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Main Thread for Long Loading Screens

  • Apache_Kid
    Apache_Kid
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    Taysa wrote: »
    I love how noone is paying the least bit of attention. There is not going to be a "fix". They are going to just roll back to the previous pipeline that was in place before the CWC patch.

    XBox wont recieve the rollback until Mon Dec 4th.

    And PC users still affected by this have no ETA on when our rollback/fix is coming.

    Because there's nothing to roll back for PC. They fail to realize that this has been an issue for a long time and CwC made it worse so they are not fixing the root of the problem. I don't know what the root of the problem is but I've gotten infinite loadsceens before CwC and many times, its when I'm riding through a town or near a keep and I notice all the textures look like there out of Morrowind circa 2002 and then BOOM, load-screen that goes on forever. Sounds just like what is happening now except now it's frequent and happening multiple times per hour. Until they admit that there is a fundamental flaw in how the game loads textures and rebuild the whole process all platforms will continue to be affected by this in some form or another.
  • Taysa
    Taysa
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    Apache_Kid wrote: »
    Taysa wrote: »
    I love how noone is paying the least bit of attention. There is not going to be a "fix". They are going to just roll back to the previous pipeline that was in place before the CWC patch.

    XBox wont recieve the rollback until Mon Dec 4th.

    And PC users still affected by this have no ETA on when our rollback/fix is coming.

    Because there's nothing to roll back for PC. They fail to realize that this has been an issue for a long time and CwC made it worse so they are not fixing the root of the problem. I don't know what the root of the problem is but I've gotten infinite loadsceens before CwC and many times, its when I'm riding through a town or near a keep and I notice all the textures look like there out of Morrowind circa 2002 and then BOOM, load-screen that goes on forever. Sounds just like what is happening now except now it's frequent and happening multiple times per hour. Until they admit that there is a fundamental flaw in how the game loads textures and rebuild the whole process all platforms will continue to be affected by this in some form or another.

    That's what I've been saying this entire time.

    This problem is not new. It's at least a 2 year old issue and it's largely gone ignored by ZoS. They've blamed our hardware, they've blames our internet connections, they've blamed DDoS attacks. They've blamed everything under the sun except their crappy servers and even crappier optimization. I mentioned this several pages ago. I even asked specifically how this can be blamed on CWC when this issue has been ongoing long before CWC made it on the PTS servers, let alone live, and the question has gone unanswered.

    All I know is that I'm not going to continue to support a company financially when literally the only portion of the game I find enjoyable is unplayable when population is high. I had no issues Monday night, but it was a Monday, and population was rather low. But two days prior on Saturday? Completely unplayable. I was having flashbacks of being on Vivec. (I play Sotha Sil, which has taken a dip in activity since Mid Year Mayhem and certain factions monopolizing the map 24/7)
    5/24/18: The day ZoS suspended my forum account for trolling a troll.
  • waitwhat
    waitwhat
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    @ZOS_GinaBruno Rollback Worked.

    In vMoL last night, passing through the door into the High Lunarium after fighting the giant Sar-M'athra pulls, no one got a long loading screen. For us, that was proof they were restored to what they were.

    Anyone tested vAA yet?
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
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  • MuckyBums
    MuckyBums
    Soul Shriven
    At least some things being done
  • Sanctum74
    Sanctum74
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    Just to reclarify the load screen problems to pc users, they are 2 completely different problems. One of them was introduced in cwc and ONLY affected console users. In cyrodil we were unable to travel or respawn every time. Not just limited to high population numbers or grouping, every single time an infinite load screen. They reverted their "pipeline" to pre cwc and it fixed that problem.

    The load screen problem prior to cwc is not just a pc problem, it affects ALL platforms and still exists in heavily populated areas and when grouping. There is nothing they can revert to fix this problem, it's an accumulation of patches over time causing a degradation of performance.

    This is why many of us have been "whining" to stop with the dlc and focus the next patch or two on performance fixes only, but we always get shot down as petty console users or just a pvp problem.

    Don't get me wrong it's an amazing game, but the performance issues have driven away so many long term players that invested heavily in the game and the new ones don't seem to stay on as long. Pvp is a laggy mess and dungeons and trials can't be taken seriously when you freeze up, can't use skills, switch bars, drink potions, resource regen stops, etc....

    Pvp and trial guilds make up a huge portion of the population and when that no longer works we are a left with a single player questing game. This game could be making them so much more money in crown sales if they would address the performance issues and focus on player retention. Ok that's my rant for the day.
  • Hurtfan
    Hurtfan
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    Yes infinite loading screen gone in PvP, and imagine PvE too. However, PvP was rolled back to the days of laaaaagggggg, so now we have that again. Rather deal with the lag issue than the loading screen problem. But yesterday, all 3 factions were fighting each other at Roebeck, the lag was terrible for me. I had to back my toon out of the meat of the fight, and just nuke from the outskirts of it.
    For the Pact!
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  • JackWest92
    JackWest92
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    waitwhat wrote: »
    @ZOS_GinaBruno Rollback Worked.

