ZOS_GinaBruno wrote: »Unfortunately, this is the fastest we can do this, and it is happening in an incremental patch. Big code changes like this aren't something we can quickly hotfix on console; it needs to go through a full patch with certification.
ZOS_GinaBruno wrote: »KrishakPanettier wrote: »ZOS, should have reverted to the old pipeline immediately, not two weeks later? With incremental updates, you should be able to roll back quickly if it impacts Live as much as it did.
Unfortunately, this is the fastest we can do this, and it is happening in an incremental patch. Big code changes like this aren't something we can quickly hotfix on console; it needs to go through a full patch with certification.
What's interesting about all the complaints is that they come from players with three to four forum stars, which most likely means they haven't been playing long enough to remember all the other issues that long-term players have had to deal with without any compensation. It's a complex MMO, get over it! Nothing is perfect and they've worked pretty hard to diagnose and get a fix prepared, faster than I've seen them move on other issues.
With that being said, if this really upsets you that much that you threaten to quit, then perhaps you should find the door... because this isn't the first time and won't be the last that bugs or problems get introduced and takes time to diagnose and remove.
What's interesting about all the complaints is that they come from players with three to four forum stars, which most likely means they haven't been playing long enough to remember all the other issues that long-term players have had to deal with without any compensation. It's a complex MMO, get over it! Nothing is perfect and they've worked pretty hard to diagnose and get a fix prepared, faster than I've seen them move on other issues.
With that being said, if this really upsets you that much that you threaten to quit, then perhaps you should find the door... because this isn't the first time and won't be the last that bugs or problems get introduced and takes time to diagnose and remove.
What's interesting about all the complaints is that they come from players with three to four forum stars, which most likely means they haven't been playing long enough to remember all the other issues that long-term players have had to deal with without any compensation. It's a complex MMO, get over it! Nothing is perfect and they've worked pretty hard to diagnose and get a fix prepared, faster than I've seen them move on other issues.
With that being said, if this really upsets you that much that you threaten to quit, then perhaps you should find the door... because this isn't the first time and won't be the last that bugs or problems get introduced and takes time to diagnose and remove.
ZOS_GinaBruno wrote: »KrishakPanettier wrote: »ZOS, should have reverted to the old pipeline immediately, not two weeks later? With incremental updates, you should be able to roll back quickly if it impacts Live as much as it did.
Unfortunately, this is the fastest we can do this, and it is happening in an incremental patch. Big code changes like this aren't something we can quickly hotfix on console; it needs to go through a full patch with certification.
ZOS_GinaBruno wrote: »KrishakPanettier wrote: »ZOS, should have reverted to the old pipeline immediately, not two weeks later? With incremental updates, you should be able to roll back quickly if it impacts Live as much as it did.
Unfortunately, this is the fastest we can do this, and it is happening in an incremental patch. Big code changes like this aren't something we can quickly hotfix on console; it needs to go through a full patch with certification.
What's interesting about all the complaints is that they come from players with three to four forum stars, which most likely means they haven't been playing long enough to remember all the other issues that long-term players have had to deal with without any compensation. It's a complex MMO, get over it! Nothing is perfect and they've worked pretty hard to diagnose and get a fix prepared, faster than I've seen them move on other issues.
With that being said, if this really upsets you that much that you threaten to quit, then perhaps you should find the door... because this isn't the first time and won't be the last that bugs or problems get introduced and takes time to diagnose and remove.
ZOS_GinaBruno wrote: »Hey everyone,
We’d like to explain what happened to cause the recent issue with long loading screens, and what we’re doing to make sure it doesn’t happen again. The source of the long loading screens came down to a bug we introduced in the Clockwork City DLC.
So, what was the bug? In Update 16, we added in a new system that refined the character texture loading pipeline as part of our ongoing effort to increase performance and framerate in high-intensity situations (such as in Cyrodiil and densely-populated cities). Unfortunately, this new pipeline was causing some character textures to get lost, which was causing the load screen to never drop because there were still textures that need to be loaded.
While we continue to work on fixing this issue fully, we’re going to be making two changes to an upcoming incremental patch. First, we’re going to be reverting to the old pipeline which doesn’t have this issue, but may affect how quickly you see other characters loading in (this will essentially be the same as it was before Clockwork City). Further, we’re introducing a new failsafe that will force your load screen to drop after two minutes if it is only waiting on textures. This patch is currently with first party certification for testing; the patch for PlayStation 4 and PC/Mac will be published next Tuesday, November 28. The patch for Xbox One requires a bit more time with first party certification, and we’re targeting a publish during the week of December 4.
In the future when we have a more permanent fix, we plan to re-enable the new pipeline because it makes for better game performance, but when we do that, we’ll be adding the equivalent of a switch on our side that we can turn off (to fall back to the old system) if we see these kinds of issues crop up again, rather than make you wait for another patch.
