I'm not sure what you mean by those guilds not being in their hay day performance? Using KHole as the example, they had just flawlessly won the GvG (I believe they had 0 deaths in the 2nd GvG) and they quit shortly thereafter. From my recollection, KHole was at the top of its game, but half the guild moved to BDO and that basically killed off the guild.
We can probably keep the analogies out of this one. MDK is still a sore subject for me. And there are plenty of guilds to use as real examples.
I can give you the same example with Banana Squad, which was one of the best guilds that EU ever had. It was the same story with the guild - most members moved to other games so yes we were struggling to getting a proper group up and perform on the same lvl as we used before simply because of the lack of members. I see a lot nowadays people saying things like "yeh we struggling getting even 12 man online". If you don't see it - it doesn't mean it's not happening
Yeah, so that's not your fault for becoming noncompetitive if most of the guild quit to play something else. It takes time to rebuild after something like that. Give yourselves some credit.
The idea that VE "left because they could no longer compete" is beyond asinine.
Izanagi.Xiiib16_ESO wrote: »I'm not sure what you mean by those guilds not being in their hay day performance? Using KHole as the example, they had just flawlessly won the GvG (I believe they had 0 deaths in the 2nd GvG) and they quit shortly thereafter. From my recollection, KHole was at the top of its game, but half the guild moved to BDO and that basically killed off the guild.
We can probably keep the analogies out of this one. MDK is still a sore subject for me. And there are plenty of guilds to use as real examples.
I can give you the same example with Banana Squad, which was one of the best guilds that EU ever had. It was the same story with the guild - most members moved to other games so yes we were struggling to getting a proper group up and perform on the same lvl as we used before simply because of the lack of members. I see a lot nowadays people saying things like "yeh we struggling getting even 12 man online". If you don't see it - it doesn't mean it's not happening
Yeah, so that's not your fault for becoming noncompetitive if most of the guild quit to play something else. It takes time to rebuild after something like that. Give yourselves some credit.
Well the majority of the remaining members created something new and again and are again at the top of their game. I don't think they need to give themselves credit because their results are clear to see.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Izanagi.Xiiib16_ESO wrote: »
Izanagi.Xiiib16_ESO wrote: »
Anyone with a second grade reading comprehension level and any shred of knowledge around the current state of the game and its PvP guild community could see exactly what you were insinuating, Izy. Cut the baity crap.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »
Anyone with a second grade reading comprehension level and any shred of knowledge around the current state of the game and its PvP guild community could see exactly what you were insinuating, Izy. Cut the baity crap.
Well resorting to insult when we have both spoken and worked on projects to help to community together is interesting. I stated exactly what I meant as you can read from my posts. The assumption by others based on my words is not my concern you should perhaps take it up with them.
If you consider VE was performing at its zenith at the time you stopped running then fair enough you can consider them to be the exception to my example.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »
Anyone with a second grade reading comprehension level and any shred of knowledge around the current state of the game and its PvP guild community could see exactly what you were insinuating, Izy. Cut the baity crap.
Well resorting to insult when we have both spoken and worked on projects to help to community together is interesting. I stated exactly what I meant as you can read from my posts. The assumption by others based on my words is not my concern you should perhaps take it up with them.
If you consider VE was performing at its zenith at the time you stopped running then fair enough you can consider them to be the exception to my example.
When did I resort to insult? I simply stated a simple fact about our last official raid and my opinion of the circumstances regarding VE's retirement, as you can read from my posts. Your assumptions in reference to my words are not of my concern. Perhaps you should engage in some introspection and reflect on what was said earlier.
If you don't consider your comments to have been deliberately baity or a low-brow attempt at continuing to levy additional insults at VE or its members more than three months after their retirement, then fair enough, you can consider your comments to be innocent and pure and not at all disparaging towards a dozen or so individuals who have been attempting to contribute to this thread.
Izanagi.Xiiib16_ESO wrote: »
Izanagi.Xiiib16_ESO wrote: »Both the guilds you mention were not in comparison to their hay day performance by the time they quit.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »
Anyone with a second grade reading comprehension level and any shred of knowledge around the current state of the game and its PvP guild community could see exactly what you were insinuating, Izy. Cut the baity crap.