    In vMoL last night, passing through the door into the High Lunarium after fighting the giant Sar-M'athra pulls, no one got a long loading screen. For us, that was proof they were restored to what they were.

    Anyone tested vAA yet?

    Speaking of vAA. Did it yesterday with my guild and from what I understood, on The Mage one guy got thrown into the air, so he fell to his death, inside an object and we couldnt ress him, so we had to 11 man the fight
    Wp3uubb.jpg
    ujb1mRV.png
    those are screenshots he posted on our disc

    Not exactly on the topic of loading screens, but the vAA reminded me of it...
    Edited by JackWest92 on November 29, 2017 9:45PM
    PC-EU

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  • Fherrit
    Fherrit
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    Defilted wrote: »

    I do not disagree with what you are saying. I know there are people that would be satisfied with ZOS's attempts at compensation. I think based on what I read here everyday that the response of any attempt would be overall negative.

    I would love to see more employees that allow the passionate developers that love making this game be able to really improve and make it great. I work for a large software company and based on my experience I can tell you that more than likely will never happen. ZOS's management is not alone in this mindset of cutting employees to the bare minimum is par for the course. I do not agree with this approach but I have also never been a CEO.

    What I really wanted to get at is what they really could offer the player to fix this issue as I have read so many times that this or that players wants to be compensated. I would also be happy with the announcement of hiring more employees to better resolve issues. So in lieu of mass hiring at ZOS what can they do for the player community? You other suggestions are along the lines of what I have thought of myself as I was writing my previous statements.

    The other thought that I had was if the practices of ZOS do not change(likely), then it is possible we find ourselves in this kind of issue again and if they set the precedent they are going to compensate for these types of issues. ZOS could find themselves giving away free stuff more often and this could also come back to bite them financially. This leads me to they are not going to attempt any compensation at all.

    Who really knows. I just like having the discussion.

    I agree; ZOS is highly unlikely to change their business practices and they're likely to view a compensation package as not only a bad precedent, but a escalating one. The higher ups know they're screwing the pooch with their operational cuts, they're well aware that the growing list of problems are due to staffing resources being unequal to the ever growing task before them due to their business choices.

    A compensation is admitting to mismanaging the product and worse, shows up as a red number on the monthly ledger. Big red numbers showing up says they're not doing their job and should be fired just as a sudden large cancellation of subs would signal. CEOs are as a group fairly disdainful of their average customer, most view the user base are just like any other addict and will continue to sub if you promise a fix, even if it doesn't deliver. So more than likely the hedge will take the form of another crate event, relying on the addiction psychology to carry the day for them and most importantly, it doesn't show up as a red number.

    Honestly I'm rather surprised that the console community hasn't banded and organized a boycott of a month or two of mass cancelling of subs to shake things up. They've been putting up with broken game play for a long time, way longer than I would've before I would've cancelled my sub. So I guess in this the management is correct, the collective are a bunch of E-addicts and will put up with whatever so long as you keep promising to fix things while snickering all the way to the bank?

    Right now on the PC I can't even log into character selection, this despite a supposed fix? There is a rich marketplace to choose from and no matter how much I may like a game, if I can't play it as intended why should I waste the finite amount of time I have on this earth being aggravated by some pompous suits mismanaging their product? If my inability to play persists by the end of Friday, I'm uninstalling and won't look back. If it does get fixed, and a new problem just as game breaking shows up again later on and they do the promise cycle again, I will uninstall without any more extended grace periods.

    That's not me making a threat to ZOS to either get busy or I'll "hurt" them with my measly $15 being taken away, its a promise to myself to no longer allow a company to disrespect my time and money with their incompetency.

  • ArchMikem
    ArchMikem
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    Im posting right now cause i just tried to log in and it stuck me in a load screen again...

    I dont really mind the ones that happen after ive been playing for a while, but to get stuck in one immediately after launching?
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
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  • GrumpyDuckling
    GrumpyDuckling
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    I tried changing districts in Imperial City, and now I'm stuck in an infinite load screen.
  • MinarasLaure
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    Pc hasn't been fixed, Gina already said that.
    It'll be, no eta.
  • Bhaal5
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    Load screens are some what gone, but lag issues when coming across small groups is worse. Cyrodiil is still a mess (just not as many load screens, youll just get dc'd instead)
  • Lirkin
    Lirkin
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    I hope soon because they suck and are making people not PVP.