We sincerely apologize for the disruption this has caused, and we will endeavor to make sure that problems like these aren’t introduced in the future when adding new systems or making performance enhancements.
ZOS_GinaBruno wrote: »KrishakPanettier wrote: »ZOS, should have reverted to the old pipeline immediately, not two weeks later? With incremental updates, you should be able to roll back quickly if it impacts Live as much as it did.
Unfortunately, this is the fastest we can do this, and it is happening in an incremental patch. Big code changes like this aren't something we can quickly hotfix on console; it needs to go through a full patch with certification.
davidj8291 wrote: »Apache_Kid wrote: »davidj8291 wrote: »ZOS_GinaBruno wrote: »Hey everyone,
We’d like to explain what happened to cause the recent issue with long loading screens, and what we’re doing to make sure it doesn’t happen again. The source of the long loading screens came down to a bug we introduced in the Clockwork City DLC.
So, what was the bug? In Update 16, we added in a new system that refined the character texture loading pipeline as part of our ongoing effort to increase performance and framerate in high-intensity situations (such as in Cyrodiil and densely-populated cities). Unfortunately, this new pipeline was causing some character textures to get lost, which was causing the load screen to never drop because there were still textures that need to be loaded.
While we continue to work on fixing this issue fully, we’re going to be making two changes to an upcoming incremental patch. First, we’re going to be reverting to the old pipeline which doesn’t have this issue, but may affect how quickly you see other characters loading in (this will essentially be the same as it was before Clockwork City). Further, we’re introducing a new failsafe that will force your load screen to drop after two minutes if it is only waiting on textures. This patch is currently with first party certification for testing; the patch for PlayStation 4 and PC/Mac will be published next Tuesday, November 28. The patch for Xbox One requires a bit more time with first party certification, and we’re targeting a publish during the week of December 4.
In the future when we have a more permanent fix, we plan to re-enable the new pipeline because it makes for better game performance, but when we do that, we’ll be adding the equivalent of a switch on our side that we can turn off (to fall back to the old system) if we see these kinds of issues crop up again, rather than make you wait for another patch.
We sincerely apologize for the disruption this has caused, and we will endeavor to make sure that problems like these aren’t introduced in the future when adding new systems or making performance enhancements.
Nah. You guys are done. You won’t be getting my subscription back. This is ridiculous. A MONTH of being completely unable to play the one element of the game I play?!? If Netflix or Hulu did this, they would no longer be in business.
But it’s okay for y’all? Nah. Good riddance.
If you play ESO only for the PVP then good riddance, indeed. There is a ton of PVP centric games out there. ESO is an MMORPG and has a metric *beep* ton of content outside of Cyrodiil.
People want to play a large portion of the game that is broken. There being "a ton of PvP centric games out there" does not change that. I promise you that none of us care about your suggestions on how we spend our free time.
Where did I suggest anything? I stated a fact about the game of Elder Scrolls Online. There is so much more to this game than PVP'ing in the Heartland. If you can't handle PVP being a cluster for a few weeks then maybe the game isn't for you, since you're blatantly ignoring the other 99% of it.
Considering you hardly PvP, you have no place to comment on the state of PvP or what someone else enjoys. So, stow it.
Yet here you are. If you don't like something, you stow it.
For those who want an example of this happening before... try Orsinium. I believe it was almost two months before some players could log in and finish their crafting writs there, each time they tried they crashed, some players had to send ZOS tickets because their characters were stuck there.
Further, those complaining about wanting compensation, the 'game' is not inaccessible or broken, a specific section of the game- much like Orsinium was- is problematic. If 90% of the game is working fine, then they're not going to compensate anyone simply because the one section you are choosing only to play doesn't work... go play in another area until it's fixed. If they started compensating now, they'd set a precedent, and any problem from then on would have players using this precedent to demand compensation... the easiest way is to not compensate anyone.
Also, for those who don't get it, ESO+ isn't enough to support the game... if it were, it would have stayed subscription based. Fact is, ESO+ is just icing on the cake, the real cake, the real aspect that supports the game are Crown Store purchases. So saying you're going to cancel ESO+ doesn't cause ZOS to blink twice, it didn't support the game before, isn't supporting it now, so they're not going to listen to your tantrums.
Oh hey, i was right about what was causing the problems.
*pats self on back*
As far as the solution, you guys just need to update the criteria that prompts a 'load check' and 'load complete' to match the new priorities (or pipeline as you call it) for textures... and make sure the precache file priority is actually working.
infinite loading screens have been around for a while. its always the same problem.
And on xbox.. its not an issue when people zone in.. its an issue when they die and respawn. Why? because the first time they zone in, they dont have any of the models cache'd.
The cache needs to be updated to match the new loading priorities, and the load screen's criteria for passing into the actual game need to be updated as well..