Well resorting to insult when we have both spoken and worked on projects to help to community together is interesting. I stated exactly what I meant as you can read from my posts. The assumption by others based on my words is not my concern you should perhaps take it up with them.
If you consider VE was performing at its zenith at the time you stopped running then fair enough you can consider them to be the exception to my example.
When did I resort to insult? I simply stated a simple fact about our last official raid and my opinion of the circumstances regarding VE's retirement, as you can read from my posts. Your assumptions in reference to my words are not of my concern. Perhaps you should engage in some introspection and reflect on what was said earlier.
If you don't consider your comments to have been deliberately baity or a low-brow attempt at continuing to levy additional insults at VE or its members more than three months after their retirement, then fair enough, you can consider your comments to be innocent and pure and not at all disparaging towards a dozen or so individuals who have been attempting to contribute to this thread.
As I've said to you on discord I look forward to fighting your new group. I suggest you move on too.
I'm not sure what you mean by those guilds not being in their hay day performance? Using KHole as the example, they had just flawlessly won the GvG (I believe they had 0 deaths in the 2nd GvG) and they quit shortly thereafter. From my recollection, KHole was at the top of its game, but half the guild moved to BDO and that basically killed off the guild.
We can probably keep the analogies out of this one. MDK is still a sore subject for me. And there are plenty of guilds to use as real examples.
I can give you the same example with Banana Squad, which was one of the best guilds that EU ever had. It was the same story with the guild - most members moved to other games so yes we were struggling to getting a proper group up and perform on the same lvl as we used before simply because of the lack of members. I see a lot nowadays people saying things like "yeh we struggling getting even 12 man online". If you don't see it - it doesn't mean it's not happening
Yeah, so that's not your fault for becoming noncompetitive if most of the guild quit to play something else. It takes time to rebuild after something like that. Give yourselves some credit.
Joy_Division wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Both the guilds you mention were not in comparison to their hay day performance by the time they quit.
No you didn't insinuate anything. You flat out said that both VE and Khole had taken a step and left the game because of it.
If both guilds in your eyes declined, that is symptomatic of a boring meta and buggy game run by developers utterly apathetic to PvP, not what caused them to leave.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »I think the clearest example of this is the fact that so many guilds are quitting because they don't perform as well as they used to.
Wait, what?
I think I quite adequately explained it in my post.
After I read your post I thought about it and I couldn't pin down any guilds that I think quit because they couldn't compete anymore though. That just feels like kind of a bold statement to make considering guilds quit for a myriad of reasons. I dunno. I am curious to know which guilds you think quit for that reason though (not bait, genuinely curious).
I can't think of any guild which quits when times are good for them. Perhaps you can name some which you think did.
Izanagi.Xiiib16_ESO wrote: »I mean... lol? All guilds that I know in this game quit because they struggeled to compete and/or find good activities and entertaiment for their members. I agree with Iz, no one quits because of having a good times.
The two most recent guilds that come to mind are KHole and probably VE. KHole quit while it was still arguably the best guild active. And VE didn't seem like they quit because they were struggling to put groups together.
I guess it's also worth pointing out that there's a difference between asking which guilds quit because they couldn't compete and asking which guild quits when times are good for them. Some guilds might last longer due to high performance even if players are experiencing game fatigue, but that doesn't necessarily mean the guild degraded to being noncompetitive by the time those players actually called it quits. I think it's worth honing in on one of those points if we're gonna continue brainstorming here.
I don't know anything about guilds on EU, but I couldn't think of any on NA that quit because they simply couldn't compete. You guys can name a couple as examples. I don't pretend to know the why's and how's of every guild that called it quits so I am curious.
Both the guilds you mention were not in comparison to their hay day performance by the time they quit.
Lets take mag dk as an example. At launch Mag DK had some serious bugs and over performance. Because of this many mag dk's were born. When they got brought back into line (despite still being viable) the vast majority quit the game or changed class. You could still reck people on Mag DK as people like Etaniel, Skaffa, Rubixy (and many others who I havent named) showed yet because they weren't performing at their best the others quit.