    Tonight I was fine for a while and then they got real bad.
  • TonyRockaroni
    TonyRockaroni
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    It's a day later, and I still cannot enter Shadowfen. I've tried entering through both homes in Shadowfen and via wayshrine. nothing has worked. : (

    I'm an Argonian! How is Shadowfen the one place I can't go?! DX

    Anyone else unable to get into Shadowfen or is it just me?
    Edited by TonyRockaroni on November 30, 2017 6:35AM
  • GreenhaloX
    GreenhaloX
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    Well, PS4 here, and I was online for a few hours yesterday. It seemed to be working fine again. Had no loading screen crash; not even one. I would otherwise have multiple, 10 or more of such within any game time during the past few weeks. It was just as it was prior-CWC when the "This may be an unusually longer load time" message pops up, but it will still go through after a second of two. However, still got the normal re-occurring crash when your screen just stopped/freezed up while in mid-fight and a blue screen crash. Other than that, I am happy the loading screen crap is gone (seemingly.) Kudos and thank you, Zen/ZOS folks for fixing that.

    On the latter, communication and updates for the community for such a major issue, as this one, still need some improvements. I mean, it is just not this one, but previously other profound issues that were lacking updates and whatnots. Cool, awesome, that the good Gina dropped a stand-alone main thread up on there on top of the forum's main general discussion page; however, where's the update? Any update, pursuant to the pending fix or patch, should have been added as such on that main thread as follow-on or addition and updating comments/information. Damn, myself, I don't care much about an apology, which some are fussing over (although, sure, it would be nice.) However, updates and follow-on information should highly be warranted. It is part of an effective communication from any professional entity or business, and it actually shows that they care about their customers or client-base somewhat. It would have been so nice to know, officially, that the patch and fixes are scheduled or due out on the 28th.

    Sure, things happen, as things happen all the time with ESO; however, I would give more praises to Zen/Bethesda/ZOS (other than the fixes or patches weeks later) if folks would actually address the issues a bit better and keep their customers (in this case, also ESO gamers) better informed. Sure, there were a couple replies/comments from forum goers that the fix/patch was supposedly coming on this past 28th, but, where and how did they get that information? I'm just saying.. It would be more effective (or easier to see or find) if such information/updates was also posted by the good ZOS folks with the first page main comment post. With 20-something pages and rising, it's, at time, daunting to roll through all those pages to find any new information or updates. Whereas, bamm; oh, here's the updates/new info right on the first page. Then.. nice.. thank you, keep up the good work.
    Edited by GreenhaloX on November 30, 2017 1:53PM
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
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    Apache_Kid wrote: »
    It's a "show stopper" for many of us as PvE areas are becoming un-playable on Xbox. If fixing the product is no longer worth it maybe we should just shut the whole thing down cause that's just about the biggest load of **** I've ever heard. If its truly "broken by* design" as you say, then it needs to go away or be re-designed.
    Well, the code was reverted. Not sure if it this has happened already on the XboX, but it will, getting things back to normal. Of course, it has been a pain, but you could be a little careful to reduce it. For example, instead of porting directly inside a huge city, port to a shrine just outside it.

    Of course, some activities, such as PvP, AA, and Tempest Island were a nightmare. Even more when those that were able to get through the loading screen were kicking you without waiting a minute.

    Again, this is not a show stopper. If your character would have been erased upon eneting Elden Root things were different. If you had a blue screen randomly every 2 minutes, that would have been a real problem (Skyrim last November anyone?).

    This was annoying, not a stopper. This is why they are not going to invest any more development into fixing it. It costs money and the hack does the job (it forces the game to load, textures or not).
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

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  • Defilted
    Defilted
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    Fherrit wrote: »
    Defilted wrote: »

    I do not disagree with what you are saying. I know there are people that would be satisfied with ZOS's attempts at compensation. I think based on what I read here everyday that the response of any attempt would be overall negative.

    I would love to see more employees that allow the passionate developers that love making this game be able to really improve and make it great. I work for a large software company and based on my experience I can tell you that more than likely will never happen. ZOS's management is not alone in this mindset of cutting employees to the bare minimum is par for the course. I do not agree with this approach but I have also never been a CEO.

    What I really wanted to get at is what they really could offer the player to fix this issue as I have read so many times that this or that players wants to be compensated. I would also be happy with the announcement of hiring more employees to better resolve issues. So in lieu of mass hiring at ZOS what can they do for the player community? You other suggestions are along the lines of what I have thought of myself as I was writing my previous statements.

    The other thought that I had was if the practices of ZOS do not change(likely), then it is possible we find ourselves in this kind of issue again and if they set the precedent they are going to compensate for these types of issues. ZOS could find themselves giving away free stuff more often and this could also come back to bite them financially. This leads me to they are not going to attempt any compensation at all.

    Who really knows. I just like having the discussion.

    I agree; ZOS is highly unlikely to change their business practices and they're likely to view a compensation package as not only a bad precedent, but a escalating one. The higher ups know they're screwing the pooch with their operational cuts, they're well aware that the growing list of problems are due to staffing resources being unequal to the ever growing task before them due to their business choices.

