I understand that in your case, the game is broken. You belong to a small niche which, economically, does not justify speeding things up. The fact that it took a month proves this.PVP on console is unplayable. You enter, if you die, unless you get a rez you have to reboot your entire xbox. I don't pve at all. Its boring, unskilled, repetitive nonsense and not what i bought the game for. Therefore, for me the game is unplayable. PVP was advertised as a major part of ESO back pre release and it has been neglected ever since. I purchased Morrowind on the basis it had no cp battlegrounds, the next dlc they got rid of that. Its shambolic at best. Be supportive, you may be a snowflake and blindly accept whatever broken content zenimax throw at you. I however, will not.
ZOS_GinaBruno wrote: »Hey everyone,
We’d like to explain what happened to cause the recent issue with long loading screens, and what we’re doing to make sure it doesn’t happen again. The source of the long loading screens came down to a bug we introduced in the Clockwork City DLC.
So, what was the bug? In Update 16, we added in a new system that refined the character texture loading pipeline as part of our ongoing effort to increase performance and framerate in high-intensity situations (such as in Cyrodiil and densely-populated cities). Unfortunately, this new pipeline was causing some character textures to get lost, which was causing the load screen to never drop because there were still textures that need to be loaded.
While we continue to work on fixing this issue fully, we’re going to be making two changes to an upcoming incremental patch. First, we’re going to be reverting to the old pipeline which doesn’t have this issue, but may affect how quickly you see other characters loading in (this will essentially be the same as it was before Clockwork City). Further, we’re introducing a new failsafe that will force your load screen to drop after two minutes if it is only waiting on textures. This patch is currently with first party certification for testing; the patch for PlayStation 4 and PC/Mac will be published next Tuesday, November 28. The patch for Xbox One requires a bit more time with first party certification, and we’re targeting a publish during the week of December 4.
In the future when we have a more permanent fix, we plan to re-enable the new pipeline because it makes for better game performance, but when we do that, we’ll be adding the equivalent of a switch on our side that we can turn off (to fall back to the old system) if we see these kinds of issues crop up again, rather than make you wait for another patch.
We sincerely apologize for the disruption this has caused, and we will endeavor to make sure that problems like these aren’t introduced in the future when adding new systems or making performance enhancements.
Please ZOS , learn from other MMOs
For any issue with the game the devs of Black Desert give compensations like :
http://bddatabase.net/us/item/16094/
They deploy patches and fixes very quick....and they not let a problem to stay weeks .
Please ZOS , i love ESO, but there is something wrong in your management regarding patches and fixes.
Why you make unscheduled maintenances ( remember the patch 2.6.9 ? https://forums.elderscrollsonline.com/en/discussion/302819/pc-mac-patch-notes-v2-6-9 ) and not make an unscheduled one for fixing the loading screens?
English is not my native language.
Please ZOS , learn from other MMOs
For any issue with the game the devs of Black Desert give compensations like :
http://bddatabase.net/us/item/16094/
They deploy patches and fixes very quick....and they not let a problem to stay weeks .
Please ZOS , i love ESO, but there is something wrong in your management regarding patches and fixes.
Why you make unscheduled maintenances ( remember the patch 2.6.9 ? https://forums.elderscrollsonline.com/en/discussion/302819/pc-mac-patch-notes-v2-6-9 ) and not make an unscheduled one for fixing the loading screens?
English is not my native language.
Yes!!! I played wow for years and this would have been inexcusable! They patch stuff immediately and would have rolled it back immediately if they broke it that much. Zos, what is the problem???
It is a different problem in the sense that, on console, infinite load screens in PvP were a rare, occasional hazard prior to CWC. After CWC, they were pretty much guaranteed on every fast travel, respawn, keep flip etc. I've even stopped repairing walls because the load screen it throws you into never ends. Console PvP'ers have been force-closing app and restarting the whole game constantly since CWC. Of course I'd like to see a permanent fix that eliminates endless loads entirely, but I'll settle for "occasional" at this point@ZOS_GinaBruno I'm confused, from your post it seems you are under the impression long loading screens are a new "feature" introduced with CWC DLC, when such a feature has been a regular occurrence in PVP for some time, is this a different problem or something you're somehow unaware off?
Was this patch supposed to fix the load screens on PS4? Because they didn't.
In fairness.. Gina did acknowledge that they're endless. But part of the job description is probably to put as much of a positive spin on things as possible.Apache_Kid wrote: »Why does ZoS keep referring to this problem as "long loading screens?" These loading screens are not long they are infinite...
ZOS_GinaBruno wrote: »Unfortunately, this new pipeline was causing some character textures to get lost, which was causing the load screen to never drop because there were still textures that need to be loaded.
In fairness.. Gina did acknowledge that they're endless. But part of the job description is probably to put as much of a positive spin on things as possible.Apache_Kid wrote: »Why does ZoS keep referring to this problem as "long loading screens?" These loading screens are not long they are infinite...ZOS_GinaBruno wrote: »Unfortunately, this new pipeline was causing some character textures to get lost, which was causing the load screen to never drop because there were still textures that need to be loaded.
I just want to hop in and say this has been excellent communication on ZOS' part. I tend to live up to my name whenever I critique your company's work, but this truly earns you guys and gals at ZOS a pat on the back. Now, if only you could extend this same level of communication to other aspects of ESO (such as PvP), I'd be thrilled.
IwakuraLain42 wrote: »Please ZOS , learn from other MMOs
For any issue with the game the devs of Black Desert give compensations like :
http://bddatabase.net/us/item/16094/
They deploy patches and fixes very quick....and they not let a problem to stay weeks .
Please ZOS , i love ESO, but there is something wrong in your management regarding patches and fixes.
Why you make unscheduled maintenances ( remember the patch 2.6.9 ? https://forums.elderscrollsonline.com/en/discussion/302819/pc-mac-patch-notes-v2-6-9 ) and not make an unscheduled one for fixing the loading screens?
English is not my native language.
Yes!!! I played wow for years and this would have been inexcusable! They patch stuff immediately and would have rolled it back immediately if they broke it that much. Zos, what is the problem???
You haven't paid any kind of attention did you ? This is not the way software distribution works on Consoles, everything that goes live needs to pass Sony/Microsoft. I'm actually pleasantly that they could convince Sony to release the patch this early. And even on PC/Mac this change is more then just a simple "roll-back", this stuff needs to be tested or do you really want a patch ruins even more ?