This is an example of the problem. I see many guilds struggling with their performance, even on streams etc often dieing whilst outnumbering pugs even. Some take it upon themselves to try and improve, others quit or dwindle. I don't think that's too hard to see personally.
Izanagi.Xiiib16_ESO wrote: »Joy_Division wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Both the guilds you mention were not in comparison to their hay day performance by the time they quit.
No you didn't insinuate anything. You flat out said that both VE and Khole had taken a step and left the game because of it.
If both guilds in your eyes declined, that is symptomatic of a boring meta and buggy game run by developers utterly apathetic to PvP, not what caused them to leave.
I don't know when Khole are meant to have 'Officially quit' seeing as I don't see their members coming to the forums very often but I was fighting some groups of 10~ with tabards not so long ago. The point of my post (if you had read it) was that the game is harder for groups now then it was in the past.
I didn't attribute a reason to why it was harder.
The funny thing is that all the discussion of meta is still referencing only bomblades and destro in group as if that was still the meta. It has actually evolved since previous patches and constantly does with each patch it just takes groups to experiment and present it.
Vilestride wrote: »I'm not sure what you mean by those guilds not being in their hay day performance? Using KHole as the example, they had just flawlessly won the GvG (I believe they had 0 deaths in the 2nd GvG) and they quit shortly thereafter. From my recollection, KHole was at the top of its game, but half the guild moved to BDO and that basically killed off the guild.
We can probably keep the analogies out of this one. MDK is still a sore subject for me. And there are plenty of guilds to use as real examples.
I can give you the same example with Banana Squad, which was one of the best guilds that EU ever had. It was the same story with the guild - most members moved to other games so yes we were struggling to getting a proper group up and perform on the same lvl as we used before simply because of the lack of members. I see a lot nowadays people saying things like "yeh we struggling getting even 12 man online". If you don't see it - it doesn't mean it's not happening
Yeah, so that's not your fault for becoming noncompetitive if most of the guild quit to play something else. It takes time to rebuild after something like that. Give yourselves some credit.
It's not a matter of fault. Being unable to field a competitive roster for any reason by definition makes your guild uncompetitive.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Vilestride wrote: »I'm not sure what you mean by those guilds not being in their hay day performance? Using KHole as the example, they had just flawlessly won the GvG (I believe they had 0 deaths in the 2nd GvG) and they quit shortly thereafter. From my recollection, KHole was at the top of its game, but half the guild moved to BDO and that basically killed off the guild.
We can probably keep the analogies out of this one. MDK is still a sore subject for me. And there are plenty of guilds to use as real examples.
I can give you the same example with Banana Squad, which was one of the best guilds that EU ever had. It was the same story with the guild - most members moved to other games so yes we were struggling to getting a proper group up and perform on the same lvl as we used before simply because of the lack of members. I see a lot nowadays people saying things like "yeh we struggling getting even 12 man online". If you don't see it - it doesn't mean it's not happening
Yeah, so that's not your fault for becoming noncompetitive if most of the guild quit to play something else. It takes time to rebuild after something like that. Give yourselves some credit.
It's not a matter of fault. Being unable to field a competitive roster for any reason by definition makes your guild uncompetitive.
So yes If a guild died because many of its members left to become dairy farmers or anything other arbitrary reason, then the guild by default died because it became uncompetitive.
Unable to compete.
Defining things properly goes really underrated.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Vilestride wrote: »I'm not sure what you mean by those guilds not being in their hay day performance? Using KHole as the example, they had just flawlessly won the GvG (I believe they had 0 deaths in the 2nd GvG) and they quit shortly thereafter. From my recollection, KHole was at the top of its game, but half the guild moved to BDO and that basically killed off the guild.
We can probably keep the analogies out of this one. MDK is still a sore subject for me. And there are plenty of guilds to use as real examples.
I can give you the same example with Banana Squad, which was one of the best guilds that EU ever had. It was the same story with the guild - most members moved to other games so yes we were struggling to getting a proper group up and perform on the same lvl as we used before simply because of the lack of members. I see a lot nowadays people saying things like "yeh we struggling getting even 12 man online". If you don't see it - it doesn't mean it's not happening
Yeah, so that's not your fault for becoming noncompetitive if most of the guild quit to play something else. It takes time to rebuild after something like that. Give yourselves some credit.