    A compensation is admitting to mismanaging the product and worse, shows up as a red number on the monthly ledger. Big red numbers showing up says they're not doing their job and should be fired just as a sudden large cancellation of subs would signal. CEOs are as a group fairly disdainful of their average customer, most view the user base are just like any other addict and will continue to sub if you promise a fix, even if it doesn't deliver. So more than likely the hedge will take the form of another crate event, relying on the addiction psychology to carry the day for them and most importantly, it doesn't show up as a red number.

    Honestly I'm rather surprised that the console community hasn't banded and organized a boycott of a month or two of mass cancelling of subs to shake things up. They've been putting up with broken game play for a long time, way longer than I would've before I would've cancelled my sub. So I guess in this the management is correct, the collective are a bunch of E-addicts and will put up with whatever so long as you keep promising to fix things while snickering all the way to the bank?

    Right now on the PC I can't even log into character selection, this despite a supposed fix? There is a rich marketplace to choose from and no matter how much I may like a game, if I can't play it as intended why should I waste the finite amount of time I have on this earth being aggravated by some pompous suits mismanaging their product? If my inability to play persists by the end of Friday, I'm uninstalling and won't look back. If it does get fixed, and a new problem just as game breaking shows up again later on and they do the promise cycle again, I will uninstall without any more extended grace periods.

    That's not me making a threat to ZOS to either get busy or I'll "hurt" them with my measly $15 being taken away, its a promise to myself to no longer allow a company to disrespect my time and money with their incompetency.



    I truly hope they make the decision to stop the next DLC and just fix the game. This is not a choice I think they will ever make as it will hurt Q2 2018 numbers.

    If profit beneficiaries of ZOS would just think the long term for 10 minutes instead of quarter to quarter common business think. They could put all the code monkey resources on fixes some major issues. This would increase the longevity of the game and stretch the potential profit our much longer. I have zero faith this will happen, but it would be really refreshing if it did.

    Here is to hoping... It is all I got..
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Apache_Kid
    Apache_Kid
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    Apache_Kid wrote: »
    It's a "show stopper" for many of us as PvE areas are becoming un-playable on Xbox. If fixing the product is no longer worth it maybe we should just shut the whole thing down cause that's just about the biggest load of **** I've ever heard. If its truly "broken by* design" as you say, then it needs to go away or be re-designed.
    Well, the code was reverted. Not sure if it this has happened already on the XboX, but it will, getting things back to normal. Of course, it has been a pain, but you could be a little careful to reduce it. For example, instead of porting directly inside a huge city, port to a shrine just outside it.

    Of course, some activities, such as PvP, AA, and Tempest Island were a nightmare. Even more when those that were able to get through the loading screen were kicking you without waiting a minute.

    Again, this is not a show stopper. If your character would have been erased upon eneting Elden Root things were different. If you had a blue screen randomly every 2 minutes, that would have been a real problem (Skyrim last November anyone?).

    This was annoying, not a stopper. This is why they are not going to invest any more development into fixing it. It costs money and the hack does the job (it forces the game to load, textures or not).

    Imagine thinking I should have to adjust my playing to not have to be forced to re-log my game. I should be able to port into any city any time I want without having to re-log. This kind of mentality is gross and disgusting as it tries to shift the blame to the victim simply because I want to be able to port into a city to grab the undaunted dailies without having to re-log. When I log in to do my crafting writs, take 5 steps, have an infinite load-screen, log back in, take 5-10 more steps, hit another load-screen, log in AGAIN, take ANOTHER 5-10 steps, and hit ANOTHER infinite load-screen, thats show stopping and its happened more than once. Once again, just because it isn't a game breaking issue for you doesn't mean it wasn't at times for others. Something being an annoyance to customers is ABSOLUTELY a reason to spend money and time fixing the problem. Their product doesn't work properly on the Xbox and needs to be addressed. There are a plethora of issues with this game on Xbox that these rollbacks will not fix at all.

    Since they are merely rolling back to what we were pre-CwC that means that us Xbox players who constantly crashed in DLC areas before CwC will now have to go back to that on December 4th even though the load-screens will be gone.

    You might be ok going through life and just accepting that people will screw you, walk all over you, and sell you things that don't work but nope not I. Will be letting my wallet speak for me along with these posts.
  • Defilted
    Defilted
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    Apache_Kid wrote: »
    Apache_Kid wrote: »
    It's a "show stopper" for many of us as PvE areas are becoming un-playable on Xbox. If fixing the product is no longer worth it maybe we should just shut the whole thing down cause that's just about the biggest load of **** I've ever heard. If its truly "broken by* design" as you say, then it needs to go away or be re-designed.
    Well, the code was reverted. Not sure if it this has happened already on the XboX, but it will, getting things back to normal. Of course, it has been a pain, but you could be a little careful to reduce it. For example, instead of porting directly inside a huge city, port to a shrine just outside it.

    Of course, some activities, such as PvP, AA, and Tempest Island were a nightmare. Even more when those that were able to get through the loading screen were kicking you without waiting a minute.

