LiesandEther wrote: »I love how noone is paying the least bit of attention. There is not going to be a "fix". They are going to just roll back to the previous pipeline that was in place before the CWC patch.
XBox wont recieve the rollback until Mon Dec 4th.
And PC users still affected by this have no ETA on when our rollback/fix is coming.
Apache_Kid wrote: »LiesandEther wrote: »I love how noone is paying the least bit of attention. There is not going to be a "fix". They are going to just roll back to the previous pipeline that was in place before the CWC patch.
XBox wont recieve the rollback until Mon Dec 4th.
And PC users still affected by this have no ETA on when our rollback/fix is coming.
Because there's nothing to roll back for PC. They fail to realize that this has been an issue for a long time and CwC made it worse so they are not fixing the root of the problem. I don't know what the root of the problem is but I've gotten infinite loadsceens before CwC and many times, its when I'm riding through a town or near a keep and I notice all the textures look like there out of Morrowind circa 2002 and then BOOM, load-screen that goes on forever. Sounds just like what is happening now except now it's frequent and happening multiple times per hour. Until they admit that there is a fundamental flaw in how the game loads textures and rebuild the whole process all platforms will continue to be affected by this in some form or another.
@ZOS_GinaBruno Rollback Worked.
In vMoL last night, passing through the door into the High Lunarium after fighting the giant Sar-M'athra pulls, no one got a long loading screen. For us, that was proof they were restored to what they were.
Anyone tested vAA yet?
I do not disagree with what you are saying. I know there are people that would be satisfied with ZOS's attempts at compensation. I think based on what I read here everyday that the response of any attempt would be overall negative.
I would love to see more employees that allow the passionate developers that love making this game be able to really improve and make it great. I work for a large software company and based on my experience I can tell you that more than likely will never happen. ZOS's management is not alone in this mindset of cutting employees to the bare minimum is par for the course. I do not agree with this approach but I have also never been a CEO.
What I really wanted to get at is what they really could offer the player to fix this issue as I have read so many times that this or that players wants to be compensated. I would also be happy with the announcement of hiring more employees to better resolve issues. So in lieu of mass hiring at ZOS what can they do for the player community? You other suggestions are along the lines of what I have thought of myself as I was writing my previous statements.
The other thought that I had was if the practices of ZOS do not change(likely), then it is possible we find ourselves in this kind of issue again and if they set the precedent they are going to compensate for these types of issues. ZOS could find themselves giving away free stuff more often and this could also come back to bite them financially. This leads me to they are not going to attempt any compensation at all.
Who really knows. I just like having the discussion.
Well, the code was reverted. Not sure if it this has happened already on the XboX, but it will, getting things back to normal. Of course, it has been a pain, but you could be a little careful to reduce it. For example, instead of porting directly inside a huge city, port to a shrine just outside it.Apache_Kid wrote: »It's a "show stopper" for many of us as PvE areas are becoming un-playable on Xbox. If fixing the product is no longer worth it maybe we should just shut the whole thing down cause that's just about the biggest load of **** I've ever heard. If its truly "broken by* design" as you say, then it needs to go away or be re-designed.
I do not disagree with what you are saying. I know there are people that would be satisfied with ZOS's attempts at compensation. I think based on what I read here everyday that the response of any attempt would be overall negative.
I would love to see more employees that allow the passionate developers that love making this game be able to really improve and make it great. I work for a large software company and based on my experience I can tell you that more than likely will never happen. ZOS's management is not alone in this mindset of cutting employees to the bare minimum is par for the course. I do not agree with this approach but I have also never been a CEO.
What I really wanted to get at is what they really could offer the player to fix this issue as I have read so many times that this or that players wants to be compensated. I would also be happy with the announcement of hiring more employees to better resolve issues. So in lieu of mass hiring at ZOS what can they do for the player community? You other suggestions are along the lines of what I have thought of myself as I was writing my previous statements.
The other thought that I had was if the practices of ZOS do not change(likely), then it is possible we find ourselves in this kind of issue again and if they set the precedent they are going to compensate for these types of issues. ZOS could find themselves giving away free stuff more often and this could also come back to bite them financially. This leads me to they are not going to attempt any compensation at all.
Who really knows. I just like having the discussion.
I agree; ZOS is highly unlikely to change their business practices and they're likely to view a compensation package as not only a bad precedent, but a escalating one. The higher ups know they're screwing the pooch with their operational cuts, they're well aware that the growing list of problems are due to staffing resources being unequal to the ever growing task before them due to their business choices.
A compensation is admitting to mismanaging the product and worse, shows up as a red number on the monthly ledger. Big red numbers showing up says they're not doing their job and should be fired just as a sudden large cancellation of subs would signal. CEOs are as a group fairly disdainful of their average customer, most view the user base are just like any other addict and will continue to sub if you promise a fix, even if it doesn't deliver. So more than likely the hedge will take the form of another crate event, relying on the addiction psychology to carry the day for them and most importantly, it doesn't show up as a red number.