It's not a matter of fault. Being unable to field a competitive roster for any reason by definition makes your guild uncompetitive.
So yes If a guild died because many of its members left to become dairy farmers or anything other arbitrary reason, then the guild by default died because it became uncompetitive.
Unable to compete.
Defining things properly goes really underrated.
To be fair, there's a difference between cause and effect: If a guild quits because it's not competitive, then quitting was caused by not being competitive anymore. But if a guild quits to become dairy farmers and consequently becomes noncompetitive, then the loss of competitiveness is an effect but clearly not the cause (the cause is they wanted to farm dairy).
Smoking causes cancer. Getting cancer doesn't mean you were a smoker. Cause and effect.
That's an important distinction. Iza said guilds quit because they weren't competitive. That's a causal statement. Not a statement of subsequent effect. I would agree that guilds who shed a portion of their players risk becoming noncompetitive for awhile. I wouldn't have taken issue with that statement. I took issue with the claim that guilds are quitting because they aren't competitive. I asked to be shown some examples, was denied, don't know what else to say here. Have fun and gl for realzies.
Joy_Division wrote: »Izanagi.Xiiib16_ESO wrote: »I mean... lol? All guilds that I know in this game quit because they struggeled to compete and/or find good activities and entertaiment for their members. I agree with Iz, no one quits because of having a good times.
The two most recent guilds that come to mind are KHole and probably VE. KHole quit while it was still arguably the best guild active. And VE didn't seem like they quit because they were struggling to put groups together.
I guess it's also worth pointing out that there's a difference between asking which guilds quit because they couldn't compete and asking which guild quits when times are good for them. Some guilds might last longer due to high performance even if players are experiencing game fatigue, but that doesn't necessarily mean the guild degraded to being noncompetitive by the time those players actually called it quits. I think it's worth honing in on one of those points if we're gonna continue brainstorming here.
I don't know anything about guilds on EU, but I couldn't think of any on NA that quit because they simply couldn't compete. You guys can name a couple as examples. I don't pretend to know the why's and how's of every guild that called it quits so I am curious.
Both the guilds you mention were not in comparison to their hay day performance by the time they quit.
Lets take mag dk as an example. At launch Mag DK had some serious bugs and over performance. Because of this many mag dk's were born. When they got brought back into line (despite still being viable) the vast majority quit the game or changed class. You could still reck people on Mag DK as people like Etaniel, Skaffa, Rubixy (and many others who I havent named) showed yet because they weren't performing at their best the others quit.
This is an example of the problem. I see many guilds struggling with their performance, even on streams etc often dieing whilst outnumbering pugs even. Some take it upon themselves to try and improve, others quit or dwindle. I don't think that's too hard to see personally.Izanagi.Xiiib16_ESO wrote: »Joy_Division wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Both the guilds you mention were not in comparison to their hay day performance by the time they quit.
No you didn't insinuate anything. You flat out said that both VE and Khole had taken a step and left the game because of it.
If both guilds in your eyes declined, that is symptomatic of a boring meta and buggy game run by developers utterly apathetic to PvP, not what caused them to leave.
I don't know when Khole are meant to have 'Officially quit' seeing as I don't see their members coming to the forums very often but I was fighting some groups of 10~ with tabards not so long ago. The point of my post (if you had read it) was that the game is harder for groups now then it was in the past.
I didn't attribute a reason to why it was harder.
The funny thing is that all the discussion of meta is still referencing only bomblades and destro in group as if that was still the meta. It has actually evolved since previous patches and constantly does with each patch it just takes groups to experiment and present it.
I read posts that I reply to.
Because you believe the game is harder, does not mean it makes it so. It's very ambiguous. It can also be argued that a bunch of PugS with Earth Gore, Destro ulti, and VD can make even an average group much more dangerous and thus effective than it was say back in 1.5 or after Imperial city.