    Again, this is not a show stopper. If your character would have been erased upon eneting Elden Root things were different. If you had a blue screen randomly every 2 minutes, that would have been a real problem (Skyrim last November anyone?).

    This was annoying, not a stopper. This is why they are not going to invest any more development into fixing it. It costs money and the hack does the job (it forces the game to load, textures or not).

    Imagine thinking I should have to adjust my playing to not have to be forced to re-log my game. I should be able to port into any city any time I want without having to re-log. This kind of mentality is gross and disgusting as it tries to shift the blame to the victim simply because I want to be able to port into a city to grab the undaunted dailies without having to re-log. When I log in to do my crafting writs, take 5 steps, have an infinite load-screen, log back in, take 5-10 more steps, hit another load-screen, log in AGAIN, take ANOTHER 5-10 steps, and hit ANOTHER infinite load-screen, thats show stopping and its happened more than once. Once again, just because it isn't a game breaking issue for you doesn't mean it wasn't at times for others. Something being an annoyance to customers is ABSOLUTELY a reason to spend money and time fixing the problem. Their product doesn't work properly on the Xbox and needs to be addressed. There are a plethora of issues with this game on Xbox that these rollbacks will not fix at all.

    Since they are merely rolling back to what we were pre-CwC that means that us Xbox players who constantly crashed in DLC areas before CwC will now have to go back to that on December 4th even though the load-screens will be gone.

    You might be ok going through life and just accepting that people will screw you, walk all over you, and sell you things that don't work but nope not I. Will be letting my wallet speak for me along with these posts.

    It sucks you are getting infinite loading screens in PVE. I have only had PVE side infinite screens 1 or 2 times. Running XBOX1X /External SSD, XBOX NA. My environment must be just different enough to not get them on PVE.

    Now in PVP I get the first 3 to 5 loads free , then the loading screens start and never stop until the next day. Clearing Cache/Alt mac seems to also give me some relief for about 1 to 2 loads, then it is back to business as normal.

    Next Tuesday at least it should be back to playable.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Apache_Kid
    Apache_Kid
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    Defilted wrote: »
    Apache_Kid wrote: »
    Apache_Kid wrote: »
    It's a "show stopper" for many of us as PvE areas are becoming un-playable on Xbox. If fixing the product is no longer worth it maybe we should just shut the whole thing down cause that's just about the biggest load of **** I've ever heard. If its truly "broken by* design" as you say, then it needs to go away or be re-designed.
    Well, the code was reverted. Not sure if it this has happened already on the XboX, but it will, getting things back to normal. Of course, it has been a pain, but you could be a little careful to reduce it. For example, instead of porting directly inside a huge city, port to a shrine just outside it.

    Of course, some activities, such as PvP, AA, and Tempest Island were a nightmare. Even more when those that were able to get through the loading screen were kicking you without waiting a minute.

    Again, this is not a show stopper. If your character would have been erased upon eneting Elden Root things were different. If you had a blue screen randomly every 2 minutes, that would have been a real problem (Skyrim last November anyone?).

    This was annoying, not a stopper. This is why they are not going to invest any more development into fixing it. It costs money and the hack does the job (it forces the game to load, textures or not).

    Imagine thinking I should have to adjust my playing to not have to be forced to re-log my game. I should be able to port into any city any time I want without having to re-log. This kind of mentality is gross and disgusting as it tries to shift the blame to the victim simply because I want to be able to port into a city to grab the undaunted dailies without having to re-log. When I log in to do my crafting writs, take 5 steps, have an infinite load-screen, log back in, take 5-10 more steps, hit another load-screen, log in AGAIN, take ANOTHER 5-10 steps, and hit ANOTHER infinite load-screen, thats show stopping and its happened more than once. Once again, just because it isn't a game breaking issue for you doesn't mean it wasn't at times for others. Something being an annoyance to customers is ABSOLUTELY a reason to spend money and time fixing the problem. Their product doesn't work properly on the Xbox and needs to be addressed. There are a plethora of issues with this game on Xbox that these rollbacks will not fix at all.

    Since they are merely rolling back to what we were pre-CwC that means that us Xbox players who constantly crashed in DLC areas before CwC will now have to go back to that on December 4th even though the load-screens will be gone.

    You might be ok going through life and just accepting that people will screw you, walk all over you, and sell you things that don't work but nope not I. Will be letting my wallet speak for me along with these posts.

    It sucks you are getting infinite loading screens in PVE. I have only had PVE side infinite screens 1 or 2 times. Running XBOX1X /External SSD, XBOX NA. My environment must be just different enough to not get them on PVE.

    Now in PVP I get the first 3 to 5 loads free , then the loading screens start and never stop until the next day. Clearing Cache/Alt mac seems to also give me some relief for about 1 to 2 loads, then it is back to business as normal.

    Next Tuesday at least it should be back to playable.