Honestly I'm rather surprised that the console community hasn't banded and organized a boycott of a month or two of mass cancelling of subs to shake things up. They've been putting up with broken game play for a long time, way longer than I would've before I would've cancelled my sub. So I guess in this the management is correct, the collective are a bunch of E-addicts and will put up with whatever so long as you keep promising to fix things while snickering all the way to the bank?
Right now on the PC I can't even log into character selection, this despite a supposed fix? There is a rich marketplace to choose from and no matter how much I may like a game, if I can't play it as intended why should I waste the finite amount of time I have on this earth being aggravated by some pompous suits mismanaging their product? If my inability to play persists by the end of Friday, I'm uninstalling and won't look back. If it does get fixed, and a new problem just as game breaking shows up again later on and they do the promise cycle again, I will uninstall without any more extended grace periods.
That's not me making a threat to ZOS to either get busy or I'll "hurt" them with my measly $15 being taken away, its a promise to myself to no longer allow a company to disrespect my time and money with their incompetency.
jaschacasadiob16_ESO wrote: »Well, the code was reverted. Not sure if it this has happened already on the XboX, but it will, getting things back to normal. Of course, it has been a pain, but you could be a little careful to reduce it. For example, instead of porting directly inside a huge city, port to a shrine just outside it.Apache_Kid wrote: »It's a "show stopper" for many of us as PvE areas are becoming un-playable on Xbox. If fixing the product is no longer worth it maybe we should just shut the whole thing down cause that's just about the biggest load of **** I've ever heard. If its truly "broken by* design" as you say, then it needs to go away or be re-designed.
Of course, some activities, such as PvP, AA, and Tempest Island were a nightmare. Even more when those that were able to get through the loading screen were kicking you without waiting a minute.
Again, this is not a show stopper. If your character would have been erased upon eneting Elden Root things were different. If you had a blue screen randomly every 2 minutes, that would have been a real problem (Skyrim last November anyone?).
This was annoying, not a stopper. This is why they are not going to invest any more development into fixing it. It costs money and the hack does the job (it forces the game to load, textures or not).
Apache_Kid wrote: »jaschacasadiob16_ESO wrote: »Well, the code was reverted. Not sure if it this has happened already on the XboX, but it will, getting things back to normal. Of course, it has been a pain, but you could be a little careful to reduce it. For example, instead of porting directly inside a huge city, port to a shrine just outside it.Apache_Kid wrote: »It's a "show stopper" for many of us as PvE areas are becoming un-playable on Xbox. If fixing the product is no longer worth it maybe we should just shut the whole thing down cause that's just about the biggest load of **** I've ever heard. If its truly "broken by* design" as you say, then it needs to go away or be re-designed.
Of course, some activities, such as PvP, AA, and Tempest Island were a nightmare. Even more when those that were able to get through the loading screen were kicking you without waiting a minute.
Again, this is not a show stopper. If your character would have been erased upon eneting Elden Root things were different. If you had a blue screen randomly every 2 minutes, that would have been a real problem (Skyrim last November anyone?).
This was annoying, not a stopper. This is why they are not going to invest any more development into fixing it. It costs money and the hack does the job (it forces the game to load, textures or not).
Imagine thinking I should have to adjust my playing to not have to be forced to re-log my game. I should be able to port into any city any time I want without having to re-log. This kind of mentality is gross and disgusting as it tries to shift the blame to the victim simply because I want to be able to port into a city to grab the undaunted dailies without having to re-log. When I log in to do my crafting writs, take 5 steps, have an infinite load-screen, log back in, take 5-10 more steps, hit another load-screen, log in AGAIN, take ANOTHER 5-10 steps, and hit ANOTHER infinite load-screen, thats show stopping and its happened more than once. Once again, just because it isn't a game breaking issue for you doesn't mean it wasn't at times for others. Something being an annoyance to customers is ABSOLUTELY a reason to spend money and time fixing the problem. Their product doesn't work properly on the Xbox and needs to be addressed. There are a plethora of issues with this game on Xbox that these rollbacks will not fix at all.
Since they are merely rolling back to what we were pre-CwC that means that us Xbox players who constantly crashed in DLC areas before CwC will now have to go back to that on December 4th even though the load-screens will be gone.
You might be ok going through life and just accepting that people will screw you, walk all over you, and sell you things that don't work but nope not I. Will be letting my wallet speak for me along with these posts.
