ZOS_GinaBruno wrote: »We’d like to give everyone an update on the current load screen issues. We have identified a number of problems that could cause a long loading screen (and in this case, we’re defining “long” as being over two minutes). The change that was included in this week’s PS4 patch and tomorrow's (tentatively scheduled) Xbox patch reverted some character model texture code that was recently introduced, which alleviates the issue introduced with the Clockwork City update. The final fix for this particular issue, which is tied to character textures not loading properly, is still being investigated.
We’re actively looking at issues where other player characters are invisible to you, and sometimes appear to be causing loading screens. If you run into this while playing, please use /bug so we can collect some additional data. At this time, we believe we know what’s causing this, but more data certainly couldn’t hurt.
We’re also in the process of testing fixes for some other intermittent cases that cause longer loading screens:
- When you resurrect or jump to a Keep where many of your group members are located
- Long loading screens when first entering Cyrodiil, Battlegrounds, or main cities in PvE zones
- Traveling within a zone or resurrecting near lots of other active players (there’s actually some cases where you’ll just be disconnected after a few minutes)
When we get approved fixes for the issues mentioned above, we’ll plan to roll them into an incremental patch for PC, and likely the next update for console. Thanks to everyone for your continued patience.
ZOS_GinaBruno wrote: »We’d like to give everyone an update on the current load screen issues. We have identified a number of problems that could cause a long loading screen (and in this case, we’re defining “long” as being over two minutes). The change that was included in this week’s PS4 patch and tomorrow's (tentatively scheduled) Xbox patch reverted some character model texture code that was recently introduced, which alleviates the issue introduced with the Clockwork City update. The final fix for this particular issue, which is tied to character textures not loading properly, is still being investigated.
We’re actively looking at issues where other player characters are invisible to you, and sometimes appear to be causing loading screens. If you run into this while playing, please use /bug so we can collect some additional data. At this time, we believe we know what’s causing this, but more data certainly couldn’t hurt.
We’re also in the process of testing fixes for some other intermittent cases that cause longer loading screens:
- When you resurrect or jump to a Keep where many of your group members are located
- Long loading screens when first entering Cyrodiil, Battlegrounds, or main cities in PvE zones
- Traveling within a zone or resurrecting near lots of other active players (there’s actually some cases where you’ll just be disconnected after a few minutes)
When we get approved fixes for the issues mentioned above, we’ll plan to roll them into an incremental patch for PC, and likely the next update for console. Thanks to everyone for your continued patience.
An xbox patch for friday???? Not dec 4th??
So PVP is broken and they cant do anything for 1 whole month.....as soon as PVE has an issue they can patch it within 24 hours. Unbelievable.
Looks like the Xbox is getting the patch today. But, did they have to bring PC and PS4 servers offline just to do it? Or does ESo normally have 2 maintenances a week?
Looks like the Xbox is getting the patch today. But, did they have to bring PC and PS4 servers offline just to do it? Or does ESo normally have 2 maintenances a week?
Il3rotherhood wrote: »Well that's weird... where I come from, if [snip] goes wrong at work on friday, well we come back on saturday and on sunday if we have to to fix said [snip]. Looks like ZOS is not a company who really cares. Taking weekends when the core of your business is not working properly is beyond me really
[Edited to remove profanity]
Looks like the Xbox is getting the patch today. But, did they have to bring PC and PS4 servers offline just to do it? Or does ESo normally have 2 maintenances a week?
Yes, yes I do apologize.Looks like the Xbox is getting the patch today. But, did they have to bring PC and PS4 servers offline just to do it? Or does ESo normally have 2 maintenances a week?
If you'd done a little research - such as Dev Tracker - before complaining, you'd have known that there was a problem with the new group-based event which needed to be fixed with emergency maintenance, during which downtime it also made sense to run the Xbox patch.
ZOS_GinaBruno wrote: »We’d like to give everyone an update on the current load screen issues. We have identified a number of problems that could cause a long loading screen (and in this case, we’re defining “long” as being over two minutes). The change that was included in this week’s PS4 patch and tomorrow's (tentatively scheduled) Xbox patch reverted some character model texture code that was recently introduced, which alleviates the issue introduced with the Clockwork City update. The final fix for this particular issue, which is tied to character textures not loading properly, is still being investigated.
We’re actively looking at issues where other player characters are invisible to you, and sometimes appear to be causing loading screens. If you run into this while playing, please use /bug so we can collect some additional data. At this time, we believe we know what’s causing this, but more data certainly couldn’t hurt.
We’re also in the process of testing fixes for some other intermittent cases that cause longer loading screens:
- When you resurrect or jump to a Keep where many of your group members are located
- Long loading screens when first entering Cyrodiil, Battlegrounds, or main cities in PvE zones
- Traveling within a zone or resurrecting near lots of other active players (there’s actually some cases where you’ll just be disconnected after a few minutes)
When we get approved fixes for the issues mentioned above, we’ll plan to roll them into an incremental patch for PC, and likely the next update for console. Thanks to everyone for your continued patience.
Apache_Kid wrote: »Have yet to get a load screen over two minutes. But have had some go two minutes exactly. Feels like a long time.
Edit: it's still alot less time than it would take to re-log so it's definitely an improvement. Now to see if I go back to crashing in DLC areas
Apache_Kid wrote: »Apache_Kid wrote: »Have yet to get a load screen over two minutes. But have had some go two minutes exactly. Feels like a long time.
Edit: it's still alot less time than it would take to re-log so it's definitely an improvement. Now to see if I go back to crashing in DLC areas
Yeah.... the crashing in Vivec City is back and as bad as ever.
TequilaFire wrote: »Apache_Kid wrote: »Apache_Kid wrote: »Have yet to get a load screen over two minutes. But have had some go two minutes exactly. Feels like a long time.
Edit: it's still alot less time than it would take to re-log so it's definitely an improvement. Now to see if I go back to crashing in DLC areas
Yeah.... the crashing in Vivec City is back and as bad as ever.
The roll back was for the loading screens caused by missing textures not the crash points in Vivec city.