    I am getting them on the Xbox 1X and Xbox One as I am still playing on both depending on whats happening in my house (it can get crowded). Have not yet upgrade to an SSD but i'm planning on it over the next few weeks. I think that is a big part of my problem. Before CwC i would get loading screens while running through town but it was manageable because they were very short. Now that load-screens can be infinite however, they can proc on these screens that i get trying to get through a town. However after talking with some people on here it seems that the standard issue hard drive in the Xbox One and One X just isn't good enough to load the game properly and in a timely manner. It sucks that I have to spend over 100 dollars just to get my game to load right but the money isn't going to go to ZoS so that's at least a small consolation.

    And for the record, ive been accused by people on here of hating the game but I love the game. That's why I'm so negative about it all the time, its a great game but the Xbox port sucks and is bugged to all hell. I want to see it fixed. If spending over 100 dollars on a new hard drive will help and I can get increased performance without giving ZoS any extra money I will do it. Saw a 256 GB SSD on amazon that I think I am going to order. Gonna throw only ESO and keep every other game on my non SSD external and call it a day. Hopefully with the One X and SSD I will finally have a decent experience on the game in terms of performance.
  • Defilted
    Defilted
    ✭✭✭✭✭
    Apache_Kid wrote: »
    Defilted wrote: »
    Apache_Kid wrote: »
    Apache_Kid wrote: »
    It's a "show stopper" for many of us as PvE areas are becoming un-playable on Xbox. If fixing the product is no longer worth it maybe we should just shut the whole thing down cause that's just about the biggest load of **** I've ever heard. If its truly "broken by* design" as you say, then it needs to go away or be re-designed.
    Well, the code was reverted. Not sure if it this has happened already on the XboX, but it will, getting things back to normal. Of course, it has been a pain, but you could be a little careful to reduce it. For example, instead of porting directly inside a huge city, port to a shrine just outside it.

    Of course, some activities, such as PvP, AA, and Tempest Island were a nightmare. Even more when those that were able to get through the loading screen were kicking you without waiting a minute.

    Again, this is not a show stopper. If your character would have been erased upon eneting Elden Root things were different. If you had a blue screen randomly every 2 minutes, that would have been a real problem (Skyrim last November anyone?).

    This was annoying, not a stopper. This is why they are not going to invest any more development into fixing it. It costs money and the hack does the job (it forces the game to load, textures or not).

    Imagine thinking I should have to adjust my playing to not have to be forced to re-log my game. I should be able to port into any city any time I want without having to re-log. This kind of mentality is gross and disgusting as it tries to shift the blame to the victim simply because I want to be able to port into a city to grab the undaunted dailies without having to re-log. When I log in to do my crafting writs, take 5 steps, have an infinite load-screen, log back in, take 5-10 more steps, hit another load-screen, log in AGAIN, take ANOTHER 5-10 steps, and hit ANOTHER infinite load-screen, thats show stopping and its happened more than once. Once again, just because it isn't a game breaking issue for you doesn't mean it wasn't at times for others. Something being an annoyance to customers is ABSOLUTELY a reason to spend money and time fixing the problem. Their product doesn't work properly on the Xbox and needs to be addressed. There are a plethora of issues with this game on Xbox that these rollbacks will not fix at all.

    Since they are merely rolling back to what we were pre-CwC that means that us Xbox players who constantly crashed in DLC areas before CwC will now have to go back to that on December 4th even though the load-screens will be gone.

    You might be ok going through life and just accepting that people will screw you, walk all over you, and sell you things that don't work but nope not I. Will be letting my wallet speak for me along with these posts.

    It sucks you are getting infinite loading screens in PVE. I have only had PVE side infinite screens 1 or 2 times. Running XBOX1X /External SSD, XBOX NA. My environment must be just different enough to not get them on PVE.

    Now in PVP I get the first 3 to 5 loads free , then the loading screens start and never stop until the next day. Clearing Cache/Alt mac seems to also give me some relief for about 1 to 2 loads, then it is back to business as normal.

    Next Tuesday at least it should be back to playable.

    I am getting them on the Xbox 1X and Xbox One as I am still playing on both depending on whats happening in my house (it can get crowded). Have not yet upgrade to an SSD but i'm planning on it over the next few weeks. I think that is a big part of my problem. Before CwC i would get loading screens while running through town but it was manageable because they were very short. Now that load-screens can be infinite however, they can proc on these screens that i get trying to get through a town. However after talking with some people on here it seems that the standard issue hard drive in the Xbox One and One X just isn't good enough to load the game properly and in a timely manner. It sucks that I have to spend over 100 dollars just to get my game to load right but the money isn't going to go to ZoS so that's at least a small consolation.

    And for the record, ive been accused by people on here of hating the game but I love the game. That's why I'm so negative about it all the time, its a great game but the Xbox port sucks and is bugged to all hell. I want to see it fixed. If spending over 100 dollars on a new hard drive will help and I can get increased performance without giving ZoS any extra money I will do it. Saw a 256 GB SSD on amazon that I think I am going to order. Gonna throw only ESO and keep every other game on my non SSD external and call it a day. Hopefully with the One X and SSD I will finally have a decent experience on the game in terms of performance.

