo PvP (lots of builds ran this)
5) nerfed the necropotence (lots of builds run/ran this)
6) increased the cost of resto ultie (ok this is maybe good, but still it has affected sorcs)
7) Overload Ultimate storage halved
I probably forgot some things but shortly summoned up I have the feeling that sorcs are underperforming compared to other classes this patch. I know I will get people saying: get better or huh sorcs are still too OP, but I would like to have some insight from people who played sorc recently or against them.
Buff stamsorc and leave magsorc alone
Maybe do something against shield stacking and thats it
xenowarrior92eb17_ESO wrote: »
Hi, Nightblade here since 4.4.2014 and the only thing we were getting are 24/7 nerfs so grow up and deal with it.
Well besides that 'pivotal' agony change did you loose an entire ability?
xenowarrior92eb17_ESO wrote: »
Hi, Nightblade here since 4.4.2014 and the only thing we were getting are 24/7 nerfs so grow up and deal with it.
xenowarrior92eb17_ESO wrote: »
read all changes... I still miss my old cloak of shadows...
FloppyTouch wrote: »Game is not balance around duels ur points are invalid
Open world pvp negate and cc are still very strong best in game no issue
PvE dps is still very good and most trials have sorcs in them
Nothing about duels matter nor should they when talking about balance
Valera Progib wrote: »OP, most things you are talking about are irrelevant.
Frags nerf - who cares, 10% is nothing. Without cc, people are more happy to eat a frag in the face, than before.
Rune prison cost - oh cmon, this skill is now extremely usefull and cost is one of the lowest, you can spam it on multiple targets... Sometimes it is impossible to break free from it...
Overload - nobody cares
Magsorc is ok, at least I don’t feel bullied by anyone in duels.
Shimmering shield is annoying though, this skill should be reworked, if stam/mag warden is pressuring me and spamming shimmering shield - very difficult to turn the table... stamwarden doesn’t need magicka for anything else...
Useless to try to catch stamden as magsorc in “capture the relic” with coward and shimmering shield on
Valera Progib wrote: »OP, most things you are talking about are irrelevant.
Frags nerf - who cares, 10% is nothing. Without cc, people are more happy to eat a frag in the face, than before.
Rune prison cost - oh cmon, this skill is now extremely usefull and cost is one of the lowest, you can spam it on multiple targets... Sometimes it is impossible to break free from it...
Overload - nobody cares
Magsorc is ok, at least I don’t feel bullied by anyone in duels.
Shimmering shield is annoying though, this skill should be reworked, if stam/mag warden is pressuring me and spamming shimmering shield - very difficult to turn the table... stamwarden doesn’t need magicka for anything else...
Useless to try to catch stamden as magsorc in “capture the relic” with coward and shimmering shield on
10% IS significant. People run slimecraw for 8% and claim its among the best dmg monster sets for some classes.
Rune-Prison... the combo of moving the stun from frag to rune-prison = 2 casts instead of one to get stun + dmg. That's a LOT more cost - especially for DW sorcs who can find room to slot the extra skill - but now have to sacrifice even more damage (on top of that 10% frag nerf) to make up the extra sustain needed for runecage.
Overload - I care. Runecage is potentially very strong with an overload build. BUT sustaining it is tricky (also surviving with one bar (overload) active is VERY hard.
But yeah, magsorc is ok - doesn't need any more nerfs. Only buff I'd like to see is to allow frags to proc from any bar.
FloppyTouch wrote: »Game is not balance around duels ur points are invalid
Open world pvp negate and cc are still very strong best in game no issue
PvE dps is still very good and most trials have sorcs in them
Nothing about duels matter nor should they when talking about balance
Valera Progib wrote: »
Slimecraw gives 8% to all damage. Well, 10% frag damage nerf is a lot, but not game changing, I honestly don't care about it, though, with the cc removal the 10% nerf is ridiculous
Newton_FirstLaw wrote: »It has been a long time since I saw a nerf sorc thread and for good reasons. I main a sorc and always agreed on nerfing sorcs in the past but imo they overdid themselves now. I was never the best at duelling but considered myself quite a good dueller and I did perform well in these duels with my previous build. Now with all the recent nerfs I completely changed my builld and min/maxed everything. Against other sorcs I most of the time win or either tie, but compared to other classes it slightly underperforms. So this is a shoutout to stop nerfing sorcs for now, we had quite our share. A short list of what directly or inderectly affected sorcs "recently":
1) c-frags: it deserved a nerf, but maybe not 2 nerfs (removed stun, decreased damage by +- 10 %)
2) rune-cage: ok it went from disorient to stun, but the cost increased quite a bit
3) dark deal: increased the cast time
4) completely made the maelstrom destro staff useless in solo PvP (lots of builds ran this)
5) nerfed the necropotence (lots of builds run/ran this)
6) increased the cost of resto ultie (ok this is maybe good, but still it has affected sorcs)
7) Overload Ultimate storage halved
I probably forgot some things but shortly summoned up I have the feeling that sorcs are underperforming compared to other classes this patch. I know I will get people saying: get better or huh sorcs are still too OP, but I would like to have some insight from people who played sorc recently or against them.
Sorcs are good as is. Dodge should buffed. All effects should be dodgeable.
And replace it with....? Something nice please - Implosion is a trash skill. I'd love something useful instead (would be hard on stamsorcs tho).. Perhaps a free +15% to all recov stats? 8% max mag? Free resources on ulti use? I'm not fussy.Remove Implosion as it's the stupidest skill in the game with little too no counter play.
It's just a slightly more bursty poison injection.. But to compete with other executes - you remove the delay, and you'd have to up the threshold to 25% and probably the damage too. Or (Personally), I'd like to see the non-execute dmg higher to give DW sorcs a nod.Mages wrath should not place a bomb on your enemy that procs at 20% health. It steals kills in battle grounds and is stupid in general. Give frags it's 10% damage back
xenowarrior92eb17_ESO wrote: »
Hi, Nightblade here since 4.4.2014 and the only thing we were getting are 24/7 nerfs so grow up and deal with it.
Emma_Overload wrote: »I don't want the Crystal Frag stun back nearly as much I want the extra 10% damage that got taken away with the earlier Frag nerf. This spell is so difficult to land now, it NEEDS to hit HARD.
Malamar1229 wrote: »
If Miats PvP crutch add-on goes away I'd feel much better about my frags nerfs.
Newton_FirstLaw wrote: »It has been a long time since I saw a nerf sorc thread and for good reasons. I main a sorc and always agreed on nerfing sorcs in the past but imo they overdid themselves now. I was never the best at duelling but considered myself quite a good dueller and I did perform well in these duels with my previous build. Now with all the recent nerfs I completely changed my builld and min/maxed everything. Against other sorcs I most of the time win or either tie, but compared to other classes it slightly underperforms. So this is a shoutout to stop nerfing sorcs for now, we had quite our share. A short list of what directly or inderectly affected sorcs "recently":
1) c-frags: it deserved a nerf, but maybe not 2 nerfs (removed stun, decreased damage by +- 10 %)
2) rune-cage: ok it went from disorient to stun, but the cost increased quite a bit
3) dark deal: increased the cast time
4) completely made the maelstrom destro staff useless in solo PvP (lots of builds ran this)
5) nerfed the necropotence (lots of builds run/ran this)
6) increased the cost of resto ultie (ok this is maybe good, but still it has affected sorcs)
7) Overload Ultimate storage halved
I probably forgot some things but shortly summoned up I have the feeling that sorcs are underperforming compared to other classes this patch. I know I will get people saying: get better or huh sorcs are still too OP, but I would like to have some insight from people who played sorc recently or against them.