Apache_Kid wrote: »jaschacasadiob16_ESO wrote: »Well, the code was reverted. Not sure if it this has happened already on the XboX, but it will, getting things back to normal. Of course, it has been a pain, but you could be a little careful to reduce it. For example, instead of porting directly inside a huge city, port to a shrine just outside it.Apache_Kid wrote: »It's a "show stopper" for many of us as PvE areas are becoming un-playable on Xbox. If fixing the product is no longer worth it maybe we should just shut the whole thing down cause that's just about the biggest load of **** I've ever heard. If its truly "broken by* design" as you say, then it needs to go away or be re-designed.
Of course, some activities, such as PvP, AA, and Tempest Island were a nightmare. Even more when those that were able to get through the loading screen were kicking you without waiting a minute.
Again, this is not a show stopper. If your character would have been erased upon eneting Elden Root things were different. If you had a blue screen randomly every 2 minutes, that would have been a real problem (Skyrim last November anyone?).
This was annoying, not a stopper. This is why they are not going to invest any more development into fixing it. It costs money and the hack does the job (it forces the game to load, textures or not).
Imagine thinking I should have to adjust my playing to not have to be forced to re-log my game. I should be able to port into any city any time I want without having to re-log. This kind of mentality is gross and disgusting as it tries to shift the blame to the victim simply because I want to be able to port into a city to grab the undaunted dailies without having to re-log. When I log in to do my crafting writs, take 5 steps, have an infinite load-screen, log back in, take 5-10 more steps, hit another load-screen, log in AGAIN, take ANOTHER 5-10 steps, and hit ANOTHER infinite load-screen, thats show stopping and its happened more than once. Once again, just because it isn't a game breaking issue for you doesn't mean it wasn't at times for others. Something being an annoyance to customers is ABSOLUTELY a reason to spend money and time fixing the problem. Their product doesn't work properly on the Xbox and needs to be addressed. There are a plethora of issues with this game on Xbox that these rollbacks will not fix at all.
Since they are merely rolling back to what we were pre-CwC that means that us Xbox players who constantly crashed in DLC areas before CwC will now have to go back to that on December 4th even though the load-screens will be gone.
You might be ok going through life and just accepting that people will screw you, walk all over you, and sell you things that don't work but nope not I. Will be letting my wallet speak for me along with these posts.
It sucks you are getting infinite loading screens in PVE. I have only had PVE side infinite screens 1 or 2 times. Running XBOX1X /External SSD, XBOX NA. My environment must be just different enough to not get them on PVE.
Now in PVP I get the first 3 to 5 loads free , then the loading screens start and never stop until the next day. Clearing Cache/Alt mac seems to also give me some relief for about 1 to 2 loads, then it is back to business as normal.
Next Tuesday at least it should be back to playable.
Apache_Kid wrote: »Apache_Kid wrote: »jaschacasadiob16_ESO wrote: »Well, the code was reverted. Not sure if it this has happened already on the XboX, but it will, getting things back to normal. Of course, it has been a pain, but you could be a little careful to reduce it. For example, instead of porting directly inside a huge city, port to a shrine just outside it.Apache_Kid wrote: »It's a "show stopper" for many of us as PvE areas are becoming un-playable on Xbox. If fixing the product is no longer worth it maybe we should just shut the whole thing down cause that's just about the biggest load of **** I've ever heard. If its truly "broken by* design" as you say, then it needs to go away or be re-designed.
Of course, some activities, such as PvP, AA, and Tempest Island were a nightmare. Even more when those that were able to get through the loading screen were kicking you without waiting a minute.
Again, this is not a show stopper. If your character would have been erased upon eneting Elden Root things were different. If you had a blue screen randomly every 2 minutes, that would have been a real problem (Skyrim last November anyone?).
This was annoying, not a stopper. This is why they are not going to invest any more development into fixing it. It costs money and the hack does the job (it forces the game to load, textures or not).
Imagine thinking I should have to adjust my playing to not have to be forced to re-log my game. I should be able to port into any city any time I want without having to re-log. This kind of mentality is gross and disgusting as it tries to shift the blame to the victim simply because I want to be able to port into a city to grab the undaunted dailies without having to re-log. When I log in to do my crafting writs, take 5 steps, have an infinite load-screen, log back in, take 5-10 more steps, hit another load-screen, log in AGAIN, take ANOTHER 5-10 steps, and hit ANOTHER infinite load-screen, thats show stopping and its happened more than once. Once again, just because it isn't a game breaking issue for you doesn't mean it wasn't at times for others. Something being an annoyance to customers is ABSOLUTELY a reason to spend money and time fixing the problem. Their product doesn't work properly on the Xbox and needs to be addressed. There are a plethora of issues with this game on Xbox that these rollbacks will not fix at all.
Since they are merely rolling back to what we were pre-CwC that means that us Xbox players who constantly crashed in DLC areas before CwC will now have to go back to that on December 4th even though the load-screens will be gone.