    I think you an I discussed the SSD in another thread. I can tell you this the SSD on my original XboX One stopped all city load screens. This is in all trouble spots. Elden Root, Vivec, Orsinum. I can load in from a Shine and immediately get on my mount and full sprint, Never get load screens. I tried for hours when I first copied the game to the SSD and never got one. I then received my XB1X and this was complete icing on the cake. I have not seen one kick to console screen since installing the SSD. I am looking forward to what it does after December 4th when PVP is playable again. I have not had it in a large battle inside cyro yet so it will be nice to see what happens. I have always suspected that the HDD was not loading the game correctly which resulted in the game crashing and so far after the change, based on testing with the SSD, I think this is accurate.

    On a side note I am glad Xbox did not include the SSD stock as the price for the unite would have been another one to two hundred dollars. I was happy to buy it as I had read it was a mass improvement on all games and I tried wit with several and it is outstanding.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Eddyble
    Eddyble
    ✭✭✭✭
    Eddyble wrote: »
    Xbox One
    NA Server
    Internal HD

    Have played every day since update and not gotten infinite load screen but thrice.

    1st - In clockwork city when using the "pad" to travel to the crow WB.. cant remember name.
    2nd - once when going into cyrodiil from my house.
    3rd - once when logging in from main screen to character select screen (has happened before so probably unrelated)

    Notes:

    1) almost every use of a wayshrine, from zone to zone (not within a zone) causes my character to be invisible and most other players/npc's for a few seconds upon spawn. all overland zones.
    2) prior to update and still occurring, lag when weapons run out of and are re-charged.
    3) often lag when in fast paced combat and attempting to bar swap.

    Just to update,

    Switched to an external SSD for ESO

    Noticed some improvements, but,

    #1 still occurs, less frequently
    #2 still occurs all the time
    #3 not occurring

    4) did experience infinite load screens multiple times (almost every death/tp) while in cyrodiil. not in PvE again yet.
    5) random crashes in overland. no specific towns/zones but almost all occurred when attempting to interact with something.
    (ie. when accessing a crafting station or a banker)
    Eddyb1e - Xbox One - NA
    Eddyble - PC - NA
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    well load screens have already screwed me. load screened and kicked @ final boss CoS.. grrrrreat. back to broken dungeon finder for the damn box..
    Edited by eso_lags on November 30, 2017 7:24PM
  • KrazyKooter
    KrazyKooter
    ✭✭
    Taysa wrote: »
    Apache_Kid wrote: »
    Taysa wrote: »
    I love how noone is paying the least bit of attention. There is not going to be a "fix". They are going to just roll back to the previous pipeline that was in place before the CWC patch.

    XBox wont recieve the rollback until Mon Dec 4th.

    And PC users still affected by this have no ETA on when our rollback/fix is coming.

    Because there's nothing to roll back for PC. They fail to realize that this has been an issue for a long time and CwC made it worse so they are not fixing the root of the problem. I don't know what the root of the problem is but I've gotten infinite loadsceens before CwC and many times, its when I'm riding through a town or near a keep and I notice all the textures look like there out of Morrowind circa 2002 and then BOOM, load-screen that goes on forever. Sounds just like what is happening now except now it's frequent and happening multiple times per hour. Until they admit that there is a fundamental flaw in how the game loads textures and rebuild the whole process all platforms will continue to be affected by this in some form or another.

    That's what I've been saying this entire time.

    This problem is not new. It's at least a 2 year old issue and it's largely gone ignored by ZoS. They've blamed our hardware, they've blames our internet connections, they've blamed DDoS attacks. They've blamed everything under the sun except their crappy servers and even crappier optimization. I mentioned this several pages ago. I even asked specifically how this can be blamed on CWC when this issue has been ongoing long before CWC made it on the PTS servers, let alone live, and the question has gone unanswered.

    All I know is that I'm not going to continue to support a company financially when literally the only portion of the game I find enjoyable is unplayable when population is high. I had no issues Monday night, but it was a Monday, and population was rather low. But two days prior on Saturday? Completely unplayable. I was having flashbacks of being on Vivec. (I play Sotha Sil, which has taken a dip in activity since Mid Year Mayhem and certain factions monopolizing the map 24/7)

    Sooo.... let's think about the root cause of all this mess in ESO for a moment and let's have a quick history lesson first.