Guilds leave for a variety of reasons and I'm not even sure how that's debatable. Also I do not accept what passes for most people as common sense. Just because a game, a meta, or whatever is hard, does not mean people will shy away from it and meekly accept the past of least resistance. People wants to attribute this sort of behavior to everyone, yet many somehow claim that they would not shy away from a challenge or competition, as it they are some special snowflake fundamentally different from all the other sheep, PuGs, and brainless automatons out there. If people are leaving ESO, it's not just because it's too hard. It could be too boring, too buggy, too frustrating, too monotonous, too laggy, too simplistic, too different from what it once was, too anything. Or maybe they just like Destiny 2.
Whatever subtle changes you believe changes the meta from patch to patch, if I were to ask someone who quit the game back in 1.5 to look at organized guild-play, they would instantly recognize the basic mechanics that have always been and still are super effect: stack on crown and overwhelm with mass coordinated PBAoEs. The means and mechanics have changed in the delivery of those PBAoEs, yet it still resembles just a bunch of bots following the same path. It's that same old stack-on-crown pain train that I believe is the source of the many frustrations with "destro-bomb groups." Just because your guild has devised a different way to murder disorganized masses who stand zero shot at beating you without overwhelming numbers, doesn't mean that all of a sudden people are going to be interested in what you feel is a different meta.
Edit: of course you beat other guilds contently and not just murder Pugs. But pain trains in general have in ESO too effective at dealing death and destruction for just following the leader and delivering PBAoEs, that is what I meant by that comment.
How is it more difficult for groups now?Izanagi.Xiiib16_ESO wrote: »I don't know when Khole are meant to have 'Officially quit' seeing as I don't see their members coming to the forums very often but I was fighting some groups of 10~ with tabards not so long ago. The point of my post (if you had read it) was that the game is harder for groups now then it was in the past.
I didn't attribute a reason to why it was harder.
I will also add that Drac relentlessly farming AD tonight was really bad for its morale.
I will also add that Drac relentlessly farming AD tonight was really bad for its morale.
Granted I'm taking your "sympathy" for AD with a massive grain of salt, but I was part of one of the AD groups dealing with that tonight. I recognized names in my death recap of EP players who were in groups i ran with when I was levelling up my EP toons' Alliance line, and all I can say, without naming and shaming (despite how tempting it is), that these aren't people who give one *** about the PVP community or anyone but themselves and were a big reason why I now just do AD PVP. They'll keep macroing, exploiting, cheating and all that. One of those players I've been told by different people in both EP and AD that he has been banned more than once and also tries to get other EP players banned who get in his way, How do you deal with people like that? They're trash and they're not going to stop being trash, no matter how nicely you ask. And of course, if they read this, they'll probably dismiss me as a *** player who can't deal with their massive awesomeness (or a-holery, if you wish), but that's just because they simply don't care about the level of frustration this braindead AP farming causes other players or how it's basically ruining Cyrodiil for everyone.
And a side note on that point: I left that fight alive, literally just walked away while fending of a few of those clowns trying their little EP *** hearts out to take me down, when my group give up, because they were only able to kill me when they piled on top of me 12 or more at time inside the keep, but when they got scattered out in the front of the keep, they couldn't even get me below 75% health, and hey I've only been PVPing for like 3 months now and I don't play a super tanky toon and even though I play every day I'm probably just a loathsome "casual" to them, so they're all trash if they couldn't deal me any real damage on a more even battleground IMO. But whatever. I just can't be impressed by this "playstyle" if you can call it that. It seems insanely boring--and certainly is insanely boring to have to fight. It's not fun. And isn't that the point of playing games? To have fun?
And ZOS needs to take this seriously because I have zero desire to waste more of my time with these clowns, but if I can't play PVP without dealing with them every night, I will likely quit PVP and given how burnt out on PVE I am right now, will likely cancel my sub and go play something else. And I am not the only one--others in my group tonight expressed this kind of sentiment. And like me, they anger was mainly at ZOS--this farming playstyle that's all the rage right now, regardless of who's doing it to whom, is their monster, they created it, they need to deal with it.
I think you are right on a lot of points. But consider this: If it were easy everyone would be doing it.
Izanagi.Xiiib16_ESO wrote: »We had 3 people on destro last night in a 14-15 man group. It's hardly a destro train at that point surely