You might be ok going through life and just accepting that people will screw you, walk all over you, and sell you things that don't work but nope not I. Will be letting my wallet speak for me along with these posts.
It sucks you are getting infinite loading screens in PVE. I have only had PVE side infinite screens 1 or 2 times. Running XBOX1X /External SSD, XBOX NA. My environment must be just different enough to not get them on PVE.
Now in PVP I get the first 3 to 5 loads free , then the loading screens start and never stop until the next day. Clearing Cache/Alt mac seems to also give me some relief for about 1 to 2 loads, then it is back to business as normal.
Next Tuesday at least it should be back to playable.
I am getting them on the Xbox 1X and Xbox One as I am still playing on both depending on whats happening in my house (it can get crowded). Have not yet upgrade to an SSD but i'm planning on it over the next few weeks. I think that is a big part of my problem. Before CwC i would get loading screens while running through town but it was manageable because they were very short. Now that load-screens can be infinite however, they can proc on these screens that i get trying to get through a town. However after talking with some people on here it seems that the standard issue hard drive in the Xbox One and One X just isn't good enough to load the game properly and in a timely manner. It sucks that I have to spend over 100 dollars just to get my game to load right but the money isn't going to go to ZoS so that's at least a small consolation.
And for the record, ive been accused by people on here of hating the game but I love the game. That's why I'm so negative about it all the time, its a great game but the Xbox port sucks and is bugged to all hell. I want to see it fixed. If spending over 100 dollars on a new hard drive will help and I can get increased performance without giving ZoS any extra money I will do it. Saw a 256 GB SSD on amazon that I think I am going to order. Gonna throw only ESO and keep every other game on my non SSD external and call it a day. Hopefully with the One X and SSD I will finally have a decent experience on the game in terms of performance.
Xbox One
NA Server
Internal HD
Have played every day since update and not gotten infinite load screen but thrice.
1st - In clockwork city when using the "pad" to travel to the crow WB.. cant remember name.
2nd - once when going into cyrodiil from my house.
3rd - once when logging in from main screen to character select screen (has happened before so probably unrelated)
Notes:
1) almost every use of a wayshrine, from zone to zone (not within a zone) causes my character to be invisible and most other players/npc's for a few seconds upon spawn. all overland zones.
2) prior to update and still occurring, lag when weapons run out of and are re-charged.
3) often lag when in fast paced combat and attempting to bar swap.
Apache_Kid wrote: »LiesandEther wrote: »I love how noone is paying the least bit of attention. There is not going to be a "fix". They are going to just roll back to the previous pipeline that was in place before the CWC patch.
XBox wont recieve the rollback until Mon Dec 4th.
And PC users still affected by this have no ETA on when our rollback/fix is coming.
Because there's nothing to roll back for PC. They fail to realize that this has been an issue for a long time and CwC made it worse so they are not fixing the root of the problem. I don't know what the root of the problem is but I've gotten infinite loadsceens before CwC and many times, its when I'm riding through a town or near a keep and I notice all the textures look like there out of Morrowind circa 2002 and then BOOM, load-screen that goes on forever. Sounds just like what is happening now except now it's frequent and happening multiple times per hour. Until they admit that there is a fundamental flaw in how the game loads textures and rebuild the whole process all platforms will continue to be affected by this in some form or another.
That's what I've been saying this entire time.
This problem is not new. It's at least a 2 year old issue and it's largely gone ignored by ZoS. They've blamed our hardware, they've blames our internet connections, they've blamed DDoS attacks. They've blamed everything under the sun except their crappy servers and even crappier optimization. I mentioned this several pages ago. I even asked specifically how this can be blamed on CWC when this issue has been ongoing long before CWC made it on the PTS servers, let alone live, and the question has gone unanswered.
All I know is that I'm not going to continue to support a company financially when literally the only portion of the game I find enjoyable is unplayable when population is high. I had no issues Monday night, but it was a Monday, and population was rather low. But two days prior on Saturday? Completely unplayable. I was having flashbacks of being on Vivec. (I play Sotha Sil, which has taken a dip in activity since Mid Year Mayhem and certain factions monopolizing the map 24/7)
JackWest92 wrote: »@ZOS_GinaBruno Rollback Worked.
In vMoL last night, passing through the door into the High Lunarium after fighting the giant Sar-M'athra pulls, no one got a long loading screen. For us, that was proof they were restored to what they were.
Anyone tested vAA yet?
Speaking of vAA. Did it yesterday with my guild and from what I understood, on The Mage one guy got thrown into the air, so he fell to his death, inside an object and we couldnt ress him, so we had to 11 man the fight
those are screenshots he posted on our disc
Not exactly on the topic of loading screens, but the vAA reminded me of it...