    (DISCLAIMER: I don't play WoW and haven't for about 10 years. This is not a plug for them by any means.)When Blizzard introduced WoW (back in whenever it was...years and years ago...) they purposely made the textures and characters look somewhat basic so the game could run smoothly on most hardware that wasn't the latest and greatest. You didn't have tons and tons of armor types and costumes with color customization. It was less information for the server to relay to your client and less work on the client to render everything. So yeah, a heavily populated area may have had a lot of people that looked very similar but it ran smoothly and didn't crash. (HECK, I would even play on a "business laptop" that only had the built-in Intel crappy graphics chipset and no other graphics card)

    For ESO to reach the level of expectations that any normal customer would have for the game ZOS would need to seriously overhaul some parts of their engines. Where are the guys who wrote the original code? Are they even still around? Is the code well documented enough for someone new to even attempt to dig in and fix it? Is an actul "fix" as so many in these forums are constantly screaming for even plausible? The real issues with the game may even be so bad that it would be easier for ZOS to just start rebuilding everything from the ground up and just call the new product "ESO 2". YEAH, that's a whole separate topic of discussion.....

    I've been playing ESO since August of 2016 and often playing the game feels like riding in a car that has some MAJOR issues with the engine and transmission. And as badly as you want the car owner to fix it, they would rather distract you with a new and cool paint job every few months. WHAT'S that you say? The car has broken down on the side of the road again? That's okay! We'll just put some duck tape on it while we tell you about the cool new paint job that is coming.....

    Ya know the first step in fixing a problem is admitting that you have one.....
    XBNA || Gamertag: BizTalkBunker || Guild: Aedric Wrath ||
  • OutLaw_Nynx
    OutLaw_Nynx
    ✭✭✭✭✭
    ✭✭
    JackWest92 wrote: »
    waitwhat wrote: »
    @ZOS_GinaBruno Rollback Worked.

    In vMoL last night, passing through the door into the High Lunarium after fighting the giant Sar-M'athra pulls, no one got a long loading screen. For us, that was proof they were restored to what they were.

    Anyone tested vAA yet?

    Speaking of vAA. Did it yesterday with my guild and from what I understood, on The Mage one guy got thrown into the air, so he fell to his death, inside an object and we couldnt ress him, so we had to 11 man the fight
    Wp3uubb.jpg
    ujb1mRV.png
    those are screenshots he posted on our disc

    Not exactly on the topic of loading screens, but the vAA reminded me of it...


    @JackWest92

    This also happened to me
  • pasmith_ESO
    pasmith_ESO
    ✭✭
    Xbox One X, NA server
    Installed on External Drive

    "Unusually long load" happens on death or fast travel. Generally I have to close the game down and restart it. When I do I am wherever I was headed.

    I've been playing in the 'base game' areas... Stormhaven, Glenumbra mostly.

  • Apache_Kid
    Apache_Kid
    ✭✭✭✭✭
    ✭✭✭✭
    It's happening again. Trying to get to the undaunted camp on Xbox NA has resulted in having to re-log multiple times. To travel a couple hundred feet. Simply amazing.
    Edited by Apache_Kid on November 30, 2017 10:09PM
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    We’d like to give everyone an update on the current load screen issues. We have identified a number of problems that could cause a long loading screen (and in this case, we’re defining “long” as being over two minutes). The change that was included in this week’s PS4 patch and tomorrow's (tentatively scheduled) Xbox patch reverted some character model texture code that was recently introduced, which alleviates the issue introduced with the Clockwork City update. The final fix for this particular issue, which is tied to character textures not loading properly, is still being investigated.

    We’re actively looking at issues where other player characters are invisible to you, and sometimes appear to be causing loading screens. If you run into this while playing, please use /bug so we can collect some additional data. At this time, we believe we know what’s causing this, but more data certainly couldn’t hurt.

    We’re also in the process of testing fixes for some other intermittent cases that cause longer loading screens:
    • When you resurrect or jump to a Keep where many of your group members are located
    • Long loading screens when first entering Cyrodiil, Battlegrounds, or main cities in PvE zones
    • Traveling within a zone or resurrecting near lots of other active players (there’s actually some cases where you’ll just be disconnected after a few minutes)

    When we get approved fixes for the issues mentioned above, we’ll plan to roll them into an incremental patch for PC, and likely the next update for console. Thanks to everyone for your continued patience.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • TonyRockaroni
    TonyRockaroni
    ✭✭✭✭✭
    Still can't enter Shadowfen. : (
    Also, I'm on PC.
    Edited by TonyRockaroni on November 30, 2017 11:15PM
  • circesiren
    circesiren
    ✭✭
    Not for me. I even uninstalled the game. I am NOT able to get to character select since last update. I am running PC windows. I cleared caches. I did the router/modem recommendations from support page. I UNINSTALLED THE ENTIRE GAME.. To NO avail.. Ugh... They keep acting like is only PS$ and Xbox but it is also happening to PC users... Not even going to bother to submit a ticket at this point. Last time it was they couldn't figure out how to take my money.. I finally opened a Pay Pal account to get my ESO Plus back even though it was their fault. Now it seems I am paying for a game I once again cannot load.... god let me stick a pencil thru my eye... sorry I am just frustrated....
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